You have survived a crash landing on Planet T4L0S, an uncharted planet in the Varkin system. Preliminary scans indicate an arid environment with pockets of elevated radiation, high mineral content, and subterranean hydrocarbon reservoirs.
You will need to brave the blazing heat, find sources of food and water, scour the planet for resources, build up technology, and search for a way to escape the planet.
Desolate Planet is a challenging, quest-based modpack where you must struggle for survival on a dust planet with limited resources. The map is set to hardcore, you must use the Sync mod to build yourself more lives.
This pack is still under development. This version will still have bugs, and feedback is welcome.
Reach us directly on the Discord server: https://discord.gg/4en3SpWtJg
Or through the Subreddit: https://www.reddit.com/r/CrashLanding2Modpack
A: Download the Modrinth or Curseforge app, search for the name of the pack, and click install. Make sure you are using 6-8 GB of RAM in the modpack or launcher's settings.
A: The e4mc mod is installed. To play multiplayer, simply open your world to LAN, and it will print an address in chat that other players can join with.
A: If you aren't experienced with server hosting, see the answer above. If you are experienced with server hosting, server packs are available alongside most Curseforge releases (Modrinth no longer allows server pack publishing). To download the server pack, visit Curseforge's project files page, select the most recent one, go to the "Additional Files" tab, select the server pack, and click Download.
Once downloaded, unzip the file and run it locally via the run.bat (Windows) or run.sh (Linux/Mac) files. If you use a server hosting provider, upload all the contents of the server pack to your host and find instructions for how to set up a Forge server on that host. These instructions are different for each server host, so find instructions specific to the one you are using.
A: Make sure you have allocated at least 6 GB of RAM to the modpack. I usually recommend 8 GB if your computer has enough.
A: I strongly recommend learning to use the sync shells for extra lives, it's what the game was balanced around. If you select the easy route, you'll start with enough power for 3 shells. Follow the steps in the Sync quest for a detailed guide.
However, if you've tried that and still want to disable hardcore, you can edit the hardcore setting in config/globalgamerules-common.toml. On a server, the steps are slightly different. Download this file and replace the files on the server with the files in that zip. I recommend backing up the target files before replacing them.
A: You are likely malnourished. Check your nutrition by clicking the Diet button in your inventory. Aim to get a balanced diet by keeping the four main food groups above 50%. Higher values will give buffs, lower ones will give debuffs. The one exception is the sugars group, which isn't necessary to maintain. The sugars group will give speed buffs at moderate levels, but be careful because you will get debuffs if your meter goes over 80%. Read about the specific buffs and debuffs from the Diet mod on the wiki page here.
A: In most launchers, open the modpack from your library and click the “Change Version” or “Update” button in the top-right.
A: Generally no, you won't have any issues. Only major releases break anything and there will be a description of exactly what they break near the start of the changelog. However, it is always a good idea to frequently back up your world.
A: The quests include 3 recommended energy sources. The first is the Pitiful Generator, which is powered by burnable fuel and very slow. Once you get oil refining set up, you can use the Compression Dynamo to burn various types of oils. Finally, you can get a Nuclear Reactor in the end-game, which is a highly effective generation method. The quests will guide you through these three recommended methods, but other generators can be built along the way.
A: HQM was initially chosen because it was used in the original Crash Landing modpack. We've stuck with the mod both because of that and because FTB quests is licensed in a restrictive way. Due to the FTB team's exclusivity with Curseforge, modpacks using their mods are not allowed on Modrinth. There are a few other quest mods available (Better Questing and Odyssey Quests), but I find the gameplay experience to be lacking a bit compared to HQM and FTB Quests.
A: There is a Tinker's Construct smeltery building in the cities, containing crumbling seared brick blocks. Break those with a hammer or pulverize them to get seared bricks.
A: Go to the Options menu, click the Cold Sweat button on the left, and change the units option in the top-left.
A: All worlds currently use the same seed, which allows gameplay to be balanced more tightly. This way, we can ensure players spawn in the right biome and that the late-game structures are further from spawn than the early-game ones. Soon we will switch to a different world generation system which allows greater control over biome and structure placement. After that update, a preset seed will still be used, but manually setting a custom seed will no longer completely break the balance of the world.
A: Absolutely!
* For simple suggestions, create an issue or let us know on the Discord.
* For simpler submissions like textures, models, buildings, or other small files, you can send those to us and we can do the implementation work for you (if approved).
* For anything more complicated like full game mechanics, complex scripts, or large-scale config adjustments, you can submit a pull request on GitHub. See our Contributing Guide for information about setting up the modpack dev environment on your computer.
