
Found Footage turns Minecraft into something it was never meant to be.

Inspired by old VHS tapes and analog horror, this shader adds subtle film grain, light distortion, soft camera shake and atmospheric noise that reacts to darkness. Nights feel heavier. Caves feel deeper. Empty spaces feel… wrong.
It doesn’t change the gameplay.
It changes how it feels.
Torches flicker through the grain. Distant terrain fades into haze. The world looks like it was recorded on a damaged tape you weren’t supposed to find.

Perfect for horror maps, survival playthroughs, liminal builds or anyone who wants a more immersive, uneasy atmosphere — without destroying performance.
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27.02.2026 · Modrinth
Released: 2026-02-27
First stable release. This version includes all core effects that transform Minecraft into a found footage horror aesthetic.
World Rendering
gbuffers_terrain, gbuffers_water, gbuffers_entities, gbuffers_hand, gbuffers_sky, and gbuffers_clouds pipelines. The world is now fully rendered inside the shader pack without fallback.Screenshots and images from the original Modrinth page.






Published versions and original Modrinth files.
27.02.2026 · 11 013 downloads
Released: 2026-02-27
First stable release. This version includes all core effects that transform Minecraft into a found footage horror aesthetic.
World Rendering
gbuffers_terrain, gbuffers_water, gbuffers_entities, gbuffers_hand, gbuffers_sky, and gbuffers_clouds pipelines. The world is now fully rendered inside the shader pack without fallback.Post-Processing — composite pass
Post-Processing — final pass
HUD Overlays
REC indicator: Blinking red dot and REC label in the top-left corner, ~0.9 Hz frequency.MM:SS:FF format at the bottom-right corner in amber color. Handwritten 3×5 pixel bitmap font.#version 120 — for broad OptiFine/Iris compatibility.oldHandLight = true and vignette = false settings included in shaders.properties.frameTimeCounter uniform, ensuring consistent timing without looping artifacts.| Platform | Status |
|---|---|
| OptiFine HD U G8+ | ✅ Supported |
| Iris 1.4+ | ✅ Supported |
| Sodium (standalone) | ❌ Not supported |
| Bedrock Edition | ❌ Not supported |
gbuffers_hand) may be overly affected by the lightmap in some OptiFine versions, resulting in a visually darker appearance.gbuffers_water currently uses the same shader as terrain.frameTimeCounter, meaning it begins counting when the world loads and does not follow the in-game time.Found Footage Shader — v1.0.0