Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.
If you have an issue with Glimmer or just want to chat, you can join my Discord server or find me in #jbritains-shaderpacks in the shaderLABS Discord server.
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24.02.2026 · Modrinth
Fix bloom causing the shaderpack not to load in the nether.
Скриншоты и изображения из оригинальной страницы Modrinth.












Опубликованные версии и оригинальные файлы Modrinth.
24.02.2026 · 168 779 загрузки
Fix bloom causing the shaderpack not to load in the nether.
02.01.2026 · 47 325 загрузки
28.11.2025 · 53 431 загрузки
Water parallax adds additional depth to water waves, making the surface appear more realistic.
Caustics are no longer tied to the shadow map resolution, allowing them to be sharp even on low shadow map resolutions. They also use a new animation that's texture based instead of procedural. The absorption and scattering of water has also been tweaked.
Colorwheel is now supported! This means that Create contraptions can correctly render, and contribute to coloured lighting. I don't have any screenshots for this unfortunately.
Voxy is also now supported, although still experimental.
The colour of the block selection outline is now consistent regardless of scene brightness or exposure, and the colour can be adjusted, or set to rainbow mode to change in hue over time.
Distant Horizons terrain is now dithered to blend with vanilla terrain.
Chinese settings localisation by @fuyuan233.
04.08.2025 · 25 689 загрузки
20.07.2025 · 6 406 загрузки
20.07.2025 · 376 загрузки
27.04.2025 · 14 841 загрузки
24.04.2025 · 1 729 загрузки
28.03.2025 · 8 746 загрузки
- Fixed a bug preventing the pack from loading on new AMD cards with distant horizons enabled
- Added support for 1.21.5's new blocks
- Fixed 1-high plants not swaying in the wind
- Changed fresnel function for metals
- Fixed slabs not letting light through with coloured blocklight enabled
- Fixed glowing particles not glowing with coloured blocklight enabled
- Improved godray behaviour when the sun is off screen
12.03.2025 · 72 983 загрузки
This can be toggled with the new "colored blocklight" option. Note that it is off by default!
Held light sources currently do not support coloured lighting and will use the default lighting colour. I hope to get this fixed soon, but am reluctant to implement a solution requiring me to hardcode the colour of every light source.
The popular "blocky clouds" option is still available of course!
SSR now works correctly for Distant Horizons terrain
26.01.2025 · 8 475 загрузки
There are both screen space and volumetric options - screen space being faster but looking wrong in some situations and not workinng when the sun is offscreen.
Clouds now cast shadows on the terrain, as well as through fog!
Left is without scattering, right is with scattering.
Adding depth to your blocks and entities with a suitable resource pack.
08.01.2025 · 2 285 загрузки
01.01.2025 · 1 308 загрузки
Well, I've fixed the issues with Intel, that's a wrap!
31.12.2024 · 414 загрузки
This is a really bad naming scheme but I won't call it v1.0 until I fix the issues on Intel UHD graphics, in the meantime...
- Added distant horizons support
- Added 'infinite ocean' option
- Improved fog and weather
- Improved how water normals are handled at glancing angles
29.12.2024 · 398 загрузки
Initial Glimmer testing release