Target Dummy that show damage dealt and can be equipped with armor
This is a small mod that adds exactly one item: a Target Dummy.
The dummy can be placed in the world, where it'll stand silently, judging your every action. It'll wiggle funny if you hit it, screaming large numbers of damage at you. It can be dressed up to look even more awesome. This will please the dummy, making the numbers smaller.
TL;DR: target dummies show damage dealt to them and can be equipped with armor
Usage:
Right click on a block with a target dummy to place it. He can be rotated 16 different directions depending on the way you face when you place it, similar to an armor stand.
You can start dressing the little dude with all kind of armors and equipment. Just right click him with the desired item. To unequip a certain armor piece just click on his corresponding body part.
Got tired of testing your dps? You can remove the dummy just by shift left clicking him with an empty hand!
Additional features:
Have you ever wanted to test your new smite sword but couldn't because there are no skellies around? Well fear no more, you can now equip the dummy with and undead mob head and it will change its type accordingly!
Similarly you can equip him with a turtle helmet to make it a water mob or with a pillager banner to turn it into a pillager mob. Note that he still won't be attacked by other mobs (maybe it a future update), he'll just take more damage from appropriate enchantment and so on.
Need automating? You can dispense the dummy using a dispenser and you can break him by removing the block under his feet.
Don't like how much he swings or the new skin? Well you can easily change that by using the mod config file. You can additionally choose between static and dynamic dps messages and you can make the numbers show hearths instead of damage.
Try shearing the dummies to get a different skin!
You can also equip them with a pumpkin or jack o lantern and they'll act as scarecrows, scaring nearby animals
Full list of changes from original 1.12 bonusboni's mod:
Lots of stuff here, more than half of the mod was re written.
New skin!
Added support for more than one damage number. They now have a fading animation to clarify which is the newest.
Numbers change their colors depending on the type of damage dealt. For example critical hits are red and lightning damage is yellow. Try it out!
Added dispenser support
Can mimic mob types by equipping different items.
Updated the model and animation so that the head stays attached to the body
The dummy now reacts to all damage types
Can be killed with /kill command, by withers and by void damage.
Dps number now appears on the status bar. You can choose between static and dynamic dps in the config.
Added configs to change a few aesthetic things
Equipping and unequipping functions alot more like an armor stand
Base is a bit smaller and centered on the block grid
Custom armor models from other mods render properly (only 1.16 for now)
Swinging animation is not much smoother
Act as scarecrows when equipped with a pumpkin
Fixed some bugs
Required
Required
Условия использования, изменения и распространения этого товара.
01.09.2026 · Modrinth
Скриншоты и изображения из оригинальной страницы Modrinth.
Автор проекта не добавил галерею на Modrinth.
Опубликованные версии и оригинальные файлы Modrinth.