A: Absolutely!
* I have done my best to make all text in the modpack translatable through Minecraft's localization files and the modpack was recently translated into Portuguese.
* If you want to translate anything into your language (or correct any existing translations), feel free to send me them via Discord or by submitting a pull request on our Github.
* The following files are available to translate:
* Custom Items and Tooltips
* Quests
* Tips
* Diet Notifications
* Diet Mod Text
* Legume Delight Items
* Scarcity Mod Items
* RAM Allocation Warnings
A: Yes, the most up-to-date roadmap is in our discord. I have many plans for the future of this modpack and the roadmap details the next 6-8 major updates. Feel free to let me know what you think and what you think the future of this modpack should include.
Developed by:
Other contributers:
Original pack developer:
All proceeds from this modpack will be donated to GiveWell.
Required
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Условия использования, изменения и распространения этого товара.
17.06.2026 · Modrinth
1.8.6.0 includes a new set of plasteel building blocks, Spanish/Korean translations, and fixes some issues with mob spawning and thirst.
Скриншоты и изображения из оригинальной страницы Modrinth.

















Опубликованные версии и оригинальные файлы Modrinth.
17.06.2026 · 13 016 загрузки
1.8.6.0 includes a new set of plasteel building blocks, Spanish/Korean translations, and fixes some issues with mob spawning and thirst.
Mod Changes:
Informational Changes:
Recipe Changes:
Misc Changes:
18.05.2026 · 4 379 загрузки
17.05.2026 · 239 загрузки
1.8.5.0 includes a rework of the diet system, a Portuguese translation, some suggested mods, and many more small improvements.
Informational Changes:
Mod Changes:
/diet notification command. The command options are:/diet notifications list, which will list the notification defaults and current settings for each individual message ID/diet notifications all, which will change notification frequency for all notifications/diet notifications group <group_id>, which will change notification frequency for everything with the specified group ID/diet notifications set <set_id>, which will change notification frequency for everything with specified set ID/diet notifications message <message_id>, which will change notification frequency for the specified message ID/diet notifications options <message_id>, which will show the mute menu for the specified message ID/diet notifications reset, which will reset all notifications to their configured defaults (this will cause once notifications to re-trigger)/backups to restore a backuRecipe Changes:
Custom Item Changes:
Misc Changes:
16.03.2026 · 9 590 загрузки
15.03.2026 · 456 загрузки
1.8.4.0 adds new camel pack types, reworks the tool leveling system, and fixes a variety of bugs.
Mod Changes:
Custom Items:
Recipe Changes:
Informational Changes:
Quest Changes:
Misc Changes:
Background Structure Changes:
08.03.2026 · 1 512 загрузки
1.8.3.0 tweaks some Diet effects and fixes a variety of small bugs.
Misc Changes:
Food/Diet Tweaks:
Recipe Changes:
Quest Changes:
Added Mods:
26.02.2026 · 2 241 загрузки
1.8.2.0 adds loading screen tips, adds a few requested mods, and fixes a few major bugs with Sync, Ex Deorum, and structure loot.
Added Mods:
World Changes:
Informational Changes:
Recipe Changes:
Quest Changes:
Misc Changes:
Background Structure Changes:
20.02.2026 · 1 058 загрузки
1.8.1.0 reworks loot tables, adds some more helpful information to item tooltips, and fixes some bugs.
World Changes:
Tooltip Changes:
Recipe Changes:
Added Mods:
Removed Mods:
Quest Changes:
Visual Changes:
Misc Changes:
Background Structure Changes:
19.01.2026 · 2 030 загрузки
15.01.2026 · 411 загрузки
1.8.0 is a fairly large update bringing the new Foundry structure, structure maps, sieving and hunger reworks, and a significant number of recipe changes. Thanks to ULSTICK for the incredible work on the structures and a variety of other improvements.
World Changes:
Survival Changes:
There are enough important changes in this area that I’m putting them in their own category.
0.10.01 to 0.0750 to 0.050.00.20.05 to 0.1/defaultconfigs/exdeorum-server.toml into your world’s serverconfig folder.Custom Items: (ULSTICK)
Recipe Changes:
Added Mods:
Removed Mods:
Quest Changes:
Visual Changes:
Background Structure Changes:
07.12.2025 · 1 873 загрузки
03.12.2025 · 367 загрузки
26.11.2025 · 458 загрузки
25.11.2025 · 221 загрузки
1.7.0 is a major update split into two parts; structures and food. The structure changes are due to the excellent work of ULSTICK, and completely replace the old cities with new ones, as well as adding the new Matter-Energy Research Lab and Oil Rig structures. The food changes replace Harvestcraft with Farmer’s Delight and Spice of Overhaul with Diet, creating a simpler and more immersive food system.
