
Nvidium is a replacement rendering backend for sodium that uses nvidia only opengl extensions to increase fps by a significant amount.
This mod explicitly requires an nvidia gpu that supports mesh shaders.
This feature was introduced in turing architecture, anything that is a 16xx series or newer (20xx series also works) that supports mesh shaders.
This mod uses uncommon technology (mesh shaders). This may result in minecraft terminating unexpectedly.
With mesh shaders, a near fully gpu driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your gpu can work much more efficiently.

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29.08.2026 · Modrinth
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
Скриншоты и изображения из оригинальной страницы Modrinth.






Опубликованные версии и оригинальные файлы Modrinth.
29.08.2026 · 9 989 загрузки
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
29.08.2026 · 2 030 загрузки
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
25.08.2026 · 12 379 загрузки
Fixing a crash on some chunk rebuild using old broken translucent data (Ender Dragon fight on hypixel)
25.08.2026 · 2 565 загрузки
Fixing a crash on some chunk rebuild using old broken translucent data (Ender Dragon fight on hypixel)
17.07.2026 · 98 598 загрузки
16.07.2026 · 3 107 загрузки
16.07.2026 · 27 481 загрузки
15.07.2026 · 2 608 загрузки
13.07.2026 · 6 359 загрузки
13.07.2026 · 4 050 загрузки
13.07.2026 · 4 517 загрузки
13.07.2026 · 84 995 загрузки
13.07.2026 · 19 014 загрузки
03.09.2024 · 1 984 035 загрузки
Implemented subpixel micro-triangle culling
Fixed lighting being brighter than vanilla/sodium
30.06.2024 · 1 204 740 загрузки
26.06.2024 · 71 516 загрузки
09.05.2024 · 271 839 загрузки
03.02.2024 · 2 259 306 загрузки
04.01.2024 · 532 251 загрузки
11.12.2023 · 86 296 загрузки
04.11.2023 · 125 836 загрузки
26.10.2023 · 28 121 загрузки
18.10.2023 · 26 174 загрузки
21.09.2023 · 55 147 загрузки
18.08.2023 · 28 666 загрузки
24.07.2023 · 108 291 загрузки
12.07.2023 · 9 204 загрузки
27.06.2023 · 4 922 загрузки
Fixed cutout-mipped render pass not having 0.5 alpha cutoff
23.06.2023 · 8 334 загрузки
Fixed fog not working correctly in the end and nether,
Fixed compatibility issue with immersive portals,
Fixed mipmaps
18.05.2023 · 10 432 загрузки
10.05.2023 · 2 839 загрузки
Backports to sodium 0.4.10
02.05.2023 · 3 235 загрузки
Fixed linux fallback instantly crashing
01.05.2023 · 1 236 загрузки
Support for sodium 0.4.11
Removed mipmaps option as it is now always correct
30.04.2023 · 617 загрузки
Added temporal coherence
Added geometry removal after set vram memory limit (this should fix out of memory crashes)
23.04.2023 · 760 загрузки
Fixed uv texture mapping
23.04.2023 · 315 загрузки
Fixes issues with sections flickering/not rendering near chunk boarders.
Fixed issue where game would crash due to gl error not caused by mod
19.04.2023 · 529 загрузки
Added option to disable mip mapping.
Added option to adjust the fallback terrain buffer size for linux
17.04.2023 · 436 загрузки
Added options to disable chunk unloading and also option to increase the max region count
17.04.2023 · 239 загрузки
Reduced fallback buffer size to 2gb instead of 4
17.04.2023 · 228 загрузки
Added fallback support for linux
17.04.2023 · 210 загрузки
Auto disable if running linux
16.04.2023 · 1 959 загрузки