A simple mod that adds a lot of bridges!



This simple mod adds a variety of bridges. The newest version improves the in game models for Bridge Stairs. Bridges can be lighted with torches.
Every bridge model has been improved and changed to fit even better in vanila gameplay.
We recommend using the newest 2.1.0 since it improves performance and has lots of improvements.
Suggest your ideas on our Macaw's discord.


Macaw's Bridges Video Showcase

Do you need a server? Grab 25% off your first month on a BisectHosting Minecraft server using the code sketchmacaw and enjoy playing!


Q: Do you have any plans on backporting to 1.15.2 and lower?\
A: Very unlikely, but a last 1.12.2 version could happen at some time..
Q: Can I use your mods in my modpack?\
A: Yes, just credit us and with a reference to the modrinth page
Q: I have a translation for you, where can I send it to you?\
A: Either on Github or on our discord server

Required
Required
Условия использования, изменения и распространения этого товара.
20.06.2026 · Modrinth
Скриншоты и изображения из оригинальной страницы Modrinth.















Опубликованные версии и оригинальные файлы Modrinth.
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14.05.2025 · 20 585 загрузки
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 9 354 загрузки
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 845 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 232 859 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 12 437 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 915 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 6 130 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 88 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 198 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 580 257 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 922 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 616 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 180 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 682 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 98 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 372 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 491 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 147 загрузки
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 463 загрузки
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 217 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 105 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 81 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 32 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 792 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 62 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 396 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 767 385 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 817 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 424 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 102 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 12 538 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 126 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 196 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 27 474 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 81 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 170 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 7 977 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 106 загрузки
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 1 252 загрузки
Added:
- Pale Oak Variants (1.21.4+)
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 121 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 2 095 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 29 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 18 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
14.05.2025 · 351 загрузки
Performance:
- Bridges (Except Rope & Bamboo ) use 11 states instead of 16, they work the same
Changes:
- Torch/Lantern will now always place on the railing
- Bridge/Torch recipe revertion
- If you click the bridge support on a placed one, it will place it on top of it
- Added Collision for Bridge Stairs Sides
- Tags are no longer tagged by material but by type
- Iron Bridge and Stairs now include "iron" in the model file
- Improvements for Pliers, less buggy
Fixed Bugs:
- Reseting tool when next to each other
- Crashing due to trapdoors tag
- No placing sounds, when placing a bridge or stair by right clicking with
the same item
- Bridges Torch placement is placing them randomly
- Misaligned bridge lanterns
- Bridge Torches have no animation
- Bridge support black texture when solid block underneath them
- Forced Bridge Rotation cant be changed with tool
- Bridge State Reset
- Red Asian Bridge and Glass Bridge are tagged as "bridge_lights" instead of Bridge Light & Lantern
Translations:
- zh_cn added by Monostar14
- es_cl updated by Ganbare-Lucifer
- fr_fr updated by Samlegamer
- ru_ru updated by cutiegin
- es_mx added by TheLegendofSaram
- ja_jp added by Anpan715
16.08.2024 · 4 949 загрузки
16.08.2024 · 1 033 042 загрузки
16.08.2024 · 98 921 загрузки
23.06.2024 · 8 613 загрузки
23.06.2024 · 340 загрузки
23.06.2024 · 622 загрузки
23.06.2024 · 44 329 загрузки
23.06.2024 · 2 648 загрузки
23.06.2024 · 2 613 загрузки
23.06.2024 · 670 загрузки
23.06.2024 · 912 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 192 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 33 999 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 143 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 264 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 32 963 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 138 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 245 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
