A client-side schematic mod with extra features for creative mode work
Litematica is a modern schematic mod primarily targeting light mod loaders like LiteLoader on MC 1.12.x, Rift on MC 1.13.x and Fabric on MC 1.14+.
There is also a Forge version, but currently only for MC 1.12.2. For later MC versions there are currently only third party ports such as Forgematica.
Litematica has all the main features (plus a bunch more) of the old Schematica mod, except for the printer, which is not planned for Litematica itself, but instead is left to extension mods (see: aria1th printer or the other printer).
Litematica's rendering doesn't currently work properly with shaders (even with Iris) in 1.21.3+. So when you need to use Litematica (schematic rendering), disable shaders.
In older MC versions the rendering works better with shaders, at least with Iris, but also depending on the shader pack. Some shader packs break the rendering pretty badly, but some used to work pretty nicely. Optifine in general is/was a lot more problematic, pretty much you can't use shaders at all with Optifine if you use Litematica. The general recommendation is to use Sodium (and Iris) instead of Optifine.
The default hotkey to open the Litematica main menu is M.
Note: If you use a non-QWERTY keyboard layout, then the keys may be different, such as M becoming , on AZERTY.
The Easy Place mode feature may get you banned on some servers!
The Easy Place feature will always be clicking on the target position's air block, and this can easily be detected by anti-cheat systems. So this can result in at least two things: The block placement will just be rejected and you just get client-side ghost blocks, or some anti-cheat system flags that as cheating and auto-bans you from the server. So before using Easy Place, find out of it's allowed on the server!
In general I don't recommend using Optifine (with Litematica, or otherwise) due to the various rendering issues it causes. Instead I would recommend using Sodium and/or Iris if you want shaders.
If you have Optifine installed, then there are some options that you most likely will need to disable in Optifine, or otherwise it will break the schematic rendering:
OFF (not Internal) and restart the game.Render Regions probably needs to be disabled to prevent weird rendering issues (the schematic partially rendering in weird places)Fast Render might also need to be disabled if there are still some weird HUD/GUI rendering issuesThere is a wiki. The wiki is still being worked on, and it will probably have a new address at some point (or rather there will be a new wiki in a new location with a lot more coverage).
Here is a Reddit post that explains the very basics of the mod:
- https://old.reddit.com/r/Minecraft/comments/cqdmkk/anyone_can_help_me_how_do_i_make_schematics_with/exeug78/
Litematica - Easy Place support on servers
- https://old.reddit.com/r/litematica/comments/1c7j79l/easy_place_on_server/l0hzmkt/
Here are some of the better Youtube tutorial videos I've come across.
Youtube tutorialsRequired
Unsupported
Условия использования, изменения и распространения этого товара.
29.08.2026 · Modrinth
materialListCountEnderCache by using Chest Tracker / Ender CacheignoreCropAge ( #383 )All Tab under Render Layers Edit ScreenСкриншоты и изображения из оригинальной страницы Modrinth.




Опубликованные версии и оригинальные файлы Modrinth.
29.08.2026 · 82 832 загрузки
materialListCountEnderCache by using Chest Tracker / Ender CacheignoreCropAge ( #383 )All Tab under Render Layers Edit Screen29.08.2026 · 19 043 загрузки
materialListCountEnderCache by using Chest Tracker / Ender CacheignoreCropAge ( #383 )All Tab under Render Layers Edit Screen29.08.2026 · 52 527 загрузки
materialListCountEnderCache by using Chest Tracker / Ender CacheignoreCropAge ( #383 )All Tab under Render Layers Edit Screen20.08.2026 · 253 713 загрузки
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GpuSampler06.07.2026 · 235 148 загрузки
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Sync fixes from 1.21.10+
06.07.2026 · 13 293 загрузки
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02.02.2026 · 20 739 загрузки
BlockEntities tag15.07.2025 · 18 361 загрузки
malilib 0.18.3-alpha.1 or later, and the changes in that malilib version need the changes in this Litematica release)Original build time: 2025-07-15 19:25:13 +0300
04.05.2025 · 398 236 загрузки
entityDataSyncBackup mode not querying for data04.05.2025 · 174 186 загрузки
entityDataSyncBackup mode not querying for data04.05.2025 · 11 193 загрузки
entityDataSyncBackup mode not querying for data04.05.2025 · 161 835 загрузки
entityDataSyncBackup mode not querying for data22.04.2025 · 214 899 загрузки
02.04.2025 · 15 663 загрузки
