Vinery expands Minecraft with deep wine-making mechanics, from growing grapes to fermenting and aging refined beverages, paired with elegant vineyard decor.

Fine Wine & Sophisticated Decor
The mod that started the Let's Do collection
"Life, pressed gently"
Vinery adds a brand new way of creating luxurious beverages using intuitive mechanics. You reap the vines, press the grapes, ferment the wine, and time ages it for you.
Ferment wine to your heart's desire. Cherrish time.
Vinery is the mod that started the creation of the Let's Do collection and serves to expand the world of potion effects and luxurious drinks. No more need for simple water and honey!
Grab your basket, raid the vineyard.
Pressing, fermenting, and aging, that is the vine of life.
Reap what you've sown.
Put in the work.
Cherish every minute.
Dedicated to MissLilitu
Let’s Do grows through its community.
Required
Required
Условия использования, изменения и распространения этого товара.
28.01.2026 · Modrinth
[1.5.3]
Fixed
* Lattice blocks now render correctly with see-through parts by using proper occlusion settings
* Vinery Items not being compostable
* Removed deprecated and invalid item IDs from default trade configs
* Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
* Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
* Added missing loottables for potted Vinery saplings...
Скриншоты и изображения из оригинальной страницы Modrinth.



![[Let's Do] Vinery](https://lets-do.ch/assets/mod-logos/vinery.png)
![[Let's Do] Vinery](https://github.com/Let-s-Do-Collection/Let-s-Do-Collection/raw/main/LOGO.png?raw=true)
Опубликованные версии и оригинальные файлы Modrinth.
28.01.2026 · 161 598 загрузки
[1.5.3]
Fixed
* Lattice blocks now render correctly with see-through parts by using proper occlusion settings
* Vinery Items not being compostable
* Removed deprecated and invalid item IDs from default trade configs
* Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
* Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
* Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
* Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
* Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias
Changed
* /wine command now requires OP level 2
[1.5.1]
Fixed
* Resolved multiple invalid or missing tag assignments across block and item registries
* Corrected Cherry Boat render layer and model reference causing missing visuals
* Fixed advancement conditions triggering on unintended player actions
* Adjusted DarkCherryLeaves loot tables
* Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
* Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
28.01.2026 · 269 600 загрузки
[1.5.3]
Fixed
* Lattice blocks now render correctly with see-through parts by using proper occlusion settings
* Vinery Items not being compostable
* Removed deprecated and invalid item IDs from default trade configs
* Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
* Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
* Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
* Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
* Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias
Changed
* /wine command now requires OP level 2
[1.5.1]
Fixed
* Resolved multiple invalid or missing tag assignments across block and item registries
* Corrected Cherry Boat render layer and model reference causing missing visuals
* Fixed advancement conditions triggering on unintended player actions
* Adjusted DarkCherryLeaves loot tables
* Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
* Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
13.11.2025 · 60 903 загрузки
[1.5.1]
Fixed
* Resolved multiple invalid or missing tag assignments across block and item registries
* Corrected Cherry Boat render layer and model reference causing missing visuals
* Fixed advancement conditions triggering on unintended player actions
* Adjusted DarkCherryLeavs loot tables
* Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
* Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
13.11.2025 · 49 385 загрузки
[1.5.1]
Fixed
* Resolved multiple invalid or missing tag assignments across block and item registries
* Corrected Cherry Boat render layer and model reference causing missing visuals
* Fixed advancement conditions triggering on unintended player actions
* Adjusted DarkCherryLeavs loot tables
* Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
* Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
24.10.2025 · 7 071 загрузки
[1.5.1]
Fixed
* Resolved multiple invalid or missing tag assignments across block and item registries
* Corrected Cherry Boat render layer and model reference causing missing visuals
* Fixed advancement conditions triggering on unintended player actions
* Adjusted DarkCherryLeavs loot tables
* Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
* Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
24.10.2025 · 9 291 загрузки
[1.5.1]
Fixed
* Resolved multiple invalid or missing tag assignments across block and item registries
* Corrected Cherry Boat render layer and model reference causing missing visuals
* Fixed advancement conditions triggering on unintended player actions
* Adjusted DarkCherryLeavs loot tables
* Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
* Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
20.10.2025 · 1 536 загрузки
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
20.10.2025 · 1 827 загрузки
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
05.09.2025 · 2 056 285 загрузки
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
05.09.2025 · 2 491 798 загрузки
[1.4.41]
Fixed
* JungleWineRack open/close property being inverted
* Wine aging did not update in tooltip or when consumed. Root causes:
* cached NBT never recomputed
* inverted hasWineYear prevented proper initialization
* getter side-effects caused stale UI values
* getDays/getYear math stabilized; no unintended zeroing
* JellieWine Texture alignment
Added
* Debug commands for testing:
* /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
* /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
06.08.2025 · 657 077 загрузки
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
06.08.2025 · 111 067 загрузки
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (small or big).
- Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
- Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the Completionist Banner effect duration from 40 to 200
- Updated the Overgrown Lattices advancement description for better clarity
- Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
- Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
- Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide 1000 smelting value, previously 300
- Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where Apple Leaves were not properly registered as flammable
- Completionist Wall Banner not having a Loottable
- Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
- Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
04.03.2025 · 552 428 загрузки
[1.4.39] - 2025.03.04
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
04.03.2025 · 1 246 890 загрузки
[1.4.39] - 2025.03.04
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the apple_mashing honey_comb recipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
25.01.2025 · 156 015 загрузки
25.01.2025 · 63 188 загрузки
19.01.2025 · 1 000 216 загрузки
18.01.2025 · 7 658 загрузки
11.01.2025 · 12 267 загрузки
## Fixed Issues - Issue #424
11.01.2025 · 10 753 загрузки
## Fixed Issues - Issue #424
10.01.2025 · 605 загрузки
## Fixed Issues
- Issue #418
- Issue #414
10.01.2025 · 1 103 загрузки
## Fixed Issues
- Issue #418
- Issue #414
15.12.2024 · 136 399 загрузки
When drinking wine in survival mode, it is now consumed correctly.
15.12.2024 · 29 217 загрузки
When drinking wine in survival mode, it is now consumed correctly.
14.12.2024 · 641 загрузки
Fixed Wine Aging Effects not getting the correct Amplifier & Duration
Fixed MellohiWineRecipe
Fixed Red / White Grape Tag
Added missing Lang entries
Added Hopper support for all BlockEntities
13.12.2024 · 1 977 загрузки
07.12.2024 · 6 807 загрузки
ArmorRegistryClient with proper @Environment(EnvType.CLIENT) annotations. 07.12.2024 · 4 353 загрузки
ArmorRegistryClient with proper @Environment(EnvType.CLIENT) annotations. 06.12.2024 · 925 загрузки
06.12.2024 · 671 загрузки
04.12.2024 · 1 699 загрузки
Winemaker villagers now use the Fermentation Barrel, and the barrel has been updated to support tag-based Grape Juice.
Fixed issues with the Fermentation Barrel Fluidhandler and missing Forge config entries.
04.12.2024 · 1 676 загрузки
Winemaker villagers now use the Fermentation Barrel, and the barrel has been updated to support tag-based Grape Juice.
Fixed issues with the Fermentation Barrel Fluidhandler and missing Forge config entries.
02.12.2024 · 1 475 загрузки
Enhanced Config Options: The config has been completely rewritten, offering significantly more customization, including crafting time, effect duration, effect strength, armor adjustments, villager trades, and more.
Aging Barrel Overhaul: The Aging Barrel has been fully reworked with new functionality (details below).
Wine Aging Improvements: Several enhancements have been made to wine aging mechanics.
