
Long have you been curious of the vile magics of the illagers, specifically the Evokers. What fuels their magic? What do their Totems do besides providing a way to cheat death? How does one perform such feats?

Goety is a magic mod that aims to enhance the Minecraft experience by adding a ton of new features, including mobs, structures and a way to harness the power of the arcane. Summon all kinds of minions, fight off new dangers, discover the secrets of the world, its lore and most importantly, its treasures.
Highly recommend using JEI

If you have Patchouli Installed, you can craft the Black Book, which will provide information on the mod's features.

Wear magical Robes and cast Spells, like summoning magical fangs, with a Wand or a Staff that's equipped with a Focus!

Summon a variaty of Servants to defend you and attack your foes!

Brew all kinds of custom potions like a proper Witch!

Use Soul Energy to power certain Artifices!


Official Discord Server: https://discord.gg/utQqkWUuDc
Feel free to buy me a coffee: https://ko-fi.com/polarice3
Or subscribe to my Patreon: https://www.patreon.com/c/u121478091
Also, if you wish to port my mod to other versions, please ask for permission first, just for both etiquette sake and avoiding potential drama. (No need to ask for permission if you're making an addon lol)
Tutorials and Help:
Translations:
Builders:
Sounds:
Integration:
Textures & Models:
Supporters:
Emerald Tier Patreon:
- codatower
- nedeak
- Jason Drew
- Ur-Tsar the Glorious
- 東漢 駒
- SPDish
- Wen Song Yu
- Jesus Crust
- Cona1r
Gold Tier Patreon:
- JustJaye233
- BoxSomething
- 峡风凌Fracsail
- Jade Jester
- Austin Haug
- SLM-SHDY
- The D6
Iron Tier Patreon:
- Howard Murphy
- 风凌 峡
- loumu
- Andrew Hill
Other:

Required
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Умови використання, зміни та поширення цього товару.
28.08.2026 · Modrinth
Fixed custom armor not rendering properly on baby mobs.
Fixed Ender Keeper not registering Void Shrine.
Fixed Ender Keeper not teleporting back to Void Shrine when falling far from it.
Reviving to Arca will now dismount the player.
Attempt to fix Quick Growing Vine bug (whatever it is).
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Скриншоти та зображення з оригінальної сторінки Modrinth.






















Опубліковані версії та оригінальні файли Modrinth.
28.08.2026 · 23 295 завантаження
Fixed custom armor not rendering properly on baby mobs.
Fixed Ender Keeper not registering Void Shrine.
Fixed Ender Keeper not teleporting back to Void Shrine when falling far from it.
Reviving to Arca will now dismount the player.
Attempt to fix Quick Growing Vine bug (whatever it is).
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26.08.2026 · 10 723 завантаження
Fixed Necro Set and other stuff acting as though it's in sunlight despite being night time.
Fixed Nightshade Seeds and Flowers not being compostable.
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25.08.2026 · 4 721 завантаження
Filled in "soulless" entity type tag with Target Dummy from the many Ms mod.
Attempt to fix server issues with Wight summoning Carrion Maggots.
Casting Fire Breath spell with Nameless Staff now emits green fire.
Fixed "telekinesis_immune" tag not being used.
Fixed Wraiths, Reapers and Phantom Servants being permanent when converted through Necro Staff powered Soul Bolts.
Philosopher's Mace now uses Forge Ritual instead of Expert Nether.
Stormhounds are now able to take Dog Food from Farmer's Delight.
Waystone recipe now gives 2 Waystones instead of 1.
Illager Assaults will no longer occur if the player is in a Village no matter what.
Ring of Wrecking. When worn, mobs, but not players, killed by wearer, or wearer's servants, will not drop items that are damageable, for example, killing an army of Wither Skeletons will no longer clog your inventory with Stone Swords. Also have tags that prevent, or allow, certain items to be dropped by this ring, as well as what entities are affected by it (entities tagged as bosses won't be affected by the ring).
Commands that allows you to add/remove/query goodwill and grudges of entities and entity types. (For entities this might have issues if said entity is in unloaded areas).
Config that can disable sleeping functionalities of Sarcophagi.
Flame particle effects on Fire Blast spell.
New biome tag "no_sunlight" which specifies biomes in which players don't get debuffs from Necro Set nor heal from Photosynthesis effect and etc. Currently only has Vampire Forest from Vampirism in it.
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23.08.2026 · 16 209 завантаження

Envioker has been remodeled and retextured by @loumu
Attempt to fix compatibility issues with 3D layer skin and Lich form.
Fixed issues with dynamic texture and freeze layer
Fixed entities that don't provide soul energy upon death giving soul energy when strike with Scythes or Reaper Servants, Ice Flame Traps or Black Crystals.
Fixed Raider servants being unable to pick up items if mobGriefing is set to false.
Several mobs from the Villager Recruits mod should now aggro on players using Ominous Shackles and try to free Prisoners.
Right-clicking on a Haunted Mirror with a Dye while being a Lich will change the color of player's Lich Form's eyes and smoke. Right-click using Water Bucket to reset.
Sarcophagi. Players can sleep in them during the day to skip to night-time. Can be cushioned by right-clicking on it with wool. Cushion can be dyed by right-clicking on it with dye. If non-undead and non-cushioned, waking from sarcophagus will grant debuffs (can be disabled through config).
JEI support for Soul Absorber.
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20.08.2026 · 12 679 завантаження
This version mainly fixes the server crashing when a prisoner picks up an item and other minor fixes.
17.08.2026 · 29 364 завантаження

Remodeled Grave Golem. Textures made by @amyspiral and @htohtosgoy.
Added new block tag that specifies additional blocks that can heat up Witch's Cauldron.
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14.08.2026 · 16 362 завантаження

Black Iron and Dark Armor have been remodeled and retextured by @night.lxrd!
Fixed Elder Guardian Servant ritual not working properly by replacing Pufferfish with Nautilus Shell for the recipe.
Fixed Fire/Frost Breath bug where enchanting the spell without Range causes the particles to have no velocity.
Fixed Chorus Leaves having black outlines when looking from afar.
Fixed Soul/Necro Bolts making Zombies either grow up from being Baby Zombies or aged down to being a Baby Zombie after converting.
Tweaked visuals for Fire and Frost Breath.
Improved Freezing overlay to no longer appear on untextured model parts. Also reduced the particle amount that entities with the effect emanate. Might not work on certain renders.
Normal Wraith variants no longer appear in Swamps and Jungles.
Muck Wraiths now appear in Jungles.
Trying out an idea for Fireball spell. Instead of having 40 tick cooldown by default, it now has a 20 tick cooldown, but has a cast time of 20 ticks.
Tweaked Conquillager AI to hopefully not go to far from their target.
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10.08.2026 · 27 864 завантаження

Cursed Knight/Paladin have been remodeled and retextured by @night.lxrd!
Fixed Royal/Frosted Thrones texture issue.
Replaced Coarse Dirt with Grave Soil for making Grave Golems.
Replaced Grave Dust with Grave Soil for Raise Dead brews. Grave Dust is now used for making Necrosis brews.
Grave Dust is now used for making Necrosis brews.
Reduced text for Aging part on Witch Brew's Catalyst entry.
Tried fixing server error when crafting and holding a Wand or Staff for the first time.
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07.08.2026 · 20 564 завантаження
Tweaked how Smiting and Insect Bane effects work to no longer be too OP hopefully.
Updated JP translation on Witch's Brew book
Raised up Spider Den generation by one block.
Ice Bouquets spawned through Ghost Fire Traps should only give Soul Energy if damaged entity in it is alive.
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06.08.2026 · 5 501 завантаження

Several Focus textures have been retextured by @AmySpiral!
Hostile Necromancers now drop Grave Dusts.
Hostile Frayed and Rattled now spawn in any biome during a storm, so long as it's above sea level and the position is exposed to the sky.
Tweaked fire particles.
Fixed Potion of Transformation working during the day.
Spaced out the Wraiths and also Ghost Fire Spells' Ice Bouquets for a bigger AoE.
Black Beasts no longer get Regeneration after hitting an undoomed target, if said target is unable to gain Doom effect (ie, Bosses).
Guardian Servants now act more like vanilla Guardians, in which they now actually occasionally run away from targets coming near them.
Also Guardians now attack servants targeting them like other mobs.
Cobbled Ominous Stone can be crafted by surrounding a Lapis Lazuli with Cobblestone.
Flame Strike Spell's default cast time has been reduced by half.
Aging Cream. Used to make Aging Brews or a ritual to convert Guardians into Elder Guardian Servants.
Elder Guardian Servants. Acts like regular Elder Guardians and even gives Mining Fatigue to non-allied Players.
Smiting and Insect Bane effects. Makes physical attacks appear to have Smite or Bane of Arthopods enchantment. Doesn't stack on existing enchantments, unless the effect level is higher.
Grave Soil. Used as an early-game alternative to Sculk for Necroturgy Rituals. Has a chance of turning into Dark Dirt once a ritual is completed. Has also a small chance of spawning an undead mob above itself and turning into Dark Dirt if there's no solid block above it. Replaces several Podzols in Graveyards.
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05.08.2026 · 15 287 завантаження
Update 3.1.2
This is a smal update:
Imported the focus bag/pack binding to wands mechanic and the Homing Enchantment from my addon with Polarice consent.
Now in the wand GUI it's possible to bind/unbind the wand to a bag/pack.
The binded wand will take the foci from its binded bag/pack.
The Homing Enchantment makes magic projectiles have a slight homing towords targets, making it far easier to hit.
03.08.2026 · 3 461 завантаження
HOWLING UPDATE (Part 2):
Added a Dark Wolf Armor variant.
Added Cursed Metal and Dark Armor variants for the Black Beast.
Added the Howling Totem, a new block for wolves. By offering bones and meat to it, it can easily summon wolves.
If a Cursed Cage is placed beneath the Howling Totem, it also acts like the Ominous Idol, allowing you to respawn the Wolves, Wargs, and Black Beast assigned to it for a cost of 100 Soul Energy.
The Howling Totem will spawn different Black Wolf variants depending on the surrounding conditions. For example, it will spawn Skeleton Wolves when placed on Crypt Blocks.
Introduced a new mob and servant: the Warg.
The Warg is a stronger version of the Black Wolf, serving as the leader of the pack.
To promote a Black Wolf into a Warg, a Howling Totem is required. Place the Howling Totem, assign it to a Black Wolf using a Waystone, and if there are 4 or more Wolves nearby, the Black Wolf will be promoted to a Warg.
Each Howling Totem can have one Warg assigned to it, for a maximum of 3 Wargs (configurable).
Wargs are much larger than Black Wolves and can be ridden if equipped with a saddle.
They can also be equipped with Wolf Armor and swords, making them formidable companions in combat.
Wargs variants are still WIP and not present in this update.
All the new models are made by night.lxrd
31.07.2026 · 3 974 завантаження
BIG NEOFORGE VERSION UPDATE:
Also... now the source for the official NeoForge Goety is public on GitHub: Goety-3
Read the LICENSE carefully.
30.07.2026 · 61 757 завантаження

Optimized several codes to make the mod run smoothly.
Hopefully fixed crash when shooting Bouncy Bubbles at Haunted Skull projectile.
Fire Breath is now a Nether spell.
Fire and Frost Breath are now empowered when cast using their respective staffs instead of wearing Ring of the Dragon.
Ring of the Dragon has been reworked to cause the wearer to emit an explosion upon teleporting to another location using Blink spell, Ender Pearls or Chorus Fruits.
Retextured Gold Candlesticks to be more in line with Candelabra and Chandelier textures.
Replaced Ghast Tear with Grave Dust for non-Essence of Shadow recipe for Necrotic Gold Candlesticks.
Soul Bolts shot by Necro Staff can now convert Wraiths, Reapers and Phantoms.
Wild Rage effect now causes Servants to be able to attack owners.
Tweaked Prison room in Crypts.

