Adds a neat little particle effect to leaf blocks
This Fabric mod adds a neat little particle effect to leaf blocks.
Users can configure which types of leaf blocks will drop leaves and the frequency that these leaves are dropped at.
Requires Cloth Config.

This mod was brought over from CurseForge, where all previous versions can be found.
Some trees do not drop leaves by default, these are: conifer trees (like spruce and pine), large leaved trees (like jungle trees and palms) and shrubs.
You can change this as you like by adjusting "Conifer Leaf Spawn Rate" in the Mod Menu settings and adjusting the spawn rates for specific trees under "Leaf Block Settings".
A complete list of all conifer trees is found here and a list of all trees with adjusted spawn rates is found here.
Falling Leaves should be 100% compatible with any modded trees and any resource pack changing leaves!
Does this need to be installed on the server for multiplayer?
Nope! This mod is 100% client-side.
Lol fabric suxxx gief forge plx.
Cheaterpaul ported this mod to Forge, note that this port is inofficial and might not always be up-to-date, it also does configuration differently.
I enjoy old things. Can you backport this to Minecraft 1.7?
No. We will only focus on supporting the most recently released version of Minecraft.
I found a problem / have an idea! Do I just post a comment on your CurseForge page?
You could, but we'd prefer it if you posted an issue on our GitHub repository's issue tracker.
It makes it far easier for us to follow up when developing new versions of this mod.
Can I include this mod in my modpack?
Absolutely! Just remember to put a link to our CurseForge page somewhere in your modpack's documentation.
What do you get if you jumble the letters in "Falling Leaves Mod"?
See the GitHub page for how to use resource packs to set block-specific leaf textures and let leaves fall from blocks that normally don't drop them.
Required
Unsupported
Условия использования, изменения и распространения этого товара.
01.06.2026 · Modrinth
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
port to 1.21.11
port to 1.21.9
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation...
Скриншоты и изображения из оригинальной страницы Modrinth.

Опубликованные версии и оригинальные файлы Modrinth.
01.06.2026 · 261 954 загрузки
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
port to 1.21.11
port to 1.21.9
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
29.04.2026 · 65 633 загрузки
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
port to 1.21.11
port to 1.21.9
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
10.04.2026 · 163 363 загрузки
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
port to 1.21.11
port to 1.21.9
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
27.03.2026 · 27 103 загрузки
port to 26.1
Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well
port to 1.21.11
port to 1.21.9
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
12.12.2025 · 912 532 загрузки
port to 1.21.11
port to 1.21.9
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
03.10.2025 · 385 395 загрузки
port to 1.21.9
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
01.08.2025 · 432 957 загрузки
add Argentine Spanish translation (es_ar), thanks to Texaliuz!
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
01.08.2025 · 3 256 196 загрузки
another rare backport to 1.21.1:
27.03.2025 · 610 218 загрузки
Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!
If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!
Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.
This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.
Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.
This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.
For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.
We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!
Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).
Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.
Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over except for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!
And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!
- Fourmisain
24.02.2025 · 483 439 загрузки
pesource packs can now set custom falling leaves textures for specific blocks
(note: custom textures were always possible, just not per-block)

