A datapack that adds simple, purposeful guns, advanced medical supplies, tactical equipment items, and a complex automated turret system!

Gamingbarn's Guns enhances your Minecraft world with the addition of 15 brand new firearms, 9 enriching medical supplies, 8 game-changing equipment items, and 3 defensive turrets. Each item offers unique benefits and drawbacks to enhance the tactical depth of your gameplay.
All of the recipes of the items can be viewed in game in the recipe book inside the vanilla crafting table. You can also obtain any item by using the give functions, "/function give:[ITEM_NAME]"
You shoot the guns with right click and reload by pressing F, or whatever key you have bound to "swap with offhand".
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Gamingbarn's Guns, as the name implies, adds guns to Minecraft! The guns on the left come from the "Standard" category of guns. Standard guns are meant to mimic realistic, real-life firearms. These guns aren't too expensive and can be obtained quite early-on! |
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| The guns on the right come from another category of guns, the laser guns! Laser guns are quite expensive, but they deal so much more damage! The laser guns can decimate almost any single target! | ![]() |
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Gamingbarn's Guns adds more than just guns, it adds various medical supplies/items as well! These items are very helpful in combat with monsters, and are a necessity in combat with other players. These items mostly heal HP, but some also provide powerful buffs! |
| Arguably one of the most important features added by this datapack is its turrets. The turrets are very powerful defensive items that can be placed anywhere. They can shoot monsters or players. Different turrets are better suited for different positions. You can change what the turret shoots at, as well as repair or salvage them by running, "/trigger turret_settings". | ![]() |
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There are quite a few different equipment items added by Gamingbarn's Guns. There are C4s, Landmines, and numerous new throwables. C4s are great at controlled explosions, landmines are good for defense if used correctly, and the throwables are excellent for combat AND destruction! |
Gamingbarn’s Guns adds a ton of new features, to see full, detailed documentation about each feature added by this datapack go to gamingbarn.net!
Want a Minecraft server? Consider SparkedHost! Use code GAMINGBARN for 25% off!
https://discord.gg/dKMxTjchsg
Need help with my datapacks? Found a bug? Want to share some feedback? Join my Discord server! There, I can offer personal help towards any problem you may be having!
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Умови використання, зміни та поширення цього товару.
03.07.2026 · Modrinth
Скриншоти та зображення з оригінальної сторінки Modrinth.















Опубліковані версії та оригінальні файли Modrinth.
03.07.2026 · 38 146 завантаження
03.07.2026 · 4 804 завантаження
Updated to Minecraft 26.2
- Datapack now works on the latest version of Minecraft
03.07.2026 · 2 616 завантаження
31.03.2026 · 55 105 завантаження
31.03.2026 · 6 002 завантаження
Updated to Minecraft 26.1
- Datapack now works on the 26.1 version of Minecraft
Added All Copper Bars to Raycast Passable List
- All projectiles can now shoot/pass through the copper bars
31.03.2026 · 4 205 завантаження
21.03.2026 · 45 944 завантаження
21.03.2026 · 4 659 завантаження
Added Gun Accuracy
- Each gun now has an accuracy stat that will slightly offset the projectile when fired
- The accuracy of a gun is determined by the accuracy stat in the guns custom data
- The accuracy is on a scale from 0-100%, with 0 being the worst and 100 being the best
- Guns without an accuracy stat defined have an accuracy value of 100
Fully Added Headshots
- While initial code was implemented a while back, headshots are now fully integrated into all the guns
- A headshot is when a 'humanoid' target is hit in the head part of their model
- How much damage the headshot does is determined by a defined headshot_damage stat; the amount of an increase is dependent on the gun
- Baby versions of these mobs cannot take headshots
- The headshot stat is listed in the description of the gun, right next to the damage value
- If the headshot damage isn't specified, the regular damage stat is used instead
Added 'Armor Penetration Label' Stat
- Guns can now optionally display in their description their armor piercing
- It's an arbitrary string, separate from the gun's damage_type
- The value appears right after the damage stat
Updated Gun Descriptions
- The the damage stat now shows both the regular and headshot damages and the armor penetration of the gun
- The range stat now shows the gun's accuracy as well
- The text "Rate of Fire" has been changed to "Fire Rate" and the text "ticks" and "blocks" have been capitalized
- This change mandates a new stat called deals_explosive_damage, guns without it won't render the damage stat properly
- Unfortunately, all currently existing guns will now have visual problems with their description
- (This problem is just visual, it doesn't affect how the gun performs)
Nerfed Pellets Piercing
- Hitting a target now increases distance traveled more, 6 -> 9 blocks (This means less targets can be pierced through overall)
- If a hit target has 8 or more armor points, the projectile stops early
New Gun Stats
- In addition to new stats, some guns have had their stats changed as well to compensate
- Pistol: headshot damage: 11, range: 64, accuracy: 70
- Assault Rifle: headshot damage: 5, range: 44, accuracy: 50
- Shotgun: headshot damage: 19, range: 32, accuracy: 35
- Sniper Rifle: headshot damage: 27, range: 120, accuracy: 95
- Minigun: headshot damage: 6, range: 42, accuracy: 45
- Grenade Launcher: accuracy: 90
- Bazooka: range: 110, accuracy: 95
- Flamethrower: headshot damage: 3, accuracy 60
- Laser Pistol: headshot damage: 26, range: 76, accuracy: 90
- Laser Rifle: headshot damage: 36, range: 96, accuracy: 95
- Assault Laser Rifle: headshot damage: 6, range: 80, accuracy: 75
- Laser Cannon: range: 130, accuracy: 95
Updated Resource Pack Icon
- The pack.png icon still used the old pistol model from pre-GBG V1.27
Fixed has_above_text Value Not Copying
- The has_above_text stat wouldn't copy when shoot types were cycled through
Fixed crafted Snipers having broken Zoom Models
- When the Sniper Rifle was crafted, its zoom model didn't appear correctly
Fixed Z-Fighting on Grenade Launcher
- The Grenade Launcher had some z-fighting on the back parts of the model
Fixed Sniper Inventory Zoom Model Clipping
- The Sniper Rifle's model would clip behind the inventory slot when zoomed with
Fixed Minor Formatting Issue in Explosive Weapon Descriptions
- The Bazooka, Grenade Launcher & Laser Cannon, before being shot/reloaded, were missing the 'blocks' label of the range stat
21.03.2026 · 4 648 завантаження
28.02.2026 · 9 739 завантаження
28.02.2026 · 1 499 завантаження
Added Grenade Launcher
- There's a brand-new gun in Gamingbarn's Guns, the Grenade Launcher
- It's much like the Milkor MGL from Modern Guns in terms of rough stats and function
- The gun is rather expensive to craft, and has very costly ammunition, only being edged out by the Bazooka and its rockets
- The Grenade Launcher uses the Grenade throwable as ammunition
Updated Standard Gun Models
- The models for the Pistol, Assault Rifle, Shotgun, and Sniper Rifle have been updated
- These updated models are inspired/copied from Modern Guns
Resized Gun Models in Inventory
- The models of the guns in the inventory have been resized to fit within the inventory square
- Larger guns no longer overflow into other slots, making other items harder to see
Resized Gun Models on Ground
- The gun models are now much smaller when dropped on the ground
Updated Resource Pack Link
- The resource pack verification popup has had the download link for the resource pack updated
