Deep in the blocky multiverse of Origins Minecraft, is a land called Equestria. In this land, four legged creatures roam, capable of extraordinary feats of strength and ability.
This datapack mod replaces all the vanilla origins with origins specifically from the world of Equestria. Expand your gameplay with the unique abilities and features of these four legged creatures.
Requires Origins v1.10.0 and Apugli. Recommended to have either Figura or Customizeable Player Models for your player model. Custom FoV mod set to Vanilla Only, or disabled FoV highly recommended (technical limitation in Origins). Note, this mod replaces the vanilla Origins, with some Pony Origins providing similar gameplay functionality to the default Origins.
Due to Apugli only working with Origins v1.10.0 and older, Pony Origins has a lightweight version to remove this dependency, while Pony Origins 3.0 is replacing Apugli with Sync and Origins: Math. Please stand by while we do so. Pony Origins 3.0 is still in development and will be for 1.20.1.
Creating/Converting Pony Skins to Figura If you already have a pony skin for MineLittlePony, here are some useful resources to convert it into a Figura model: Don't have your active skin? Download it over at the [MineLP website](https://minelittlepony-mod.com/tools/) You can use [CardGambit's Figura Skin Converter](https://bronytales.com/figura-converter) to convert your MineLP skin to a Figura model Don't have a pony model and willing to make one? First, you are going to need to learn [Blockbench](https://www.blockbench.net) for modelling and animation. Base Models: [Coney Poney Figura Ponies](https://github.com/Coney-Poney/figura-ponies), [Cheese Wheelson's MLP Avatar Template on the FiguraMC Discord](https://discord.com/channels/1129805506354085959/1302766402318630992/1302766402318630992) Modpack / Server Makers who Still Want to Enable Vanilla Origins If you really, really want to have vanilla Origins as well, you will have to manually edit the mod, but that's easy. Edit the following line in data/origins/origin_layers/origin.json: ` "replace": true,` with ` "replace": false,` and repack the jar. Again, this is unsupported, most vanilla origins have Pony Origins equivalents, and they might break some interactions, but I did a best effort to come up with a system that will still cater to non-pony origins.A test server is now open, if you want to help test the mod. Download this modpack and connect to the server saved in the list.
Pony Origins R&D Discord is now open to users.
Installation:
Configuration Required:
On the first boot, you need to enter Options, Controls, Key Binds, and bind a key to Origins, Active Power (Secondary). [h] is a good key to use.
Then, enter Options, Accessibility Settings, and turn FOV Effects to Off.
Alternately, install Custom FoV, and in Options, Accessibility Settings, set FOV Effects to Vanilla Only.
Finally, either use your MLP Figura avatar, or upload a minecraft skin compatible with Customizeable Player Models for your player model.
Playable Species:
Earth Pony: The most common pony of Equestria, earth ponies are extraordinarly strong, and have the natural ability Flora, which allows them to grow planted seeds into plants with their mind. Beware, ponies are all herbivores, and might get sick from eating meat, but ponies can eat most vegetation directly, and with an earth pony's ability to rapidly grow food, this won't be a problem. Most quadrupeds, and all ponies, are rideable by others. In addition, all ponies can choose one of many additional Talents.
Unicorn: The second most powerful pony species in Equestria, able to choose almost every Talent available. Unicorns choose two Talents, and can mix and match abilities to have a unique powerset and playstyle. As unicorns have Telekinesis, they are able to reach further with objects they are holding, and don't suffer from any speed penalties when holding items, as they instinctively float what they are holding in their Telekinesis.
Pegasus: The mobility species, pegasi are home to Equestria's skies. Although slightly less sturdy than average, pegasi make up for it by being able to fly. However, wings require space on either side, and a pegasus in tight quarters may find skyward escape impossible. The upside is, flight allows easy mobility to places other species would have difficulty reaching.
Zebra: A culturally distinct species similar to earth ponies, Zebras come from a continent across the Celestia Sea. Zebras have the natural ability to use various dusts (such as redstone, blaze powder, glowstone, and so on) to perform elemental attacks or abilities.