Sculptured Statues. Statues made for Emerald Tier Patreons. Can be found in Royal Tributes, structures dedicated to Emerald Tier Patreons as well. Currently only one is completed.
Shade Ossuary. Summons loyal Skeleton Servants and variants when fed with Bone Meal. Variants are summoned based on location or surrounding blocks.
Suspicious Stew recipe for Witch's Cauldrons.
Chorus Grass Dirt, Top and Bottom Dirty End Basalt, Blossoming and Blooming Chorus Wood. New End-related decorative blocks.
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28.07.2026 · 4 241 завантаження
Changes:
Fixes:
27.07.2026 · 1 922 завантаження
3.0.6
MAIN CHANGES:
MINOR FIXES:
22.07.2026 · 4 583 завантаження
18.07.2026 · 3 476 завантаження
16.07.2026 · 131 517 завантаження

Remodeled Brood Mother to be creepier and more spider-like.
Fixed Client-side issue with Cursed Cage not powering blocks and not having Soul Energy.
Adjusted Apostle Teleportation logic to prevent them from constantly teleporting mid-air.
Updated Japanese Translation.
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16.07.2026 · 2 427 завантаження
16.07.2026 · 8 198 завантаження
Fixes & Changes:
Fixed Russian Black Book translation error.
Fixed Crusher Servants attempting to equip leggings and boots on Bound Illagers.
Fixed issue with Border Wraiths summoned by Cairn Necromancers.
Fixed Endersent teleport issue
Fixed Cursed Cages powered by Arca not working if player is on another dimension. (Thank you Elten-huanghuang!)
Attempted to fix an issue with Killing spell.
Attempted to fix issue with Grave Golem death animation
Attempted to fix issue with Quick Growing Vines proximity animation and hitbox change.
Sorcerors and Storm Casters should no longer pick up items.
Void Frames can be configured through nbt to spawn Endersent that don't drop Void Shard.
Void Shard has been retextured by @mercury!
Heresiarchs should no longer be pushable when they're praying to a monolith.
Haunted Brooms now have 3D model when held in hand or on ground.
Additions:
New Enchantments for Haunted Brooms, Hardy, which makes brooms less easy to break both hand and collision, and Fealty, which causes the broom, when broken, to go into player's inventory and causes it to be owned by the player when placed down with the enchantment, preventing other players from using it.
End Rock and End Rock Brick Stairs.
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12.07.2026 · 3 176 завантаження
Fixes:
- Fixed a client crash caused by keybindings being read before initialization.
- Fixed Gale, Cross, and Moon banner patterns not working in the loom.
- Updated player banner saving/reading to the Minecraft 1.21 component format.
- Restored boss damage caps for several bosses that were missing proper clamping.
- Fixed several brew/potion conversion issues in the 1.21 potion component system.
- Fixed custom instant brew effects sometimes behaving like empty/water brews.
- Corrected splash brew falloff calculation for instant and area effects.
- Fixed Apostle Hell Cloud dealing damage ignoring invulnerability frames.
- Fixed Wither Necromancer fire pillars bypassing invulnerability frames.
10.07.2026 · 2 047 завантаження
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09.07.2026 · 488 завантаження

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08.07.2026 · 74 269 завантаження
Fixes & Changes:
Tweaked how summons are positioned in the code to hopefully be less laggy.
Attempted to fix Frost Nova, and Barricade off hand cooldown.
Attempted to fix occasions where Stone/Redstone Ministrosities stop animating properly.
Fixed Servants owned by other Servants not respecting spell griefing config.
Fixed Flying Ointment and Resilience Lotion leaving behind bottle and being used up when on creative.
Fixed Wicked Bolines dropping seeds when used in creative.
Updated some Black Book entry shortcuts.
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03.07.2026 · 21 846 завантаження
Non-arrow projectiles shot by players or allies should no longer hurt or hit a servant's servant (ie, Necromancer's Zombies).
Fixed Haunted Broom not being able to be enchanted with Enchanting Table.
Fixed Thunderstorm Spell not being put into cooldown when finished casting prematurely.
Fixed Maverick Servants being unable to be equipped with new Wicked Bolines by their owner.
Haunted Brooms now break Cobwebs like swords and gives experience (based on suggestion by @Engy)
Haunted Brooms now enter a cooldown when broken after colliding into a block at high speed.
Added new effect tag that prevents effects in them being removed when hit with Purify Buff/Debuff brews (based on suggestion by @Toastr125)
Improved Insight effect so that more experience is given on higher levels.
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02.07.2026 · 8 068 завантаження

Updated Russian Translation
Fixed Crusher and Vindicator Chefs not crafting/cooking/smelting.
Fixed issues with Poison Quill Vines proximity behavior.
Fixed Plunge effect not working below Y-0
Fixed Crystal Balls being unuseable in Peaceful mode.
Cursed Infusers now drop finished items above itself.
Soul Menderers now deposits fixed items into adjacent containers.
Flying Spell power is now configurable
Improved Heretic chant projectile direction.
Heresiarch model and texture has been improved by @loumu.
Sunken Skeletons can now wield bows again and properly shoots them this time.
For JEI, pressing U on a Research Scroll will show recipes that requires the scroll to be read.
Capacity amount given for brews have changed. See Witch's Brew for info.
Haunted Brooms. Allows players to fly into the sky by riding it and holding forwards, with direction depending on where the player is looking. Drains 10 soul energy while riding every 8 blocks, horizontally and/or vertically, by default. Breaks when flying into a block at high speed or if player doesn't have enough soul energy.
Flying Ointment. Used to craft Haunted Broom. Uses new Witch's Cauldron crafting method.
Resilience Lotion. Replaces Scute as Catalyst for Resistance Brews. Also can be used to give Resistance I for 3 minutes.
Henbane and Deadly Nightshade. Two new plants, one replacing Nether Wart as initial Capacity for Brews, the other for setting Witch's Cauldron to crafting mode.
Wicked Boline. Used to obtain seeds for the new plants when breaking grass. Mavericks will now wield them instead of Iron Swords.
Additional decoration blocks based on MCD's Howling Peak DLC.
GUI to show how much Bad Omen the Ominous Charm has accumulated. Can be disabled through config.
Eternal Cauldron. Allows a brew or potion to be instantly drank when wearing it and pressing G. Not available in survival currently.
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13.06.2026 · 142 420 завантаження
Updated Portuguese Translation
Fixed Ender Keeper not teleporting back to shrine properly
Fixed Drowned Necromancer sharing summon caps with each other.
Possible fix on Poison Quill burrowing issue.
Bosses, Mini-bosses and some powerful servants are now immune to Telekinesis and Banish spell.
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13.06.2026 · 12 399 завантаження

Fixed issues revolving servants not animating charging up bows/crossbows properly when handed a modded bow/crossbow
Fixed CME relating to Block Entity Chunk Loading
Villager/Illager mobs now wear Dark Armor Helmet properly.
Sunken Skeletons can now wield Bows again.
Totem of Roots/Souls can be equipped on Curio slot through right-clicking, much like equipping armor.
Smack Stone Spell. A Geomancy spell that shoots out a Smack Stone that gives Plunge to target and deals double damage on them if they're off the ground.
Chandeliers. Can drop if the block above it is broken.
Dungeon Chains. Chains that are based on what they look like on MCD.
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06.06.2026 · 95 362 завантаження
Fixed issues surrounding Servant behavior surrounding players, Grimoire of Goodwill and logging out.
Ender Keeper should now always attempt to teleport to a nearby safe location or back to their Void Shrine when falling in the void.
Ender Keeper now teleports back to their Void Shrine if they're below 12 blocks from it.
Trident Storms' AoE radius has been increased by 1 and their visual circle indicator looks bigger.
Necromancers can no longer spawn Chicken Jockeys.
Sunken Skeletons now shoot and charge their crossbows from a longer distance.
Chorus Vines are now climbable like regular vines cause yeah sure why not.
If "ownerAttackCancel" is enabled, which it is by default, all servants are considered to be allies by the player coding-wise. Implemented to prevent them from being knocked back by sword swings.
Scatter Spell now enters cooldown when cast with Geo Staff even after using it for less than a second.
Ice Axes no longer holds down the player when using on top of blocks if the player is not on the ground.
Surging Orbs now arcs towards a nearby hostile target.
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03.06.2026 · 16 477 завантаження

Possible fix on mouse-related mixin crash.
Tweaked Crusher and Vindicator Chef Servants to be less performance heavy.
Fixed Ridden Servants moving if their rider is also a servant and is on Standing By mode.
MCA Villagers can no longer be shackled by Ominous Shackle.
Increased base Frost Nova and Discharge Radius by 1 block.
Steam Missiles now reduces target's damage immunity by 5 ticks.
Improved Leapleaves AOE on their attacks and makes them unpushable when leaping, thus preventing them from being pushed backwards.
Endersent now has a tag that makes them drop Void Shards instead of always dropping them when it has an Eye.
Holding right-click on the top of a solid block with an Ice Axe will cause the player to stop moving and be unable to be pushed.
Heresiarchs should spawn with full health if they're generated in Ruined Monasteries after their default max health has changed.
Thrones can now be enchanted with new custom enchantment: Royalty, which is only available through ritual.
Added new Heresiarch titles courtesy of @trufflehistorian.
Reinforced Ice Axe, based on @jcminecraft.yt's suggestion.
More Plushies based on Gold and Emerald Patreon Members.
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30.05.2026 · 20 040 завантаження
Fixed Illager Servants unable to take banner and become a captain
Fixed Trader Prisoners being able to be converted into Witches through rituals, and also unable to be converted into Reprobates.
Fixed Wither Necromancer Servant entry being unlockable by just reading Bygone Scroll without reading Buried/Forbidden Scrolls.
Fixed Water Jet Spell setting allies on fire.
Fixed Recall Spell using up Soul Energy when right-clicking on a non-allied target.
Totem of Roots/Souls can now be put into Cursed Cages while it's in its Curios slot when right clicking on a Cage with an empty hand.
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26.05.2026 · 23 270 завантаження

Fixed Apostle crash with C2ME.
Fixed Chunk Loading Blocks not chunk loading when player logs off and back into world far from them.
Fixed Shockwave Spell visually having a higher radius than it's actual radius of effect.
Potential Fix with Raider Servant Captains' followers not transferring to another player with Transfer Scroll if the other player shares the same banner pattern.
Visuals for Heresiarch's teleporting and Surging Spell have been improved by LeoLezury.
Increased base radius for Shockwave Spell by 1.
Quick Growing Vines, Poison Quill Vines and their aquatic counterparts will now burrow back to the ground if they are spawned with the player crouching with their seeds.
Replaced grass and placed leaves in Wind Shrines with Red Moss Dirt and Windswept Leaves.
Windswept and Pine Leaves now have their own color.
Crystal Balls no longer need Silk Touch to collect.
Necrotic Candlesticks now give off redstone signals when lit.
Sprites. New Storm Servants that are summoned using Sprightly Focus or through Rituals.
Divination Rituals. Used to create Maps to generated structures. Requires lit Candles, a Skull and a Crystal Ball.
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14.05.2026 · 159 895 завантаження
Improved Heretic attacks, by making their chants more accurate, hit enemies in front instead of just the enemy, and increased area and damage of their fire blasts (damage requires their attack damage attribute config to be reset)
Malefic Helms now give 5% Soul Discount, makes Witches, Warlocks, Reprobates, and other Cultists neutral, and causes newly converted Mavericks and Heretics to spawned as the player's servant.
Improved loot tables for the Ruined Monasteries.
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12.05.2026 · 6 861 завантаження

Fixed Ominous Stone Pedestal texture being off-centered.
Fixed Full Detritus Dust blocks being End Soil.
Fixed Mountaineers not being immune to Freezing
Fixed Sunken Skeletons being able to equip bows.
Fixed Royal/Frosted Thrones being off-centered.
Fixed some blocks not having proper loot tables.
Fixed Skull Lord Pithos chunk unloaded bug.
Fixed Heretic Servants not bartering with proper loot table.
Fixed Prisoners depositing food into Raiding Chest alongside all other items.
Fixed Redstone Golems menacingly sliding on the ground after summoning Redstone Mines.
Fixed Scatter Spell Geo Staff exploit where the spell doesn't enter cooldown after the first mine was summoned.
Tweak a bunch of Ominous Idol related code to address some issues relating to far away chunks.
Tweak Spear-wielding mobs codes to prevent them from no longer attacking when put under time-stop from other mods.
Tweaked Apostle's textures a bit.
Having Acid Venom will render the affected immune to Poison and will be considered to have Poison applied already.
Changed Acid Venom effect colors to be purple.
Necrosis now inflicts deadly damage instead of leaving half a heart when a non-undead entity is affected.
If non-undead entity is wearing Necro Set, they will not take damage but gain Weakness. Wearing Nameless Set gives no debuffs whatsoever.
Mavericks no longer spawn when a Wandering Trader is hit by Lightning. Instead, like Warlocks, they spawn when a Trader is under a Crying Obsidian.
Improved Endersent teleportation to have less server-client position lag.
Blaze/Ghast Servants are summoned as Infernos and Malghast through rituals while wearing Unholy Set.
Hook Bells no longer work on raiders that are name-tagged. (unfortunately, this means that Crones, the new Mini-boss and Apostles might not be affected as well).
Cairn Necromancers, when given a Spooky Focus, will summon Border Wraiths instead of normal Wraiths.
Targeting Monocles now make Piglins neutral upon wearer.
Obsidian Monoliths' clouds now appear 16 blocks above the tallest block that's above them. The height can be changed through nbt.
New Mini-boss, Heresiarch. Can be found in Ruined Monasteries, or very rarely have a chance of spawning through ownerless Obsidian Monoliths.
Ruined Monasteries. Made by boxman and trufflehistorian.
Reprobates. New cultist that can either be found rarely in darkness like Witches or in Ruined Monasteries. Replaced Mavericks as results of Wandering Traders being struck by lightning. They can also be converted through rituals, also in place of Mavericks.
Malefic Helm. Replaces a Witch's Hat for the Sabbath Ritual recipe. Dropped by Heresiarchs. Not a Curio but can be worn as a Helmet, that, currently, only provides some minor Soul Discount.
Hogging Spell. Summons a Burning Hoglin, that will charge and explode upon a target, or an obstacle.
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22.04.2026 · 370 302 завантаження

Revamped how NoKnockBackDamageSource works to fix some related bugs
Reworked how Apostle's delayed teleportation is coded to make it no longer tanked fps.
Ominous Stone Blocks and Jade Tiles have been retextured by @mercurialsynthesis.
Illager Servants trains faster when under Insight effect.
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20.04.2026 · 8 844 завантаження