- The link now shows all resource pack versions, instead of dp+rp versions
Fixed Multiple Custom Data Components Breaking Ammo Items
- If an ammo item had multiple data entries in its custom_data component, the ammo wouldn't be recognized by GBG
- Ammo items can now have anything in their custom_data component, so long as the ammo item tag is present at the root
Fixed Minigun Item Frame Model
- The Minigun model in the item frame was misshapen
Adjusted Laser Weapon Zoom Models
- The Laser Weapon zoom models now inherit the regular model
- This results in slightly adjusted first-person zoom model views
28.02.2026 · 1 150 завантаження
09.01.2026 · 18 765 завантаження
09.01.2026 · 3 509 завантаження
Added Separate Recipes for each Ray Gun Mode
- In order to alleviate confusion caused by the new Ray Gun, the five Ray Gun modes have been given each a custom recipe
- The recipe uses colored concrete, much like the recipes from before the Ray Guns were condensed
- Despite having their own separate recipes, the Ray Guns are all still one item
- Any of the new recipes can be used not only for the selected Ray Gun, but for the other four as well
Added Proper Shelf Positions to all Items
- All GBG items now appear properly on the 1.21.9 shelves
Added Minimum Range to Guns
- All guns now have a minimum range of one block
- This change is to make using guns while riding mounts much less hazardous
- If shot straight down, players may still shoot their mount, but it's much trickier
Rebalanced Several Recipes
- Removed the iron bars from the Laser Rifle recipe
- Increased 9V Laser Battery crafted amount from 3 to 4
- Increased Syringe crafted amount from 1 to 3
- Allowed waxed copper blocks to be used in the 15V Laser Battery recipe
Tweaked Pistol Magazine Model
- A hole has been added to the top of the mag, and the mag is no longer square
Increased Amount of Particles Displayed with Light Bullets
- Particle frequency has been increased from 5 to 3
Fixed Dismounting Mount When Shooting Bug
- When a gun was shot while riding any mount at all, the player would automatically dismount the mob
Fixed Broken C4 Model
- Due to a change introduced in Minecraft 1.21.11, the C4 model wouldn't render
Fixed Incorrect Value in Assault Rifle Description
- Before shooting/reloading, the AR would say it had a Fire Rate of 10 ticks, instead of 4 ticks
Fixed 0 Durability Shoot Type Swap Bug
- When swapping shoot types, if the swapped shoot type didn't have any ammo, the durability was set to 0 instead of 2, causing visual problems
Fixed Blank Ray Gun Negative Ammo Bug
- If a Blank Ray Gun was shot, reloaded, and then shot, the current ammo would go into a negative value and allow the gun to be shot more
- This bug mainly made it trickier to figure out how shoot types worked, as once the negative ammo took affect, the instructions on the description would disappear
09.01.2026 · 1 591 завантаження
12.12.2025 · 7 185 завантаження
12.12.2025 · 2 578 завантаження
Updated to Minecraft 1.21.11
- Datapack now works on the latest version of Minecraft
12.12.2025 · 798 завантаження
12.12.2025 · 16 198 завантаження
12.12.2025 · 1 902 завантаження
Added Bullet Whiz-by Feature
- The Bullet and Light Bullet projectile types will now play a whiz-by sound when passing players
- The sound can be heard when projectile passes within 3-4 blocks of the given player
- This serves not only as a cool touch, but to signify if you are under fire when you hear gunshots
Added Water Weakness Feature
- All bullet-based projects now slowed down significantly in water
- Pellets slow down the fastest, followed by light bullets, and then regular bullets
Added C4 & Landmine Disarming Feature
- Laser guns can now disarm both C4s and Landmines when shot at
- This also works for any custom guns using the Laser Standard or Laser Strong damage type
Added custom Damage Type support
- Developers can now use the damage_type_block or damage_type_entity function tag to call functions on projectile impact
- The damage_type_block tag will be called upon raycast/slowcast impacting a block
- The damage_type_entity tag is called whenever a raycast or slowcast hits a valid entity
- For checking the damage type for raycasts, use the scoreboard: gbg.damage_type gbg.temp
- For checking the damage type for slowcasts, use the scoreboard: marker_damage_type gbg.temp
Slightly Increased Swap-Shoot Type Threshold
- Increased the threshold from 12 ticks (0.6 sec) to 16 ticks (0.8 sec)
Fixed Gun Duplication Bug
- When reloads were initiated with certain guns with guns in both hands, the guns could duplicate
- To fix this, gun reloading is fully disabled if guns are present in both hands
- (As a bit of a bonus, guns can now be "dual-weidled" in a sense, where a gun can be stored in the offhand for quick switching)
12.12.2025 · 721 завантаження
19.10.2025 · 12 705 завантаження
19.10.2025 · 2 654 завантаження
Fixed GBG Incompatibility Message Persisting
- The message informing the player that GBG and GC are incompatible wouldn't go away, even after GBG was removed
- This was a bug primarily with Gun Core, but requires changes to Gamingbarn's Guns as well to properly fix
19.10.2025 · 1 272 завантаження
08.10.2025 · 3 967 завантаження
08.10.2025 · 1 169 завантаження
Updated to Minecraft 1.21.9/10
- Datapack now works on the latest version of Minecraft
Buffed C4 Remote Range
- Range has been increased from 50 to 80
Reduced Turret Shoot Sound Volume
- The turret's shoot sound's audible range has been reduced from 64 to 32
08.10.2025 · 649 завантаження
26.09.2025 · 14 161 завантаження
26.09.2025 · 1 717 завантаження
Fixed Incorrect Ammo Tags
- The ammo tags on all guns and ammo were not updated properly
- Now, GBG guns and ammo will work properly with Modern Guns and Ammo
- Keep in mind, all old guns and ammo will be able to work with themselves
Fixed Gun Names not Appearing in Death Message
- When explosive projectiles were used, the gun name wouldn't show up in the death message properly
Fixed Spelling Issue in First Player Dialog
- 'verirfy' to 'verify'
26.09.2025 · 1 096 завантаження
19.09.2025 · 1 376 завантаження
19.09.2025 · 364 завантаження
Made Endermen teleport away from gun fire
- Endermen, much like when shot with an arrow, will teleport to avoid bullets or lasers
- Endermen can still be damaged by fire and explosive projectiles
Tweaked Ammunition Recipes
- Tweaked to match the new ammo recipes from MG V1.7.1
- When both packs are played together, the ammo will be interchangeable
Fixed Broken Bazooka give function
- The Bazooka wouldn't work properly when obtained through the give function
Fixed missing Ray Gun distant sound
- The distant sound for the Ray Gun was absent from the recipe and give function
Fixed missing distant sounds on gun recipes
- The distant sounds weren't present in the custom data for the guns when crafted
Fixed missing default values for distant shoot sounds
- Guns without distant shoot sounds declared would have all their gun sounds broken
- Now all guns, even ones without some sounds, will play their listed sounds properly
Fixed Explosive Weapons having much larger explosions
- Explosion sizes for explosive weapons were much larger than specified
Fixed debug message being sent when mobs were damaged
- Whenever a mob took damage from the bullet_standard damage type, a debug message would be sent in chat
Updated License
- Added Curseforge to the list of official downloads
Fixed medical items being used instantly
- All medical items would be used instantly
19.09.2025 · 198 завантаження
15.09.2025 · 783 завантаження
15.09.2025 · 428 завантаження
Added Laser Shield MK1 and Laser Shield MK2
- The Laser Shield has been replaced with the Laser Shield MK1 and Laser Shield MK2
- The Laser Shield MK1 is weaker, but much cheaper than the OG Laser Shield
- The Laser Shield MK2 is stronger, but slightly more expensive than the OG Laser Shield
- Any remaining OG Laser Shield items will still exist and function as before, but they will no longer be obtainable
