Blueprint

Blueprint

v8.1.1
Modrinth 274 followers 7 236 248 downloads
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Library that implements the framework of all Abnormals mods!

Product

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📖 About:

Blueprint is a mod library designed to make it easier to access code shared across most Team Abnormals mods, but anyone is allowed and encouraged to use it! It has many valuable features, such as a registry helper, data syncing, various data-driven modification systems, a biome API, a trim material API, the Endimator animation API, and much more!

💻 For Developers:

Adding Blueprint to your mod is quite simple!

First off, you need to add Blueprint as a dependency to access the library in code. To do so, add the following to your build.gradle:

repositories {
    maven {
        url = "https://maven.teamabnormals.com"
    }
}

dependencies {
    implementation("com.teamabnormals:blueprint:<version>")
}

Replace <version> with the desired version of Blueprint, including the desired version of Minecraft.

For example, 1.21.1-8.0.0 yields blueprint-1.21.1-8.0.0.jar.

Next, you must add it as a dependency on NeoForge to make your mod require Blueprint when loading. In your neoforge.mods.toml, add the following block to the file:

[[dependencies.<modId>]]
    modId = "blueprint"
    type = "required"
    versionRange = "[<version>,)"
    ordering = "AFTER"
    side = "BOTH"

Replace <version> with the desired version of Blueprint.
For example, 8.0.0 will target version 8.0.0 of Blueprint.
The code block above for the neoforge.mods.toml file targets the selected version and any subsequent versions. If you want to target it differently, you may want to read up on the neoforge.mods.toml spec.

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Environment

Requirements & compatibility

Compatibility & requirements

ForgeNeoforge1.15.21.16.11.16.51.17.11.18.21.19.21.20.11.21.1

Local host

Required

Hosting on services

Required

Terms

License

Terms for using, modifying and redistributing this product.

LicenseRef-Abnormals-LicenseModrinth
Release

Latest release

v8.1.1

09.07.2026 · Modrinth

  • Simplify modded biome slices initialization code
  • Made "original" slices easier to configure
  • Disable and deprecate unused stepping event
  • Force ModdedBiomeSource to never save
  • Made remolder ordering deterministic
  • Fixed world creation hanging when using Blueprint together with ModernFix
  • Fixed Experimental Settings toggle not fully working
  • Fixed ReloadableServerResourcesMixin preventing other mods from inserting reload listeners
  • Fix minor missing function call in...