PSX Shader NB

PSX Shader NB

v1.2
Modrinth 46 підписники Завантажень: 30 983
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A non-bouncy fork of ckosmic's Minecraft PSX Shader

Товар

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PSX Shader NB

This shader pack is a fork of ckosmic's Minecraft PSX Shader that mimics the look and feel of PlayStation 1 graphics.

Changes in this Fork

No-Bounce Vertex Fix

Changed vertex transformation to eliminate the bouncing effect when moving.

Changed the vertex transformation from:

vec4 position4 = mat4(gl_ModelViewMatrix) * vec4(gl_Vertex) + gl_ModelViewMatrix[3].xyzw;

to standard transformation:

vec4 position4 = gl_ModelViewMatrix * vec4(gl_Vertex);

Dynamic Hand Light

Added real dynamic lighting from held light sources (torches, lanterns, etc.). Light now updates continuously as you move, rather than only when breaking/placing blocks. Uses heldBlockLightValue / heldBlockLightValue2 uniforms with linear distance falloff matching vanilla placed light behavior, applied to terrain, entities, water, hand, and basic geometry shaders. Supports both main hand and off hand light sources.

Installation

Place this shader pack in your Minecraft shaderpacks folder.

This shader pack works with both OptiFine and Iris.

Credits

  • Original shader by ckosmic
  • Iris compatibility by Karen/あけみ (akemin_dayo)

License

Licensed under the MIT License.

Прев’ю

Зображення товару

Середовище

Вимоги та сумісність

Сумісність і вимоги

IrisOptifine1.16.5 – 1.21.11

Локальний хост

Required

Хостинг на сервісах

Unsupported

Умови

Ліцензія

Умови використання, зміни та поширення цього товару.

MIT LicenseModrinth
Реліз

Останній реліз

v1.2

24.03.2026 · Modrinth

PSX Shader NB

[1.2] - 24/03/2026

  • Changed dynamic hand light falloff to linear, matching vanilla placed light distance