Made Protection Enchantments Reduce Gun Damage
- Projectile Protection now reduces damage of all Bullet and Laser damage types
- Fire Protection reduces damage of all Flame damage types
- Blast Protection reduces damage of all Explosion damage types
- The regular Protection enchantment does not reduce any gun damage
- Flame damage types still ignore armor points
Added Distant Gun Sounds
- All guns now have different sounds depending on your distance from the source
- The audible range for gun sounds is no longer relative to the range of the gun
- The normal shoot sound of the gun can be heard from up to 26 blocks away
- Laser Guns and Ray Guns cannot be heard from as far away as Bullet-based guns
Normalized Gun Sounds
- All gun sounds have had their overall volume normalized to more closely match Minecraft's volume
- All loud gun sounds have been made quieter and all quiet sounds have been made louder
Added Restart Check and Warning Message
- If the user has added the datapack to the world without fully restarting, an error message will be sent
- If the user adds the datapack properly, no error message is sent
Added shoot_sound_far Stat
- The additional shoot sounds are stored in the shoot_sound_far stat
- This stat is a list of strings of sounds, it can hold up to 3 different sounds
- shoot_sound_far[0] can be heard from 26-60 blocks away, shoot_sound_far[1] from 60-128 blocks, and shoot_sound_far[2] from 128-256 blocks
- If you wish to not use a sound for a given range, simply replace it with a nonexistent sound, (e.g. no:sound or minecraft:empty)
- The shoot_sound_pitch stat affects the pitch of all four shoot sounds
Optimized Gun Shooting
- Gun shooting now performs far fewer item nbt checks, resulting in smoother overall performance
Fixed Broken Headshot Detection
- All projectiles except for bullet wouldn't detect headshots properly
Fixed Headshot Stat not Transfering in Shoot Types
- The headshot_damage stat wouldn't transfer properly when shoot types were cycled
Fixed Minigun Having a 1-Tick Fire Rate
- The Minigun's Rate of Fire was incorrectly set to 1-ticks instead of the intended 2-ticks
Fixed Medical Item Quick-Use
- Medical items could be used instantly if a throwable has been readied but not yet thrown
Fixed Inconsistent Medical Item Use Time
- If the player swapped to another medical item while using a medical item it would use the cooldown from the first item but the effects from the second item
Fixed Actionbar Indicator Breaking
- The item use actionbar indicator would break if a medical item was used right after a throwable was thrown
15.09.2025 · 132 завантаження
29.08.2025 · 2 491 завантаження
29.08.2025 · 645 завантаження
Fixed Various Broken Items in Crafting Tables
- The Minigun, C4 Remote, and all medical supplies were broken in the crafting table
- When obtained via /function give:, they functioned as intended
Fixed Jammed Guns Bug
- When a crossbow-based gun is shot on a laggy server there's a chance that the arrow isn't replaced properly
- Another side effect is the arrow being given to another item in the hotbar
- In the event this bug occurs, the arrow will now be automatically replenished in the gun
Fixed Name and Damage Inconsistencies in Slowcasts
- The Gun Name and Damage stats for slowcast projectiles could be overridden if another gun was shot before the slowcast hit a block/entity
Fixed GBZ Spitters not Shooting Turrets
- Since to GBZ V1.19 all spitters wouldn't properly target and shoot at turrets
Added Headshot Detection and Stat
- Guns can now specify a damage value for headshots only
- headshot_damage can be specified in the gun's custom data
- If not headshot damage value is present, the regular damage value is used instead
- This stat is currently not present in any GBG guns
29.08.2025 · 371 завантаження
03.08.2025 · 4 011 завантаження
03.08.2025 · 1 301 завантаження
Updated to Minecraft 1.21.7/8
- Datapack now works on the latest version of Minecraft
Rewrote Ray Guns
- The Ray Guns have been completely rewritten
- Instead of a different ray gun for each gun archetype, they are all the same item and are cycled through by double-tapping [shift]
- There is also a new Ray Gun color, yellow, which is based on the shotgun gun type
- Ray Guns are no longer ammoless and now must be reloaded, but they still don't require an ammo item
Rewrote Throwable System
- Now, throwables are thrown with two right clicks; the first primes the item, and the second throws it
- All throwables (except for the Molotov Cocktail) will no longer explode on impact
- All throwables can be held to "cook" them and have them explode sooner
- Be careful, though, as cooking a throwable for too long will result in it exploding in your hand
- The only way to cancel a throwable is to remove all of it from your hotbar
- Throwable code is now much less laggy and has far fewer exploits
- Custom throwables are now possible with a datapack
Added Smoke Grenade
- A new throwable that spawns a cloud of smoke at the target area
- Doesn't deal any damage, but the cloud will inflict blindness and slowness for 6 seconds
Added Distant Explosion Sounds + Particles
- Explosions from Guns, C4s, and Grenades will play a distant explosion sound when heard from over 64 blocks away
- The distant explosion sound cannot be heard from more than 256 blocks away
- Explosions will now produce explosion particles from far away
Added Resource Pack Verify Pop-up
- All first-time players will be greeted with a popup to verify that they've correctly installed the resource pack
- The popup will show a picture of a Minigun and ask if the user can see the Minigun or not
- If the user can't see the Minigun, they'll be directed to the versions tab on Modrinth
Added New Medkit Sound Effect
- The Medkit now has a more unique sound instead of using a mix of GBG and vanilla MC sounds
Removed Interaction Range Item Modifiers from Guns
- The interaction range modifiers removing the ability to interact with entities and blocks have been removed
- Players can now store guns in item frames and open chests while holding guns
Added the Word "blocks" to Gun Descriptions
- The Range stat of the gun's description now specifies the unit of measurement
Made Crossbows Fully Unenchantable
- The custom crossbow enchantment to detect gun shooting has been tagged as a curse and as incompatible with all other crossbow enchantments
Made Expired Rockets Explode
- When the rocket projectile type hits the end of its life, it will initiate the block_hit function
- This means that rockets will explode in the air when they have traveled their max distance
Added Gun Shoot Types
- Shoot Types are entire stat combinations stored on a single gun and can be cycled through by double-tapping [shift]
- Each shoot type can contain any of the normal GBG custom data components, but all components are optional
- If a new value for a given custom data component isn't specified, the value won't be changed at all
- This allows for guns to preserve attributes like damage or max_ammo between shoot types rather easily
- Additionally, if the max_ammo custom data component is specified, the current_ammo will be stored until next time that shoot type is cycled to
- (This is the system that the new Ray Gun uses)
- (More in-depth information will be added to the Gun Core documentation and Gun Generator in the coming weeks)
Added above_text Custom Data Component
- Guns can now specify custom text to display above the gun's stats, even across reloads and shooting
- This allows you to store custom lore for the gun, or information on its tier and category, even when the gun's lore is updated
- This new tool is especially handy for telling the different shoot types apart at a glance
Switched from Red Dye to Music Discs for Guns
- The old "Red Dye" guns have been replaced with "Music Disc" guns
- These guns function exactly the same as red dye guns, except that they cannot be deleted by accidentally right-clicking on sheep or signs