Awakened Emerald Block and Ominous Statues have been retextured by @mercurialsynthesis.
Witch Servants should no longer try to heal Vex/Irk Servants.
Fixed item tag issue with firethorn.
Fixed Redstone Monstrosity not closing their eyes when dying.
Ministers will only laugh and apply weakness on their target if they can see them
Ministers will now only give resistance to Illagers that are allied to them.
When performing their speech, Ministers will also apply Rallying on themselves.
Thrones. Sittable blocks that comes in many varieties. Servants can be commanded to sit on them, by using Command/Order Focus, or by having them guard at the throne's location. They can be made removed by either commanding them, set their guard location elsewhere, or if they're aggressive, though only temporarily if they are guarding the throne's location. (Note, by throne location, I meant using a Waystone on the throne itself. Using a Waystone below the throne won't cause them to sit on it).
Necrotic Gold Candlesticks. Crafted using Necrotic Brazier. Will shield undead mobs, or players in case they're wearing Necro Set, within 8 blocks from burning in sunlight. If it and any nearby undead entities are not exposed to sunlight, or it's night time, the candlestick will slowly heal undead mobs by giving them a short duration Necrosis effect.
Necrosis effect. Functions as Regeneration for undead entities, but Poison for non-undead entities. Currently only applied by Necrotic Candlesticks on undead entities.
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16.04.2026 · 42 541 завантаження
Changed Soiled Oak Planks and Heavy Soiled Oak Planks name and id to Spruce.
Adjusted fire particle locations on Candelabra.
Added Black Book entry shortcut for Dark Altar and Pedestal made of Ominous Stone.
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16.04.2026 · 435 976 завантаження
Fixes & Changes:
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16.04.2026 · 705 завантаження

Minceraft dumgeoms decor
Fixed Witch Poles deleting Bedrock
Fixed Crusher Servants not using Blast Furnaces
For Brewing, Void Touched now takes up 4 extra capacity by default.
Reworked Targeting Monocle to now have a lock on system based on Lock On mod.
Wights now only play its non-aggression music if the player can see it.
Freezing Lamp texture has been changed by amyspiralvt.
Improved Lich Night Vision function to hopefully allow it to persist if player changes dimensions.
Tweaked the Lich mode function a bit to hopefully allow the model to be visible to other players.
More Howling Peak blocks and foliage.
Ominous Stone and variants.
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07.04.2026 · 88 832 завантаження

Warning, update will crash Goety Cataclysm 1.20-1.8.0 and before.
Fixed Particles server bug.
Fixed Ministrosity related issues.
Fixed Haunted Glass being broken by flowing water.
Fixed Death Scythe and Blade of Ender slashes applying effects from other weapons when switched to it while it flies.
Fixed Quick Growing Kelp and Poison Anemone not benefiting from Abyss Robes
Fixed Ominous Shackle silver recipe appearing if there's no silver mods added.
Fixed Twilight Goats not benefiting from Wind Robes.
Fixed hostile Warlocks not despawning when riding Donkeys.
Fixed Void Flames being placeable on Void Spread and itself.
Fixed certain items missing shortcuts to Black Book.
Shade Gravestone has been reworked to allow certain Zombie Servant types to be summoned depending on surrounding much like Spider Nests.
Haunted Jugs auto filling can now be disabled or re-enabled by right-clicking on it with a Wand/Staff.
Apostle and Unholy Hat's Halos now glow.
Apostle's death animation in the Nether can be disabled through config.
Changed textures for all modded boats and chest boats.
Graverobber's Shovel now has a small chance of digging up Grave Dust.
Improved smash graphics for hammers and some mobs.
Redstone Golems, Cubes and Monstrosities, as well as Squall Golems no longer try to perform walking animation when damaged.
Dark Altar and Pedestal recipes have been improved so that variants of a block can be used to craft them, (for example, instead of just Deepslate Bricks, Deepslate Pedestals can now use Polished Deepslate, Deepslate Bricks or Deepslate Tiles instead).
Changed Recipes for various soiled variations of end blocks to use End Soil Debris instead of regular End Soil.
Gave End Soil Debris a custom item texture.
Chorus Leaves should always be transparent regardless of graphic setting.
Prisoner Hunger Mechanic:
Prisoners now have a custom hunger mechanic that causes them to have a chance of losing hunger each time they mine an ore.
At first, Prisoners have 12 Food Levels and each chance of losing a level is, by default, 50%.
When their food level is at 0, they will stop mining.
They are fed by either putting food in the chest they're bound to, or giving them food directly. Illager Servants will also attempt to feed them with their excess food.
If they have Haste, they take less swings to mine ore, but have higher chance of losing food level.
If they have Mining Fatigue, they take more swings to mine ore. They also gain this effect when hungry.
Hunger also causes Prisoners to lose food levels slowly.
Villagers that are freed from being Prisoners will share food level, so turning them into Prisoners will not reset Prisoner's food level back to full. (It does, however, make Villager breeding more easier, though releasing a fully fed Prisoner will only give the freed Villager 11 food levels instead of 12 so they still got to be fed a bit :P )
This mechanic and the chances of the Prisoner getting hunger after mining are configurable under goety-mobs.toml.
Vindicator Chef Mechanic:
Vindicator Chefs can not only cook food, but craft food as well.
They can craft any item that's edible if they have access to its ingredients in the chest they're bound to, meaning they can also take out items other than uncooked meat.
They can also craft Cake, though are unable to eat it because it's a block.
The furnace/smoker they're working on now lights up.
Crusher Blacksmithing Mechanic:
Crushers can now craft Armor and Weapons for Illager Servants, and even Witch, Warlock, Maverick and Heretic Servants.
Crushers will now take items that can be used to craft either armor or weapons in their bound chest.
Crushers will only craft weapons if any Illager or Maverick Servants around them are deprived of their main weapon, or can be upgraded to a better tier if they have the resources and their weapon is unenchanted.
Crushers will only craft armor if they, or a nearby Illager/Cultist Servant is not wearing armor.
Crushers can only craft either of them if they're near an Anvil.
When crafted, Crushers will navigate towards their ally and equip the armor/weapon on them.
Crushers can smelt ores or raw materials, like Raw Iron, similar to Vindicator Chefs cooking uncooked meat.
Crushers will use regular Furnaces or Blast Furnaces to smelt.
Shift right-clicking on the Crusher will cause give to drop any armor,weapons or items relating to crafting them to their owner, one by one.
Two new Dark Altar and Pedestal variants, Prismarine and Crypt Stone.
Soiled variations of Chorus and Corrupted Chorus Planks.
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23.03.2026 · 97 774 завантаження
Fixed Bouncy Bubble recipe not working.
Fixed Lich ambient sound server-client crash
Fixed Player's Fire Tornadoes not being powered by Potency enchantment
Fixed Viziers spawning Irks despite not taking any damage.
Fixed Thunderstorm spell only visually have their size increase but not actually.
Fixed(?) Void Rifts absorbing their owner's projectiles and servants.
Improved Radius enchantment effect on Haunted Skulls.
Command Horn range is now configurable.
Heretics can now summon Hellhounds.
Whisperers, Redstone Golems and Monstrosities will no longer attempt to play their walk animation when hurt while they're not on their idle animation.
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20.03.2026 · 17 297 завантаження
Switched to Forge from Neoforge.
Fixed Damage Type Tag related crashes.
Fixed Totemic Walls/Bombs not being affected by /kill.
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19.03.2026 · 1 344 завантаження

Fixed Mountaineers having stereo sounds.
Fixed(?) Brewing over capacity
Fixed Lingering Climbing Potions giving Spasms instead of Climbing.
Sorta fixed Shockwave spell not dissipating Cyclones properly.
Each revival item now has their own cooldown.
Reduced "reviveSecondsCool" default cooldown value to 90 seconds because some people are too lazy to use configs.
As mentioned, Redstone Monstrosity's slam particle has been improved by @LeoLezury to be accurate to Minecraft Dungeons!
Using their code, many custom explosions in the mod now uses the sphere explosion effect.
Reworked Redstone Golem and Monstrosity, and the Whisperer's models and animations to make their walk animation and idle animation blend better together.
Changed Frozen and Jungle Zombie models a bit to hopefully allow them to be used for custom Fresh Animations resource pack.
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14.03.2026 · 39 506 завантаження

Fixed Crocofang, Ragno, Warlock, Maverick and Heretic servants being unable to be bound to an Ominous Idol.
Fixed Wartlings having infinite lifespan if player is wearing Wild Crown.
Water Jet visuals has been improved by @LeoLezury.
Carrion Maggots spawned from Carrion Flies now inherit their movement stance.
Rippers and Ravaged can now be bound to an Ominous Idol.
Owned mobs now gives Soul Energy to their owners with their kills regardless if their owner wears appropriate attire or not. This can be disabled through config.
Shrieking Obelisks should now block Patrols. This can be disabled through config if it somehow causes issues.
Villagers will turn into Warlock Servant if a player wearing full Unholy set is near a Villager that's underneath a Crying Obsidian.
Revival Items, like Soul Jar and Howling Souls, now, by default, have a 5 minute cooldown after a servant tied to them dies.
Stun effect from Pyroclasts can be disabled through config.
Warlocks should no longer spawn Wartlings if their effect is not curable.
The brewing capacity increase is now configurable per level
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12.03.2026 · 51 201 завантаження
Tweaked how Shrieking Obelisk finds raids and assaults to hopefully be less performance heavy.
Fixed Librarian/Cleric Villagers not converted into magical Neollager.
Fixed Blackguard target crash.
Fixed Nether Apostle not giving "The Unchosen One" advancement upon dying to a Servant.
Removed all injected suspicious sand/gravel loot for Trail Ruins.
Wraiths and Reapers can now spawn in Jaden's Nether Expansion's Black Ice Glaciers.
Wraiths and Reapers can be excluded from spawning in Soul Sand Valley and the above biome through adding them into their spawn exclude tags.
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11.03.2026 · 2 970 завантаження
Fixed Steaming Focus not being craftable when loaded on a new world
Fixed Black Beast and Stone Ministrosity not playing their attack animation if their attacks are blocked by shield.
Fixed and adjust the Blackguard's visual hit effect y location.
Adjusted Water Jet visual a bit to make it look better.
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08.03.2026 · 99 008 завантаження

Reworked Bubble Stream Spell to Water Jet Spell. Instead of shooting bubbles, the spell now shoots a strong stream of water that deals 2 water damage, by default, and can put out fires. It can also apply Sapped when cast with Abyss Staff.
Fixed Blastling teleportation issues
Fixed End Soil Debris not dropping itself properly.
Fixed Endersent always performing its teleport in attack after any teleport.
Fixed Lightning Spell being unable to convert allies (ie, Zombie Servant -> Frayed Servant)
Fixed Pyroclast and Blossom Ball textures
Fully fixed Siphon Enchantment compatability, courtesy of @LeoLezury.
Void Shocks and Void Shock Bombs' trail vfx has been reworked by @LeoLezury.
Gathering particles for staffs and wands effects has been reworked by @LeoLezury.
Death Scythes' flying slashes have been visually reworked by @LeoLezury.
Reduced the amount of chunks being searched for Shrieking Obelisk to work to prevent freezes.
Pyroclasts spawn from Volcanoes now have custom explosions and stuns enemies for 2 seconds.
Witch Robes' recipe has been tweaked to require a Concentrated Emerald and a Mystic Core in places of a Slimeball and Stick.
Warlock Robes' recipe has been tweaked to require a Crying Obsidian and a Mystic Core in place of Mushrooms.
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05.03.2026 · 67 648 завантаження
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05.03.2026 · 355 завантаження
Special Thanks to @LeoLezury for fixing Enchantment bugs with several items.
Resized several textures to prevent breaking mip levels.
Fixed Pillager Servant crash when trying to heal injured Ravagers.
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04.03.2026 · 1 784 завантаження

Hostile Black Wolves now properly despawn
Tweaked Crypt Tomb Loot Table to have each Cursed Paladin Armor pieces have a chance of appearing.
Frozen Blade now deals 2x damage to entities weak against Freezing (ie, Blazes)
Pithos' can now store custom name for Skull Lord to spawn with.
Skull Lords no longer take 1/2 the amount of damage after getting hit more than 3 times.
Skull Lords will now properly take 5 seconds to search for a nearby player to target when not targeting before returning to their Pithos.
If Cataclysm is loaded, pouring Lava onto Void Fluid source blocks will turn them into Void Stone. This can be disabled on goety.toml.
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02.03.2026 · 5 310 завантаження

Fixed Wind Gather Particle issue with Apostle summon.
Fixed mip map errors caused by irregular texture sizes
Plushie Squeak animation has been reworked by @LeoLezury!
Plushies can be worn on helmet slot or head curio slot.
Plushies are more rarer to get from Treasure Pouches.
Plushies can be turned into 3 White Wool through crafting.
Snap, Blast and Berserk Fungi have been remodeled and retextured by @zozorob.
Several recipes now accept leather that are tagged as "forge:leather" instead of only using vanilla leather.
Frost Nova's cooldown is increased of used on a target.
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28.02.2026 · 29 146 завантаження

