Bliss is a big edit of Chocapic13's V9.0 - V9.1; The original shaders can be found here!
I liked chocapic13's shaders, but i could not be satisfied. I decided i wanted to try and bring my own visual goals out in the shader while i learn how to develop shaders. So here i am, with a pretty sizeable edit that stands to be quite different from the original shader!
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23.11.2025 · Modrinth
nothing much for now... but large things are coming soon!!! come help test the unstable github branch of bliss! check the bottom of the project description!
this setting is planned for removal by iris itself, and has many unfixable bugs already. what does that mean, visually? due to bliss being a deferred renderer, entities with translucent parts are really difficult to handle. iris's seperate_entity_draws feature allowed the shader...
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Published versions and original Modrinth files.
23.11.2025 · 5 081 532 downloads
nothing much for now... but large things are coming soon!!! come help test the unstable github branch of bliss! check the bottom of the project description!
this setting is planned for removal by iris itself, and has many unfixable bugs already. what does that mean, visually? due to bliss being a deferred renderer, entities with translucent parts are really difficult to handle. iris's seperate_entity_draws feature allowed the shader to handle the translucent bits seperately, for mostly proper lighting. this includes things such as: banners, slimes, horse patterns, see-through player skins, breezes, and maybe alot of mod entities (both mobs and blocks). all i can say is, RIP.
05.09.2025 · 2 098 406 downloads
03.09.2025 · 30 890 downloads
PLEASE NOTE
this version is rough, messy, inconsistent. its in a transition of style changes, and it IS NOT in a place i like technically, and visually. i am uploading this version for the people who want this version, as its has been fully accessible via my github for the entire 2 years time, and some have come to enjoy it. i dont want to take that away as github is hard to use for the average person.
i REALLY like soft, mellow lighting. calm on the eyes, nothing intense or crazy. to really get there i needed LOWER contrast, but i did not want it to get washed out, changing the tonemapping operator to AGX got me to a place i liked there. the bloom is the second piece, it would really make it mellow i changed it to be more and less apparent. on bright things it will be more visible, but it will spread around less in general.
im a slow worker, i have procrastinated so much, and my standards are too high for myself, which is 90% of the reason why i havent made a release version in 2 years lmfao
this version has many changes, alot i cannot even remember, it has a massive internal reorganization, so heres my best attempt at recalling it all
for all the translators volunteering to do such work, to Null for all his work and help, to Womspace for her work on the DOF, and to many many people for pointing out bugs
03.08.2023 · 4 968 225 downloads
It's been a little bit. i got a couple things to show off...
13.07.2023 · 32 042 downloads
this isn't the first version of the shader that ever existed but it's the first to exist here!