A subtle-ish overhaul of vanilla Overworld biomes! Reworked!
Geophilic is a data pack/mod that improves vanilla Overworld biomes in a subtle and simple way! Inspiration comes from scrapped illustrations for what was supposed to be the Wild Update — this is essentially a collection of relatively light improvements to vanilla biomes without any new blocks, items, or even biomes.
Geophilic adds variety to a host of biomes. You can find a plethora of new features, from simple fallen trees to forest clearings. There are boulders, tree stumps, bushes, moss, and more. Trees remain true to vanilla, with the one major change being how tall trees generate, so you don't bump your head so often!
Care was taken to keep vanilla gameplay progression and feel. Geophilic does not make use of block palettes that would not be found in vanilla, nor does it add wood types to biomes they wouldn't be found in otherwise.
In short, this isn't meant to be an epic worldgen overhaul, but rather a simplistic and nice update to the feel of vanilla biomes.
Geophilic can be configured using Datapack Toolkit!
v3.0.0 and above, almost every non-ocean biome gets an overhaul.
v2.4.0: Badlands, Birch Forest, Cherry Grove, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Jungle, Meadow, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands
See the gallery for pictures!
Fabric/Quilt mod version requires either Fabric API or Quilted Fabric API!
New versions of the pack may differ slightly. I may make any changes, including the removal of features. While Minecraft can handle this and updating the mod won't corrupt your world, it's still good practice to make regular backups.
This pack modifies only vanilla biome files, which means it's fully compatible with mods and data packs that do terrain, such as Tectonic or Lithosphere!
Geophilic can be made compatible with Terralith. If that's something you're looking for, use Terraphilic.
If a data pack's description says it reworks vanilla biomes, it is most likely partially or fully incompatible.
(Description last updated 24 Oct 2024)
Optional
Required
Условия использования, изменения и распространения этого товара.
16.06.2026 · Modrinth
Скриншоты и изображения из оригинальной страницы Modrinth.












Опубликованные версии и оригинальные файлы Modrinth.
16.06.2026 · 171 239 загрузки
16.06.2026 · 11 078 загрузки
Update to Minecraft 26.2
11.05.2026 · 224 600 загрузки
11.05.2026 · 8 893 загрузки
Update to Minecraft 26.1
12.01.2026 · 816 227 загрузки
12.01.2026 · 26 250 загрузки
10.12.2025 · 170 637 загрузки
10.12.2025 · 9 367 загрузки
Updated for compatibility with 1.21.11
05.10.2025 · 331 151 загрузки
05.10.2025 · 16 074 загрузки
17.08.2025 · 537 579 загрузки
See datapack changelog.
17.08.2025 · 8 751 загрузки
17.06.2025 · 403 555 загрузки
17.06.2025 · 16 793 загрузки
20.04.2025 · 1 300 451 загрузки
See datapack changelog below.
20.04.2025 · 11 924 загрузки
Implemented a config file for Datapack Toolkit.
04.04.2025 · 107 977 загрузки
See datapack changelog below.
04.04.2025 · 4 374 загрузки
Release 3.4 ties everything that was added with 1.21.5 nicely together! And yet again, I'm making it known that Geophilic's code is now on GitHub.
02.04.2025 · 5 436 загрузки
See datapack changelog below.
02.04.2025 · 381 загрузки
Geophilic version 3.4 is nearing release!
On top of that, Geophilic's source is now available on GitHub.
29.03.2025 · 13 909 загрузки
See datapack changelog below.
29.03.2025 · 549 загрузки
That's all. Have fun!
28.03.2025 · 3 279 загрузки
See datapack changelog below.
28.03.2025 · 216 загрузки
This snap reworks the Desert biome. All additions and changes are exclusive to Minecraft 1.21.5.
25.03.2025 · 45 559 загрузки
See datapack changelog below.
25.03.2025 · 2 205 загрузки
Updated Geophilic to 1.21.5!
17.01.2025 · 362 483 загрузки
See datapack changelog. ↓
17.01.2025 · 10 108 загрузки
Geophilic release 3.2 incorporates the Pale Garden rework!