- Because of this, all interaction range attribute modifiers have been completely removed
Changed projectile_type to custom_raycast
- The name of the function tag used to add custom projectiles has been changed
Added Custom Slowcast Support
- A projectile will be determined to be a slowcast if the projectile_speed attribute is greater than or equal to 2
- A slowcast entity will be automatically created that stores all relevant info on itself
- Custom slowcasts can be added by using the new custom_slowcast function tag
- (Support for slowcasts will be added to the Projectile Generator soon)
Added C4 Detonate Limit Config Option
- Operators can now easily configure how many C4s explode at once when a remote is used
- The default value is 150, but this can be increased up to 300, or to as low as 10
- Value can be changed in the GBG config menu /function config:gbg
Removed Gun Description Style Types
- This feature allowed players to change the colors of the gun's desc via a trigger command
- Removed in order to decrease code complexity
- May be introduced as a custom gun feature at a later date
Made 2-Tick Fire Rate Crossbow Guns Function as Expected
- The old crossbow 1-tick fire rates are actually 2-tick fire rates
- Now, the proper rate of fire can be displayed in the gun's lore
- To see a true, 1-tick fire rate you can set that value for a music_disc gun
Removed Ammoless Guns
- Ammoless Guns, guns that don't use ammo and have bottomless mags, have been removed
- There were many special cases made only for ammoless guns, and these complicated the code a fair amount
- In their place, it is recommended to switch to using Air Reload Type (7) guns, which fulfill a similar role to ammoless guns
Rewrote C4 Remote
- The C4 Remote is no longer running on old code and using outdated methods
- This should result in fewer conflicts with other datapacks and a smoother experience
- The name color of the C4, C4 Remote, and Land Mine have been changed to indicate this
- The C4 also now has a durability of 10 instead of 5
Rewrote Medical Item Code
- Medical items code has been optimized
- Custom medical supplies are now possible with a datapack
Fixed Gun Reload Indicator Refreshing When Gun was Shot
- The reload progress bar would fill halfway if right click was held at the moment of the reload being over
Fixed Air Reload Type Not Working Sometimes
- Occasionally, the gun would display "OUT OF AMMO" even if the reload type was set to air
03.08.2025 · 991 завантаження
21.06.2025 · 4 444 завантаження
21.06.2025 · 1 153 завантаження
Updated to Minecraft 1.21.6
- Datapack now works on the latest version of Minecraft
Buffed Ray Guns Green, Blue, and Red
- Their damage, range, and rate of fires have been vastly improved
- Now, the Ray Guns are more on-par with the rest of the guns in power level
Fixed bandage sound not playing when Simple Bandage was used
- The bandage sound didn't play when using the Simple Bandage
21.06.2025 · 509 завантаження
21.06.2025 · 9 565 завантаження
21.06.2025 · 950 завантаження
Deleted ray_gun_red (copy).json file
- While it didn't cause any actual issues, it did send a warning message in the logs each time the datapack was loaded
Fixed Minigun Attribute Modifiers being visible in description
- Only a visual problem, very minor
Fixed removing item name breaking death messages bug
- If the player removed the custom name of any gun, it would break the death message completely
- This bug could also occur on Gun Generator guns, or guns from addons that use item_name instead of the custom_name
Fixed removing gun name renames it to "Crossbow"
- If the player removed the gun's name in an anvil, it would change the name to say "Crossbow"
- Now, the gun's name will persist as expected
Fixed Minor Infection Cure killing zombie animals
- Instead of curing them, the Minor Infection Cure would kill the zombie animal
Fixed Target Type resetting when turret entered damage stage
- Instead of keeping the target type it was set to before it changed states, it's set to [Monsters]
21.06.2025 · 258 завантаження
26.05.2025 · 3 544 завантаження
26.05.2025 · 968 завантаження
Increased hitbox detection size for projectiles
All projectiles have had their hitbox detection radius increased from 0.05 to 0.3
This number is aligned much closer with the detection radius for vanilla arrows
Fixed Assault Rifle and Minigun not using the bullet_light projectile type
This projectile type was designed for automatic weapons, yet was not actually used by them
Fixed not being able to shoot through torches bug
All projectiles were unable to shoot through wall torches, but were able to shoot through ground torches
Added Air Reload Type
Allows for a gun to be reloaded like normal, but doesn't need an ammo item
This is similar to reloading any gun in creative mode
The int for this reload type is 7
26.05.2025 · 366 завантаження
17.04.2025 · 5 647 завантаження
17.04.2025 · 1 448 завантаження
Fixed Ammo only working in inventory bug
Ammo items were only recognized if they were in the player's inventory
Ammo items wouldn't be seen if in the offhand or hotbar
Fixed Projectiles not going through new Spring to Life blocks
All projectiles wouldn't pass through dry grass, leaf litter, bushes, firefly bushes, cactus flowers, or wildflowers
17.04.2025 · 925 завантаження
14.04.2025 · 1 073 завантаження
14.04.2025 · 224 завантаження
Updated to Minecraft 1.21.5
Datapack now works on the latest version of Minecraft
Removed "Projectile: [GBG Projectile]" part of gun description
This was previously an unavoidable side-effect of the gun system
Fixed Broken Pistol Model
The item model of the pistol was heavily deformed
Fixed C4 Remote not playing beep sound
When the C4 Remote was used, the beep sound effect wasn't played
Fixed syringe sound not playing
When any syringe item was used, the syringe sound wouldn't play
Fixed non-stacking syringes
When a syringe item was used, the syringe given to the player was technically different from the syringe obtained via crafting
Fixed extra space in gun description when crafted/given
The guns' description had an extra space after each stat, this issue would only exist before the gun was shot/reloaded
14.04.2025 · 131 завантаження
17.03.2025 · 18 970 завантаження
17.03.2025 · 2 833 завантаження
Fixed Items not being given when inventory was full
When a turret was either picked up or salvaged, the items wouldn't be given to the player if their inventory was full
When a turret is picked up or salvaged, the items are now instead dropped on the ground at the location of the turret
Fixed some item models breaking when playing with other datapacks
The Syringe, 15V Laser Battery, and 15V Laser Battery Bundle have now been given explicit model definitions in their components
This should hopefully prevent their item models from breaking when played alongside another datapack that happens to still use CMD
Fixed item modifier issues with /function give commands
The Pistol and Minigun items' item modifiers were broken when obtained with /function give
Fixed incorrect initial reload speed value for Bazooka
The initial value in the description for the Bazooka's reload speed was incorrect
17.03.2025 · 1 396 завантаження
29.01.2025 · 8 739 завантаження
29.01.2025 · 1 681 завантаження
Fixed Sentry Turret recipe giving wrong item bug
The recipe for the Sentry Turret gave a Perdition Turret instead
Fixed Turret overlap bug
Turrets could be placed on the same block as a destroyed turret, resulting in strange, unexpected behaviour
Fixed broken waterlogged glass panes making air
When a waterlogged glass pane was shot with a bullet, it would turn to air instead of water
29.01.2025 · 1 107 завантаження
21.01.2025 · 1 526 завантаження
21.01.2025 · 371 завантаження
Fixed turrets lagging out server bug
The Auto and Sentry turrets would lag out certain server types whenever a mob was killed
Creepers are no longer visible for a frame when explosions occur
Whenever a custom explosion occurs, creepers will no longer appear for a split second
Thanks Chems!
