Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!
Ebin Resurrected is a vibrant and performant Minecraft shaderpack.
Ebin began with the goal of being fast, beautiful, configurable, feature-rich, and having a base of well-written code. It was developed by BruceKnowsHow from 2016-2020. jbritain resumed development of the shader in 2024 under the name 'Ebin Resurrected'. This is a fork of Ebin which brings compatibility with modern versions of Minecraft, and significantly improves upon aspects of the shader, such as PBR.
If you would like to discuss Ebin Resurrected, or other Minecraft shaderpacks, join my Discord server. Alternatively, in the shaderLABS discord, you can head over to #ebin-resurrected-jbritain.
Having problems? Join my Discord Server and create a thread in #support. Alternatively, if you are experiencing a problem with Ebin you consider to be a bug, create a new issue. Please read the issue guidelines before creating one and make sure somebody else hasn't raised the same issue already. You are likely to get a faster response on Discord.
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25.05.2025 · Modrinth
This will likely be the last update for Ebin as I have since moved onto other projects.
Screenshots and images from the original Modrinth page.















Published versions and original Modrinth files.
25.05.2025 · 260 583 downloads
This will likely be the last update for Ebin as I have since moved onto other projects.
16.11.2024 · 153 108 downloads
12.10.2024 · 9 490 downloads
Support Apple Silicon (I think)
04.09.2024 · 29 620 downloads
24.08.2024 · 5 948 downloads
bruh
20.08.2024 · 1 414 downloads
Fix issue where zipped versions of the shader would not load.
14.08.2024 · 2 016 downloads
13.08.2024 · 304 downloads
Fixes an issue where reflective surfaces would be extremely dark in shadow.
12.08.2024 · 480 downloads
So, you know how PCSS is an option in the shader settings? Turned out it never actually worked. Anyway, now it does. This also fixes an issue where edges on some blocks would be darkened. Shadows should also appear generally softer.
Transparent entities now render correctly. This fixes issues with blocks like banners and player heads as well.
The shader should now run better
08.08.2024 · 3 700 downloads
Fixes a small issue where fog would not apply to reflections on solid surfaces
08.08.2024 · 370 downloads
All about the water, vapour included!
Although the option for volumetric clouds has existed in Ebin for quite some time, they haven't ever actually worked...until now!
The clouds are enabled by default in the 'high' and 'ultra' presets. Depending on the humidity of the biome, the cloud density also changes, although this can be disabled, of course.
Dense clouds over a rainforest
Sparse clouds over a desert
Volumetric fog now also applies to water. This also works with caustics.
Water is now tinted based on the biome it is in.
01.08.2024 · 2 266 downloads
I swear I'll make these less frequent in the future.
I managed to get the volumetric fog code left behind from before Bruce added the precomputed atmosphere working again! Note that on higher render distances you may need to decrease the fog curve for it to be noticeable. I am hoping to get this working with water as well at some point in the future.
Ores now optionally glow in the dark, so you can see them better.
Rails are now nice and shiny. I also cleaned up the emission for redstone components. Observers now have emission when activated, and it's easier to tell the power level of redstone dust.
31.07.2024 · 531 downloads
Gone is the screen space coloured lighting from BSL which never worked properly anyway! Coloured lights now use a voxelised floodfill system. This means that even lights that are offscreen can contribute to the colour of light sources!
Note that currently, light colours can leak through walls. I am aiming to fix this in the next release
24.07.2024 · 1 982 downloads
It's fully released! Not many things have been added since Beta 1.13 but there are a couple.
Water now bends when entering and leaving water, and caustics are once again available as an option
End portals are no longer blandly black.
21.07.2024 · 859 downloads
Water now renders behind glass! (this is harder than most people realise)
Specular highlights are now calculated using the IOR of water when the player is underwater
New directional lighting method adapted from NinjaMike's works on NVIDIA
Ambient Occlusion and Global Illumination now Actually Work™
Added a refraction option you shouldn't use because it looks weird
New 'experiments' section in the settings where the stuff you shouldn't use is
19.07.2024 · 743 downloads
I'd call this version 1.0 but it's not quite there yet.
I've implemented a new integrated PBR system which lets me much more easily set parameters for blocks. So far added are all metal blocks and gemstones, as well as foliage, grass, and sand.
Inspired by Photon, leaves have a subtle specular sheen as well as...
This was easier than expected. Thanks to Tech for helping me out with it!
Why weren't these here in the first place? Ask Bruce, but they're here now! This means reflective surfaces will now look a lot better, even without SSR applied to them.
When it's raining, the rain itself is now actually visible, although it doesn't look amazing so I may replace this with something procedural in the future. Blocks will now appear wet in the rain, even without a resource pack.
Why's it experimental? Because it doesn't work on NVIDIA GPUs and I haven't had a chance to fix this. Thanks to CyanEmber for getting me started on this.
25.06.2024 · 48 748 downloads
23.06.2024 · 11 018 downloads
23.06.2024 · 398 downloads
22.06.2024 · 795 downloads
08.05.2024 · 22 059 downloads
05.05.2024 · 803 downloads
Fixes a number of mistakes I had previously made in development which were not picked up in my environment but prevented the shader from loading in other circumstances.
05.05.2024 · 324 downloads
29.04.2024 · 1 768 downloads
29.04.2024 · 222 downloads
block.properties to include blocks which should wave that were introduced after Ebin development ceased28.04.2024 · 249 downloads
28.04.2024 · 471 downloads
27.04.2024 · 217 downloads
25.04.2024 · 263 downloads
24.04.2024 · 193 downloads
This release fixes several issues resulting in the shader not loading on Optifine or AMD GPUs.
24.04.2024 · 193 downloads
23.04.2024 · 329 downloads
This is the first 'stable' release of Ebin Resurrected.
Changes from Ebin include