- Reworked the Pale Garden biome
- Adjusted the biome's vegetation
- The Pale Oak has new variants that generate in the biome
- Touched up the Dark Forest biome rework
- Distribution of trees and vegetation was adjusted
- This also means giant mushrooms are now half as common
- The Dark Oak now has a new variant, with more interesting crowns, similar to what you can find in the Pale Garden
- Fixed bug where water could potentially generate on top of trees in the Stony Shores biome
Changes from Snap 3.2-c:
- Changed flower distribution in the Pale Garden, making Eyeblossoms somewhat more common
- Increased tree density in the Pale Garden
- Adjusted the slim root variant of the Pale Oak
16.01.2025 · 2 414 загрузки
See datapack changelog.
16.01.2025 · 229 загрузки
This snap touches up the Dark Forest biome:
- The trees were changed up, and the dark oak now has a new variant, with more interesting crowns, similar to what you can find in the pale garden!
- The tree mix in the forest was modified to make the biome feel a bit more consistent. As a result of this, giant mushrooms will now generate half as much as before.
- The biome is now also a bit darker and eerier. This does mean mobs may spawn more often, so do test it out and see if that's to your liking.
This snap also fixes the bug where water could potentially generate on top of trees in the Stony Shores biome.
14.01.2025 · 5 320 загрузки
See datapack changelog.
14.01.2025 · 210 загрузки
This snapshot improves the pale garden rework further, adding new interesting trees and modifying vegetation generation.
12.01.2025 · 46 043 загрузки
See datapack changelog.
12.01.2025 · 188 загрузки
This is the first snapshot for version 3.2.0!
- Reworked the Pale Garden biome
14.12.2024 · 245 026 загрузки
14.12.2024 · 4 914 загрузки
24.10.2024 · 1 659 639 загрузки
23.10.2024 · 6 381 загрузки
24.09.2024 · 96 500 загрузки
See datapack changelog.
24.09.2024 · 4 228 загрузки
22.09.2024 · 5 240 загрузки
See datapack changelog.
22.09.2024 · 382 загрузки
01.08.2024 · 348 699 загрузки
See datapack changelog.
01.08.2024 · 8 436 загрузки
27.07.2024 · 8 548 загрузки
See datapack changelog.
27.07.2024 · 620 загрузки
22.07.2024 · 71 888 загрузки
See datapack changelog.
22.07.2024 · 1 386 загрузки
This is the first (hopefully) stable release of Geophilic v3.0, a complete rewrite of the pack. It is fully compatible with the 1.20-1.21 version range and built for better, easier to maintain compatibility with future versions as well as other packs.
- Reworked pack
- (Mod) Added support for Quilt
08.07.2024 · 140 976 загрузки
See datapack changelog.
08.07.2024 · 2 316 загрузки
28.06.2024 · 24 547 загрузки
See datapack changelog.
28.06.2024 · 962 загрузки
17.06.2024 · 28 697 загрузки
See datapack changelog.
17.06.2024 · 1 436 загрузки
14.06.2024 · 8 440 загрузки
See datapack changelog.
14.06.2024 · 3 313 загрузки
10.05.2024 · 10 869 загрузки
10.05.2024 · 2 982 загрузки
27.04.2024 · 2 121 загрузки
27.04.2024 · 1 106 загрузки
03.03.2024 · 509 044 загрузки
03.03.2024 · 5 127 загрузки
18.11.2023 · 792 907 загрузки
18.11.2023 · 5 949 загрузки
14.11.2023 · 26 084 загрузки
14.11.2023 · 282 загрузки
14.06.2023 · 89 567 загрузки
Mod release for versions 1.20 to 1.20.1
14.06.2023 · 6 241 загрузки
Data pack release compatible with all Minecraft versions that support pack format 15 - 1.20 & 1.20.1 as of writing
07.05.2023 · 278 880 загрузки
Hopefully fix feature order cycle issue
09.04.2023 · 2 907 загрузки
I'm happy to now release:
Geophilic 2.0!!
There was a lot reworked in 2.0. The most important changes are under the hood, where I mostly cleaned files up. On top of that though, the majority of biomes were redone completely, and now feel so much more alive than before! Feedback is still very welcome! There could be a few bugs that I haven't found while playtesting, so feel free to report those as well!
