Make your nights count. A Minecraft datapack and Fabric mod that accelerates crop, tree, and animal growth while players sleep.
Make your nights count.
A Minecraft Fabric mod and Datapack that accelerates crop, tree, and animal growth while players sleep.
Overnight makes sleeping in Minecraft actually meaningful. Instead of just skipping the night, your crops, saplings, and baby animals continue growing while you rest — as if time truly passed.
randomTickSpeed is temporarily multiplied by your configured rate (default 100x), causing all crops, saplings, sugar cane, cactus, bamboo, nether wart, and other vegetation to grow rapidly during the brief sleep window.Age tag accelerated each tick during sleep, making them grow toward adulthood faster (default 100x, but disabled by default).doFireTick is automatically disabled during sleep acceleration and restored when players wake up, preventing unwanted fire spread./reload), original gamerules are automatically restored.All vegetation that uses random ticks, including:
| Category | Examples |
|---|---|
| Crops | Wheat, Carrots, Potatoes, Beetroots, Melon/Pumpkin Stems |
| Trees | All Sapling types (Oak, Birch, Spruce, Jungle, Acacia, Dark Oak, Cherry, Mangrove, Pale Oak) |
| Tall Plants | Sugar Cane, Cactus, Bamboo, Kelp, Vines, Dripleaf |
| Other | Nether Wart, Cocoa Beans, Sweet Berries, Chorus Plants, Mushrooms |
All breedable baby animals in the #overnight:growable_animals tag:
Cow, Mooshroom, Sheep, Pig, Chicken, Horse, Donkey, Mule, Llama, Rabbit, Fox, Turtle, Panda, Polar Bear, Wolf, Cat, Ocelot, Goat, Axolotl, Camel, Sniffer, Bee, Hoglin, Strider, Villager
You can customize this list by creating your own data/overnight/tags/entity_types/growable_animals.json override.
1.21.4 (snapshot 26.1.2 equivalent)..jar file from Modrinth..minecraft/mods/ directory (for singleplayer) or <server directory>/mods/ (for servers)..zip file..zip file into:.minecraft/saves/<Your World>/datapacks/.zip file into:<server directory>/world/datapacks//reload in the console or in-game (or restart the world/server).The Fabric mod provides a dedicated /overnight command (requires OP/moderator level 2 permission):
| Command | Description |
|---|---|
/overnight status |
View the current configuration status and rates |
/overnight toggle plants |
Toggle plant & tree growth acceleration |
/overnight toggle mobs |
Toggle animal growth acceleration |
/overnight rate plants <value> |
Set plant growth rate multiplier (e.g. /overnight rate plants 200) |
/overnight rate mobs <value> |
Set animal growth rate multiplier (e.g. /overnight rate mobs 50) |
The Datapack version uses /function commands and features an interactive chat menu:
| Command | Description |
|---|---|
/function overnight:config/menu |
Open the interactive config menu |
/function overnight:config/toggle_plants |
Toggle plant & tree growth acceleration |
/function overnight:config/toggle_mobs |
Toggle animal growth acceleration |
/function overnight:config/set_plant_rate {rate:N} |
Set plant growth multiplier (e.g. {rate:200}) |
/function overnight:config/set_mob_rate {rate:N} |
Set animal growth multiplier (e.g. {rate:50}) |
| Setting | Default | Description |
|---|---|---|
| Plants & Trees | ON | Accelerate crop/sapling growth during sleep |
| Animal Growth | OFF | Accelerate baby animal growth during sleep |
| Plant Rate | 100x | Multiplier applied to plant growth / randomTickSpeed |
| Animal Rate | 100x | Multiplier applied to baby animal age progression |
| Rate | Effect | Recommended For |
|---|---|---|
| 50x | Moderate growth boost | Survival purists who want a subtle benefit |
| 100x | ~80% of a full night's growth per sleep | Default — balanced for most players |
| 200x | Significant acceleration | Players who want noticeable overnight progress |
| 500x | Extreme acceleration | Creative/testing (may cause brief lag) |
SleepTimer NBT every tick using a single efficient selectorrandomTickSpeed during the ~100-tick sleep windowAge NBT via scoreboard operations each tick during sleeprandomTickSpeed and doFireTick gamerules, with fallback defaultsexecute store + 3 conditional checks (negligible overhead)#overnight:growable_animals tag AND is_baby predicateplayersSleepingPercentage)Overnight-Datapack/
├── pack.mcmeta # Pack metadata (format 101)
├── pack.png # Datapack icon
├── LICENSE # CC BY-NC-ND 4.0
├── README.md
└── data/
├── minecraft/tags/function/
│ ├── load.json # Hook: runs on load/reload
│ └── tick.json # Hook: runs every game tick
└── overnight/
├── tags/entity_type/
│ └── growable_animals.json # Baby animal types to accelerate
├── predicate/
│ └── is_baby.json # Efficient baby entity check
└── function/
├── load.mcfunction # Initialize scoreboards & defaults
├── tick.mcfunction # Sleep state detection loop
├── sleep_start.mcfunction # Save gamerules, apply acceleration
├── sleep_tick.mcfunction # Per-tick mob growth dispatch
├── sleep_mob_tick.mcfunction # Baby animal age manipulation
├── sleep_stop.mcfunction # Restore original gamerules
├── apply_plant_speed.mcfunction # Calculate & set tick speed
├── set_tick_speed.mcfunction # Macro: gamerule setter
└── config/
├── menu.mcfunction # Interactive chat config UI
├── toggle_plants.mcfunction # Toggle plant growth
├── toggle_mobs.mcfunction # Toggle animal growth
├── set_plant_rate.mcfunction # Macro: set plant multiplier
└── set_mob_rate.mcfunction # Macro: set animal multiplier
Created by @TomerGamerTV
This project is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0).
You are free to share this datapack with proper attribution, but you may not use it commercially or distribute modified versions.
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Terms for using, modifying and redistributing this product.
04.07.2026 · Modrinth
Initial release.
Screenshots and images from the original Modrinth page.

Published versions and original Modrinth files.
04.07.2026 · 182 downloads
Initial release.