Migration Information:
Upon joining a world created before the update, the following changes will be made, permanently altering the game. I recommend backing up your world before loading the game on the new version in case there are migration issues.
Added Mods:
Removed Mods:
World Changes:
Visual Changes:
Custom Items:
Quest Changes:
Recipe Changes:
Background Structure Changes:
Other Misc Changes:
27.10.2025 · 1 604 загрузки
1.6.0 is another significant update that will break worlds. This update focuses on the migration away from the Survive mod and the switch to Cold Sweat and Thirst Was Taken, which are far more stable. This is not fully backwards compatible with 1.5.X and many items will be removed. BACK UP YOUR WORLDS before updating.
Migration Information:
Upon joining a world created before the update, the following changes will be made, permanently altering the game and breaking most Survive-related features from pre-1.6.X. If you want to play with an old world on the new version, BACK UP YOUR WORLD. This is very important!
Added Mods:
Removed Mods:
Custom Items:
Recipe Changes:
Quest Changes:
World Changes:
Visual Changes:
Background Structure Changes:
Other Misc Changes:
19.10.2025 · 607 загрузки
This is an ALPHA version of the upcoming 1.6.0 update. There will be bugs! Please report any that you encounter on our Discord server.
1.6.0 is another significant update that will break worlds. This update focuses on the migration away from the Survive mod and the switch to Cold Sweat and Thirst Was Taken, which are far more stable. This is not fully backwards compatible with 1.5.X and many items will be removed. BACK UP YOUR WORLDS before updating.
Migration Information:
Upon joining a world created before the update, the following changes will be made, permanently altering the game and breaking most Survive-related features from pre-1.6.X. If you want to play with an old world on the new version, BACK UP YOUR WORLD. This is very important!
Added Mods:
Removed Mods:
Custom Items:
Recipe Changes:
Quest Changes:
World Changes:
Visual Changes:
Background Structure Changes:
Other Misc Changes:
03.09.2025 · 2 372 загрузки
Misc Changes:
- Reverted the switch to tag-based structure exclusions, will revisit in a future update
03.09.2025 · 139 загрузки
This update includes many bug fixes, including (hopefully) fixing the sync shell issues on servers this time. It also simplifies the world creation process by automatically inserting the correct seed upon launch.
Misc Changes:
Mod Changes:
Recipe Changes:
Quest Changes:
24.08.2025 · 1 041 загрузки
This is the first version to be released on Curseforge! The release won’t be available until approved and that will likely take a few days, but it is coming soon! There were a number of changes under the hood that allowed this to happen, most notably switching to Packwiz for mod management and writing some scripts for easier deployment.
Misc Changes:
Mod Changes:
Recipe Changes:
20.08.2025 · 674 загрузки
The main purpose of this update is to provide tooltips for many items that will hopefully answer some frequently asked questions. The other notable change is that the netherrack+witchwater recipe for Extruders has been removed, and netherrack and endstone can now be made with lava and liquid redstone or liquid ender, respectively.
Misc Changes:
Structure Changes:
Mod Changes:
Recipe Changes:
Quest Changes:
27.07.2025 · 8 168 загрузки
Mod Changes:
- Updated Sync
- Fixed getting stuck in the shell constructor when it has an abundance of power
- Fixed Sync mod JSON error message
- Removed Chisel Chipped Integration as Factory Block were being used instead anyway
- Added Cubes Without Borders (borderless fullscreen)
Server Pack Changes:
- Fixed starting world to be the 1.5.X version
- Fixed starting world spawnpoint
- Added default server.properties file to ensure difficulty and other settings are correct
- Updated modlist readme to remove NoFog and add CWB
Structure Changes:
- Added some assorted decorations to Nuclear Plant
- Decor now includes various crates with loot
- Trucks now randomly generate in the Nuclear Plant loading dock
- Fixed unfilled terrain underneath Nuclear Plant turbine
- Changed AE2 Meteorite seed to move first meteorite further from spawn
Recipe Changes:
- Machine frames now require Invar instead of Steel
- Crucible ore smelting recipes now support ore chunks and dusts
- Crucible ore smelting recipes now provide 1.333 ingots per ore instead of 1
- Crucible ore smelting recipes now have triple values for copper ores to align will vanilla
- Changed recipe for silky cloth to be earlier in the game
- Changed recipe for Thermal Composter
- Changed graphite ingot recipe to use coal dust to prevent shift+clicking coal into the wrong slot
- Removed more porcelain bucket recipes to reduce confusion
Quest Changes:
- Moved Steel quest outside of standard progression, will be reincorporated when Ad Astra quests are expanded
- Fixed Shell Constructor quest requiring the constructor to be crafted
- Removed sync door mention from sync quest
- Clarified wording in crucible quest
- Fixed typo in belt/funnel quest
Misc Changes:
- Increased sapling and silkworm drop chance from oak trees to make the easy route easier
- Fixed right-clicking with flint not having an effect
- Reduced power output from creepers and endermen on a treadmill
- Fixed CreateAddition electrum blocks having the wrong tags
- Changed sound type for crumbling seared bricks from mud bricks to stone to fix potential incompatibility with some languages
23.07.2025 · 2 248 загрузки
This update is the largest one yet, including a complete overhaul of every quest in the game and with hundreds of other changes for playability, immersion, optimization, and more! However, it is NOT backwards-compatible with 1.4.X versions. There have been significant changes to the world generation, quests, and mod list, that will cause issues if you play a 1.4.X world on 1.5.X, so BACK UP YOUR SAVE FILES.
