TrueLight FX Lite

TrueLight FX Lite

vv5.6.2
Modrinth 15 followers 132 909 downloads
Sign in

A lightweight Shader for low end Hardware - Vanilla styled

Product

About

Showcase/Tutorial:

Huge thanks to @Titanaraa for creating this awesome video!

TrueLightFX Lite

  • Looking like Vibrant-visuals without the FPS cost. A lightweight shader built for low to mid-range PCs that refuses to look boring.

What You Get:

- Realistic Waves

  • animated water surface with adjustable size and speed

- God Rays

  • light shafts through trees and windows, with intensity control

- Dynamic Fog

  • golden daylight tones, naturally dark nights and caves

- Glowing Ores

  • real additive emission that cuts through cave darkness

- Underwater Caustics

  • animated light patterns via fast sine-wave math

- Wavy Plants

  • wind-affected leaves, sand, and vegetation

- Bloom

  • adjustable post-processing glow

- TAA + FXAA

  • your choice of anti-aliasing

- Two Cloud Styles

  • Standard or Enhanced

- Smart Profiles

  • instant presets from "low" to "your pc isnt that slow isnt it".

Credits to Ukrech for the Source Project.

Compatibility:

TrueLightFX Lite might work with the Minecraft versions 1.8.2 – 1.19, but older versions may experience bugs and reduced smoothness. For the best experience, it is strongly recommended to use Minecraft 1.19 or newer.Also I dont recomment using optifine bc of some features that are very buggy on Optfine but on Iris they just work fine!Also please note that I would recommend you to only use Versions of the game where Iris&Sodium still get updates!

Preview

Product images

Environment

Requirements & compatibility

Compatibility & requirements

IrisOptifine1.8 – 1.21.1126.126.1.126.1.226.2

Local host

Required

Hosting on services

Unsupported

Terms

License

Terms for using, modifying and redistributing this product.

MIT LicenseModrinth
Release

Latest release

vv5.6.2

12.07.2026 · Modrinth

TrueLightFX Lite v5.6.2

Fixes

  • Fixed a major crash on older Iris versions that occurred when loading the shaderpack or switching profiles. This was caused by older compilers mishandling preprocessor conditions and looking for undeclared variables.
  • Cleaned up corrupted byte data within the shaders.properties file that could lead to profile parsing issues when changing settings.

Notes

  • This is a patch update, noticeable via the v5.6.X versioning scheme (where “X” represents...