These are the changes when compared to vanilla:
Forests are completely revamped, with trees being taller and usually farther apart, making it much easier to traverse these biomes. Some chunks might have fewer trees than usual, creating small clearings. All forests now also feature rocks, bushes, fallen trees and tree stumps. Other flora, such as grass and flowers, is now also much more plentiful.
Plains and savanna biomes are now covered in much more flora. They can feature bushes, rocks, fallen trees and other things.
Deserts remain fairly unchanged. Cactuses spawn in larger patches and lava lakes are surrounded by sandstone. Sometimes you'll find dead trees too.
Known issues
Mushrooms seem to act really funny. I have encountered indestructible mushroom patches in my testing which I have yet to explain or find a solution for. It's really rare though, and you can destroy them by removing the block under them. Please report if it happens to you!
Full list of biomes
Badlands, Birch Forest, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands
Other notes
Stony Shore now has cool-looking stone pillars. This truthfully isn't something that'd be in vanilla, but they just look so cool. And Stony Shore is like the most boring biome anyway. Deep Ocean now also has cool pillar stones. If you have any suggestions on how I could improve ocean biomes, do leave a comment!
27.03.2023 · 2 078 загрузки
I'm happy to now release:
Geophilic 2.0!!
There was a lot reworked in 2.0. The most important changes are under the hood, where I mostly cleaned files up. On top of that though, the majority of biomes were redone completely, and now feel so much more alive than before! Feedback is still very welcome! There could be a few bugs that I haven't found while playtesting, so feel free to report those as well!
These are the changes when compared to vanilla:
Forests are completely revamped, with trees being taller and usually farther apart, making it much easier to traverse these biomes. Some chunks might have fewer trees than usual, creating small clearings. All forests now also feature rocks, bushes, fallen trees and tree stumps. Other flora, such as grass and flowers, is now also much more plentiful.
Plains and savanna biomes are now covered in much more flora. They can feature bushes, rocks, fallen trees and other things.
Deserts remain fairly unchanged. Cactuses spawn in larger patches and lava lakes are surrounded by sandstone. Sometimes you'll find dead trees too.
Known issues
Mushrooms seem to act really funny. I have encountered indestructible mushroom patches in my testing which I have yet to explain or find a solution for. It's really rare though, and you can destroy them by removing the block under them. Please report if it happens to you!
Full list of biomes
Badlands, Birch Forest, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands
Other notes
Stony Shore now has cool-looking stone pillars. This truthfully isn't something that'd be in vanilla, but they just look so cool. And Stony Shore is like the most boring biome anyway. Deep Ocean now also has cool pillar stones. If you have any suggestions on how I could improve ocean biomes, do leave a comment!
26.03.2023 · 6 626 загрузки
I'm happy to now release:
Geophilic 2.0!!
There was a lot reworked in 2.0. The most important changes are under the hood, where I mostly cleaned files up. On top of that though, the majority of biomes were redone completely, and now feel so much more alive than before! Feedback is still very welcome! There could be a few bugs that I haven't found while playtesting, so feel free to report those as well!
These are the changes when compared to vanilla:
Forests are completely revamped, with trees being taller and usually farther apart, making it much easier to traverse these biomes. Some chunks might have fewer trees than usual, creating small clearings. All forests now also feature rocks, bushes, fallen trees and tree stumps. Other flora, such as grass and flowers, is now also much more plentiful.
Plains and savanna biomes are now covered in much more flora. They can feature bushes, rocks, fallen trees and other things.
Deserts remain fairly unchanged. Cactuses spawn in larger patches and lava lakes are surrounded by sandstone. Sometimes you'll find dead trees too.
Known issues
Mushrooms seem to act really funny. I have encountered indestructible mushroom patches in my testing which I have yet to explain or find a solution for. It's really rare though, and you can destroy them by removing the block under them. Please report if it happens to you!
Full list of biomes
Badlands, Birch Forest, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands
Other notes
Stony Shore now has cool-looking stone pillars. This truthfully isn't something that'd be in vanilla, but they just look so cool. And Stony Shore is like the most boring biome anyway. Deep Ocean now also has cool pillar stones. If you have any suggestions on how I could improve ocean biomes, do leave a comment!
