Shaders that (try) to not make your computer cry while still somewhat sticking to the vanilla style.
PLEASE NOTE: This shader is in early stages of development and you may experience issues while playing.
Tested on Windows & Linux. Iris is recommended over Optifine for versions that support it.
I opened Minecraft, went to a village and saw a pumpkin. Thats kinda just it.
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Условия использования, изменения и распространения этого товара.
08.06.2025 · Modrinth
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/1.0...1.1
Скриншоты и изображения из оригинальной страницы Modrinth.






Опубликованные версии и оригинальные файлы Modrinth.
08.06.2025 · 7 632 загрузки
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/1.0...1.1
07.06.2025 · 333 загрузки
THIS UPDATE CHANGES LIGHTING HEAVILY - ITS RECOMMENDED TO RESET YOUR SETTINGS
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/beta-0.2...1.0
16.05.2025 · 1 080 загрузки
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/beta-0.1...beta-0.2
10.05.2025 · 542 загрузки
ALL ALPHA VERSIONS PRIOR TO THIS VERSION HAVE HAD THEIR VERSION NUMBERS SHIFTED
The change places an extra 0 before the last digit of the version number. eg: Alpha V.0.1 has become V.0.01.
All versions from this point will be dropping the 'V.' from version numbers too.
This version is the result of many small tweaks throughout the past 2 weeks.
noisetex. The title of this option has been changed to 'Blurred 16 Sample' to reflect this change.noisetex to create a smoother look.Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.6...beta-0.1
23.04.2025 · 1 140 загрузки
Key Changes
- Profiles have been added to settings. There are five in total (Potato, Low, Medium, High and Very High)
- Our implementation of shadow softness (PCF) has been improved there are now 3 modes for it, each increasing shadow quality. The performance of shadow softness settings will continue to be analysed and the implementation may eventually change.
- Shadows closer to the player should look slightly better, due to an increased shadow distortion. This is at the expense of shadows further away.
Details
- Added profiles to settings, there are 5 in total (Potato, Low, Medium, High and Very High).
- Improved PCF implementation, there are 3 now three modes (Dithered 4 Sample, 9 Sample and 16 Sample).
- Increased shadow distortion, leading to slightly better quality shadows when closer to the player at the expense of shadows further away. This value may continue to be tweaked.
- Tweaked settings menu.
- Increased the default shadow bias to avoid artifacts with PCF.
If no major issues occur, this version will be the last alpha version for the initial release.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.5...Alpha-V.0.6
21.04.2025 · 295 загрузки
Key Changes
- A shadow softness setting has been added.
- Shadows are now lighter.
- Settings no longer uses variable names.
- Fixes issues with shadows.
Details
- gbuffers_block, gbuffers_entities and gbuffers_terrain's fragment & vertex shaders are now using the same files
- Slightly changed how shadows are handled to allow for a PCF implementation.
- Added a simple shadow softness implementation (PCF) and a shadow softness toggle to settings.
- Fixed an issue where shadows being enabled might've made scenes look brighter.
- Made shadows lighter.
- Settings no longer uses variable names.
- Glass no longer casts shadows.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.4...Alpha-V.0.5
20.04.2025 · 1 313 загрузки
Both these fixes reduce graphical issues in the Nether/End.
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.3...Alpha-V.0.4
19.04.2025 · 264 загрузки
Full Changelog: https://github.com/mekboy21-dev/pumpkin-shaders/compare/Alpha-V.0.2...Alpha-V.0.3
18.04.2025 · 245 загрузки
18.04.2025 · 212 загрузки
Initial alpha version of shader, no changes.