Goat: A mundane citizen of Equestria, Goats make up for their smaller size by being able to climb most vertical surfaces, and can use their horns to ram into things with minimal damage to themselves.
Bison: A mundane citizen of Midwest Equestria, Bison have the strength of an Earth Pony, but are more resistant to the cold and can take the Charge ability, using their horns to ram their opponent.
Yak: An exceptionally strong and hardy species from the cold climate of Yakyakistan, Yaks don't need Talents to be strong. Their bodies are immune to the cold, and they can kick extra hard to SMASH their opponents across the land, or STOMP the ground to send nearby aggressors skyward.
Seapony: An underwater sea creature related to the ponies of Equestria, seaponies live in the water. As a waterborn species, they see well underwater, swim with ease, and suffer almost no penalty to mining in the water. All seaponies come equipped with a shard of the Pearl of Transformation, which allows the seapony to change into an earth pony upon exiting the water. Seaponies are pescavores, and gain more nutrition from eating fish at the expense of less nutrition from non-fish meals, and may get sick eating land creature meat. Like land ponies, seaponies have a selection of Talents they can choose one from.
Deer: A forest creature sometimes seen in and around Equestria, Deer are light like goats, have the earth affinity of Earth Ponies, but the abilities of a Unicorn, able to choose most Talents. Their antlers provide telekinesis as well as additional helmet armor hardness when wearing a helmet.
Umbrum: A species of shadow creatures, the umbrum resemble unicorns in appearance, but are not herbivores, nor do they choose two Talents. Instead, umbrum have the Shadow Walk ability, which lets them become shadow and phase through walls, as long as it is dark enough. Umbrum are stronger and deadlier in the darkness, but become weaker in bright light. As expected, umbrum have night vision.
Kirin: Half unicorn, half dragon, kirin are a unique species with a special ability. As a kirin takes damage, their inner rage builds. When it reaches a certain level, or if the kirin decides to let it out, the kirin will become a nirik, a burning creature that sets everything on fire in may different ways. Naturally, kirin are fireproof in Nirik form, but the surrounding area typically isn't. Nirik mode stays on until all the rage is out. As kirin are partly covered in dragonscale, kirin take reduced damage as long as it's not armor piercing. Kirin are herbivores.
Thestral: The night pony species, home to equestria's caves. Thestrals, also known as batponies, are uniquely Frugivore - they eat fruits in particular, and gain more nutrition than average from them, but don't gain as much nutrition from other foods. Thestrals have night vision, which automatically adapts to dark environments without needing to do anything. Thestrals have wings that don't get waterlogged, which makes water landings less dangerous, but these membraneous wings are more susceptible to injury, so take good care of them.
Griffon: Half eagle, half lion, all predator. Griffons are the flying species geared for fighting. With talons, they are never truly defenseless, as they can attack unarmed and deal damage. Griffons are carnivores, and require meat in their diet to remain healthy. Able to fly on muscle alone, griffons have more versatility than pegasi, but give up access to special Talents unique to ponies. In addition, creepers are afraid of the catlike appearance of the griffons.
Hippogriff: Half osprey, half pony, hippogriffs are the frendlier predator. They share similar stats with griffons, but unique to hippogriffs, they have waterproof feathers, allowing them to take off from water landings without difficulty. This is important, as hippogriffs are Pescavores, requiring them to hunt for fish. Hippogriffs can choose to be Waterborn, where they are equipped with a Pearl of Transformation, and thus, become a seapony when they jump into the water.
Dragon: A four legged dragon, dragons are an unstoppable force. Fireproof, very resistant to non-armor-piercing damage, and able to fly, dragons are the first taste in a versatile, powerful species, with a powerset that includes both winged flight, strong defenses, and special abilities. Dragons have an internal flame that must be kept warm, but can purge it out by breathing fire. Unlike other species, dragons are uniquely Lithovores, meaning they eat gemstones. Other kinds of food turn to ash in their digestive system, and they get minimal nutrition from organic foods, as well as ignoring any side effects, good or bad. Instead, dragons get their buffs from eating certain gems, which provide most of their nutrition, and some heat as well. Beware, cold environments and water can slow the regeneration of heat, and even suck it away. Dragons with no heat move slowly. Dragons have night vision, and their heavy digger limbs allow them to dig into and mine natural rock and stone without tools.