Added 2-tick rate of fire support for Crossbow guns
The "1-tick" rate of fire functionality for Crossbow Guns has been extended to apply to guns with 2-tick rate of fire
This is because the old "1-tick" rate of fire is techically only 2-tick
True 1-tick rate of fire can be achived by using a red dye gun
Fixed quick rate of fire guns causing players to freeze in place on servers
Now, the recoil for 1-tick and 2-tick rate of fire guns only applies once every 3 shots of the guns
21.01.2025 · 266 завантаження
03.01.2025 · 3 069 завантаження
03.01.2025 · 677 завантаження
Fixed armored targets being immune to guns upon world first being loaded up
Gun targets with armor (players and zombies) would ignore gun damage until the pistol was shot
Fixed Ray Gun: Red not firing
The Ray Gun: Red wouldn't fire until either another ray gun was fired, or the reload button was pressed
Fixed Recoil Strength value deviating from true value upon reloading
When the player shot a gun and then reloaded a different gun,
the recoil strength value in the description would use the value from the shot gun
Fixed players being able to interact with blocks/entities when holding guns
Until the gun was shot/reloaded, the player could interact with blocks/entities
03.01.2025 · 386 завантаження
13.12.2024 · 2 514 завантаження
13.12.2024 · 688 завантаження
Updated to Minecraft 1.21.4
Datapack now works on the latest version of Minecraft
Fixed all items not having updated forms in recipes
The guns, ammo items, and more all used the old pre-1.21.3 format for components and custom data
Buffed Ray Gun: Pink
The gun now fires faster and has a much higher range
The projectile is a slowcast now
Rewrote medical item descriptions
Now the effects follow the same style as potions
Fixed missing Antidote Syringe item in command bug
The Antidote Syringe was missing from the give:all_medical give function
Fixed Laser Cannon having Laser Rifle name
The Laser Cannon item had the same name as the Laser Rifle
Fixed Flamethrower having Assault Rifle name
The Flamethrower had the same name as the Assault Rifle
Removed all official GBG addon resources
All models, textures, and sounds for all official GBG addon packs have been removed from the base GBG resource pack
This change drastically reduces the file size of the base GBG resource pack
The official GBG addons will be given resource packs of their own once they are updated to Minecraft 1.21.4
Switched Resource Pack to use GBG namespace
Now, all custom assets are stored in the gbg namespace, instead of the minecraft namespace
The exception, of course, are the ammo items that are used in the crafting table
This change also fixed many spelling errors and inconsistencies internally
13.12.2024 · 486 завантаження
27.11.2024 · 4 647 завантаження
27.11.2024 · 781 завантаження
Added Gun Aiming
Now, all guns will point wherever you look when holding them
Added GBG player config menu
Accessed with /trigger gbg_config
Allows players to change the color pallet of the gun's description
As time goes on, more and more per-player features will be added to this menu
Added Weaving, Oozing, and Wind-Charged to Medkit effect clear list
In addition, Bad Omen has been removed from the list
Fixed/Updated Medical item descriptions
All medical items now have accurate descriptions alongside how long it takes to use the medical item
Raised C4 explosion limit
Previously, only 20 C4s could explode at once, now up to 120 can explode at once
Changed Sniper Rifle zoom model
Looks better from the 3rd person view
Removed item bobbing from some automatic weapons
Makes it easier to aim with automatic weapons
Added colorful laser projectile types
There are now green, blue, yellow, orange, & cyan laser projectile types
Added Fireball projectile type
It's wizard time
Added Physical Bullet projectile type
Has the same functionality and behavior as the bullet projectile type
Is a slowcast-based projectile; good for reducing lag on very-high range guns
Add extra realism, with bullets taking time to hit their targets
Organized projectile types
The associated ints for all projectile types have been changed
Values from 1-99 belong to raycasts/hitscans
Values from 100-199 belong to slowcasts/projectiles
Added custom projectile speeds
A stat in the gun's components can specify the speed of slowcast-based projectiles
Added optional shoot/reload sound pitch changing
The gun's shoot & reload sounds can now have different pitches
This entire stat component is completely optional; you don't need to add it if you don't need it
Added optional item bobbing disabling
When the player zooms with a gun, the item bobbing can now be disabled when shooting
This will, however, require the custom model to be changed
Removed Underwater Explosion damage type
It was unused, and too niche to justify existing
Removed Purple projectile type
It was buggy, and completely unused
Fixed grenade projectile type not having gravity
Was a bug introduced by Minecraft 1.21.3
Fixed broken turret death messages
The death message that displayed when a player died to a turret was a translation string
Fixed broken Turret and Equipment item recipes
The crafting recipes for the turrets and the equipment items were broken
27.11.2024 · 375 завантаження
28.10.2024 · 2 685 завантаження
28.10.2024 · 641 завантаження
Updated to Minecraft 1.21.3
Datapack now works on the latest version of Minecraft
Buffed throwable recipes
Crafting recipes now grant 2 or more items instead of just 1
Increased speed of the Rocket projectile type
The Rocket projectile type now travels much faster
Added Grenade projectile type
This projectile type is a projectile like the rocket, but moves slower and has a downward curve
To use this new projectile type, set the stat to 15
Fixed recoil being applied before rocket projectiles were shot
Now, recoil is properly applied after the player has shoot the rocket
Fixed guns not shooting through tripwire and ladders bug
Gun projectiles were unable to shoot through string/tripwire and ladders
Fixed Ray Guns and Bazookas not shooting through water bug
All Ray Guns and the Bazooka were unable to shoot through water
Fixed Bazookas shooting through leaves bug
Rockets would go through leaves, this was unintentional
Fixed incorrect Medkit lore
The description of the medkit now displays the correct effects
Fixed turrets not shooting through water bug
All turrets were unable to shoot through water
The Perdition Turret is still unable to shoot through water
Fixed placed turret deleting bug
If a turret was placed down on a block that another turret existed on, the turret would not be given back to the player
Fixed projectiles being able to hit display entities
All projectiles could hit all display entities
Fixed spammable throwables while falling bug
Players could spam-throw throwables if they were falling
28.10.2024 · 515 завантаження
24.09.2024 · 117 096 завантаження
24.09.2024 · 6 298 завантаження
Added new Bazooka and Rocket models
Finally, the Bazooka and Rocket have new 3D models
New models fit the style of the other standard guns
Added Dynamic Sound Volume