If you have questions, join our Discord server.
Migration Information:
Upon joining a world created before the update, the following changes will be made, permanently altering the game and breaking most automation from pre-1.5.X. If you want to play with an old world on the new version, BACK UP YOUR WORLD. This is very important!
Quest Changes:
Every single quest in the game has been rewritten with consistent styling and they have all been restructured to focus on smooth progression and aesthetics. I tried to strike a balance between not forcing the player to do things in a certain way but still but guiding their progression, as well as avoiding hand-holding too much, but still providing detailed descriptions for new players. There are too many changes to cover here, but an abbreviated recap of the major changes can be found below.
Added Mods:
Removed Mods:
World Changes:
Recipe Changes:
Custom Items:
Visual Changes:
Background Structure Changes:
Other Misc Changes:
22.07.2025 · 845 загрузки
THIS WAS A PRERELEASE. THE FULL VERSION HAS NOW BEEN UPLOADED AND THE FULL CHANGELOG CAN BE FOUND THERE.
27.06.2025 · 2 611 загрузки
Fixed hardcore again
Server pack from the previous version should still work as intended
26.06.2025 · 224 загрузки
26.06.2025 · 190 загрузки
Highlights:
This update reworks sieving rewards, updates many mods, and makes a few recipes easier.
Sieve Changes:
- Sieve drop chances have been completely overhauled, and are determined by a new many-step process:
- It starts with the base ore spawn ratio of the ore in a standard world.
- This value is adjusted in favor of ores at the most accessible y-levels
- This value is then weighted by block type (deepslate uses lower in-world y-levels, dust drops more dusts, red sand drops more red things, etc.).
- This value is square rooted to adjust for the frequency bias of human estimation of scale in 3D space.
- This value is then weighted to get a reasonable total drop chance for the entire pool of items, partially based on accessibility of the block.
- This value is rounded within around 10% to the nearest nice number.
- This value is then increased or decreased according to mesh level. Drop chances are significantly lowered if the mesh level is less than the required mining level of the ore block. For example, diamond ore requires an iron pickaxe/mesh meaning no diamonds drop from string mesh and reduced (25%) diamonds drop from flint mesh. Netherite requires a diamond pickaxe/mesh meaning no netherite drops from string, flint, or iron mesh, drops at a reduced rate from gold mesh, and drops normally from diamond mesh.
- After normal drop rates are reached, successive mesh tier increases increase drop chances by 20% of the base chance.
- This value is rounded to the 10ths place and put into the game.
- If the value exceeds 100%, it is split into multiple rolls of a lesser percent. (A value of 160% would become two rolls of 80%, etc.)
Gravel (0.75-3.10 average drops per block at different mesh tiers):
- Gravel is intended as a general-purpose block for sifting and has a broad spread of useful drops.
- Its drops are weighted around the ore ore spawning chances centered around the levels of y=56 and y=72, with roughly a bell-curve distribution extending from -32 to 160.
- Returns deepslate pebbles to allowe crushed deepslate sifting.
- It has a high flint chance to make upgrading meshes easier.
- Intended as the standard, all-purpose block for sifting.
Deepslate (0.68-3.29 average drops per block at different mesh tiers):
- Deepslate has a higher drop chances for ores found more commonly below y=0.
- It is one of the only sieved blocks to drop special stone types (andesite, diorite, granite, and tuff), though those can often be crafted in other ways.