0.60.2+Reset Sub-Region not working in sub-region configsOriginal build time: 2025-04-02 18:35:27 +0300
02.03.2025 · 216 535 загрузки
critical fix: Server Task Scheduler not in mixins.litematica.json (due to work under 1.21.3+ based on attempting to fix Lunar)
schematicVcsDeleteMode and related hotkey / config for the VCS system by @maruohon 's upstream branchentityDataSync cache timings, convert it into a Boolean Hotkey, & make the config disabled by default.MinecraftDataVersion warning message when loading a schematic more than +100 Schema ID's ahead of your current version of Minecraft. This is important since Mojang is adding a lot more Data Components and stuff under the 1.21.5+ snapshot particularly for Equipment and Entity Data.Note: that for Litematica; this fix is very extensive so it will be added in all future Minecraft version releases for all files; because there are many GUI elements that Litematica uses that are hard-tied to the old 'File' system; and these changes will HARD BREAK all previous versions, and perhaps many dependent mods for anything related to loading and saving Litematic files, so I will save the full fix for 1.21.5+ (It's already been completed in SNAP)
schematicOverlayEnableResorting and schematicOverlayModelSides defaults to TRUE.Import function.enableDifferentBlocks system for highlighting blocks in the Schematic in a new Overlay Color when they are in the same Block Tags Group. It is recommended to disable this feature when not in use, as it will add to the overall Overlay Computation time during Litematic Rendering; and as you know, this process can already be someway laggy depending on the size of your build.Note: that this feature isn't foolproof, and not configurable as Block Tags are generated ahead of mod compile time using MaLiLib. In the future it may be able to make use of a "List" type of config for including or excluding various Block Tags. When enabled, this system also is presented in the Schematic Verifier as it's own Group separated from WRONG_STATE or WRONG_BLOCK. It will display WRONG_STATE if the Block Placed is in the same Block Tags Group; but the Block State is wrong instead of simply showing WRONG_BLOCK like it would originally. To disable this functionality, simply disable enableDifferentBlocks to return to the original functionality.
entityDataSync cache requeue system & add checks for OP.enableSchematicFakeLighting, and Fake Lighting Level renderFakeLightingLevel -- please read the config comments.Sponge files without a proper BlockEntities tag.NOTE: This will be the last feature build for 1.21, as I will referr it as being LTS
02.03.2025 · 531 013 загрузки
schematicVcsDeleteMode and related hotkey / config for the VCS system by @maruohon 's upstream branchentityDataSync cache timings, convert it into a Boolean Hotkey, & make the config disabled by default.MinecraftDataVersion warning message when loading a schematic more than +100 Schema ID's ahead of your current version of Minecraft. This is important since Mojang is adding a lot more Data Components and stuff under the 1.21.5+ snapshot particularly for Equipment and Entity Data.Note: that for Litematica; this fix is very extensive so it will be added in all future Minecraft version releases for all files; because there are many GUI elements that Litematica uses that are hard-tied to the old 'File' system; and these changes will HARD BREAK all previous versions, and perhaps many dependent mods for anything related to loading and saving Litematic files, so I will save the full fix for 1.21.5+ (It's already been completed in SNAP)
schematicOverlayEnableResorting and schematicOverlayModelSides defaults to TRUE.Import function.enableDifferentBlocks system for highlighting blocks in the Schematic in a new Overlay Color when they are in the same Block Tags Group. It is recommended to disable this feature when not in use, as it will add to the overall Overlay Computation time during Litematic Rendering; and as you know, this process can already be someway laggy depending on the size of your build.Note: that this feature isn't foolproof, and not configurable as Block Tags are generated ahead of mod compile time using MaLiLib. In the future it may be able to make use of a "List" type of config for including or excluding various Block Tags. When enabled, this system also is presented in the Schematic Verifier as it's own Group separated from WRONG_STATE or WRONG_BLOCK. It will display WRONG_STATE if the Block Placed is in the same Block Tags Group; but the Block State is wrong instead of simply showing WRONG_BLOCK like it would originally. To disable this functionality, simply disable enableDifferentBlocks to return to the original functionality.