The range at which shoot sounds can be heard now depends on the range of the gun
For example, gun range of 30 means the sound can be heard a little over 30 blocks away
The reload sound is staying at a sound radius of 16 blocks
Added armor penetration mechanic
Certain damage types now have damage reduced dynamically depending on the target's armor
Bullet Light will be reduced more than Bullet Standard or Bullet Heavy
Laser Standard will be reduced more than Laser Strong
Added Pellets projectile type
Particles display in a sparse cloud, instead of a line
Larger hitbox detection radius and can damage multiple entities
Each entity damage will receive full damage, but projectile range is decreased by ~4
Updated guns to use new damage types
Shotgun & Assault Rifle use Bullet Light, Sniper Rifle uses Bullet Heavy, Laser Rifle uses Laser Strong
Improved rocket projectile type
The rocket projectile type will now shoot a slow-moving projectile instead of a hitscan
This change may be cooler, but it may be laggier, so please report anything you notice
Increased gun damage
Pistol 7 -> 9
Assault Rifle 3 -> 4
Sniper Rifle 21 -> 22
Laser Pistol 21 -> 22
Laser Rifle 28 -> 30
Optimized shoot function
Removed unnecessary commands
Reduced number of steps raycasts take when traveling
This change may cause issues with hitbox detection (block and entity)
Please report any issues you find
(Keep in mind that guns with longer ranges with higher rates of fire will be laggier)
Added more recoil options
Added 7 new recoil options
Below, are the ints in order from smallest to greatest recoil
0,4,1,5,6,2,7,3,8,9,10
Flame damage type now ignores armor
Buffs Flamethrowers
Zooming now reduces recoil
When the player zooms with a gun, it can give a different level of recoil
In order for a gun to use this feature, it must have the two below custom data tags:
gbg_gun_version=2, gbg_zoom_recoil_strength=[0-10]
Added turret despawning system
All turrets, once destroyed, will only last for a limited amount of time before despawning
The time it takes can be changed in the config menu /function config:gbg
Buffed ammo crafting recipes
All ammo crafting recipes give more ammo items when crafted
Updated GBG+GBZ Detection scoreboards
Cleaner system; GBG V1.23 will only work with GBZ V1.16.1 and above
Fixed Auto Turret shooting owner bug
Auto Turrets would shoot owners if they were between 20-25 blocks away
Fixed Perdition Turrets spawning fireballs above players
Frozen fireballs would be spawned above players when hit by the Perdition Turret
Fixed item models going into ground
When dropped, some item models would disappear into the ground
Fixed Grenade and Pipe Bomb spawning GBZ zombies bug
When GBG was played with GBZ V1.16, the Grenade and Pipe Bomb would spawn zombies on impact
24.09.2024 · 2 980 завантаження
22.08.2024 · 6 745 завантаження
22.08.2024 · 1 413 завантаження
Fixed broken gun hitbox detection
Gun had defective hitbox detection and would often hit targets as much as a block away
This system also had the possibility to ignore closer targets.
Updated gun passable block list
Guns can now shoot through chains, coral plants, end rods, flower pots & potted plants,
amethyst buds & clusters, sea pickles, red & brown mushrooms,
crimson & warped fungus, nether sprouts, warped & crimson roots, hanging roots,
frogspawn, candles & cake candles, banners, player heads, moss carpet,
mangrove propagules, iron bars, cobwebs, powdered snow, soul fire, and glow berry vines
Fixed Minor Infection Cure killing zombie animals instead of curing them
When the player used a Minor Infection Cure on a zombie animal, it would instantly kill them
Fixed cured Zombie Pig name being lowercase
When cured, the Zombie Pig's name was lowercase
Added support for GBZ V1.16
Added support for the upcoming Gamingbarn's Zombies update
Changed Landmine touch detection system
Landmines had a chance before to trigger even if not fully touched.
Fixed knockback resistant players bug
Players shot by a Flamethrower or gun with the Fire damage type would be forever immune to knockback
Fixed invincible fireballs bug
When players were shot with the Flamethrower it could occasionally spawn an unmovable fireball at their head
22.08.2024 · 915 завантаження
04.08.2024 · 4 201 завантаження
26.07.2024 · 2 019 завантаження
Made reloading in creative mode not consume ammo items
Now, not only does reloading in creative not require ammo, it doesn't use it up either
Fixed gun zoom persisting bug
The zoom effect would still be applied to players even after they stopped sneaking if they stopped holding the gun
Fixed left-handed player third-person view looking right-handed
Left-handed players, when holding guns, would look like the gun was held in their right hand
Updated Modern Guns and Pipe Guns assets
Added new gun models and sounds for guns
Other small tweaks to various files
Fixed high damage guns killing multiple mobs in one shot
If the target mob died to the shot, the projectile would keep going
Fixed FN Scar Reload Sound not correct bug
The FN Scar used the Barrett M82 reload sound
Added Bullet Light projectile type
Functionally the same as bullet, but spawns less particles
Useful for guns that have a rate of fire of 1
Switched Minigun to use Bullet Light projectile type
26.07.2024 · 1 145 завантаження
15.07.2024 · 690 завантаження
Fixed reloading without needing ammo bug
The player could reload guns without needing the appropriate ammo item
Added creative reloading feature
Now, if the player is in creative mode, they don't need ammo to reload their guns
Modifed raycast passable block list
Cleaned up tag lists and made many new entries
All projectiles can now pass through trapdoors, doors, pressure plates, carpets, fences,
fence gates, buttons, kelp plants, dead bushes, and leaves
Fixed left-handed players not being able to see guns in first-person
When a player had set their main hand to left, many guns had visibility issues
Tweaked Pipe Guns copper texture
Pipe Guns are more vibrant now
Fixed turret pickup not working
When the player would try to pick up a turret, it would not drop properly
Fixed Auto Turret model breaking when repaired
When an Auto Turret changed phases and then was repaired, the model would not display properly
Fixed Armor not updating upon repair to functional bug
The armor attribute of turrets would not update when a damage turret was repaired to functional
Fixed underwater rockets blowing up blocks bug
Rockets would damage blocks when used underwater
Added Underwater Explosion damage type
Functions the same as Explosion, but will damage blocks when used underwater
This damage type will not damage blocks if the projectile hits an entity underwater, it will only break blocks if the projectile hits a block
Added Purple projectile type
It's purple
Fixed C4 and Landmine explosions killing each other bug
When multiple C4s exploded at once, the creeper used to create the explosion could die
Nerfed C4 Explosion size
Lowered radius from 5 to 3
Changed 44 Magnum Ammo for Modern Guns
15.07.2024 · 507 завантаження
See the datapack for the full changelog.