- It has a slightly boosted chance for rarer and more valuable ores.
- It has a higher chance for the Thermal ores and is the only place to get Apatite and Cinnabar.
Sand (0.2-1.61 average drops per block at different mesh tiers):
- Sand is similar to gravel, but without flint, coal, and stone types.
- It has greatly increased chances for high-silicate drops (certus quartz types).
Red Sand (0.17-1.72 average drops per block at different mesh tiers):
- Red Sand is similar to sand but with greatly improved chances of gold, copper, and redstone at the cost of most other ore types.
Dust (0.49-2.02 average drops per block at different mesh tiers):
- Dust is similar to gravel but with the addition of assorted dusts at the cost of a general reduction in ore drops and very few gem-types.
- Bone meal, gunpowder, certus quartz dust, glowstone dust, blaze powder, sky stone dust, and eggs appear in the dust sieving pool.
- Fish have been removed and eggs may be removed at some point if chickens are moved to a structure.
Dirt (2.22-4.46 average drops per block at different mesh tiers):
- Dirt drops the same assortment of items with rebalanced rates
Netherrack (0.91-2.38 average drops per block at different mesh tiers):
- Netherrack is a general-purpose nether sieveable item, with broad drops including gold, quartz, glowstone, magma cream, cobalt, and a small chance at ancient debris.
- It includes blackstone and basalt pebbles so other nether blocks can be made.
- It also includes nature-type drops not found in other nether blocks like nylium spores, ichor/blood slime seeds and mushrooms.
Blackstone (0.62-1.47 average drops per block at different mesh tiers):
- Blackstone has a higher chance of gold and the highest ancient debris drop chance at the cost of reduced other drops compared to other nether blocks.
Soul Sand (0.69-1.92 average drops per block at different mesh tiers):
- Soul sand has a much higher quartz, gunpowder, nether wart, and ghast tear chance at the cost of most other drops.
- It has an extra chance to drop bones.
End Stone (0.1-0.27 average drops per block at different mesh tiers):
- End stone drops the same assortment of end items with slightly rebalanced rates
The following blocks are unchanged from the previous version, reworks may come at a later date:
- Podzol
- Moss Block
Recipe Changes:
- Rebalanced PCB recipe, the total cost is now:
- 3 plastic sheets (previously 5 in 1.3.X, 4.5 in 1.4.X)
- 3 redstone (previously 5 in 1.3.X, 4 in 1.4.X)
- 2 sticks (previously 1 in 1.4.X)
- 1 copper/gold ingot (previously 1.444 in 1.3.X, 1.277 in 1.4.X)
- 1 slimeball (previously 2 in 1.3.X and 1.4.X)
- Added melting recipes for stone in the smeltery/foundry, which provides lava and an additional byproduct of seared stone when melting in the foundry
- Changed many PneumaticCraft recipes to not require specific dyes, which should make the Assembly Laser and Pneumatic Wrench easier to craft
- Added renewable recipes for some end/dragon fight items:
- Added dragon scale recipe (phantom membrane and a dragon scale, the initial scale must be given as a quest reward)
- Added dragon breath recipe (enderslime bottle, dragon scale, chorus fruit, gunpowder)
- Added dragon head recipe (6 dragon scales, enderman head, dragon breath)
- Added shulker shell recipe (5 popped chorus fruit and an ender eye)
- Fixed a typo in the blazing blood crucible heat source entry, blazing blood is a valid crucible heat source now
- Fixed a typo in the Create soul soil haunting recipe removal script, the soul soil recipe is removed again
- Fixed a typo in the Create canteen filling script
Mod Changes:
- Updated Survive and its dependency, UnionLib:
- Taking damage from dehydration no longer damages armor
- Obstacles blocking heat sources now affect temperature
- Other changes can be found in the full Survive changelog
- Added Quark and its dependency, Zeta
- Removed Harvest With Ease and its dependency, Cobweb as the functionality is included with Quark
- Removed Deslabification as the functionality is included with Quark
- Removed the following mods which were no longer in-use:
- CraftTweaker (and its addons), as all scripts have been migrated to KubeJS
- InventoryProfilesNext, as it was no longer in-use
- OverworldPiglins, as it was no longer required due to the overworld datapack config settings
- SoundsBeGone, as no sounds were disabled in the config
- Removed the following clientside mods which were mostly used for development and aren't needed anymore:
- Malilib
- MiniHUD
- NBTExporter
- NBTTooltip
- NoFog
- Updated around 30 additional mods, see #7574b43
Other Changes:
- Removed some unneeded main menu buttons
- Fixed Purified Water localization