Changeling: An insectoid species with the vague appearance of a pony. Changelings are uniquely Amorevores, which don't get nutrition from eating food at all. Changelings feed of love by using living creatures or other players, draining their health (npc) or hunger (pc) to feed. Tamed creatures and players are more nutritious, but enemies can't be fed from. Changelings have insectoid wings that, while resilient against damage, are slower to fly with and do not work at all in the wet. They also have night vision. Changelings are an advanced species to play, and only recommended for players who want the challenge.
Several Bipedal species from the world of Equestria are included. While their abilities are limited, they have unique playstyles around their natural advantages, and being bipedal, can equip items without hindrance and travel longer distances on the same amount of food.
Abyssinian: Anthropomorphic cats from the land south of Equestria, Abyssinians are nimble and light. A carnivorous species, they come equipped with night vision, sharp claws, and the ability to land anywhere without taking fall damage. Due to their appearance, Abyssinians are feared by creepers. Abyssinians can wallclimb as well, and walk around relatively silently.
Orinthian: Flightless anthropomorphic parrots from the land of Orinthia. These creatures are herbivores, but lack the ability to directly eat vegetation. Their light bodies allow them to fall slowly to the ground, preventing fall damage, and their taloned hands give them an advantage in unarmed combat.
Minotaur: A bull with beefy arms, minotaur have similar stats to the Bison, but have the punching strength of a professional boxer, with a super punch ability similar to the Yaks.
Diamond Dog: Best described as a cross between a prairie dog and a canine, diamond dogs are seen throughout the subterranean areas of Equestria. Their claws are able to dig through rock and stone with ease, and deal significant damage unarmed. Diamond Dogs are carnivores, naturally gifted with night vision.
Human: Minecraft Steve? Alex? plays the same as vanilla. If you really want to just be a standard human, click one to the left, and ponder why you've downloaded Pony Origins.
Don't like the species you first chose and want to change? Craft a Harmonic Resonator by surrounding a Nether Star with diamonds and amethyst shards in the crafting table, then use the Harmonic Resonator to change to a new species with new talents.
Note for Modmakers and Modpackmakers: You already have permission because 0BSD license. Integrate it and have fun.
For a full readup of the abilities and species, refer to the wiki.
Optional
Required
Terms for using, modifying and redistributing this product.
10.06.2025 · Modrinth
Several issues with Advancements and swimming have been fixed with this update:
Now, when you choose an EUP species, the advancement tracker will take into account your already accumulated stats, meaning you have...
Screenshots and images from the original Modrinth page.
















Published versions and original Modrinth files.
10.06.2025 · 3 245 downloads
Several issues with Advancements and swimming have been fixed with this update:
Now, when you choose an EUP species, the advancement tracker will take into account your already accumulated stats, meaning you have to get that flight / running / trading etc. time done as that species. Previously, the system tried to "reset" the stats, but that doesn't actually work. Now it is working as intended.
10.06.2025 · 209 downloads
Several issues with Advancements and swimming have been fixed with this update:
Now, when you choose an EUP species, the advancement tracker will take into account your already accumulated stats, meaning you have to get that flight / running / trading etc. time done as that species. Previously, the system tried to "reset" the stats, but that doesn't actually work. Now it is working as intended.
14.03.2025 · 106 downloads
Pony Origins 2.0 had some unseen issues post-release, so here's some fixes:
Rebalanced some parts:
Frugivore diet is 2 lighter
Thestrals now have fur, so they are a little better protected against the cold (except their wings, which aren't). They weigh the same as pegasi still, thanks to being Frugivores.