Finally fixed Armor Trims not visible on Illager Servants' Armor. If there are issues surrounding this, it can be disabled through "hierarchicalArmorTrim" on goety-mobs.toml.
Fixed Raider Servants being unable to revive at Ominous Idol if their captain dies.
Fixed Frost Nova not being able to be cast on a target's location.
Fixed Malghast's regular fireballs not being affected by mob griefing gamerule.
Fixed Philosopher's Mace not using the right config for persistence.
Fixed Unchosen One Advancement not being achievable.
Visuals for Apostles being summoned through ritual has been tweaked by @LeoLezury.
Connections between Skull Lord and Bone Lord, as well as, Obsidian Monoliths and Apostles visuals has been tweaked by @LeoLezury.
Bulwark Spell's shields now no longer protect against damage that bypasses Invulnerability, like /kill.
More than one of Bulwark Spell's shields now break if damage receives exceeds 10 hearts. Can be configured on goety-spells.toml.
Tweaked on how Grimoire of Goodwill alliance works with two Players to hopefully fix issues surrounding it.
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21.02.2026 · 49 780 завантаження
Fixed Cragstone Slab and Stairs not being mineable with pickaxes
Fixed Ministers' staffs being broken by allied attack
Fixed some variants of summons not giving player associated advancement.
Reduced visual size of Surging Orbs.
Tweaked Surging Focus' recipe to be a bit less expensive.
Wildfire advancement.
Effect Tag on what effects cannot be applied to Liches.
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19.02.2026 · 13 269 завантаження

Apostle and Damned's shoot indicators have been revamped by @LeoLezury to be better!
Ender Keeper now leaves some after-images, courtesy of @LeoLezury, while doing certain attacks. This can be disabled through goety-mobs.toml if it takes up performance.
Ominous Orbs now stack to 1. Also tweak how it's used in crafting to hopefully fix issues with ProjectE.
Fixed Raider Servants retaining some effects upon revival.
Fixed Fire Pillars not affecting fire resistant entities when summoned by Wither Necromancer Servants.
Due to client-side issues, Crystal Balls cannot make the player see through the eyes of another mob if it's 80 blocks away from another player unless the it's another player instead.
Apostles no longer take 1/2 damage when they're in the middle of teleporting or if they've been hit enough times.
Electro Orbs now inflict chain lightning effect when shot using Storm Staff.
Crones no longer constantly drink Blink Brews when at low health.
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16.02.2026 · 8 379 завантаження

God Ray Particles have been redesigned and recoded by @LeoLezury.
God Ray Particles are added to multiple summon spells that didn't have them.
Fixed Blade of Ender not repairing itself with Soul Energy.
Fixed Blade of Ender's special abilities being usable when broken.
Fixed Enderlings spawning in air if spawned naturally.
Fixed Servants trying to defend allies behind walls.
Fixed Dark Altars registering Void Shrines as Pedestals.
Trying out Offline Player Grimoire save, making Servants on a Server continue to follow their player's Grimoire of Goodwill and Grudges if they're offline.
Pedestals no longer accept items if it's part of a ritual.
Ice Axes now only push the player up if right-clicked on the sides of a full block.
Ice Axes now push player up when used on regular Ice.
Improved Enderling drops. They now drop Ender Pearls less frequently and have an additional drop, aside from Watchlings. Blastlings drops Dragon's Breath and Snareling drops Slimeballs.
Cave Spiders now drop Venomous Fangs more frequently.
Improved Totemic Bombs by giving them a bigger radius and visuals
Big Graveyards have been revamped by @box.
Stormhounds. Black Wolf variants that appear if casting Hunting Spell under open skies during a storm. They inflict Spasms upon attack.
Ender Keeper Intro animation.
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09.02.2026 · 103 102 завантаження
Special thanks to NUTTAR & 21+7 for the bug reports!
Fixed not being able to trade with Heretic Servants.
Fixed Ripper Servant growth not shown on Jade.
Fixed putting Servant into Esoteric Tesseracts causing its servants to be owner-less. Now they will shift their owners to player.
Ice Chunks no longer damages Iceologer Servant's owner if Iceologer dies.
Hostile servants owned by other hostile servants will show Hostile on Jade if their owner dies.
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09.02.2026 · 2 703 завантаження
Updated Blade of Ender inventory sprite.
Fixed Servants targeting their owner and/or allies when defending an entity put on the Grimoire of Goodwill.
Fixed Wandering Traders being able to pick up items after being freed from being Prisoners.
Fixed Blade of Ender's Void Slashes not being affected by enchantments.
Increased Blade of Ender's Charge radius a bit. (Based on XKingCreeper85X's suggestion)
Blade of Ender now accepts Radius and Velocity enchantments. (Based on Mich's suggestion)
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07.02.2026 · 10 594 завантаження
Fixed Raider Servant crash when reviving at Ominous Idols.
Fixed Heretic Servants not being able to properly attack.
Blade of Ender now uses Claymore preset if Better Combat is installed.
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06.02.2026 · 2 168 завантаження

Fixed Recall Spell entering cooldown when right-clicking on an entity that's not owned by caster.
Fixed exploit where Rupture Spell can be prevented from entering cooldown if caster stops casting at a certain moment.
Fixed Snowy Siltstone Walls not connecting to other walls.
Fixed Leeching Spell subtitle bug.
Fixed Ominous Shackles not removing POI when used on Villager.
Fixed Ominous Orb being replicated when crafting Ill Bombs with multiple Orbs on it.
Fixed Flimsy effect reducing Attack Damage instead of Knockback Resistance.
Raider Servants will switch owners if their Captain's owner has changed.
Raider Servants in Capturing mode will convert Prisoners that's owned by another instead of killing them.
Each Necromancer type has their own attribute configs.
Poison Bolts now deal 1 less damage and are properly named.
Unholy Hat's Halo will turn red if the wearer is at or below 50% of their max health.
Killing Focus' default feedback damage is not 1.1 instead of 1.25.
Increased how far the Shrieking Obelisk can affect from 4 chunks to 16 chunks in diameter.
Dark Armor and Dark Tool set are now Persistant like Black Iron set. They do not repair themselves with Soul Energy when broken however, but still can be repaired through Mending.
Philosopher's Mace and Death Scythe are Persistant too.
Wights no longer spawn in water, nor in biomes like Deep Dark or Mushroom, which can be changed through datapacking biome tags.
Blade of Ender. A new sword made using End Ritual. Requires Void Echoes. Inflicts Void Touched and can cause the user to jump back or charge forwards, depending if they are sprinting or not, through right-clicking. When swung at full power, and the blade is not on cool-down, it will shoot a short-timed flying slash.
Ripper Servants. Converted from Wolves using a Magic Ritual. Grows 2x faster than regular tamed wolves and can follow Captains.
2 Alternate skins for Dark Robe and Unholy Hat. Crafted by placing the item on a Cursed Infuser.
"goodwillServantGuard" config that's enabled by default. Causes servants to defend entities registered on Grimoire of Goodwill.
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26.01.2026 · 113 967 завантаження
Fixed converted Frayed/Rattled not inheriting equipments.
Fixed Rattled Loot Table not working properly.
Scythes now break Cobwebs like Swords.
Nerfed Wight's speed boost.
If Spawn Egg is not available, shows an Empty Focus with the name of the Entity Type for Witch's Brews Catalyst entry.
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25.01.2026 · 3 870 завантаження
Fixed Frayed/Rattled converting when struck by lightning.
Fixed Frayed/Rattled servants not healing nor have infinite lifespan when wearing Storm set.
Fixed Skeleton to Rattled conversion using same config as Zombie to Frayed.
Fixed certain Zombie and Skeleton variants being able to turn into Frayed/Rattled, such as Necromancers.
Fixed converted Frayed/Rattled servants not inheriting their owners and movement stance.
Zombie/Skeleton servants are now affected by configs that allows them to convert into Frayed/Rattled.
Hostile Frayed and Rattled can now spawn in hill and peak biomes.
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25.01.2026 · 1 304 завантаження

Fixes & Changes:
Fixed Doppelganger server crash.
Fixed Apostles teleporting when they have no AI.
Fixed Osseous Spell teleporting Drowned Necromancer when crouch casting.
Fixed End Growth Blocks not being pickaxe-able
Tweaked how Web Spiders rotate to their foe to hopefully mitigate issue with Nyf's Spiders.
Black Wolf Ritual summon, no longer summon variants.
Clouds left by Glacial Walls should no longer affect entities allied to owner.
Updated Grand Turban and Robe item textures.
Updated Soul Heal Focus texture.
Amethyst Necklace now halves casting time for Geomancy spells instead of halving soul cost.
How much each type of Robes associated with a Spell Type provides soul cost discounts are now configurable.
Additions:
Frayed and Rattled. Two new hostile and servant mobs that are spawned when lightning strikes a Zombie or Skeleton, both hostile and servant versions. Both mobs inflict Spasms. Hostile versions also spawn naturally in mountain biomes, within thunderstorms under open skies. Servant versions can be summoned by casting Rotting/Osseous Spell with Storm Staff or a 50% chance of summoning them while under open skies in a thunderstorm.
Geo Robes. Provides soul cost discount for Geomancy Spells.
Wind and Storm Crowns. Halves casting time for Wind and Storm spells respectively.
New config that allows certain entity types to be blacklisted from spawning from Forbidden Grass Blocks.
New sounds for Icy Spiders from Minecraft Story Mode.
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19.01.2026 · 14 656 завантаження

Fixed Charge Spell not damaging Servants.
Fixed Grimoires crashing servers.
Fixed Quick Growing Vines not adopting hostile colors when summoned as hostile.
Fixed Black Wolves not showing any Chains when spawned.
Fixed Iceologer arm textures not being mirrored.
Adjusted Ender Keeper's rapid swing attack animation to be a bit more weighty.
Vizier and their visages' models and textures have been redone by @loumu. Grand Turban and Robe have been updated to match.
Big Graveyards' basement have been improved by @boxman.
Graveyard candles have been changed from White to non-colored.
Villagers should now run from hostile Redstone Golems/Monstrosities, Tormentors, Tramplers and Viziers
Carrion Maggots spawned by Carrion Flies now inherit their parents' effects.
Entangling Spell and Tangled effects now effect entities with more than 100 max health and rely on untangleable tag for non-affecteable entities.
Icy Spiders now inflict Slowness II instead of Freezing if attacking an entity that's immune to freeze.
Due to being from different cults, Missionaries from Born In Chaos are no longer neutral towards players wearing Witch/Warlock/Nether Robes, nor will they be allied with Apostles.
Winter Wolves and Hellhounds. Both variants of Black Wolves and can turn invisible upon spotting a target. Winter Wolves inflict Slowness and Hellhounds set their target on fire upon attacking. They do not inflict Cursed when upgraded to prevent Black Wolves from being too overshadowed. Winter Wolves are spawned when casting Hunting Spell in snowing biomes or with a Frost Staff. Hellhounds are spawned when casting Hunting Spell within Nether biomes or with Nether Staff.
Despawn command. Accessed using /goety misc. Instead of killing entities, it should instantly remove them. Does not work on Players.
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13.01.2026 · 11 253 завантаження

Fixed a major bug where custom non-destructive explosions made by certain spells and/or projectiles, such as the Redstone Monstrosity's Scatter Bombs, damages entities twice as far as their actual radius of effect, in-spite of their visuals.
Fixed Barricade Spell's cooldown continuously increasing.
Fixed Witch's Cauldron being able to accept items from Hoppers, which will cause inputted items to disappear.
Poison clouds left behind by Snap Fungi no longer affects owner and their allies.
Gas sounds from brews are now rendered in mono.
Recoded Prisoner storing loot in chest to hopefully fixed item duplication exploit.
Due to feedback, Apostle nerfs were reverted. However, there are some changes:
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09.01.2026 · 94 123 завантаження
Added configs that can revert some nerfs added to Apostle last update. All new configs can be found on goety-mobs.toml.
Fixed the slow regeneration being implemented on Apostle when they are rendered invulnerable through Obsidian Monoliths.
Fixed Warden and mobs that uses brain ai not targeting Obsidian Monoliths powering their Apostle target.
Hard difficulty Apostle's magic resistance is now disabled. Can be re-enabled through goety-mobs.toml.
Made Apostles with "the Terrible" and "the Glorious" title continuously give their associated effect to themselves instead of just giving the effect with infinite duration upon spawning.
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09.01.2026 · 641 завантаження
Projectiles from Undead Servants should all pass through each other if their summoner wears Necro or Nameless Cape.
Illager Servants no longer breed if they're commanded.
Fixed message appearing after using Dark Scroll successfully.
Fixed Vizier continuing to target players that have switched their gamemodes to Creative or Spectator.
Tweaked Vizier movement logic.
Tweaked Wight swimming logic.
Soul Heal Spell now heals nearby allies, if enchanted with Radius, instead of just Servants.
Sculk Sensors can now be fed into Soul Absorbers.
Ice Spikes shot from Cairn Necromancers now uses their attack attribute.
Pyroclasts' explosions are now affected by Enchanted Rings of Want.
Graverobber's Shovel's double block break can be inverted to only break two blocks when crouching through config.
Apostle Minor Changes:
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06.01.2026 · 4 895 завантаження

Fixed Nameless Staff renders on Pedestal and Item Frames (The Nameless Staff's Orb renders weirdly when on Item Frames unfortunately).
Fixed Cryologer visually holding items when their arms are crossed.
Fixed Warlock Servants not having magic resistance.
Fixed Carrion Fly/Maggot not being at full health when summoned while wearing Wild Robes.
Bound Illagers will now drop any leggings or boots they were wearing when converted or put on somehow (unless equipment was added via Ring of the Forge, hopefully).
Carrion Flies and Maggots deal more 2x more damage to undead entities. (Thank you @ratwizard38!)
Cheaper Recipes:
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04.01.2026 · 3 425 завантаження