- Disabled corrupted desert rain
03.06.2025 · 779 загрузки
Updated to a custom fork of Sync, fixing the following:
- You can now sync to the shell constructor after death instead of just shell storage
- Mekanism power sources now work with the shell constructor
- Shell storage no longer requires constant power
- Sync no longer causes a server crash in multiplayer
Updated the main menu background to a new panorma
Updated around 25 mods
Fixed the Suitable Preparations quest to correctly detect the wrench
Fixed text in PCB quest
26.05.2025 · 368 загрузки
Plastic changes:
- Unified liquid plastic to plastic sheet conversion rate (1 bucket to one plastic sheet because the in-world solidification is not configurable)
- Different liquid plastic sources melt into proportional plastic amounts
- Increased plastic scrap spawn count in cities
- Changed HDPE sheet recipe to cost 4 HDPE pellets (from 3)
- Changed HDPE rod recipe to cost 2 HDPE pellets (from 4)
Seared brick changes:
- Fixed seared brick recipe from crumbling seared bricks
- Added methods to turn crumbling seared bricks into seared bricks with the pulverizer, crushing wheel, and mill
Other small tweaks:
- Changed disabled tool tooltips to red color and placed them under the item name
- Increased max JEI size
- Disabled mini hud by default
- Added some mod guidebooks to the bookshelf_books tag
13.05.2025 · 892 загрузки
Fixed hardcore mode
12.05.2025 · 182 загрузки
Fixed missing steel recipes by stopping the Ad Astra recipe deduplication before removals
Changed Ad Astra rover recipe
Updated to the newest version of Forge
Added Crash Assistant mod
Fully deleted all disabled mods to prevent some alternate launchers from enabling them
08.05.2025 · 283 загрузки
Fixed a bug with certain Industrial Foregoing machines not using universal machine frames for their recipes
Hid AE2 facades in JEI
Quest book will now stay in your inventory upon death
07.05.2025 · 240 загрузки
Sorry for the lack of updates, the lead modpack developer has been busy with his personal life for the past couple of months. I (@pawjwp) will be doing a lot of the modpack maintenance until he’s back.
This update includes a lot of changes, many of which are background optimizations to our codebase and file structure. The other main purpose of this update is to ensure that any item someone would reasonably need is craftable, so a number of recipes have been added for items that were previously impossible to get. It also includes a server pack release so you can set up a multiplayer server easier.
If you have any suggestions at all for how this modpack can improve, I plan to be very active on our discord server and I will start releasing updates more frequently as well. I have a rework of the quest line in-progress and I hope to add some story elements and an expanded endgame to the pack. If you find any issues or have any suggestions, let me know in our discord server: https://discord.gg/AVPtE3JypJ
WARNING: To prevent item loss, remove ALL items in gravestones and drying racks before updating! All items stored in these blocks will be deleted when loading the world. We recommend backing up your save files before updating! There is always a risk that updates can corrupt or overwrite worlds!
Full changelog is below, each category is roughly in order of significance:
Mod Changes:
Recipe Changes:
Visual Changes:
Background Structure Changes:
Bug Fixes:
Other Misc Changes:
19.03.2025 · 1 462 загрузки
Issues Fixed:
Fixed smeltery recipes that gives too much output;
Fixed the Tinkers quests to give the right items to get scorched;
Mods Added:
Mob Grinding Utils By vadis365;
Trackwork By Endal;
Cooking for Blockheads by BlayTheNinth
Mods Removed:
Mekanism: Tools;
Another changes:
Rebalanced food and saturation (it was too anoying on mid-late game)
Made the Sync Core recipe easier;
Some mid game quests updates;
Added a new recipe to ExDeorum barrels to transform purified water on normal water if it has dust near to it, so if you need normal water on for any stuff, you just need to add a barrel and a dust under it connected to the pipes;
Added Pam’s seeds to Podzol sieving;
Removed stone tool parts;
Buffed Bone tools;
Changed Create Haunting Soul Sand recipe;
05.03.2025 · 330 загрузки
New features:
Changed all food values;
Changed Spider Eye Soup food and saturation;
Added thirst effect to Salt and Salty Water Bottle;
Replaced Porcelain Bucket with Iron Bucket on “Hotter than a furnace” quest due to some issues;
Now vanilla mobs will spawn too! Allowing to use wich water for mob conversion;
Updated the recommended seed;
03.03.2025 · 168 загрузки
Highly recommendeed to use the seed of the pre-made world!