25.03.2023 · 2 139 загрузки
I'm happy to now release:
Geophilic 2.0!!
There was a lot reworked in 2.0. The most important changes are under the hood, where I mostly cleaned files up. On top of that though, the majority of biomes were redone completely, and now feel so much more alive than before! Feedback is still very welcome! There could be a few bugs that I haven't found while playtesting, so feel free to report those as well!
These are the changes when compared to vanilla:
Forests are completely revamped, with trees being taller and usually farther apart, making it much easier to traverse these biomes. Some chunks might have fewer trees than usual, creating small clearings. All forests now also feature rocks, bushes, fallen trees and tree stumps. Other flora, such as grass and flowers, is now also much more plentiful.
Plains and savanna biomes are now covered in much more flora. They can feature bushes, rocks, fallen trees and other things.
Deserts remain fairly unchanged. Cactuses spawn in larger patches and lava lakes are surrounded by sandstone. Sometimes you'll find dead trees too.
Known issues
Mushrooms seem to act really funny. I have encountered indestructible mushroom patches in my testing which I have yet to explain or find a solution for. It's really rare though, and you can destroy them by removing the block under them. Please report if it happens to you!
Full list of biomes
Badlands, Birch Forest, Dark Forest, Deep Ocean, Desert, Eroded Badlands, Flower Forest, Forest, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Plains, Savanna, Savanna Plateau, Snowy Plains, Snowy Slopes, Stony Shore, Sunflower Plains, Swamp, Taiga, Windswept Forest, Windswept Savanna, Wooded Badlands
Other notes
Stony Shore now has cool-looking stone pillars. This truthfully isn't something that'd be in vanilla, but they just look so cool. And Stony Shore is like the most boring biome anyway. Deep Ocean now also has cool pillar stones. If you have any suggestions on how I could improve ocean biomes, do leave a comment!
25.03.2023 · 203 загрузки
Updated to 1.19.4, not compatible with older versions of Minecraft
18.03.2023 · 235 загрузки
Updated to 1.19.4, not compatible with older versions of Minecraft
18.03.2023 · 887 загрузки
Updated to 1.19.4, not compatible with older versions of Minecraft
06.03.2023 · 2 391 загрузки
Fixed weird mushroom generation across the world
Added a few flowers to the Forest biome
06.03.2023 · 1 528 загрузки
Fixed weird mushroom generation across the world
Added a few flowers to the Forest biome
06.03.2023 · 1 661 загрузки
Fixed weird mushroom generation across the world
Added a few flowers to the Forest biome
04.03.2023 · 289 загрузки
Tweaks to the Dark Forest biome
Fixed high mushroom spawn rate in the Dark Forest
04.03.2023 · 165 загрузки
Tweaks to the Dark Forest biome
Fixed high mushroom spawn rate in the Dark Forest
04.03.2023 · 235 загрузки
Tweaks to the Dark Forest biome
Fixed high mushroom spawn rate in the Dark Forest
24.02.2023 · 418 загрузки
Overhaul added for the Plains biome
Rabbits can now spawn in the Forest biome
Additional minor tweaks
24.02.2023 · 167 загрузки
Overhaul added for the Plains biome
Rabbits can now spawn in the Forest biome
Additional minor tweaks
24.02.2023 · 356 загрузки
Overhaul added for the Plains biome
Rabbits can now spawn in the Forest biome
Additional minor tweaks
23.02.2023 · 197 загрузки
Overhauls added for the Dark Forest, Badlands, Savanna and Savanna Plateau biomes
22.02.2023 · 155 загрузки
Overhauls added for the Dark Forest, Badlands, Savanna and Savanna Plateau biomes
22.02.2023 · 218 загрузки
Overhauls added for the Dark Forest, Badlands, Savanna and Savanna Plateau biomes
09.01.2023 · 1 002 загрузки
Fixed feature order cycle issue
10.12.2022 · 4 134 загрузки
Fixed feature order cycle issue
10.12.2022 · 1 441 загрузки
Fixed feature order cycle issue