01.09.2026 · 8 загрузки
01.09.2026 · 6 загрузки
31.08.2026 · 60 загрузки
26.1.2 porterino
pls report any issues
31.08.2026 · 39 загрузки
26.1.2 porterino
pls report any issues
26.07.2026 · 7 481 загрузки
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10.11.2025 · 160 421 загрузки
added critical strike mod compat. thanks to Daedelus
10.11.2025 · 49 159 загрузки
added critical strike mod compat. thanks to Daedelus
07.08.2025 · 2 285 036 загрузки
29.07.2025 · 152 746 загрузки
fixed an issue with particles
29.07.2025 · 2 321 457 загрузки
fixed an issue with particles
29.07.2025 · 97 605 загрузки
fixed particles spawned with command and unusual velocities
29.07.2025 · 64 144 загрузки
fixed particles spawned with command and unusual velocities
02.06.2025 · 22 575 загрузки
improved shield logic
02.06.2025 · 257 985 загрузки
improved shield logic
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improved shield logic
02.06.2025 · 205 929 загрузки
improved shield logic
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09.12.2024 · 231 745 загрузки
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03.10.2024 · 18 182 загрузки
fixed some enchantment code keeping the server level loaded in memory when in the main screen
03.10.2024 · 8 593 загрузки
fixed some enchantment code keeping the server level loaded in memory when in the main screen
21.09.2024 · 59 433 загрузки
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fixed an issue with very high damage values spawning way too many particles
11.09.2024 · 287 загрузки
fixed an issue with very high damage values spawning way too many particles
11.09.2024 · 38 501 загрузки
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10.09.2024 · 13 604 загрузки
backported recent changes:
- boss mode by equipping with a banner
- can hold shields
- new textures
- hay particles
- many internal improvements
10.09.2024 · 623 загрузки
backported recent changes:
- boss mode by equipping with a banner
- can hold shields
- new textures
- hay particles
- many internal improvements
10.09.2024 · 272 загрузки
added hay particles when hitting a dummy
10.09.2024 · 125 загрузки
added hay particles when hitting a dummy
09.09.2024 · 229 загрузки
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12.08.2024 · 23 072 загрузки
fixed an issue with spawn packet on fabric
04.08.2024 · 35 216 загрузки
fixed an issue where damage numbers would sometime not be shown when damage was small
04.08.2024 · 5 332 загрузки
fixed an issue where damage numbers would sometime not be shown when damage was small
05.05.2024 · 68 954 загрузки
no changes
Just recompiled because mixin refmap decided it was its day off in the previous version...
05.05.2024 · 93 263 загрузки
no changes
Just recompiled because mixin refmap decided it was its day off in the previous version...
05.05.2024 · 110 загрузки
no changes
Just recompiled because mixin refmap decided it was its day off in the previous version...
05.05.2024 · 184 загрузки
no changes
Just recompiled because mixin refmap decided it was its day off in the previous version...
05.05.2024 · 198 загрузки
added a config that allows "training" when hitting a dummy, making it spawn experience based off the damage dealt
05.05.2024 · 190 загрузки
added a config that allows "training" when hitting a dummy, making it spawn experience based off the damage dealt
22.01.2024 · 117 003 загрузки
fixed some damange number colors not working
22.01.2024 · 58 174 загрузки
fixed some damange number colors not working
30.11.2023 · 51 438 загрузки
fixed crit color
armor stand item will keep its name
30.11.2023 · 46 481 загрузки
fixed crit color
armor stand item will keep its name
29.11.2023 · 99 загрузки
updated placement logic
29.11.2023 · 138 загрузки
updated placement logic
26.11.2023 · 1 058 загрузки
removed extra entity goals from fabric version. no more scarcrow and dummy behavior
17.11.2023 · 402 774 загрузки
fixed client side stuff
17.11.2023 · 5 828 загрузки
fixed client side stuff
17.11.2023 · 108 загрузки
changed config defaults
17.11.2023 · 127 загрузки
changed config defaults
16.11.2023 · 187 загрузки
big improvements to damage numbers for entities
16.11.2023 · 166 загрузки
big improvements to damage numbers for entities
14.11.2023 · 434 загрузки
fixed an issue with player dmg particles
14.11.2023 · 885 загрузки
fixed an issue with player dmg particles
14.11.2023 · 78 загрузки
fixed an issue with player dmg particles
14.11.2023 · 87 загрузки
fixed an issue with player dmg particles
25.10.2023 · 5 197 загрузки
improved entity damange numbers and added heaing numbers. off by default
25.10.2023 · 3 668 загрузки
improved entity damange numbers and added heaing numbers. off by default
01.09.2023 · 13 902 загрузки
added damage event to fabris so it works like forge allowing damage numbers for other mobs. Note that these numbers arent as accurate as the dummy as they only represent raw non mitigated damage
27.08.2023 · 3 571 загрузки
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unbreakable tag
09.05.2023 · 72 загрузки
unbreakable tag
08.05.2023 · 79 загрузки
updated to work with new forge due to 45.0.23 spawn event changes
03.05.2023 · 87 загрузки
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