Fixed Portuguese Black Book translation error.
Fixed Storm Ritual finish crash.
Fixed Wartlings climbing onto each other to the point where they can climb to the sky.
Changed "ally_vex", "ally_irk" and "ally_trampler" mob ids to "vex_servant", "irk_servant" and "trampler_servant"
Wild Staff's Poison Quill now penetrates one target when unenchanted.
Improved particle effects on Dark Altar.
Summoning Undead through Wild or Nether Staff emits different colored god rays. Same goes with Undead summoned by Mossy or Wither Necromancers.
Wights attack faster when on hard difficulty and they are below half their max health
Additions:
Carrion Focus. Allows the caster to summon 3, or more if cast with Wild Staff, Carrion Flies that can make Carrion Maggots after killing.
Vex and Irk Servant Spawn Eggs.
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31.12.2025 · 45 288 завантаження

Improved the Command Horn! Now, it comes in different modes, which can be switched by shift-right clicking with it, that causes Servants nearby to enter a specific movement stance. Also reduced range of effect from 16 to 8, and makes Servants that would be affected by the Horn to glow
Fixed Prisoners not standing on boats like their Villager and Trader counterparts.
Fixed the evil exploit that allows players to spam Stellar spell without cooldown
Fixed the chance of spawning two Wights instead of one if the player's Soul Energy almost fill their Arca, always spawning one Wight.
Fixed Haunted Skull Projectiles leaving fire on blocks even if their griefing config is set to false.
Fixed Gnasher summoned on the bottom when underwater.
Fixed Graverobber's Shovel not breaking Tall Skulls fast.
Drowned Necromancers should now move towards their target if it's 6 blocks away instead of 12.
Increased Chunk Loading range for Servants under certain conditions and configs and chunk loading blocks.
Tall Skulls can be used for Evoker Servant training
Wraiths are no longer slowed by Soul Sand.
Vanguard and Blackguard have the new summon visuals when summoned without Nameless Staff.
Shocking, Thunderbolt, Monsoon, Thunderstorm and Discharge's lightning bolts are rendered green when cast with Nameless Staff.
Added new config for Void Robes that dictates how far from their original position they can teleport when evading an attack. The default is now 4 blocks.
Hostile Enderlings in Final Terminals will be hostile towards players wearing full Void Set, similar to Undead in Crypts. Can be disabled through config.
Necro Set now change textures if player wears Wild Robes.
Endersent and Void Frames have been given some nbt data that can be used to make custom Enchanted Endersents.
Wights and Hostile Redstone Golems now play boss music.
Newly generated Graveyards no longer have Christmas Trees.
Vizier Improvements:
Warlock Servants. Made through converting a Villager via an Adept Nether Ritual.
New Advancements for discovering certain structures.
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25.12.2025 · 5 855 завантаження

Fixed Nameless Crown not halving cast time for all spells.
Fixed Wither Necromancer Servant's Wither Bolts not increasing in damage after getting upgraded.
Fixed Pillager Servant offhand arrow duplication bug.
Fixed unable to remove Prisoner Entity Type from Grimoires as doing so will unshackle them.
Removed size requirements for Esoteric Tesseracts.
Improved Drowned Necromancer AI by allowing it to perform its other attacks without relying on Trident Storm to be on cooldown.
Trident Storm entities will now does it's explosion effect on the highest mob above itself.
Improved summoning visual effects on Undead Servants to have MCD's glow light.
Several Blocks have been retextured by @zozorob. Soul Candlestick has also been remodeled by them as well.
Graveyard now comes in 4 variants, all made by @boxman. Currently the variants have X-Mas style trees in them.
Updated translations.
New Keybind "Dismiss Temporary Servants". Pressing the key will cause all Servants that have a temporary lifespan, even if it's halted by certain curios, to be "dismissed". Putting them into Grimoire of Grounding prevents them from being dismissed. Does not work with Servants owned by other Servants.
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21.12.2025 · 10 988 завантаження
Removed in-built Old Texture Pack due to various issues.
Fixed Inquillager Chestplate render issue.
Fixed Skeleton Servants shooting at Players if they change their gamemode to Creative or Spectator.
Pillager Servants will now melee attack when their Crossbow breaks. (They cannot accept melee weapons to not make Vindicators obsolete, also they're too dumb to use melee weapons but not something sophisticated as Crossbows lol)
New biome tag that blacklists biomes where Illager Assaults can occur. Added end biomes to the tag so now Illager Assaults should no longer occur in The End.
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20.12.2025 · 1 960 завантаження
Fixed Gulf Tentacle not getting Buffed by Potency
Fixed mismatched staff category entries for Chinese and Japanese Black Book translations.
Fixed Pillager Servants moving towards their targets when standing on slabs
Fixed Conquillagers continuously backing up.
Fixed Necro Bolts not syncing with client shot with Velocity enchantment.
Fixed several projectiles not affected by Velocity enchantment.
Drowned Necromancers will perform their Trident Storm attack if their target is closer.
Drowned Necromancers can change their target if a valid target pushes them, similar to Iron Golems.
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20.12.2025 · 689 завантаження

Special Thanks to @NUTTAR and @21+7 for their constant bug findings!
Fixed multiple Apples and Empty Buckets being consumed by Witch's Cauldron.
Fixed Necromancer Servants unable to accept Osseous Focus if given Vanguard Focus beforehand.
Fixed Wither Necromancer Servants not summoning Zombified Piglin Servants when right-clicked after being given Rotting Focus.
Fixed Shockwave Spell not being in mono.
Fixed certain explosions caused by spells or projectiles destroying items.
Fixed Gnashers spawning at the bottom when summoned underwater.
Fixed some of Drowned Necromancers animation bugs.
Improved Signaler Servant detecting and calling nearby guarding servants on enemies.
Improved Ice Chunk area of effect and some particle changes.
Changed dirt blocks under Black Assembly structures to be Blackstone, and added a new chest beneath the Crying Obsidian at the center.
Drowned Necromancers will now only perform their Trident Storm attack if their enemy is near them.
Corpse Blossoms are now a bit rarer and should no longer spawn in groups.
Dungeon Torches can be lit and un-lit by right-clicking on them much like Braziers.
Overgrown Ritual. Replaced many recipes that required Animation Ritual. Requires 32 Leaves of any type, 16 Overgrown Roots and 16 Blocks that have the word "moss" in their id near the Altar, OR, have the Altar placed within a Jungle Biome.
Water Whip Spell. Summons a tentacle from caster's hand that whips targets in front of them. When cast with an Abyss Staff, another tentacle is summoned after the initial tentacle hits a target.
Mossy Necromancer. Servant version are obtained by converting a Mossy Skeleton Servant through a ritual. Hostile version does not spawn naturally but has associated Spawn Egg.
Tags that specifies what items can be used for Sword Focus or held by Pillager Servants.
Tags that specifies entity types that can be converted to Necromancer Servants, either through Ritual or right-clicking on them with filled Soul Jars.
Configs for the amount of Capacity for effects, that initially gave additional Capacity, give for Witch's Cauldron.
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13.12.2025 · 5 577 завантаження
Improved both Wind Shrine and Spider Den's main treasure loot tables
Fixed some spells not using SpellStat method.
Fixed Ravagers in generated structures not being persistant.
Tweaked Biomine, Bolting and Eruption Focus recipes to be easier to craft.
It multiplies by the existing "spellDamageMultiplier", and the difference between the two config is that this one accepts decimals (Basically, you can ignore "spellDamageMultiplier" by setting it to 1, and use this new config to buff/nerf damage for the spells)
It multiplies how much power or damage Potency Enchantment provides per level. By default, it's at 1, so Potency +1 per level, if set to bigger number like 5, each level of Potency would give +5 damage to spells or Buff Level to Servants.
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11.12.2025 · 2 863 завантаження

Fixed Witch Servants picking up items
Fixed Chinese Translation error on Black Book where Staffs are not put into the right category.
Fixed Pillager Servant arrows causing lag when hitting an allied entity.
Fixed several Illager Spellcasters, both Servant and hostile, not chasing after their target.
Fixed Prisoners being dragged by Players even if they're chained to an Illager Servant.
Fixed Illager Servants not being teleported back to their Ominous Idol when riding.
Fixed Illager Servants no longer being being bound back to their Idol when traveling to another dimension or put into an item like Esoteric Tesseracts.
Increased Chunk load radius for Ominous Idols.
Removed ability for Illager Servants to revive if they're at a different dimension from their idol due to how buggy it is.
Fixed Pillager Servants not moving backwards if they're in a tunnel.
Fixed Enchanted Endersent not using their configured max health for their health increase.
Fixed Fire Tornadoes & Hell bolts not benefiting from Potency enchantment.
Improved Pillager Servants and Conquillager Crossbow movement AI.
Wavewhisperers now benefit from Abyss Set.
Ice Chunks are no longer affected by entity collision, allowing them to bypass Totemic and Glacial Walls.
Bone Spiders are now larger.
Quark Tomes might now work with Dark Anvils.
Max level for Range Enchantment has been reduced from 10 to 5. Range Enchantments now provide x2 Range increase to compensate.
Soul and Necro Bolts now move more quickly with Velocity Enchantment.
Rituals now specify how many blocks are missing and other conditions that aren't met, if it fails.
Ominous Idol, Ominous Pyre, Redstone Golem's & Redstone Monstrosity's Servant Bands have been retextured by amyspiralvt
Wind Shrines have been redone by boxman and TruffleHistorian.
Gnashers. Summoned by using Mauling Spell underwater or through Ritual. Can be bred using non-fish meat and if they're not summoned through Spell.
New decorative light sources.
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02.12.2025 · 6 810 завантаження
Actually made previously mentioned, "Spell Type Robes and Crown sets will now also affect Undead Servants associated with the Spell Type." worked
Updated Tags that allows Goety Leaves to be break faster with hoes and be broken by Death Scythe's projectile.
Wraith and Border Wraith Servants are now affected by Frost Set.
Muck Wraith Servants are now affected by Wild Set.
Focus Enchantments should no longer appear in Villager Trades.
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29.11.2025 · 2 545 завантаження
Fixed Telekinesis bug
Fixed bug where using Transfer Scrolls can crash the game.
Fixed Iron Golems and Guard Villagers killing/harming Prisoners instead of freeing them.
Possibly fixed Void Slash Particle server crash.
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29.11.2025 · 782 завантаження

Fixed Banish Spell not working properly.
Fixed Burrowing Spell when used with Geo Staff, only breaking blocks that are mineable by either Axe or Shovel instead of Pickaxe or Shovel.
Fixed Illager Servants randomly winning raids even with Villagers still remaining alive.
Fixed Apostle using Ender Keeper's damage cap config.
Fixed certain spell entities affecting allied entities or not crediting kills to owner.
Illager Servants no longer convert to their undead counterpart if they're bound to an Ominous Idol, upon death while their owner wears Nameless set.
Spellcasting Illager Servants will convert into their bound counterpart when killed, without being bound to an Idol, while their owner wears Nameless set.
Fixed Snappers not following properly.
Ender Keeper's Life steal attack now affects entities with knockback resistance. When below or at half of their maximum health, they will periodically shoot a Void Shock during the attack.
Scythes now give a minor increase to entity reach.
Increased Muck Wraith's acid attack damage a bit.
Ominous Monoliths spawned in Black Assemblies now emit a swirling cloud above itself that increase in size the more closer it would start to spread the Nether.
Added some blue particles when summoning Undead Servants.
Spell Type Robes and Crown sets will now also affect Undead Servants associated with the Spell Type.
Wearing Grand Turbans should now make summoned Vexes/Irks have infinite lifespan.
Retextured Crypt Bookshelves.
Trampler Armor. Comes in Iron, Gold, Diamond and Netherite much like Ravager Armor.
Stellar and Void Flash Focuses. Replicates two of Ender Keeper's attacks that summons Void Shocks.
Echoes of the Void. Exclusive drop by Ender Keeper. Currently used to craft the two new Focuses.
Transfer Scroll. Used to transfer ownership of a servant to another player.
New config that allows servants summoned by other servants to benefit from player's Curios.
New advancements.
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18.11.2025 · 18 819 завантаження
Fixed bug where releasing a Servant from Esoteric Tesseract and adding them back in deletes some servants.
Fixed Maverick Servants not being tradeable (for real this time)
Fixed funky Bound Illager armor interaction.
Fixed Servant dismissed death message.
Updated some translations
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17.11.2025 · 7 042 завантаження

Revamped Evoker Servant training requirements. Replaced Blocks of Awakened Emerald with new Stash Urns. Replaced Amethyst Clusters with 2 Banners of any types.
Servants will attack Neutral mobs unprovoked if mob is in Grimoire of Grudges.
Raider Servants will win Raids even if there were still living Baby Villagers around.
Esoteric Tesseracts now saves whether the servant is set to being silent, invulnerable and saves their persistent tags.
Lined and Rimmed Steep Woods are now fully orient-able.
Hostile Ravaged will convert into hostile modded Ravagers (modded due to not being able to magically conjure saddle on itself)
Crypt Urns are now waterlogged-able.
Updated Stormlander entry for correct repair material.
Updated Russian Translations.
Bound Geomancers, Cryologers, Wind Callers and Storm Casters. Summoned similar to Bound Evokers and Iceologers.
Stash Urns. When crafted in survival, will drop emeralds when broken, due to recipe requiring a Block of Emerald. Can be set to have any items in it through commands. Much like Crypt Urns, taken from Creative Menu will result in an empty Urn.
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14.11.2025 · 12 566 завантаження