entityDataSync cache requeue system & add checks for OP.enableSchematicFakeLighting, and Fake Lighting Level renderFakeLightingLevel -- please read the config comments.Sponge files without a proper BlockEntities tag.02.03.2025 · 19 452 загрузки
schematicVcsDeleteMode and related hotkey / config for the VCS system by @maruohon 's upstream branchentityDataSync cache timings, convert it into a Boolean Hotkey, & make the config disabled by default.MinecraftDataVersion warning message when loading a schematic more than +100 Schema ID's ahead of your current version of Minecraft. This is important since Mojang is adding a lot more Data Components and stuff under the 1.21.5+ snapshot particularly for Equipment and Entity Data.Note: that for Litematica; this fix is very extensive so it will be added in all future Minecraft version releases for all files; because there are many GUI elements that Litematica uses that are hard-tied to the old 'File' system; and these changes will HARD BREAK all previous versions, and perhaps many dependent mods for anything related to loading and saving Litematic files, so I will save the full fix for 1.21.5+ (It's already been completed in SNAP)
schematicOverlayEnableResorting and schematicOverlayModelSides defaults to TRUE.Import function.enableDifferentBlocks system for highlighting blocks in the Schematic in a new Overlay Color when they are in the same Block Tags Group. It is recommended to disable this feature when not in use, as it will add to the overall Overlay Computation time during Litematic Rendering; and as you know, this process can already be someway laggy depending on the size of your build.Note: that this feature isn't foolproof, and not configurable as Block Tags are generated ahead of mod compile time using MaLiLib. In the future it may be able to make use of a "List" type of config for including or excluding various Block Tags. When enabled, this system also is presented in the Schematic Verifier as it's own Group separated from WRONG_STATE or WRONG_BLOCK. It will display WRONG_STATE if the Block Placed is in the same Block Tags Group; but the Block State is wrong instead of simply showing WRONG_BLOCK like it would originally. To disable this functionality, simply disable enableDifferentBlocks to return to the original functionality.
entityDataSync cache requeue system & add checks for OP.enableSchematicFakeLighting, and Fake Lighting Level renderFakeLightingLevel -- please read the config comments.Sponge files without a proper BlockEntities tag.NOTE: This will be the last feature build for 1.21.3, as I will referr it as being LTS
02.03.2025 · 4 447 загрузки
PLEASE USE 0.19.57
30.12.2024 · 370 707 загрузки
30.12.2024 · 32 596 загрузки
30.12.2024 · 195 041 загрузки
NOTE: Release was tagged as 0.19.54 incorrectly.
28.12.2024 · 102 433 загрузки
.schem) support (by Sakura-Ryoko)Original build time: 2024-12-29 00:28:26 +0200
22.12.2024 · 206 270 загрузки
fixStairsMirror. This is simillar to the fixRailRotation that fixes Vanilla bugs in their Rotation / Mirroring code.NOTE: This requires Litematica 'marking' your game session as safe to do so before hand. It does this by marking it safe after Requesting and Receiving a QueryNBT packet successfully. You can do this by going up to any simple Chest and pressing I (Info Overlay) once. This is because the operation involves potentially dozens of Packets being sent without OP status and that can be problematic, and can cause long delays in saving your Litematic without having OP.
SHADERS COMPAT: Not currently working with Schematic Rendering.
22.12.2024 · 8 731 загрузки
fixStairsMirror. This is simillar to the fixRailRotation that fixes Vanilla bugs in their Rotation / Mirroring code.NOTE: This requires Litematica 'marking' your game session as safe to do so before hand. It does this by marking it safe after Requesting and Receiving a QueryNBT packet successfully. You can do this by going up to any simple Chest and pressing I (Info Overlay) once. This is because the operation involves potentially dozens of Packets being sent without OP status and that can be problematic, and can cause long delays in saving your Litematic without having OP.
SHADERS COMPAT: Not currently working with Schematic Rendering.
22.12.2024 · 37 738 загрузки
fixStairsMirror. This is simillar to the fixRailRotation that fixes Vanilla bugs in their Rotation / Mirroring code.NOTE: This requires Litematica 'marking' your game session as safe to do so before hand. It does this by marking it safe after Requesting and Receiving a QueryNBT packet successfully. You can do this by going up to any simple Chest and pressing I (Info Overlay) once. This is because the operation involves potentially dozens of Packets being sent without OP status and that can be problematic, and can cause long delays in saving your Litematic without having OP.
