A Lightweight Library

"My analysis of historical data suggests an 97.34% probability that you are aware of my birth on your planet, and my rebirth into beauty on Citadel Station." -System Shock 2
Citadel is a Library mod required for advanced animations and entity properties in 1.14 and beyond. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading .tbl Tabula and .obj Waveront models, and for keeping track of entity properties. Citadel's predecessor, LLibrary, will no longer be updated from 1.12.2, and from now on all of my mods will use Citadel. Citadel's code base is largely derived from LLibrary, and the code is used with permission from Gegy1000, the maintainer of LLibrary and its author in recent versions.
In versions 1.6.3 and above, there is also a config option for changing the cap on how many mobs spawn on chunk generation. This is useful when used with the many mob mods that require Citadel, as without changing this they can make it quite difficult to find vanilla mobs.
Developers who want to use Citadel can read the guide on how to add it to their development environment.
Required
Required
Условия использования, изменения и распространения этого товара.
18.07.2026 · Modrinth
-fixed citadel breaking other mod's surface rules
-fix book lighting of entities
-tweaked pathfinding, collision and rendering logic
Скриншоты и изображения из оригинальной страницы Modrinth.

Опубликованные версии и оригинальные файлы Modrinth.
18.07.2026 · 37 911 загрузки
-fixed citadel breaking other mod's surface rules
-fix book lighting of entities
-tweaked pathfinding, collision and rendering logic
17.01.2026 · 117 200 загрузки
17.01.2026 · 3 747 965 загрузки
27.06.2025 · 3 470 508 загрузки
-When Terrablender is installed alongside Citadel, Citadel will use Terrablender's surface rules system instead
-Fixed Citadel surface rules being saved to level.dat on game pause
-Fixed April Fools texture crash
-Fixed patreon rewards not being responsive on servers
18.12.2024 · 4 830 557 загрузки
-Fixed cascading biome surface rules on relog issue slowing down world load times
15.08.2024 · 1 201 045 загрузки
-Removed ReplaceBiomeEvent functionality, should drastically improve chunk generation speeds
-Fixed priority of "space station" render
14.08.2024 · 13 776 загрузки
-Fixed crash on modifying world tick rate outside of game context
23.07.2024 · 158 714 загрузки
-Improved SurfaceRules injection algorithm
-Fixed mob animations stuttering when game is paused
-Fixed large mobs with multithreaded pathfinding getting stuck on thin obstacles, such as logs
-Fixed large mobs with leg solvers sinking in flatland worlds
28.02.2024 · 892 746 загрузки
-Fixed slow chunk load times caused by SurfaceRules
-Added example rainbow shader
02.02.2024 · 81 218 загрузки
-Fix bounds crash with ModelBox randomCube method
28.01.2024 · 9 184 загрузки
-Fixed new pathfinding not working beneath y=0
28.01.2024 · 1 340 загрузки
-Fixed pathing errors
27.01.2024 · 4 392 загрузки
-Fixed citadel web query freezing server for minutes
-Fixed citadel creature spawn modifier freezing generation
-Moved pathfinding code from Ice and Fire to library mod
07.11.2023 · 232 208 загрузки
-Added climate sampler accessibility to EventReplaceBiome
06.11.2023 · 5 185 загрузки
-Lowered the priority of world generation events of Citadel
03.11.2023 · 1 155 загрузки
release for 1.14.4
03.11.2023 · 4 908 загрузки
release for 1.15.2
03.11.2023 · 331 099 загрузки
release for 1.16.5
03.11.2023 · 4 903 загрузки
release for 1.17.1
03.11.2023 · 519 748 загрузки
release for 1.18.2
03.11.2023 · 52 769 загрузки
release for 1.19
03.11.2023 · 28 696 загрузки
release for 1.19.4
03.11.2023 · 27 332 загрузки
release for 1.20
03.11.2023 · 6 307 загрузки
-Fixed ReplaceBiomeEvent not having access to the dimension of a chunk