(just a bad example of a block-specific custom texture)
see the GitHub page for an example resource pack and instructions of building your own
01.02.2025 · 86 680 загрузки
update Simplified Chinese (zh_cn) translation, thanks to Q2297045667!
07.12.2024 · 181 395 загрузки
1.16.6
1.16.5
update for 1.21.4:
06.12.2024 · 1 957 загрузки
update for 1.21.4:
02.12.2024 · 3 907 138 загрузки
rare backport to 1.21(.1):
27.11.2024 · 58 858 загрузки
add compatibility for Serene Seasons (Fall/Winter Spawn Rate Multiplier)
23.10.2024 · 47 680 загрузки
update to 1.21.2
29.07.2024 · 959 227 загрузки
update Traditional Chinese (zh_tw), thanks to yichifauzi!
09.07.2024 · 339 878 загрузки
add Vietnamese (Vietnam) translation, thanks to godkyo98!
13.06.2024 · 225 466 загрузки
port to 1.21
03.06.2024 · 70 036 загрузки
add experimental "Register Leaf Particles" setting (on by default, just like before)
turning this setting off can fix issues when hosting a LAN server (e.g. via Essential) when the client doesn't have Falling Leaves installed,
it will however also disallow the use of the /particle command (in singleplayer) and Sodium Extra won't be able to disable leaf particles
14.05.2024 · 72 731 загрузки
23.04.2024 · 31 154 загрузки
update to 1.20.5
06.04.2024 · 7 588 939 загрузки
Allow controlling the spawn rate of vanilla Cherry Petals!
(Actually added in 1.15.5 - completely forgot about it!)
25.03.2024 · 104 294 загрузки
Leaves have learned to conform a little better to earthly norms called "physics" involving flowing water.
07.10.2023 · 2 148 252 загрузки
add an option to turn off "block breaking leaves" (on-hit and on-decay) on a per-block basis
05.09.2023 · 88 924 загрузки
Don't let snow drop from trees if Fabric Seasons is in summer (except when there's still snow on top).
19.07.2023 · 126 937 загрузки
update uk_ua Ukranian translation (thanks to unroman!)
16.06.2023 · 98 370 загрузки
zh_tw Traditional Chinese (Taiwan) translation (thanks to HJ-zhtw!)note: this version is backwards-compatible with 1.19.4
15.03.2023 · 68 633 загрузки
Simple update for 1.19.4.
Cherry blossom trees will drop leaves on top of the pink leaves too, but in a comparatively small amount.
18.02.2023 · 22 100 загрузки
add Ukrainian translation, thanks to Nezila!
20.01.2023 · 4 098 загрузки
The "additional blocks to spawn leaves" feature can now match block states!
For example, adding minecraft:bamboo[leaves=large] will spawn leaves only from the leavy part of it (it is recommended to boost the spawn rates for bamboo in this case).
Don't forget to restart your game once you activate the feature!
26.12.2022 · 4 350 загрузки
add Simplified Chinese translation by Cccc-owo, thank you!
23.12.2022 · 543 загрузки
update Brazilian Portuguese translation, thanks to FITFC!
07.12.2022 · 3 795 загрузки
A simple but necessary update with a simple but necessary changelog
20.11.2022 · 1 188 942 загрузки
Let it snow! Let it snow! Let it snow!
Snowflakes begin to fall as snow settles on trees.
There's a new "Snowflake Spawn Rate" setting to adjust the amount of snowflakes falling from snowy trees.
Works with snow from Fabric Seasons too!
Thanks to TheGentooGamer for the idea!
30.10.2022 · 33 208 загрузки
30.10.2022 · 222 загрузки
21.08.2022 · 12 404 загрузки
09.06.2022 · 17 432 загрузки
Here we are at The Wild Update!
There were some small randomness and text related changes needing an update, everything else is as you know it.
Enjoy!
07.06.2022 · 790 загрузки
Here we are at The Wild Update!
There were some small randomness and text related changes needing an update, everything else is as you know it.
Enjoy!
07.05.2022 · 55 649 загрузки
1.11.1
Fix a possible crash on load scenario
1.11.0
This update brings back Fabric Seasons support (now that it has been ported to 1.18.2) and adds a whole bunch of experimental features:
/particle command, taking the color of the given block (singleplayer only)05.05.2022 · 478 загрузки
This update brings back Fabric Seasons support (now that it has been ported to 1.18.2) and adds a whole bunch of experimental features:
/particle command, taking the color of the given block (singleplayer only)01.03.2022 · 3 658 загрузки
Simple but necessary port to 1.18.2 due to Minecraft internal tag changes.
Note: This version comes without support for Fabric Seasons, it will be added back in once it has been ported to 1.18.2.
13.01.2022 · 5 490 загрузки
Reupload: I accidentally uploaded the dev jar file which crashes on startup, sorry about that! Here you go with the actual file!
This update contains some experimental new features like:
This lets you adjust the leaf spawn rates for winter and fall seasons (defaults to a factor or 0.1 and 1.8 respectively)
Ever built a tree like this and wanted it to drop leaves too? Now you can!
(In this example, you could add minecraft:pink_wool, minecraft:pink_glazed_terracotta and even minecraft:pink_stained_glass_pane.)
17.12.2021 · 1 324 загрузки
Added korean translation from gyular. Thank you!
01.12.2021 · 1 578 загрузки
The Caves & Cliffs update is finally here!
There were some collision related changes that broke compatibility with the 1.17 versions, so we took the opportunity and updated the mod to Java 17 and the newest Fabric Loader 1.12.8.
If you haven't already, you should update your Fabric Loader version by running the Fabric Installer again.
Happy gaming!
16.10.2021 · 13 280 загрузки
Leaves lost their power to levitate after the block they lay on was broken.
We optimized our assets, the mod is now smaller than its original 1.0 release! Thanks to RDKRACZ for bringing this up!
The leaf blocks settings page is a little easier to navigate because it now shows a '*' after each modified entry.
We also added a workaround for some BYG leaves that appeared gray, even if it's not officially released.
Note: This version runs on Minecraft 1.18 snapshot release 21w41a too, so it's not unthinkable that future releases will be backwards-compatible with Minecraft 1.17.
09.08.2021 · 1 609 загрузки
This very small update should fix falling leaves appearing black when using resource packs using vanilla shaders (for use in 'Fabulous' graphics mode) that touch leaf blocks, like for example VanillaTweaks' Wavy Leaves.
05.07.2021 · 1 005 загрузки
This version brings support for multipart models, some improvements to initial performance* and an unremarkable amount of new defaults (for consistency with existing entries).
08.06.2021 · 656 загрузки
Time for 1.17!
The only major change we did to this release is to not ship with Cloth Config anymore.
This is because Cloth Config updates pretty regularly (and takes up a lot of space), so we felt it is better if you download the newest version yourself.
26.04.2021 · 46 856 загрузки
Wind is finally here!
Slowly changing and turning with some fast variation, it should feel similar to real life, where it can be windy on one day and calm on the next, except if the weather turns.
It is enabled by default, except for the Nether and the End - because the Nether is very closed off and the End is kinda like a space dimension, so it felt a little wrong, even when there's a flying dragon.
You can of course change all of this in the config!
Disabling wind is very similar to how it was in previous versions.
Other changes:
- the mod now ignores the 'Particles' video setting, it was confusing that it could affect spawn rates and 'minimal' would not spawn any leaves at all
(falling leaves can still be turned off by changing the spawn rates to 0)
- fixed a minor issue where some leaf blocks might not be detected when joining multiplayer
- fix a leaked resource (shouldn't have had any real effect tough)
28.01.2021 · 3 592 загрузки