Forget-me-not is a semi-realistic pipeline shader for the Can-Pipe mod, with the goal of using a wide variety of visual effects for a diverse Minecraft experience.
Can-Pipe is a continuation of Canvas, a client-side renderer mod that uses shaders for advanced rendering. Its rendering system is entirely different from Optifine, Aperture, Iris, and Sodium; thus, it will not work with any of these mods.
See the how to use section for installation instructions.
If you're a developer or mod hoster, Forget-me-not is licensed under the LGPL v3.0, so please make sure to read over its terms if you use any of Forget-me-not's original code or distribute it.
Additionally, the only places Forget-me-not is officially released to are the GitHub and Modrinth pages. If you're finding Forget-me-not on a mod rehosting site like 9minecraft, it's much safer to just download it from the official (ad-free!) pages instead.
Be sure you're on a Minecraft version with a recent release of Can-Pipe available (21.1.X as of this writing). Support is not guaranteed for versions that Can-Pipe doesn't actively support. You can check the supported Minecraft versions of the mod here.
Get Can-Pipe through Modrinth. Can-Pipe should not be installed alongside Sodium, Iris, Aperture, OptiFine, or OptiFabric.
Download your preferred pipeline shaderpack. If you're looking for an alternative to Forget-me-not, try out Lumi Lights Plus by spiralhalo.
Launch your game, put your downloaded .zip file into your resourcepacks folder and activate the resource pack. (There's no need to extract it!)
Navigate to Options/Video Settings/Quality & Performance/Pipeline and keep clicking until the pipeline you want to use is selected.
Note: You can also get in-development versions of Forget-me-not on GitHub! The easiest way is to
git clonethe repository into your resource pack folder directly, but you can also download the repository as a.zipfile (in which case you'll have to extract it).
seasons! be immersed in your world with the first shaders-only implementation of dynamic seasons
internal HDR, tone mapping, bloom, exposure, and other camera emulations
dramatic skies with a realistic atmosphere and clouds
water waves and reflections, including support for resource pack water textures
hundreds of built-in default PBR materials
contact-hardening variable penumbra shadows
advanced anti-aliasing (TAA)
Forget-me-not wouldn't have gotten as far as it did without the support of various people across the Canvas and shaderLABS communities. Special thanks to:
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Terms for using, modifying and redistributing this product.
03.02.2024 · Modrinth
Screenshots and images from the original Modrinth page.




Published versions and original Modrinth files.
03.02.2024 · 25 757 downloads
15.07.2023 · 26 893 downloads
Comparison to v0.7.1:
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=ed757132-22a5-11ee-b5bd-6595d9b17862
08.06.2023 · 954 downloads
Notable changes:
- reworked exposure to be more balanced
- improved TAA implementation to be sharper
- balanced lighting colors
- removed metals support by default (configurable, default off)
15.05.2023 · 5 690 downloads
Rewritten
29.11.2022 · 3 800 downloads
Hi everyone!
v0.6.0 was originally planned to be a small update, but it's turned out to be quite phenomenal. Here are some of the changes:
- Added seasons! Everyone's world is going to be a little more magical with the first-ever implementation of seasons in a Minecraft shaderpack
- Added material shaders for most vanilla materials. Are you a Lumi Lights, Lomo, or Canvas Standard user? You can still enjoy your favorite pipelines as usual, but if you activate Forget-me-not's resource pack, you'll get some pretty emissive lights
- Added water refraction
- Adjusted bloom
- Adjusted fog scattering / bloomy fog
API changes (FMN PBR version 3):
- When fmn_isFoliage is set to 1 and the material uses vertex tint, seasons will dynamically change the color of the material
- When fmn_isLeafBlock is set to 1 and the material uses vertex tint, trees will get some additional color changes based on noise
Forget-me-not is in the need of a major rework for both performance and ease of use, so that's probably what I will work on next. Unless I get another idea similar to seasons. Enjoy!
05.11.2022 · 566 downloads
Hey!
v0.5.0 is a smaller release but still adds a couple of very nice things.
- Improved bloom
- Improved ambient occlusion
- Improved held light occlusion
- Improved end sky
- Improved weather atmosphere & VL
- Added fog scattering effect, also known as bloomy fog
API changes (FMN PBR version 2):
- Control water fog color by changing the water albedo using either a texture or a shader.
- When fmn_isPlayer is 1, fragment will be discarded when making the depth image to trace for held light occlusion.
22.10.2022 · 1 651 downloads
Initial Modrinth release