Dragons are 1 heavier as a result.
Fixed the forge version information being wrong (Origins Forge is still unsupported currently)
The release version is now split between Mod and Datapack versions, as there is no way to intelligently serve either one from a single listing.
Stay tuned for more bug smashing and revising of Pony Origins 2.0
14.03.2025 · 1 035 downloads
Pony Origins 2.0 had some unseen issues post-release, so here's some fixes:
Rebalanced some parts:
Frugivore diet is 2 lighter
Thestrals now have fur, so they are a little better protected against the cold (except their wings, which aren't). They weigh the same as pegasi still, thanks to being Frugivores.
Dragons are 1 heavier as a result.
Fixed the forge version information being wrong (Origins Forge is still unsupported currently)
The release version is now split between Mod and Datapack versions, as there is no way to intelligently serve either one from a single listing.
Stay tuned for more bug smashing and revising of Pony Origins 2.0
14.02.2025 · 514 downloads
Pony Origins has reached the 2.0! This update packs in a lot of features and changes!
You will have to leave and re-join your server or open, exit, open again your single player save.
What's New
What's Changed
What's Removed
Known Issues
Coming Soon
11.10.2024 · 1 874 downloads
The latest Update to Pony Origins has arrived!
The code has been refactored in a lot of places, reducing file size and complexity, all in the name of performance!
Because of the refactoring, your origins may be broken. Enter the world or server, leave, then enter again. If this doesn't fix it, you will have to reset your origin via command or via the Harmonic Resonator item.
What's New:
What's Changed:
Coming Soon:
24.07.2024 · 806 downloads
The latest update to Pony Origins contains small but significant fixes to diets.
09.07.2024 · 674 downloads
The latest update to Pony Origins LTS contains small but significant fixes to diets.
06.03.2024 · 892 downloads
The latest beta has arrived! This one is a small, but significant update.
To enable support for vanilla and other Origins, you will need to manually edit (for now) the data/origins/origin_layers/origin.json file, and replace the line "replace": true, with "replace": false,
BEWARE: This is not a supported use case of Pony Origins, as many Pony Origins races already provide similar functionality to vanilla Origins.
06.03.2024 · 203 downloads
The latest beta has arrived! This one is a small, but significant update.
To enable support for vanilla and other Origins, you will need to manually edit (for now) the data/origins/origin_layers/origin.json file, and replace the line "replace": true, with "replace": false,
BEWARE: This is not a supported use case of Pony Origins, as many Pony Origins races already provide similar functionality to vanilla Origins.
22.02.2024 · 160 downloads
Another hotfix to once and for all fix the pescavore problem
22.02.2024 · 147 downloads
Another hotfix to once and for all fix the pescavore problem
16.02.2024 · 115 downloads
16.02.2024 · 100 downloads
13.02.2024 · 109 downloads
This version of Pony Origins contains many bugfixes discovered during the great backport:
Due to the underlying code changes, remember to join, leave, join again the first time you load your existing world with this update.
13.02.2024 · 102 downloads
Users have asked for a backport, and here it is!
Pony Origins LTS is the 1.19.2 version of the mod. It will not update as frequently as the current version, due to the amount of work required to make it compatible with 1.19.2.
Unfortunately, Pony Origins does not perform as well in 1.19.2, due to missing functionality used heavily in 1.20.1. However, all these issues have been mitigated as best as possible. In addition, this backport has revealed more bugs that were fixed in the latest release.
Pony Origins LTS requires Apugli to function!
NOTE: Due to the many, many underlying changes, you will have to join, leave, and join again for Origins to work properly with your character the first time you use this new update on an existing world or server.
12.02.2024 · 98 downloads
This small update to Pony Origins adds the Vanish talent, which enables invisibility, and Wallclimbing, which allows Goats, Change(d)lings, and Abyssinians to climb walls! It also tweaks the Wingstrike behavior to be more consistent.