13.07.2024 · 552 завантаження
Fixed gun sounds cutting off bug
When certain gun sounds were used in 1-tick guns, they would be cut off
Made Large Laser projectile type actually large
Before, it was the same size as the regular laser projectile type
Optimized projectile raycasts
Should result in increased performance and less lag on multiplayer servers
Fixed Perdition Turret not changing model when destroyed
When the Perdition Turret entered the destroyed phase, its model wouldn't change
Fixed Perdition Turret dummy HP shield bug
The Perdition Turret would have an addition 60 hp of damage it could sustain before taking actual damage
Added custom Explosion Sound and particles to Perdition Turret death
When the Perdition Turret changes to be destroyed, it now plays another sound effect and some particles appear
Fixed reloading ammo tag abuse bug
The player could reload a gun, even if they didn't have the proper ammo item
It would only matter if the player had an item with the proper ammo tag
Added 4 new Reload Types
There are 4 new reload types that can be used by players with custom guns
Partial 25/50/75 (3/4/5) - Refills the gun 25/50/75% at the cost of 1 ammo item
Bullets (6) - Refills the gun completely at the cost of 1 ammo item per shot the gun needs refilled
Buffed Laser Pistol and Laser Rifle
The Laser Pistol max ammo is now 8 and now uses the partial 50 reload type
The Laser Rifle damage has been increased to 28 from 27
Tweaked Assault Laser Rifle
The max ammo has been raised to 48, but the gun now uses the partial 50 reload type
13.07.2024 · 367 завантаження
See the datapack for the full changelog.
16.06.2024 · 1 501 завантаження
Updated to Minecraft 1.21
Datapack now works on the latest version of Minecraft
Fixed dead players using medical items bug
When a player died whilst using a medical item they would continue using the item until it disapeared
This issue was also present with throwables
Fixed wooden axe backwards bug
The vanilla wooden axe sprite was backwards
16.06.2024 · 1 160 завантаження
See the datapack for the full changelog.
11.06.2024 · 1 194 завантаження
Fixed give:ray_gun_blue giving Ray Gun: Red bug
The give function for the Ray Gun: Blue gave the wrong gun
Optimized recoil system
Changed the recoil system to immediately apply the camera motion
This was done in order to optimize the shoot function of the datapack
If you feel like the new recoil values are not good, please give feedback
Tweaked Modern Gun models
Made several small changes to many of the Modern Gun models
Added melee weapon textures and models
They currently aren't used for anything, but will be in the future
11.06.2024 · 397 завантаження
See the datapack for the full changelog.
03.06.2024 · 334 завантаження
Fixed broken Modern Gun models
The model files for all modern guns were broken
Improved various models
Made small tweaks and improvments to various pipe guns and modern gun models
Added new Modern Gun Models
Added 5 new gun models to be included in future Modern Guns update
Added NES Zapper Model
You're welcome, Jefferwald
Fixed broken GBZ Minor Infection Cure
The item, when used, wouldn't disapear
The syringe also had a chance of being given to the wrong player
Fixed broken gun zooming
Zooming in with guns was broken for all guns
Added back give_all give functions
03.06.2024 · 132 завантаження
See the datapack for the full changelog.
10.05.2024 · 899 завантаження
Updated give functions
All give functions are now fully functional and updated
Fixed Assault Rifle Naming Bug
The Assault Rifle had the Sniper Rifle name
Fixed small visual issue that occurred with the config menu
Added Pipe Guns and Modern Guns Assets
This is to remove the necessity to weld the packs when wanting to play with content from both packs
10.05.2024 · 958 завантаження
See the datapack for the full changelog.
04.05.2024 · 220 завантаження
Modified Medical Item System
Medical items have been changed
Players must now hold right click until a progress bar has filled completely
Once the bar is full, the player will receive the effects of the medical item
Items like medkits and bandages take longer to use than syringes
Medical item stacking has also been increased from 1 to 8
Modified Throwable Item System
Throwable items have also been changed
Now, instead of being spam-thrown like vanilla eggs or snowballs
Throwabales now must "ready" themselves by holding right click
This nerf was necessary as the throwables, especially the grenade, were too powerful when in large amounts
Buffed Mekit regen
raised from 5 to 8 seconds
Fixed Pipe Bomb damage inconsistency bug
The pipe bomb said it dealt 16 damage, but it actually dealt 5 damage (to both players and mobs)
The pipe bomb has been modified to deal 14 damage
Buffed Molotov Cocktail damage
Increased from 1 to 2 damage
Removed crafting manuals
They are now obsolete since the recipes can now be viewed in the vanilla recipe book
All recipes are given to players automatically, no need to unlock them
Added Added Antidote Syringe
Can be used to dispel poison or wither status effects
Quicker to use than a medkit, but doesn't provide any regen or other buffs
Changed gun attribute formatting**
**The names of the custom components that guns use have been changed
Changed turret item stack sizes
It has been reduced from 64 to 4
This is to make it more difficult to spam turrets at enemy bases.
Removed feature enable/disable config system
Would be much more difficult to implement with the new crafting system
If you would like to remove a player's ability to craft an item, go into the datapack and delete the recipe file
Fixed Unbreakable ammo bug
All ammunition would say that is "unbreakable"
Increased gun "durability"
The durability bar that indicated the ammo left on guns has been increased from 25 to 200
Fixed Large Laser projectile type unable to go through glass bug
Guns with the large laser projectile type were unable to shoot through glass
Renamed "Flame Thrower" to "Flamethrower"
The way it should have been from the start
Tweaked all gun models
They now face the player instead of facing away
Fixed Minigun Ammo white name bug
The color of the Minigun Canister item was supposed to be yellow
Removed "give_all_" give functions
Fixed broken multiplayer c4 and landmine crafting
When crafting a c4 or landmine, there was a chance the item would be given to a player other than the one that crafted it
This issue also occurred with the give functions
Optimized and cleaned up up datapack
Removed old, unused files and organized existing files
There were a lot of old files
This fact combined with the removal of the crafting advancements and functions means the size of the datapack should be considerably smaller now
Re-added shotgun cocking noise
The cocking sound for the shotgun was removed when the datapack switched to be more data-driven
Nerfed flamethrower cost
No longer costs an iron block
Removed "Press [key.swapOffhand] to reload" from guns that don't use/need ammo
Slightly buffed Ray Gun: Pink rate of fire
Removed give functions
They will be back in the next update
04.05.2024 · 208 завантаження
The full changelog for this version is visible under the datapack version.