30.11.2024 · 47 084 загрузки
This is due to the unpopularity of Machine Translations. If you want a language supported, translate it and post under Sakura's Litematica Issues -- With that said, if you wish to become more of a permanent language translator for these mods, I can invite you to my crowdin account. Until then, any Machine translations that I could find / recall from recent memory have been removed; which will also revert some existing lang files, such as various additions under Chinese to English until I can gain that support more consistantly. Note that as various configs get added to the mod, this will also mean that languages without a proper human maintainer WILL NOT BE FULLY TRANSLATED. I have tried and spent my own money on these Crowdin projects in order to be more open for more of the top 30 languages to be represented, only for this to be the result due to the poor quality of Machine Translations. I assume that you understand that it's better to have NO translation instead of a poor translation.
30.11.2024 · 90 981 загрузки
This is due to the unpopularity of Machine Translations. If you want a language supported, translate it and post under Sakura's Litematica Issues -- With that said, if you wish to become more of a permanent language translator for these mods, I can invite you to my crowdin account. Until then, any Machine translations that I could find / recall from recent memory have been removed; which will also revert some existing lang files, such as various additions under Chinese to English until I can gain that support more consistantly. Note that as various configs get added to the mod, this will also mean that languages without a proper human maintainer WILL NOT BE FULLY TRANSLATED. I have tried and spent my own money on these Crowdin projects in order to be more open for more of the top 30 languages to be represented, only for this to be the result due to the poor quality of Machine Translations. I assume that you understand that it's better to have NO translation instead of a poor translation.
22.11.2024 · 38 793 загрузки
SchematicBlockModelRenderer with modern AO code that processes both Light Levels and Dimension/Fog types. This should add "Shadows" to the schematics, which is much more obvious in Layer Mode.22.11.2024 · 35 826 загрузки
apply() i18n handling for configs from the 1.21.2+ code.entityDataSyncCacheTimeout to be able to adjust the EntityCache ticks. Note, that for Litematica, the length of these ticks can be much longer; especially when using Servux to save litematics. For large builds, you may need to adjust this value for your needs in order to ensure all NBT data is saved.08.11.2024 · 66 471 загрузки
inventoryPreview, using NBT tags whenever possible.enableSchematicFluidRendering to be able to disable Fluid rendering..schem file code to function correctly.V6 (1.20.4) Litematic downgrade tool and Litematic Version / Schema display in File Browser.20.08.2024 · 679 394 загрузки
Another update by Sakura-Ryoko, zly2006 and other contributors
All remaining Data Components added to the Downgrade Tool; such as Maps, Projectiles, Pots/Brewing, Suspicious Stews, Horns, and Armor Trims are now all supported as well. Only one that I didn't outright test is the "loot_table" Data Component; but who cares about that one? The code exists to convert it anyways in case someone wants that in their V6 litematic for some reason.
To use the V6 1.20.4 Export feature, access it using the Schematic Manager, and select the correct option, and pick the name of the litematic to save.
SchematicManager). Not all NBT is supported, but this revision should cover the most common tags. Alpha designation due to the complexity of this feature.toolItemComponents to accept a Data Component /give string for your Tool Item; such as having a CustomName on a stick. Setting this to empty disables this functionality.stick[minecraft:custom_name="TOOL"]easyPlaceSwingHand to enable / disable the swinging of the Player's hand while using Easy PlaceRemoved Schematic World Render Thread Factory in favor of the 'more stable' single thread sakura.4 render system with the Original ReentrantLock system. This change will eliminate the 'flashing sun and moon' and other rendering related instability problems. This change basically removes the 'testing' nature of the threaded rendering system that was originally put in by a third party via PR.highlightBlockInInventory setting now works again after fixing a strange issue with the Vanilla Inventory Screen handling.datafixerMode setting. This Setting allows a user to Disable or restrict the Vanilla Data Fixer code to Minecraft Data Versions below the X value. This is in order to help cut down on Schematic load times if a user intends to use this feature. _But be advised that doing so can create SEVERE data loss if attempting to upgrade from anything below 1.20.5._IMPORT a .litematic file from previous versions, and save it as a new file, or overwrite the old file using the SCHEMATIC MANAGER's IMPORT feature. _But also, be advised that in doing so, the NEW files will not be readable by litematica for any versions BELOW 1.20.6._renderSchematicMaxThreads to 8. Setting it any higher can cause instability, but 2-4 is a good middle ground.ConcurrentHashMap instead of the regular HashMap methods.entityDataSync to unregister / re-register with Servux.Original build time: 2024-08-20 20:53:46 +0300
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