Vanish: Press your [power key] to turn invisible! This requires a lot of energy, and bends light around your body, making you completely invisible to other creatures! Beware, because it bends light around your body, you will be blinded, only able to sense what is in your immediate vicinity, and it costs a considerable amount of energy to maintain. Normally blind creatures will be unaffected.
Wallclimb: Climb most surfaces like climbing ladders! Only works if you don't have boots on, and either telekinesis (Change(d)ling) or both main and off-hand/hoof are empty (Abyssinian, Goat). This ability takes stamina.
02.02.2024 · 136 downloads
Part 2 of the Food & Friends Update is here!
What's New:
What's Changed:
What's Fixed:
15.01.2024 · 300 downloads
The latest beta of Pony Origins is now ready!
Every notable food mod in 1.20.1 is now supported!
Changed Carnivore, Pescavore, Fructivore to have a "nutrition" system, whereby eating off-diet accumulates a risk to get hit with weakness effects. This is on top of the food poisoning risk of eating meat that Pescavore (land meat) and Fructivore (all meat) already have. This also means eating off-diet a couple times or so doesn't immediately trigger a risk of effects, but repeatedly eating off-diet will.
Reworked the logic for food poisoning and weakening effects to better trigger the Tell Your Tale advancements and to make the code easier to interpret
Dragons now have Night Vision to help them when searching for their favorite food: Gemstones
Waterproof wing types can now get wet, but won't get waterlogged under normal conditions (diving underwater, standing in the rain). This makes jumping out of freezing water more dangerous in a snowstorm.
Fixed wing types not correctly detected
As always, go fill out trouble tickets if there's something that's not right. Your feedback is immensely helpful in testing things I miss.
01.01.2024 · 391 downloads
A new update for Pony Origins has arrived!
This update contains a lot of new features, improvements centered around flight, and lots of QoL improvements and bug fixes.
What's New
What's Changed
What's Fixed
What's Coming
04.12.2023 · 126 downloads
Pony Origins Update
This update fixes a couple bugs, and adds some more food mod compatibilities.
23.11.2023 · 186 downloads
This latest release contains lots of bug fixes, performance improvements, mod compatibilities, and two new Talents!
New Talents:
Amicus Omnium - Unlocked with Alicorn, but available for all races, make a pact with Harmony to be able to freely tame any tamable creature, gain a 50% damage reduction and be completely ignored by hostile mobs - but in return, you will be unable to harm another creature! Should the game detect you have made a kill, or should you choose a different Talent later, Harmony will reject you, and hostile mobs will once again attack, and damage reduction will disappear. This is a commitment!
Web Shot - Changeling / Changedling exclusive, Web Shot allows you to fire a cobweb at creatures, slowing them down enough for you to get in and feed, or escape a fight. Web Shot requires Silk, which is gained by eating food.
Bug Fixes and Improvements:
08.11.2023 · 131 downloads
Pony Origins 1.2.0 Beta 1 Hotfix 2
05.11.2023 · 111 downloads
Hotfix 1 fixes an error with the Harmony Pact advancement
1.2.0 Beta 1 is here!
This mod now requires Apugli.
Chaos Creature is now available via a Chaos Resonator if you achieve Minecraft's Hardest Achievement before you master all three pony tribes.
Abilities that are currently burst-fire (hold to charge, release to fire) will be automatic-fire when rolled via Chaos
New Talent: Amicus Omnium. Tame any tamable creature with a simple right-click for free. Harmony protects you from harm, halving all damage received and causing mobs to ignore you. In exchange, you can not harm another living creature. This talent is a Commitment, only available after Alicorn is unlocked. If you choose this Talent, and then change it for another Talent later, you will not be able to choose it again. If the game registers you made a kill, you will lose Harmony's protection (mobs will once again attack, and no more damage resistance) and will not be able to choose the Talent again.
Amicus Omnium prevents you from dealing any damage, or placing or using certain dangerous items or blocks when any entity is near. Safety first.
Overhauled the diets - expanded diet foods are now edible using the vanilla eating mechanic.
Direct Eat repurposed - Herbivores and Goats can now eat some in-world blocks that they would normally be able to eat as items.