Improved Bottle Economy: Bottle usage and economy have been refined for better balance and (especially) logic
Visual Updates: Textures for wines, cherries, boats, effects, signs, loam and spawn eggs have been updated
New Blocks:
Window Block: Introducing full window blocks, offering an alternative to window panes.
Path Slabs: New path slabs have been added for more decorative options.
Both of these Blocks have been suggested several times by now - now you will finally get them!
DoAPI Removal: DoAPI has been removed for better compatibility and easier maintance
New Features: Introduced Window Blocks and Path Slabs for added customization. The Aging Barrel has been overhauled, and wine aging mechanics have been improved. Config options now offer enhanced flexibility for crafting, effects, and trades.
Visual Updates: Wines and spawn egg textures have been polished.
Bug Fixes: Addressed numerous issues, including stuck Perception effects, grape seeds breaking, crashes with Tinted mod, and bottle duplication.
Compatibility Update: Removed DoAPI to enhance mod compatibility.
Quick Note: Due to internal refactors, 1.4.29 isn't compatible yet with any Version of NetherVinery. I'm aware of this - you don't need to report it. Thank you.
02.12.2024 · 1 379 загрузки
Enhanced Config Options: The config has been completely rewritten, offering significantly more customization, including crafting time, effect duration, effect strength, armor adjustments, villager trades, and more.
Aging Barrel Overhaul: The Aging Barrel has been fully reworked with new functionality (details below).
Wine Aging Improvements: Several enhancements have been made to wine aging mechanics.
Improved Bottle Economy: Bottle usage and economy have been refined for better balance and (especially) logic
Visual Updates: Textures for wines, cherries, boats, effects, signs, loam and spawn eggs have been updated
New Blocks:
Window Block: Introducing full window blocks, offering an alternative to window panes.
Path Slabs: New path slabs have been added for more decorative options.
Both of these Blocks have been suggested several times by now - now you will finally get them!
DoAPI Removal: DoAPI has been removed for better compatibility and easier maintance
New Features: Introduced Window Blocks and Path Slabs for added customization. The Aging Barrel has been overhauled, and wine aging mechanics have been improved. Config options now offer enhanced flexibility for crafting, effects, and trades.
Visual Updates: Wines and spawn egg textures have been polished.
Bug Fixes: Addressed numerous issues, including stuck Perception effects, grape seeds breaking, crashes with Tinted mod, and bottle duplication.
Compatibility Update: Removed DoAPI to enhance mod compatibility.
Quick Note: Due to internal refactors, 1.4.29 isn't compatible yet with any Version of NetherVinery. I'm aware of this - you don't need to report it. Thank you.
13.08.2024 · 1 153 343 загрузки
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31.10.2023 · 54 964 загрузки
Vinery 1.4.6 - 1.20.1
* Implementation for NetherVinery
* Grapevine Stems now using the #logs tag instead of just only oak_logs
* Overhauled all Slab Variants - Grass will now also spread to and from Dirt / Grass slabs.
* Fixed an rarely occurred crash regarding the CompostableRegistry
* Implemented Advancements! Completing them will reward you with a Banner that increases your regeneration by 10% in a 8 Block Radius
31.10.2023 · 35 519 загрузки
Vinery 1.3.12 - 1.19.2
25.09.2023 · 18 439 загрузки
* Added an additional configuration option to the Winemaker armor, allowing you to toggle damage and specify the percentage (by Cristelknight)
* Partial support for FabricSeasons
* Implemented a null check for ColorhandlerRegistry to prevent crashes when used with the BetterFoliage Mod (by HadariYao)
* Added BushyLeaves support for Forge (by Cristelknight)
* Tweaked Taiga Bushes to avoid Z-Fighting
* Various bug fixes (by Cristelknight)
* Sounds - i don’t really remember why they got changed but here they are
* Fixed the Wine Effect level (by blakmajik)
25.09.2023 · 5 004 загрузки
* Added an additional configuration option to the Winemaker armor, allowing you to toggle damage and specify the percentage (by Cristelknight)
* Partial support for FabricSeasons
* Implemented a null check for ColorhandlerRegistry to prevent crashes when used with the BetterFoliage Mod (by HadariYao)
* Added BushyLeaves support for Forge (by Cristelknight)
* Tweaked Taiga Bushes to avoid Z-Fighting
* Various bug fixes (by Cristelknight)
* Sounds - i don’t really remember why they got changed but here they are
* Fixed the Wine Effect level (by blakmajik)
10.08.2023 · 7 078 загрузки
10.08.2023 · 1 688 загрузки
10.08.2023 · 28 650 загрузки
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28.07.2023 · 315 загрузки
28.07.2023 · 407 загрузки
13.07.2023 · 6 489 загрузки
Has anything changed? Not that much.