Fixed certain types of chunk loading not working.
Fixed Pikers and Vanguards hitting through walls.
Fixed Witch's Cauldron unable to be emptied through Wand/Staff.
Fixed Mauling Spell summon limit being ignored by Hoglin Servants.
Fixed Icy Spider and Polar Bear Servants not being able to heal or have unlimited lifespan through Wild set.
Fixed several Illagers arms not being mirrored texturally.
Fixed Black Crystal duplication bug.
Quick Growing/Poison Quill Vines and their aquatic counterparts that were set as traps can now be removed the same way players dismiss servants.
Added Grave Dusts to Crypt and Graveyard loot tables.
Improved Fire Breath particles.
Wind Blast spell now gives Spasms and Void Touched when cast with Storm and Void Staff respectively.
Witch Servants can be configured to use vanilla textures.
Improved Shade Tiles texture.
Hostile Black Wolves now drop Iron Nuggets.
Inquillagers have been remodeled by loumu05
Ominous Blacksmith has been redone by boxman.
Signaler Servants. Non-combative Illagers whose main purpose is to warn all Guarding servants nearby to attack certain types of enemies.They have 3 types of enemies that will cause them to horn: A Player, a powerful mob or a horde of mobs of various sizes depending on what mobs comprises it. For instance: 5 Zombies won't cause them to horn but 5 Vindicators, or 5 Zombie Servants owned by a Player, will. Their follow range is twice that of Pillagers when using their Spyglass, and will increase the higher they are from the ground.
Maverick Servants. Acts like regular Mavericks, but on your side. Can be made using a ritual similar to Witch Servants, but with a Wandering Trader and an Awakened Emerald instead of a Concentrated Emerald. Can be bartered with Emeralds from their owner or their owner's allies.
Sorcerous Keep. A new structure made by TruffleHistorian, who previously remade the Dark Manor. Sorcerers can be found in the structure of varying levels. Can be found in Forest, Taiga, Mountain and Snowy biomes.
A config that allows Servants, that can accept armor, to be able to be equipped with Carved Pumpkins.
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08.11.2025 · 87 205 завантаження
Added null checks for finishing Rituals.
Servant babies now copy their parent's owner's UUID to allow them to be owned by offline players. Same with Servants summoned through blocks like Shade Gravestones.
Guarding mode now causes Servants to chunk load the area around them like on Standing By mode. This can be disable through goety-mobs.toml.
When hunting down a target after being applied with a Taglock Kit, Raiders and Black Beasts will chunk load areas around them and their target. Both can be disable through config.
Servant raids are also chunk loaded and can be disable through config.
Tweaked Necromancer sounds.
Tweaked Wraiths to have shorter attack cooldown and lower detection range.
Updated Portuguese Translation.
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05.11.2025 · 1 784 завантаження

Improved Prisoner Mining fps.
Tweak Trained Servants to copy owner UUID and ID to take account of their owners logging out of a server.
Actually fixed spell attribute names.
Villager Guard mobs like non-player made Iron Golems will no longer be hostile to Creative players when they use Ominous Shackles on a Villager.
Villager Guard mobs, when not having a target, will try to unshackle Prisoners near them. Guards like Guard Villagers from the mod of the same name will take time to unshackle, while Iron Golems will instantly unshackle them.
Guard Villagers can now turn into Zombie Villager Servants similar to how Villagers do.
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04.11.2025 · 1 063 завантаження

Reapers have been remodeled and retextured by amyspiralv.
Fixed "prisonerMiningRareChance" working the exact opposite.
Fixed Hostile Redstone Golem and Monstrosity not retaliating against non-servant attackers
Fixed Prisoners not continuing to mine after taking damage.
Fixed Illagers and Prisoners not being able to store items in chests if they are not bound to a regular and a raiding chest.
Fixed Goety Pickaxes not being tagged properly
Fixed Trader Prisoners turning into Villagers when unshackled.
Replace Axe with Shears to right-click on Raider Servants to put them out of Capturing Mode to avoid conflict with giving Vindicators new Axes.
Fixed Z-fighting on Trapped Raiding Chests.
Fixed Heretics looking at their Obsidian Monolith's ground.
Prisoners can pick up thrown pickaxes on the ground if "prisonerPickUpPickaxe" config is set to true and mobGriefing is enabled.
Chances of Prisoners collecting none-rare ores after multiple swings is now configurable.
The amount of durability used per swing by Prisoners is now configurable.
Boss Invulnerability time is now configurable.
Change to Black Assemblies:
Instead of instantly spreading the Nether upon generating, they will only start spreading if left alone, with at least one Heretic chanting at it, for, at the moment, an equivalent of 3 Minecraft Days (while also in a loaded chunk), giving more than enough time for players to kill them before they grief the world (or go to configs and disable their spread).
Note the equivalent part, upon generation, the Monolith will have a timer on them that increases if the configs are true, mobGriefing is enabled and that they're loaded in (so if you left them and the chunk they're in is not loaded, their timer shouldn't increase).
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02.11.2025 · 1 022 завантаження

Fixed Ominous Shackles being useable on baby Villagers.
Fixed being unable to use Ominous Shackles on Wandering Traders.
Fixed Prisoners clipping into blocks.
Fixed not getting Ran Out of Essentia Advancement when crafting a Dark Altar that's not made of Shade Stone.
Fixed Goety Bosses not having their custom invulnerability time work.
Fixed Prisoners not dropping Ominous Shackles when holding it offhand and unshackled by their owner.
Fixed Suspicious Gravels in Spider Den not having loot
Tweaked the ores found in Spider Den lava room to not all be Jade Ores.
Stormlander no longer uses Cursed Metal Ingot for repair material on Anvil but only Pale Steel Ingots.
Ominous Scythes can use Pale Steel Ingots as repair material on Anvil.
Made Prisoners being unshackled after taking enough damage configurable.
Using Ominous Shackles on Villager will cause nearby non-player made Iron Golems and other villager guards to aggro on the player.
Prisoners will have a new block tag associated with them that defines rare ores.
When mining and have selected a rare ore, they will have, by default, 1 out of 10 chance of either mining the ore or move on to the next ore or not mine at all if there aren't any other ores.
Prisoners can now only mine ores that they have in line of sight, can be disabled through config.
Awakened and Concentrate Emeralds, Ominous and Dark Scythes, Spider Egg, and Ice Picks have been retextured by amyspiralvt
Heretics have been remodeled by loumu05
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31.10.2025 · 3 084 завантаження

Fixed Player Ravagers not following properly.
Fixed being unable to use Grimoires and other Goety items on certain entities due to mod conflicts.
Fixed Soul Menderer Item duplication bug
Retextured several items and focus by amyspiralvt (except Magic Bolt Focus)
Code-wise made giving armor to servants use a util class.
Code-wise rename Heretic's RevivePos to ConvokePos.
Brood Mothers give level 2 Acid Venom instead of level 1.
Zombies hostile to Villagers will now attack Prisoners.
Remodeled Mavericks by loumu05
Mavericks can now drink Invisibility Potions and will deal magic damage when hitting their target while invisible, which also removes their invisibility effect as well.
Spider Den has been completely reworked by boxman
For API users, replaced RitualTypes to use Maps instead of enums.
If an Illager Servant's offhand is empty, the player can give them a Totem of Undying that they can use offhand. Right-clicking on them with a Stick while they have it offhand will cause them to drop it.
Casting Razor Wind Spell with Void Staff will turn it purple and have it apply Void Touched.
Prisoner Mining. Giving a Pickaxe to a Prisoner will cause them to mine ores around their vicinity. By default, every 5 swings produces 1 ore drop, and if they have 64 drops within their inventory, they will stop and either throw their loot at their owner, or put them in chests if bound to one. If bound to a chest, they can take another pickaxe if the one they're holding broke or was taken away if there's one in the chest and that a servant or their owner is visibly near them. Ores, by default, are not broken by Prisoners mining them.
Raiding Chest. Functions like regular chests except Raider Servants and Prisoners do not take items from it and will only drop loot into them. Raider and Prisoner Servants can be bound to one Raiding Chest and another Container.
Esoteric Tesseract. Allows the player to store their Servants and other Owned entities into it, though it can only hold 16 capacity, by default, and certain Servants takes up more capacity than others, which can be adjusted through datapacking as the amount is tied to certain Entity Type tags. To release the entities within it, the player must hold down right-click as entities are released one by one, draining durability. Like Black Iron Armor, the Tesseract does not break but enters broken state, which prevents them from taking in more entities, but not pulling them out.
Pale Steel Ingots and Blocks. Used to craft certain items.
Raiding Horn. When used in Village, causes nearby Raider Servants to start raiding.
Ominous Shackles. Used to turn Villagers into Prisoners, and replaces Chain to turn on Capturing Mode on Raider Servants.
Thunderstorm Spell. Similar to Ender Keeper's Void Lightning attack, summons several markers around caster and or target that will call down a magical lightning bolt that deals moderate damage. When cast with Void Staff, the bolts gives Void Touched and spawns Magic Fire.
New Banner Patterns, Cross, Gale and Moon.
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22.10.2025 · 5 090 завантаження

Fixed Z-fighting with Blastling's eyes
Fixed Staffs not being able to be used in combat
Fixed Purpur Wall recipe issues
Fixed Piker texture issue when using old texture pack.
Fixed Chorus plants unable to be planted on End Growth blocks.
Fixed Piker's wearing Banners weirdly.
Fixed Ominous Idol Black Book entry not explaining its functions properly.
Conquillager model and textures have been improved by luomu05
Retextured several focuses.
Owned Ravagers will always drop their armor.
Burrowing Spell, when cast using Geo Staff, mines 3x3 if the blocks around are mineable with pickaxe or shovel.
Black Crystal. A block that damages nearby non-allied entities until they are at low health, feeding their placer soul energy.
Dark Altar and Pedestal variants.
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16.10.2025 · 4 012 завантаження

Void Buckets are now obtained by right-clicking on a Void Cauldron with an empty Bucket. Cauldrons can be filled with liquid Void by right-clicking on an empty one with bottles of Void.
Improved Final Terminal's generation a bit.
Hopefully fixed Ender Keeper bricking some servers when performing its ground smash attack.
Piker model and textures have been improved by luomu05
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06.10.2025 · 27 656 завантаження

Improved Final Terminal's arenas
Removed Mountaineer Servants attack sound
Witch Servants can now barter with their master or allies that are wearing robes that make witches neutral.
Witch Servants throws Potions of Harming on Undead allies.
Raider Servants that are Crippled or Wounded with an Idol should no longer follow or teleport to their captain.
Right-clicking on an owned Prisoner without crouching will cause the Prisoner to be chained to you. Right clicking on an owned Illager Servant Captain with an empty hand while a nearby Prisoner is chained to you will cause the Prisoner to be chained to the captain.
Prisoners will not render chain if not set to Follow mode.
Updated Portuguese translation.
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04.10.2025 · 2 036 завантаження

Fixed Illager Servants, barring the captain, not attacking Villagers during player made raid
Polar Bear Servants and Icy Spider Servants now heal using Soul Energy if owner wears Frost Robes.
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03.10.2025 · 1 509 завантаження

New Goety Creative Tab for blocks.
Big and Messy End Stone Bricks.
Smooth End Basalt Bricks
End Soil Debris
Smooth Siltstone
Cobbled Siltstone
Fixed some projectiles not shooting properly
Fixed Cryologer Servants looking unfinished.
Fixed Servants with damage caps not being dismiss-able.
Fixed several Stair recipes giving 8 Stairs instead of 4.
Fixed Soul Bolt and Magic Bolt spell not using potency attributes.
Fixed Illager Servants not being able to be on Capturing Mode
Fixed Witch Servants not having configurable attributes
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02.10.2025 · 2 735 завантаження