Barrier now shows a shield effect around the player when active.
Changed the order of species in the Origins menu and Mastery mechanics, to reflect the more canon EUP order (instead of EPU).
Added advancement and gameplay mechanics for Dragons drinking the Forbidden Sauce
Tweaked Dragon Flamethrower and Zebra Dust to have a small cooldown after running out of breath
Herbivores, Fructivores, and Goats can now eat Glistering Melons - though this is more or less a waste of gold.
Fixed the "hit my wings on the walls" sound not playing when you fly too close to a wall and suddenly start falling.
Minotaur's Punch and Alicorn's Magna Ungula now have a less powerful version of the YAK SMASH ability. Hold the appropriate power button to charge up the power punch. This ability can also mine a block. Further balance changes will come in the future.
Fixed Dragon's Flamethrower not working when playing without Ad Astra
Dragons can now eat coal and charcoal to replenish their Heat
Emotivores no longer punch the air when feeding
Dragons and Kirin will make a different hit sound when their dragonscale armor absorbs damage.
Language and lore cleanup
04.11.2023 · 83 downloads
1.2.0 Beta 1 is here!
This mod now requires Apugli.
Chaos Creature is now available via a Chaos Resonator if you achieve Minecraft's Hardest Achievement before you master all three pony tribes.
Abilities that are currently burst-fire (hold to charge, release to fire) will be automatic-fire when rolled via Chaos
New Talent: Amicus Omnium. Tame any tamable creature with a simple right-click for free. Harmony protects you from harm, halving all damage received and causing mobs to ignore you. In exchange, you can not harm another living creature. This talent is a Commitment, only available after Alicorn is unlocked. If you choose this Talent, and then change it for another Talent later, you will not be able to choose it again. If the game registers you made a kill, you will lose Harmony's protection (mobs will once again attack, and no more damage resistance) and will not be able to choose the Talent again.
Amicus Omnium prevents you from dealing any damage, or placing or using certain dangerous items or blocks when any entity is near. Safety first.
Overhauled the diets - expanded diet foods are now edible using the vanilla eating mechanic.
Direct Eat repurposed - Herbivores and Goats can now eat some in-world blocks that they would normally be able to eat as items.
Barrier now shows a shield effect around the player when active.
Changed the order of species in the Origins menu and Mastery mechanics, to reflect the more canon EUP order (instead of EPU).
Added advancement and gameplay mechanics for Dragons drinking the Forbidden Sauce
Tweaked Dragon Flamethrower and Zebra Dust to have a small cooldown after running out of breath
Herbivores, Fructivores, and Goats can now eat Glistering Melons - though this is more or less a waste of gold.
Fixed the "hit my wings on the walls" sound not playing when you fly too close to a wall and suddenly start falling.
Minotaur's Punch and Alicorn's Magna Ungula now have a less powerful version of the YAK SMASH ability. Hold the appropriate power button to charge up the power punch. This ability can also mine a block. Further balance changes will come in the future.
Fixed Dragon's Flamethrower not working when playing without Ad Astra
Dragons can now eat coal and charcoal to replenish their Heat
Emotivores no longer punch the air when feeding
Dragons and Kirin will make a different hit sound when their dragonscale armor absorbs damage.
Language and lore cleanup
13.10.2023 · 201 downloads
The first Beta release is upon us! Many backend fixes and tweaks have been made!
Future Goals and Improvements:
As always, suggestions, bug reports, and so on are massively helpful. I can't test everything on my own, so don't be afraid to let me know what's what.
17.09.2023 · 133 downloads
The great update to Origins 1.10 for 1.20.1!
New Additions
Major Changes
Little Things
Your feedback is always important. Start a ticket or a discussion and let me know what could be better or worse.
Due to the major changes in 1.20.1 and Origins 1.10, a backport to 1.19.2 will only be worked on if it is desired.
01.09.2023 · 176 downloads
22.08.2023 · 101 downloads
11.08.2023 · 84 downloads
09.08.2023 · 76 downloads