New features:
Now Warden spawns naturally on corrupted desert and ancient cities;
Now, Kama will only shear leaves if it has silky modifier;
Now Tinkers Smeltery and Foundry gives 2x and 3x metal from ores, respectively;
Removed grout and nether ground recipes, now you’ll need to search on the cities (\o/);
Added the Tinkers Factory building to spawn with the cities;
Changed Lost Cities cities spawning and pallet to fit better with the pack theme;
Mods added:
Sounds Be Gone! by meza;
Lighty by andi-makes;
Inventory Profiles Next by blackd;
MiniHUD by masa;
I don't want portal yet by ultrakoxxd;
Mods removed:
More Overlays Updated by RiDGo8;
Inventory Sorter;
Item Filters;
Traveler’s Backpack (forgot to remove it on 1.3.71, was there just for a test)
Issues fixed:
26.02.2025 · 214 загрузки
New features:
Added sieving to get Flowers and fruit saplings (didn't found a way to get them bonemealing grass yet)
Issues fixed:
Removed Mekanism Heat Generator;
Removed Composter;
Fixed some quest texts;
22.02.2025 · 162 загрузки
Maybe there is some new things on this update, but we just forgot them because we made a lot of things for this update.
New features:
Quest book finished! - MarkSDR
Activated natural regeneration back (sometimes I go easy on you guys); - MarkSDR
Added recipes to get dust on the Pulverizer and the Crusher; - MarkSDR
Added the Porcelain Bucket with Purified Water and it’s interactions; - MarkSDR
Added interactions of the glass bottle to fill correctly on tanks and consume 1b (please, report us if you found any block that this is not working (we also know that it is opening the blocks GUI, we just couldn’t fix that yet); - MarkSDR
Now you can use fake players on the sieves, but you cannot sieve more than 1 at the same time; - MarkSDR
Buffed the auto sieve machine to make it accecible and encourage it’s using; - MarkSDR
Added Spider eye drop for every spider type;
Added some information quests; - Nagasakii
Mods added:
Spice Spice of Overhaul by MarkTheLark; - MarkSDR
Added Pet Armor by ViktorP04; - MarkSDR
Added MrCrayfish's Gun Mod [Unofficial] By MikhailTapio; - MarkSDR
Pretty Pipez by pyrox645 (suggested by Jazzy Justin and Jazzy Justin on our Discord)
Customized Pretty Pipez to accessibility to colorblindness (thanks to Jazzy Justin (discord member) that made this custom textures <3)
Mods removed:
Removed Dramatic Skys and Fabric Sky Boxes due to some game freezing; - MarkSDR
Removed Kaczorro's challange - hunger; - MarkSDR
Removed Ambient Environment (forgot to remove it before, was just testing); - MarkSDR
Issues fixed:
Fixed the killing monsters quests. Now you just have to collect some mob drops; - MarkSDR
Disabled the Gravel + Dirt > Coarse Dirt recipe; - MarkSDR
10.02.2025 · 260 загрузки
Issues fixed:
Fixed the canteen recipe on Create Spout;
Fixed some water needing Quests to accept Purified Water;
Fixed the killing mob quests;
Added a vanilla water recipe on Thermal Centrifugue;
Added Tinkers Cast recipe to fill the canteen;
Fixed a misspeled script on the Copressed Sieve Sand recipe;
Buffed Compressed Sieve recipes;
Removed Fastload, Clumps and Cable Facades to try fix the freezing issue (solved partially);
Removed All The Compressed due to some conflicts (and it has no use at all);
Removed Starter Structure and Starter Kit;
Created a new tag to unify Water and Purified Water as recipes input;
Removed Essential due to some reported issues;
Buffed the Create Blaze Burner heat source for the Crucible;
Added the Create Liquid Blaze burner as heat source for the Crucible;
Added Dramatic Skys by thebaum64;
Added NoFog by Virtuoel;
Added FabricSkyboxes by AMereBagatelle;
Added the Farm building for feedbacks and a little more exploration;
Added Tinkers Tool Leveling 2 by redfoxgaming67 to replace Tinker’s Leveling Addon;
03.02.2025 · 151 загрузки
Fixes and tweaks to fit better the feel of the original Crash Landing:
Added the Canteen and Glass Bottle filling recipes with Create Spout, Thermal Bottler and using Porcelain Crucible with Tinkers blocks;
Removed the Wooden Crucibles, now you'll need to make water with the Porcelain Crucible;
To fill the Bottles in any case, i'll need 1 bucket of water, instead of 0.25;
Disabled the interaction of the Glass Bottle in most of the cases to avoid exploits (but you can still use the Create Depot + Spout);