Changes from 1.19.2 to 1.20.1:
Implemented a Calendar, craft it to check what the current year is. Will later on also be placeable.
Gloves are gone. You don't need them for crafting recipes anymore.
Cherry and Bamboo Wine Racks will follow later on.
Anything you should know? Yea.
The recipe Book actually doesn't work as it should. But we're working on it, no worry! Theres no need to report it. :)
13.07.2023 · 536 загрузки
Has anything changed? Not that much.
Changes from 1.19.2 to 1.20.1:
Implemented a Calendar, craft it to check what the current year is. Will later on also be placeable.
Gloves are gone. You don't need them for crafting recipes anymore.
Cherry and Bamboo Wine Racks will follow later on.
Anything you should know? Yea.
The recipe Book actually doesn't work as it should. But we're working on it, no worry! Theres no need to report it. :)
18.06.2023 · 942 загрузки
You can check out all Changelogs from previous Versions here:
https://legacy.curseforge.com/minecraft/mc-mods/lets-do-wine/files
18.06.2023 · 1 105 загрузки
You can check out all Changelogs from previous Versions here:
https://legacy.curseforge.com/minecraft/mc-mods/lets-do-wine/files
02.05.2023 · 489 загрузки
See fabric changelogs.
29.04.2023 · 3 206 загрузки
1.19.4 port
29.04.2023 · 4 194 загрузки
1.19.4 Port
25.04.2023 · 663 загрузки
23.04.2023 · 32 308 загрузки
10.01.2023 · 13 562 загрузки
IMPORTANT NOTE BEFORE UPDATING
Shelfs and Wine Storage Blocks (Wine Box, Big and Small Wine Rack) got rewritten and aint no longer geckolib entities anymore. Means they will probably getting deleted after updating it.
So make sure to take out your Items before. Drawers and Cabinets are not affected by this.
Grapevine and Cherry Leaves can now properly be harvested when using a hoe
Bags can now be uncrafted
Holmraven fixed the cooking pot, wont reset anymore. Big kudos to him!
Dough crafting output got increased to 3.
Window crafting output got increased to 4.
Shelf got rewritten from scratch: You can now place up to 9 items on it.
Grape bushes dont hurt anymore. Ouch!
Wine Storage got rewritten from scratch: You can now place every bottle at any place you want.
You can now harvest cherries by using a shear on cherry leaves, keep an eye out for those red leaves!
Added CN Translation, big thanks to tiffina12.
A fix causing WineYear not to work when used in creative mode.
The big bonfire finally works 100%
Redefined following textures:
Red Grapes
White Grapes
Red Grapeseeds
White Grapeseeds
White Grapejuice
Dough
Fixed Particle Effects for Wine Box
Built-In Bushy Leaves Texture Pack has been fixed
Winemaker Armor set bonus working again
You can now compost following Items:
white_grape
white_grape_seeds
red_grape
white_grape_seeds
cherry_leaves
grapevine_leaves
cherry
old_cherry_sapling
cherry_sapling
apple_mash
straw_hat
CN Translation should work now properly
Cooking Pot should now be fully functional when placed on FarmersDelight:Stove
25.12.2022 · 666 загрузки