23.06.2024 · 117 416 загрузки
Changes:
- Bamboo, Dry Bamboo, Red Asian Bridges have the same
properties like planks
Fixed Issues :
- No Collision for Bamboo & Dry Bamboo & Red Asian Bridges/Stairs
06.04.2024 · 1 687 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 145 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 224 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 415 518 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 040 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 550 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 100 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 43 035 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 72 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 99 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 4 785 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 69 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 66 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 2 087 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 21 217 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 185 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 2 102 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 495 116 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 1 257 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 3 177 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 316 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 11 916 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 124 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 587 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
06.04.2024 · 2 496 загрузки
Update Warning: Important Information
We're thrilled to introduce the latest 3.0.0 update, which includes significant optimizations.
If you are updating from an older version to this one and have already placed bridges or stairs, please note that they will look weird due to changes in the update. To resolve this issue, you'll need to perform a block update on affected bridges or stairs. Here's how:
Place any block above/next to the affected bridge or stairs, or break and replace the affected bridge or stairs, which will trigger an update for neighboring bridges.
We highly recommend creating backups of your existing game worlds before applying this update.
Changelog:
Performance:
- Made many changes, to reduce the memory usage as much as I could, lowered memory usage by 80-90%.
- Refactored code to be more efficient and optimized
- Lowered the count of all blockstates by 85 - 89 %
( From 13920 to 1516 )
- Removed lots of model.jsons and made them more efficient
Added :
- Stone Bridges, Stairs, Piers have new variations
( nether bricks, mossy cobblestone, cobblestone, end stone bricks,
prismarine bricks, andesite, granite, diorite )
- New Balustrade Stone Bridges ( 17 variations )
- Red Asian Bridge, Support, Stairs
- Glass Bridge, Support, Stairs
Bridge Torch & Lantern:
- Can be placed on bridge/bridge stairs railings ( They have a tooltip )
- Cannot be placed in the middle
- They break if there is no solid block below them
Bridge Piers:
- Can now be waterlogged (again!..)
- Have a new model
Changes:
- Most bridges have an improved model
- All Bridges have now the same height (base/railings), this change fixes the no step sounds whilst walking on a bridge
- Removed Torches in bridges, made separate torches which can be placed on bridge/bridge stair railing ( to prevent doubling the states because of this..)
- Rope Bridges have only 2 facing sides, north and east. Since west and south would be the same as north and east, we decided to merge it so it wont create redundant blockstates
- Bridge handrails/handguards have been reworked, you can now toggle between all 4 sides or empty platform, with this change you can modify bridges like never before
- Bridges have an updated placing mechanism, if you place a bridge while on a bridge, it will place down a bridge in the way you are facing ( Similar to the scaffolding )
- Bridge Stairs have also an updated placing mechanism, if you place the stair on the stair, it will build another stair one block behind and above it, this way you can easily build bridge stairs upwards.
- Shears can be used like pliers
- Bridges now have a tooltip about Pliers/Shears
- Bridges and Stairs cannot be placed directly above themselves, this makes it easier to build
- Bridge Piers/Supports no longer connect but they have an improved model to make them look just as good as before
- All Stone recipes can now be crafted in the stonecutter too
- Bridges now have the tag Trapdoors, this is because entities are pathfinding it when it has the tag...
New Translations:
fr_fr by Calvineries
ko_kr by spinodal23
uk_ua by Moonvvell
es_cl by Ganbare-Lucifer
Updated Translations:
ru_ru by mindryder
de_de by PatrickK01
es_es by Divinium115
Issues Fixed:
- Bridges have no step sound
- Wrong breaking sounds on a few blocks
- Wrong hardness on some blocks
- Bridge Piers/Supports cannot be waterlogged
- Two Wide Bridges don't connect to stairs
- Stone and Log Bridges have wrong texture for bottom
- Wrong texture UV size on some stairs
- Iron Bridge can be used as fuel
- Bridge stairs alignment is weird
- Z-fighting on some bridges and stairs
- Pliers do not appear in creative menu or JEI
- Pliers unable to make a bridge fully open
- Bamboo and Dry Bamboo Bridges and Stairs do not fully
connect
- Missing mcw tags from some blocks
- Mobs Pathfinding get stuck on bridge ( They now walk correctly on the base bridge, but when there is a block with handrail they will jump-move, but they are now pathfinding bridges )
- Bridge Support is not a full block
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