Shrouded Blueprints no longer appear on End City chests not dropped from Ender Guardian if Cataclysm is installed. They can be found on a new structure in The End that can be located using a Voided Eye, which is crafted by surrounding an Eye of Ender with Bottles of Void.
Ritual Type API where modders can add new rituals without needing to use mixins (sorry, can't really implement adding Ritual Types through Datapacking since some requirements are code-based)
Illuminate Spell. Casting it will cause Glow Lights to be place on areas with low light level around the caster. Basically Goety's version of Reliquery's Lantern of Paranoia.
Ominous Charm. A new Curios that absorbs Bad Omen given via killing a Pillager Captain and stores it in itself up to 5 levels, though it'll still stop Bad Omen from being applied even at max level. Right-clicking the Charm will give Bad Omen to the player, with the appropriate level. Right-clicking the charm while having Bad Omen effect on will cause the charm to absorb it.
Iron and Diamond Ice Axes. They don't act like actual axes but they can break ice easily and have them drop without Silk Touch, and, when right-clicking on a solid block, pushes the player upwards a bit.
Windswept Lamp, Windswept Plank Wall and Snowy Windswept Plank Wall cause why not lol
Piker Servants. Requires reading the Front Scroll to train. Unfortunately, they cannot accept Armor or Weapons.
Mountaineer Servants. They function like Vindicators except they can climb up blocks and have slightly more health.
Cryologer Servants. Trained from Iceologers.
Witch Servants, Made through a Storm Ritual, or when using Lightning spell on a Villager while wearing Unholy Hat and Robes.
Ominous Idol. Powered by filled Cursed Cage, most Illager Servants can be bounded to the Idol with a Waystone. The Idol can bind up to 16 Illagers by default. Upon death, the Illager will teleport back to the Idol at half a heart, and gain Wounded and Crippled effect. The Illager cannot be revived as long as they have Wounded effect, which lasts for one Minecraft day.
Added a new mechanic to raiding servants, Capture Mode!
Some items, such as the fabrics, have been retextured by mongoose_artist.
Renamed Dark Metal Ingot and Block to Dark Alloy.
Player made Redstone Monstrosities will drop their heads which can be used to revive them similar to Redstone Golems.
Ring of Want also causes mobs that had been hit by the player within 5 seconds to drop extra loot if they were killed by unowned hazards (ie, set on fire, falling, hugging a cactus)
Taking items from Cursed Cage, Soul Mender or Dark Altar now puts them on the player's empty hand instead of just being pushed/thrown out.
Charge Spell, when used with Storm Staff, will charge multiple servants in a similar fashion to chain lightning.
Summon Down effect now only increases Soul Cost for summoning spells.
Summon Down affected debuffs on newly summoned servants have been buffed, with newly summoned servants getting Sapped V instead of I and increases per Summon Down level.
Unbreakable Black Iron Armor. Much like Elytra, the armor pieces won't break when reaching 1 durability, but they will no longer provide any protection whatsoever at that point.
Blink Spell, when cast with Void Staff, instead of teleporting the caster in the air, doubles range instead.
Bottles of Void will no longer be obtainable by right-clicking below the Aether dimension.
Retextured Enderling Servant Textures.
Right-clicking on an already read Scroll will trigger advancement.
Forbidden Grass will no longer turn into dirt when underwater
Bosses will no longer be affected by Tangled
Improved Blighted Shack loot tables.
Removed wandVexLimit and staffVexLimit configs and added vexLimit instead.
Domestication Innovation compat fix on not being able to change servant command stance by hitting them with wand/staff without going through some configs.
Fixed Illager Servant Headwear associated bugs
Fixed Enderling Servants teleporting when on Standing By mode
Fixed Watchlings dealing way more damage than intended when doing their double arm smash attack.
Fixed Necromancer summons not having limited life
Fixed Entangling Spell's casting time and cooldown issues
Fixed modded Chest Boats not being crafteable.
Fixed Chorus Wood Slabs and Stairs not being crafteable
Fixed Cairn Necromancer's Stray arrows not applying Slowness
Fixed Vex summon limit bug
Fixed certain End stone related blocks not being mineable with pickaxes.
Fixed Wall mounted Grave Golem Heads dropping Redstone Golem Heads.
Fixed Spider Nest not giving Creepy Crawlies Advancement
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17.07.2025 · 2 305 166 завантаження
Void Blocks/Liquids deal less damage and only apply Void Touched I instead of III and increasing to mobs that are either tagged as #forge:bosses, #goety:mini_bosses or have 200 or more total max health.
Updated some translations
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17.07.2025 · 1 431 завантаження

Fixed Neollagers unable to train outside of Overworld.
Fixed staffs not able to summon an extra Ice Golem and Leapleaf
Fixed Muck Wraiths not converted to Muck Wraith Servant when killed by owned Necro Bolt.
Fixed Japanese Black Book error.
Fixed Web shots glowing.
Fixed spells causing "Bound must be positive" errors.
Fixed Crusher and Storm Caster Servants unable to float in water.
Brood Mothers move faster
Tramplers swim faster
Summon Snapper ritual now uses Deep Ritual.
Improved Banish spell to teleport target further away from caster
Improved Necromancer animations.
Improved Frozen Zombie throwing snowball accuracy.
Improved Staff Quacking spell's pushing velocity.
Shocking Spell can now inflict Spasm effect
Specialized Particle effects when casting Geomancy or Void spells.
Improved Web Spiders shooting their webs and have them uncommonly drop 0-1 Cobwebs.
Void Block and Liquid Void. Crafted using Bottles of Void, which is obtained by right-clicking the air beneath the dimension's minimum build height (Overworld = -64Y, Nether/End = 0Y) with and empty Glass Bottle.
Void Staff, Robes and Crown.
End Ritual. Used to craft several End-related items, spells and summoning Enderling Servants.
Enderling Servants. Watchling, Blastling and Snareling Servants.
End Basalt, Rock and Soil. Made by Liquid Void interacting with Lava or Water.
Chorus Wood/Corrupted Chorus Wood sets and several End Stone and Purpur block variants.
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29.06.2025 · 246 813 завантаження
Fixed Neollager unable to train into Crushers.
Fixed Crushers and Storm Caster Servants unable to wander.
Improved Quaking spell.
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29.06.2025 · 651 завантаження

Fixed Zombie Ravager eternally reviving if their owner wears Nameless Set.
Fixed Illager Assaults only spawning 8 Illager types instead of every registered type.
Fixed Skeleton Wolves buffing Drowned Necromancers
Fixed Hell Cloud being loud
Made Wither Necromancer's eyes and mouth glow.
Marble blocks, magic thorns and Corpse Blossoms were retextured by @zozozrob
Internal changes to spell api.
Reduce size increase a bit given Tidal Surge per Potency level.
Amethyst Amulet now only reduces soul costs for Geomancy spells.
Frost Nova, when cast with Frost Staff, get slight radius increase and give Freezing II.
Replaced Totem of Souls with Concentrated Emerald for Arca recipe.
Crusher And Storm Caster Servants.
Geo Staff. Empowers most Geomancy spells.
Grave Dust. Dropped by Reapers. Used to craft Reaping Focus and duplicating Essence of Shadow
Ring of Thirst. Causes experience dropped by mobs killed by wearer or their servants to immediately be absorbed by the wearer.
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25.06.2025 · 3 335 завантаження
Doubled Redstone Monstrosities' melee range
Fixed Crusher's leg movement when in water.
Only arrows, players and mobs can be pushed by Wind Blowers, with some exceptions.
Added new tags: servant_rideable and unblowable_entities. The former tag allows servants to ride other entities, provided said entity can be owned by the player, the latter excerpts entities from being pushed by Wind Blowers.
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17.06.2025 · 371 745 завантаження

Fixed Redstone Monstrosity's frankly insane AoE range on their smash attack.
Fixed "servant_raid_victory" error
Fixed Illager Servant Helmets being slightly higher than it should be
Fixed Wind Caller Servants bugging out if their target is killed while performing a spell
Fixed Zombie Vindicators/Ravagers not shaking and have Jade show conversion time when converting.
Fixed Cured Zombie Ravagers instantly transforming into their hostile version.
Fixed Illager Servant chest issues when trying to store excess food.
If "hostileRedstoneMonstrosityRaid" is enabled, they will now only appear if all other non-boss illagers in Raids are defeated. This can be disabled in config.
Tamed Ravagers will convert into Zombie Ravagers upon death if their owner wears both Nameless Crown and Cape.
Changed config for "ownerHitKill" to use integers instead of boolean, now it set to 0 where Servants are killed/dismissed by hitting them while crouching with a wand or staff, 1 will set them to killed when right-click, 2 will disable this feature entirely.
Fire Tornadoes and Redstone Monstrosity Smash Attack will apply Block Break to Born in Chaos' shielded mobs.
New Haunted Painting, Glacial Flower.
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15.06.2025 · 4 773 завантаження

Village spawned Iron Golems, Guard Villagers from mod of same name and Priests from Iron Spells and Spellbooks will be hostile to servants targeting Villagers and raider servants that are raiding. Raider Servants will be hostile to those mobs while raiding as well.
Removed Ladle from Creative Menu
Revamped Ominous Blacksmith structure. Revamped by @boxman
Fixed Blink Spell teleporting caster in the air.
Ritual range of detection can be configured on goety.toml.
Illager Servants range of going towards chests are now configurable.
Evoker Servants can transform a Villager into a loyal Ravaged, but only if their owner has read Ravaging Scroll, is a leader and is surrounded with at least 2 other Evoker Servants. They would have 1 Minecraft day, by default, cooldown before they can do it again.
Added compat that allows servants that holds axes to apply Block Break to Born In Chaos' shielded mobs (Door Knights, Skeleton Thrashers)
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08.06.2025 · 7 388 завантаження
Fixed Illager Servants being named "goety:dummy" on certain HUD indicators
Should fixed Illager Servants being stuck on chests at times.
Should fixed crash relating to Illager Servants training position.
Added config for Arrow Rain and Tidal spell's base damage.
Shift-right click with an empty hand on owned Vindicator Chef Servants will give you their first food in their inventory.
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06.06.2025 · 1 758 завантаження

Fixed Drowned and Sunken Skeleton Servants not actually visually swimming.
Fixed Updraft Spell not registering caster as owner.
Improved Wind Blast spell visuals.
Scatter Focus is now crafted using Crafting Table
Improved Chunk Loading from several blocks and Standing By Servants to no longer use Force Load Chunk method.
Improved Haunted Armor Crossbow ai.
Black Beasts no longer chase their Taglock target if owner becomes allies with them.
Improved Bound Iceologer animations/model.
Improved Storm Caster animations/model.
Resistance Brew now requires 4 capacity instead of 2.
Renamed Patrolling Mode to Guarding Mode.
Servants will no longer enter Guarding Mode when teleported in another Dimension.
Recall Spell will allow you to send your servant to the recall location by directly right-clicking on them. They will enter Guarding mode on the recall location if possible.
Call/Troop Spell will cause teleported servants to enter Following mode.
Servants that are registered on a Command Focus will be highlighted when player holds Wand/Staff with Focus equipped.
Using Bone Meal on Corpse Blossom duplicates it.
Monsoon Clouds are bigger when summoned using Storm Staff or by Storm Caster
Retextured Zombie Vindicators and Skeleton Pillagers a bit
Made orange parts of Spider Mother Den block glow
Standing By Servants cannot be pushed
Totemic Bombs will no longer destroy items if owner has enchanted Ring of Wanting.
Added config, by default disabled, that makes wearing Necro/Nameless Cape and/or Crown give massive debuffs on non-undead/golem/spirit Servants.
Improved how servants wander around while in Following mode. They now should pick positions to wander towards near their owner.

Illager Servants. Comes in multiple varieties. Can be commanded to follow a leader and even raid a village. Obtained by training a Neollager to a Ominous Pyre (by Commanding them to an active one). Neollagers are made by a Magic Mutation Ritual with a Villager. More info in Patchouli required Black Book.
Ominous Pyre. More info in Patchouli required Black Book.
Order Focus. An upgraded Command Focus that can store up to 8 Servants instead of just 1.
Creeper Totem. Decorative Block used to set up Geomancer training.
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11.05.2025 · 26 112 завантаження
Fixed temporary servants being permanent when logging out and logging back in while wearing an appropriate Crown.
Fixed Black Book Portuguese Translation format errors.
Fixed Stormlander's handle looking too thin.
Fixed allowed minimum value of "illagerAssaultSpawnChance" and "wightSpawnChance" being 0 instead 1.
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10.05.2025 · 955 завантаження
Fixes & Changes:
Fixed/Tweaked Call Focus to no longer summon all owned servants that shares the same entity type as registered servant when crouch-casting, but instead will erase registered servant from it.
Fixed crash when a mob tries to use a Wand or Staff.
Fixed Wraith's attack sound being too quiet.
Fixed Pigs giving a large amount of Soul Energy.
Fixed Servant Killing a mob Advancement trigger not working properly.
Using a Spawn egg on a Servant that have a Baby version will spawn said version owned by the Servant's owner.
Hostile Redstone Golem/Monstrosity's loot table are now affected by Looting.
Muck Wraith's attack does twice the amount of damage as their attack attribute.
Tweaked how Wraiths teleport when surrounded/in sunlight.
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05.05.2025 · 11 658 завантаження

Fixed Bouncy Bubble crash
Fixed Muck Wraith attack server crash
Changed how Quick Growing Vines/Kelps and Glacial Walls have mobs targeting them. If said mob is targeting their owner, they will only target the Vine/Kelp/Wall if they are pushing against them instead of sometimes targeting them on the onset.
Changed Apostle's phase 1 roar spell attack to be like Fire Blast Spell instead.
Spider Web entities owned by hostile Web Spiders no longer entrap other hostile mobs unless said mobs are attacking the owning Web Spider.
Increased default damage config value for Frost Nova spell
Mobs that are tagged under goety:unstunnable (ie, mini-bosses, Redstone Golems) will also be immune to Stun effect from Born in Chaos.
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29.04.2025 · 18 516 завантаження