Added more items (from Pam's) to make Water on the Porcelain Crucible and Centrifugal Separator;
Some items used to make Water Centrifugal Separator has as subproduct the Mekanism Bio fuel, and you can use it to make Dirt on Barrels or other stuff later (like Slime on the Metalurgic Infuser);
Added more items (from Pam's) to make Dirt on the Exdeorum Barrels;
Fixed the durability of the Invar Shears;
Changed most of the machines and technics to produce Purified Water instead of normal water;
Added the Create Blaze Burner as a heat source on the Porcelain Crucible. The most feeded the blaze is, the faster the Crucible can be;
Changed the sleeping bag recipe to make it a little harder to get;
Changed the spreading and drops of the infested leaves, you will have to work a little harder to get Strings;
Made hunger a little harder;
Fixed the log error related to slime blood;
Husks are back! (because i noticed that we need some next day risk if you pass a night inside of the ship)
30.01.2025 · 161 загрузки
Fixed the Mekanism Machine Casing Recipe (again)
29.01.2025 · 73 загрузки
_Added/removed mods:__
Adeed Survive by Stereowalker;
Added TInkers leveling addon;
Removed Thirst Was Taken;
Removed ColdSweat;
Removed Lost Souls;
_Tweaks:__
Added tinkers crumbled bricks and hammer recipes to be used when the cities get ready;
Added plastic recycling custom mechanic! Items with the tag “forge:scraps” can now me melted to pneumaticcraft plastic. And you can loot it on the cities!
_Bug fix:__
Fixed the bug where the player spawns under the ship;
Fixed a bug where you cannot open tinkers books;
Fixed mekanism steel with no recipe;
And other bugs i can’t remember right now ;-;
_Updated mods:__
Updated a lot of mods;
19.01.2025 · 227 загрузки
19.01.2025 · 104 загрузки
19.01.2025 · 102 загрузки
_Added/removed mods:__
Added Tinkers' Construct by KnightMiner;
Removed Silent Gear (thanks for your service);
Added Yet Another Additions Mod by Spellbook Studios;
Added Essential Mod by SparkUniverse;
Added Extra food items by Nagasakii;
Added Slab Machines By Mrbysco;
Added Pam's HarvestCraft 2 - Food Extended by matrexsvigil
Added Immersive Weathering by Ordana
Added Global GameRules by GoryMoon;
Added In Control! by McJty;
Added Time Control by unixkitty;
Added Special Mobs by FatherToast;
Added VMH - Variable Mob Height by Rikurob;
_Tweaks:__
Removed Waterskin recipe (MarkSDR);
Finished basic survival quest line - by Nagasakii;
Added Salty Water to Salt smelting recipe;
Added Dirt to Dirty Water recipe;
Added Create Mill recipes for Ingots to Dust;
Changed vanilla like tools durability to 1;
Added custom Crashed blocks to Bigger Reactors, AE2 and pneumatic;
Nerfed mobs a little;
Updated the ship chest content and some interior details;
Updated thirst so it drains slightly faster;
Days now are 1.5 times longer;
Removed Dragon and Military bottles for now;
_Bug fix:__
Fixed Canteen filling recipes;
_Updated mods:__
ColdSweat;
Mekanism;
12.01.2025 · 196 загрузки
Fix: A bug that sometimes make the slabs of the Ship get waterlogged;
Fix: A bug that sometimes make the ship structure reset everything (not sure if it are solved, please contact me on reddit if it happens to you;
07.01.2025 · 156 загрузки
Removed Hanger System Change;
Added Spice of Life: Classic Edition [1.20.1] by lepoko2525;
Added Thirst Canteen by mlus (forgot to mention it on the 1.1.0 lol);
Removed Canteens interaction with water blocks;
Added Canteens recipes with create filling Spout and shaped crafting with water bottles;
Added CreateTweaker by jaredlll08;
Added Starter Structure by Serilum (to replace the ship spawn, since the funtion was bugged);
Removed Heracles (thanks to the HQM dev Dusk, that gave me permission to use his mod)
28.12.2024 · 248 загрузки
Added Salty Water Bottle;
Remove glass water bottle from water source;
Fine tunes to Lost Cities;
Added Overworld Piglins - By Serilium;
Added Piglins Guard Everythin - By Simplexity;
Removed Ocullus because of a bug (it will be back i think);
Removed Distant Horizons (it will be back i think);
Started the “Silent Tinkering” recipes on Create.
14.12.2024 · 397 загрузки
-Updated for fit on modrith rules.
04.12.2024 · 283 загрузки
Added The Lost Cities for exploration and some tweaks.