Thank you for 4,000 downloads! (on curseforge, but also thank you for 2k downloads on Modrinth!!)

Solstice is a semi-realistic Minecraft shader with adjustable effects and four performance
profiles. It is developed on an RX 6600 at 1440p.
shaderpacks folder.Lighting Style and colour settings are separate from the performance profile.
Solstice supplies its own LOD fog and side lighting. Recommended DH settings:
60100%DH shadows are disabled because Iris may render the whole LOD range into the shadow map.
Normal distant terrain and water are still shaded.
Built-in materials work with vanilla textures, but the effect is subtle. For visible
normal maps and authored material detail:
Check brick, cobblestone, polished stone, quartz, iron, gold, or copper in angled sunlight.
Height-map parallax is not supported yet.
If the shader is too slow, lower these settings in order:

Captured with Ultra on Minecraft 26.1. Results depend on the GPU, resolution, world,
mods, and render distance.
100%.See CHANGELOG.md for the full version history.
d0mkaaa (Domantas)
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30.07.2026 · Modrinth
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Опубликованные версии и оригинальные файлы Modrinth.
30.07.2026 · 1 300 загрузки
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A lightweight semi-realistic shader pack built for a high performance-to-quality ratio.
(developed and tuned on an RX 6600 at 1440p).
Four profiles: Low / Medium / High / Ultra (shader options screen), plus four option
screens: Shadows, Sky & Clouds, Visuals, Color & Tone.
Notable sliders: Cloud Coverage, Cloud Speed, Nether/End Brightness, Fog Density.
Iris (bundled with Fabulously Optimized). OptiFine untested; Iris-exclusive uniforms
(thunderStrength, lightningBoltPosition, hasSkylight) degrade gracefully if absent.
Shadows are the dominant cost, lower Shadow Resolution/Distance first. Clouds cost only on sky pixels (Cloud Quality slider). SSR costs only near water. Everything else is cheap.
d0mkaaa