28.03.2024 · 3 857 завантаження
Fixed turret death message saying pig
Whenever a player died to a turret, it would say they were shot by pig
Fixed "turret menu ran!" bug
The message "turret menu ran" would be sent alongside the turret menu when it was pulled up Probably something left over from debugging
Removed pre-V1.19 turret backwards compatability
Update was long enough ago
Made gun name apear in gun explosion death messages
Before, it would say "Player was blown up by Gun Explosion"
Fixed broken turret vs player ai
Turrets would behave very strangly when their target type was set to player
Added gun reloading actionbar indicator
When players reload, they can see how long until they can shoot again via a timer in their actionbar This can be disabled globally by running the command: /function config:actionbar_items_off
Added default turret target type config option
Operators can now change the default target type for turrets when they are spawned This default will affect all newly placed turrets
Added GBG config menu
A command can be ran to access an text-based menu to change various config settings This is much easier than manually typing out different commands You can access it by running the command: /function config:gbg
28.03.2024 · 1 947 завантаження
Changelog for this version can be viewed on the page for the datapack.
12.03.2024 · 903 завантаження
See the datapack for the full changelog.
12.03.2024 · 365 завантаження
Fixed gun duplication in nether and end bug
When you reloaded in the end or nether your gun would be duplicated
Removed player_damage_on/off config functions
They didn't even work in this version
Added Minor Infection Cure give command
Will only give the item if GBZ is installed alongside GBG
Fixed broken Minigun crafting bug
The Minigun couldn't be crafted
Fixed broken Rocket crafting bug
The Rocket couldn't be crafted
Updated gun item NBT
Fixed naming inconsistencies
This change will break all guns from version prior to GBG V1.20
To update those guns, simply shoot them on GBG V1.20 and then shoot them again on this version
Added use of custom shoot and reload sounds
The sound used for the gun when it shoots or reloads is specified in the gun's nbt data
Added use of custom ammo in guns
The nbt tag and base item of the gun's ammo is specified in the gun's nbt data
Separated projectile type and damage type
Guns can now have projectile particles and behavior separate from the what the gun does on impact
Changed Minigun and Bazooka name colors to be yellow
Fit the rarity name coloring system of Minecraft
Slightly increased Sniper Rifle rate of fire
Small buff for our little friend mr. sniper rifle
I will probably never balance him correctly
Renamed explosive_laser projectile type to large_laser
The separation of projectile type and damage type meant that the explosive laser no longer had to be explosive
Fixed fire weapons not dealing proper damage
Weapons that used a fire projectile type would not deal proper damage to their targets
08.02.2024 · 1 855 завантаження
See the datapack for the full changelog.
08.02.2024 · 1 002 завантаження
Fixed broken turret menu
Players could bring up the turret menu, but couldn't do anything
Fixed Sniper Rifle piercing when close to target
Players could still pierce with the Sniper Rifle (and other long range guns) when very close to their targets
Increased Sniper Rifle rate of fire
Nessesary buff since piercing was removed a couple updates ago
Fixed broken ammoless gun bug
Ammoless guns, ray guns or custom guns, wouldn't shoot on right click
Added bubble_column and kelp to raycast pass lists
Cleaned up tag lists
04.02.2024 · 534 завантаження
See the datapack for the changelog
04.02.2024 · 337 завантаження
Fixed broken death messages bug
Death messages were accidentally broke in V1.20
Added Minigun
Very high rate of fire, very high magazine size, very low range
Fixed z-fighting on Sniper Rifle
Was only noticable when the item was dropped
Increased 9V and 15V Laser Batteries cost
Reduced Flame Thrower cost
14.01.2024 · 1 032 завантаження
See the datapack for the full changelog.
14.01.2024 · 678 завантаження
Fixed broken C4 Remote and Laser Shield models
Fixed broken medical item models
Updated License
06.01.2024 · 1 894 завантаження
See the datapack for the full changelog.
06.01.2024 · 487 завантаження
Fixed fire projectiles going through clay bug
Flamethrower projectiles could shoot through clay
Fixed projectiles being stopped by redstone components bug
Gun projectiles couldn't should through levers, repeaters, and other redstone components
Lowered particles used in laser projectiles
Should increase performance for lower-end PCs and servers
Lowered particles used in Ray Gun: Red
Should increase performance for lower-end PCs and servers
Added Bazooka fire sound
Numerous balance changes
Increased Shotgun reload speed
Increased Laser Pistol damage
Increased Laser Rifle range
Increased Laser Cannon
Rewrote much of datapack
Almost all changed made in this update are behind-the-scenes
A lot of it was fixing weird spaghetti-code that has existed since v1.3
Unfortunately, this means that all currently existing guns on will be broken
Medical items will still function, their textures will be broken though
To fix a broken gun, simply right click whilst holding it.
Added Dynamic Guns
Players can change the attributes of guns in the give command to change damage, range and many more stats
This system is quite limited at the present moment, but more customization and addon support will be created in the future
22.12.2023 · 395 завантаження
See the datapack for the full changelog.
22.12.2023 · 223 завантаження
Fixed turrets ignoring shulkers and wardens bug
Turrets wouldn't shoot at wardens or shulkers
Fixed warden overkill bug
The warden would continue to attack turrets once they entered the destroyed stage
Fixed Turret Type turret menu overlap bug
If multiple turret types were present within four blocks, the Turret Type would appear three times
Fixed turret stuck aboveground bug
Sentry and Perdition turrets wouldn't go back underground after being repaired after entering the damaged phase
Fixed light block shooting bug
Projectiles, gun or turret, couldn't go through light blocks
Fixed broken crafting manual bug
A change made in mc 1.20.3 broke the crafting manuals
Fixed incorrect auto gun descriptions
Automatic guns had the wrong rate of fire listed in their tooltip
Fixed Turret suffocation when placed on wall bug
Turrets placed on walls would start suffocating
Fixed salvage inability bug
If a functional turret was nearby players would be unable to salvage turrets
Fixed absurd Flamethrower damage
The Flamethrower could do insane amounts of damage to targets
19.12.2023 · 296 завантаження
Fixed broken turret pick up bug
Turrets once picked up would be unable to be placed down again
Fixed autoclicker spam shooting bug
Players with an external autoclicker could shoot automatic guns faster than normal
Fixed turret shooting owner bug
The Perdition and Sentry turrets would shoot their owner when set to shoot at players
Fixed multiple pick up bug
Players could obtain infinite number of turrets if they picked one up while there were multiple different types nearby
Fixed multiple salvage bug
Players could obtain infinite number of salvage resources if they picked one up while there were multiple different types nearby
Fixed turret riding bug
Players could attach a saddle to a turret and use a carrot on a stick to ride the turret around
Fixed overlapping turret bug
Players could place multiple turrets on the same block; caused some interesting bugs
10.12.2023 · 271 завантаження
Updated to Minecraft 1.20.4
Datapack now works on the latest release of Minecraft
Updated License
Added Modrinth and Datapack Hub as an official download sites
09.12.2023 · 2 689 завантаження