Fixes & Changes:
Fixed Russian Translation error on Black Books.
Fixed Servants not being able to go into Staying mode when ridden and not controlled.
Fixed entities that have Tangled effect being pushable.
Fixed Hellfire damage being mitigated by Protection enchantments twice.
Fixed Revival items still being usable while in cooldown.
Viziers can no longer ride on Boats.
Feasting Focus now requires Ruby of Souls to craft.
Increase Aggro radius for Apostles (from 64 blocks to 256 blocks)
Apostles will teleport a large distance away if they cannot move from a location for a time
Apostles will constantly summon Fire Blasts on the target if said target is crawling and not within Apostle's line of sight.
Apostle's Fire Blast Traps and Fire Tornados now deal Hellfire damage.
Servant kills now counts as player kills for their owners.
Servants summoned through spells while caster has Summon Down effect will no longer get Buff effect, and any equipment they spawn with will have low durability.
Casting Barricade Spell with Frost Staff will summon Glacial Walls, though they still summon Totemic Bombs if shift cast.
Haunted Armor Servants can use Bows and Crossbows.
Necromancer Servants can now accept Blackguard Focus.
Enchanting Trembling Focus with Potency will increase knockback.
Weakening Spell now applies Sapped V instead of Sapped II without enchants.
Improved Wind Blower blowing visuals.
Rampaging Axe, Rampage effect duration is now configurable.
Unowned Blazing Helms, filled Soul Jars and Howling Souls will produce loyal Servants to the user if the items have no Owner (which should only happen when spawn through Creative Menu/Commands)
Killing Spell's feedback damage multiplication is now configurable.
Improved cross-mod servant healing compat. Necro Cape, for example, could cause undead mobs from other mods owned by the wearer to use Soul Energy to heal. This can now be disabled through config. Also added an entity tag that allows certain mobs to not be healed through this as well.
Redstone Golem/Monstrosity, Brood Mother and Wither Necromancer Servants can no longer get Stunned effect, same as their mini-boss/boss counterparts.
Changed and Improved Bouncy Bubble projectile to be smaller, faster and pierces through entities like Water Bolt from Terraria.
If Black Beast cannot reach their target, and their target is above them, they will periodically summon new Beast Heads that passes through walls and charges at the target at a straight line.
Black Beast's Regeneration after attacking an unaffected target gains more levels if 50 and/or 100 Minecraft days have past, if blackBeastDayStrength is enabled
Black Beasts now take less damage from arrows.
Black Beasts' melee attack now visually alternates swing their left claws and right claws.
Instead of Villagers turning into Heretics just by being near an active Nether Portal, they will now only turn into Heretics if they sleep near one instead.
Lich form's eyes now glow.
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19.04.2025 · 1 682 завантаження

Fixed issues with Summoning/Converting entities with Rituals
Fixed "staffOffhandBuff" config not doing anything.
Heretics can now spawn in Raids. Configurable in goety-mobs.toml
Adept/Expert Nether Rituals now work within Nether biomes regardless of dimension.
Removed Air Pockets behind walls of Blighted Shack basements.
Blighted Shack basements should no longer flood when generated within water.
Added new tag that allows mobs to ignore Servants and directly attack their owner (if they have one).
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16.04.2025 · 15 026 завантаження
Fixes & Changes:

- Removed Crypt Trim Template due to inconsistent crashes relating to it. (Specifically, relating towards mixins around SpriteResourceLoader)
Fixed Bone Spider Projectiles hitting their allies
Fixed Bottle of Refuse replicating after drinking one.
Fixed Bound must be positive crash caused by Explosive effect
Fixed Snap/Blast/Berserk Fungi Z-Fighting on their item forms.
Fixed Wartlings not showing their lifespan on Jade
Fixed Sorcerer's spells not doing proper damage.
Fixed using Quaking Spell not having a visual effect on Soul Energy bar.
Fixed Hell Blasts and Hell Bolts being hard to see with water behind them.
Viziers and Hostile Redstone Monstrosities will not play their boss music if not targeting a player or a ownable mob that's owned by a player.
Removed "Now Playing:" message that appears after Apostle, Vizier or Hostile Redstone Monstrosity is spawned in.
Retextured Burn Hex, Doom and Summon Down effect icons.
Blighted Shack has been revamped by @boxman.
Mavericks can now barter Allium.
Retextured Redstone Monstrosities' and Redstone Cubes' glowing texture to be more orange.
Improved Scatter Bomb explosion visual effects.
Certain Nether Spells now play different casting sounds if player casts them while wearing Unholy Hat and Robes.
Increased default Crusher's attack damage from 10 to 12.
Improved Wraith animations.
Spider Dens are a bit more common.
Additions:

- Ominous Blacksmiths. Generates on mountain biomes. Contains a chest that has Stormlander in it.
Bombardment Spell. Allows the caster to slowly fly vertically while shooting volleys of Fireballs.
Meteor Shower Spell. Caster summons Lavaballs that fall from the sky similar to Arrow Rain.
Guardian Spell. Spell that summons Guardian Servants.
Guardian Servants. Servant variant of Guardians.
Muck Wraiths. A Wraith variant that spawns within Swamp biomes. Drops ectoplasm, mushrooms and slimeballs.
New config on goety.toml that allows Liches to lose their lichdom if they die and their Soul Energy amount is below revival cost.
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30.03.2025 · 4 158 завантаження
Fixed Vanguard Servant ritual summoning regular Skeleton Servant.
Fixed Wither Necromancer Servant not visually grow bigger when fed with Soul Jar
Fixed Necromancers not accepting Vanguard Focus or Osseous Focus if either has already have one or the other.
Fixed Squall Golem Texture issue
Fixed Wall Grave Golem Skull dropping Redstone Golem Skull when broken.
Servants will no longer target Armor Stands. Grimoire of Grudges also no longer work on them.
Made items pop out less messily from Cursed Infusers.
Updated Chinese Translations.
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29.03.2025 · 1 300 завантаження
Fixed Servants not causing mobs to drop loot if said loot is only dropped when killed by players. (Ie, Blaze Rods)
Fixed Crones throwing Sapped Brews if their target already has that effect.
Grappling Spell no longer goes into cooldown at first cast.
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26.03.2025 · 54 654 завантаження
Fixed Drowned Necromancer's Reaper summons acting like Wraiths
Fixed Brood Mother Servants not accepting meat for healing.
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26.03.2025 · 137 завантаження
Fixed Spider Servants no longer being owned by player after relogging.
Fixed Mavericks ignoring Shield blocking at times.
Fixed Wither Skeleton Servant Thrall ritual summoning regular Skeleton Servants.
Fixed Wither Necromancer Servants not upgrading properly when fed a Wither Necromancer Soul Jar.
Newly obtained Soul Jars and Howling Souls will have a 30 second cool-down before it can be used to revive the servant.
Nerfed the amount of Diamond Blocks dropped by hostile Redstone Monstrosities.
Updated Russian Translations.
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25.03.2025 · 674 завантаження

Fixed Ritual Requirement issues where servants can't be summoned/converted if player has other types of servants.
Fixed exploit where players can bypass servant limits by summoning them in other dimensions.
Fixed Wither Necromancer Servants not being able to summon undead on command.
Actually fixed Mavericks not applying instant potions in melee.
Cairn Necromancer Soul Jars have different texture.
Wanting Enchantment book can be found on Creative menus.
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24.03.2025 · 448 завантаження

Internal changes to Spider Servant codes that allows compatibility with Nyf's Spiders mod (Brood Mothers are exempt intentionally due to their big hitbox)
Changed Brood Mother textures using textures provided by xiaowu.
Changed how Soul Jars are obtained from Necromancer Servants and variants. The player now must have an Empty Soul Jar within their inventory, which will be filled if one of their Necromancer Servant dies. Based on suggestion by @vaiku
Howling Souls will now float above where the Black Beast has died, before flying towards their owner. If owner is in another dimension, it will immediately go to their inventory or dropped at their feet. If owner is unavailable, it will drop as an item from its location. Based on suggestion by @morehitpoints
Rideable Servants can be set to be autonomous when ridden by other servants by setting "servantRideAutonomous" to true in goety-mobs.toml. Based on suggestion by @neon_quartz
Fixed crash due to SpriteResourceLoaderMixin.
Fixed Reaper Servants summoned by Necromancers acting weirdly.
Fixed Icy Spiders using the same texture as their servant counterparts.
Fixed Mavericks not applying Potion of Harming/Healing properly.
Fixed Ice Bouquets being invisible if cast using Ghost Fire spell with Duration enchantment.
Instead of Wight's smash attack having a chance of creating tremors, Wights now have a new attack where they will stop and raise their arms, before smashing down and creating a tremor, giving players enough time to run from them before getting hit.

- Wither Necromancer Servant. Texture, then modified, and recipe provided by @xby123896_88452
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19.03.2025 · 67 531 завантаження
Fixed hostile Icy Spiders not standing on Powder Snow, and not being immune to Freeze damage.
Updated fall_damage_immune tag.
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18.03.2025 · 383 завантаження

Reduced default summon limit for Leapleaves from 16 to 2.
Goety Creative Tab are no longer next to Combat Tab.
Goety Creative Tab now has a Search Bar
Separated Focuses and Servant Spawn Eggs into their own Creative Tabs.
Using a Servant Spawn Egg while Crouching will cause the spawned Servant to be owned by the Player.
Ice Bouquets deals damage more quickly
Certain Goety items, such as Sherds, can now be found Suspicious Sands/Gravels on vanilla structures.
Necromancer Servants can be given a Reaping Focus to have the chance of summoning them.
Potency now gives Buff effect to Skeleton Servants.

Crypt Armor Trim and template. Found in Crypts.
Crypt Chests. Replaces regular chests in Skull Lords rooms that are unlocked when Skull Lord is defeated.
Blazing Helm, which revives Wildfires much like Howling Souls revives Black Beasts.
No-lifespan Wither Skeleton Servant ritual.
Hostile Icy Spiders.
Hostile Redstone Monstrosity now has their boss music from MCD, as well as associated music disc.
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28.02.2025 · 18 337 завантаження
Fixed Sleeping Crash
Tamed Ravagers' attributes are now configurable (except Unsaddled Health)
Updated Chinese Translations
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24.02.2025 · 906 завантаження
Fixed adding Redstone Dust to long duration potions in Brewing Stands, turning said potions into Potions of Spider Climbing
Tweaked ambient Lich noises to no longer contain laughter.
Leeching Focus are now crafted through Necroturgy Rituals.
Changed "undeadTeleport" to "servantTeleport" config in goety-mobs.toml as the config applies to multiple servant types.
Servants summoned by Mobs will now teleport towards their owner if they're 32 blocks away or 8 blocks away and have no line of sight towards them.
Leaping Spell. Summons a Leapleaf, or potentially more when cast using Wild Staff. Focus requires the player to read Floral Scroll to craft.
Lich Laugh button. If player is on Lich Mode, pressing the Lich Laugh key will cause the player to play one of the Nameless One's laugh sounds.
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20.02.2025 · 1 988 завантаження

Pine Trees now finally generate naturally properly.
Fixed Wild Robes not healing Natural and Arthropod Servants.
Fixed hostile Reapers and Brood Mothers not targeting Iron Golems.
Fixed Wandering Trader's modded Sapling Trade costs.
Twilight Goats now heal from being fed by any type of food instead of just meat.
Fixed Japanese Translation for Brood Mother.
Improved Spider Den degradation world generation effect.
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19.02.2025 · 32 799 завантаження
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18.02.2025 · 208 завантаження

Fixed Zombie Vindicators not being summoned when within Woodland Mansions due to Village POI blocks within it.
Fixed Cultists not alerting other cultists when attacked.
Fixed Spasm effect pushing affected to only positive axis.
Fixed Blossoming Spell audio bug
Fixed Phantom Servants still burning in sunlight even when "undeadServantSunlightBurn" config is set to false.
Fixed Soul Bolts shot from Necro/Nameless Staff turning Zombie Villagers into a Zombie Servants instead of Zombie Villager Servants.
Fixed Soul Bolt conversions of Zombie Villagers not transferring job and xp.
Fixed mobs converting into servants suddenly gaining armor if player wears Ring of the Forge.
Fixed Necro Bolts not turning Piglin Brutes into Zombified Piglin Brute Servants.
Fixed Quick Growing Seeds not allowing two active Vines to be placed next to each other
Fixed Sorcerer Crash when they try to summon Cyclones.
Arthopod Servants now heal using their owner's soul energy if owner wears Wild Robes.
Goety Golems should no longer have collision during their death animation.
Reduced Storm Caster's Movement Speed
Squall Golems gain purple eyes when spawned as hostile.
Entities caught in Spider Webs or Entangle Vines should no longer knocked back by attacks.
Cyclones now properly work on players.
Changed particles emitted by Ice Bouquets and Hellfires.
Additions:
Brood Mother. A gigantic Spider variant that comes in both hostile and servant variants. Hostile Brood Mothers are mini-bosses that can be found in new Spider Den structures. Brood Mother Servants can be ridden.
Spider Dens, a new underground structure that contains a Spider Mother Den block which, when broken, summons a hostile Brood Mother mini-boss.
Reapers. Flying mobs that come in both hostile and servant variants and attacks with an AoE using their scythes. Hostile Reapers spawn in darkness much like Wraiths and drops Ectoplasms and some Haunted Logs. Reaper Servants can be summoned using new Reaping Focus.
Twilight Goats. Summoned by casting Hunting Focus in Mountain biomes or with Wind Staff.
Hostile Redstone Golem & Monstrosity spawn eggs.
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05.01.2025 · 5 845 завантаження
Fixed Server Crash
Fixed Zombified Piglin Servants not spawning with equipment.
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04.01.2025 · 194 завантаження

Fixed Tropical Slime Servant related bugs (Super speed when commanded)
Fixed Frog and Slime Servant related bugs
Fixed animating a Block of Slime within a 3x3x3 box of water not making a Tropical Slime Servant.
Fixed HP issues with upgraded Drowned Necromancers
Crouch casting Hunting Spell underwater will teleport Snappers instead of Black/Skeleton Wolves.
Normal Slime Servants now heal with their summoner's Soul Energy when wearing Wild Robes.
Snappers can be summoned through a ritual.
Carrion Maggots are now hostile when spawned through Spawn Eggs.
Made Orbs on Necromancer/Cairn Necromancers glow.
Updated translations.
Hostile Necromancers. Spawns very rarely on Dry biomes (ie, Deserts and Badlands) and forests. Spawn Weight is configurable and biome spawns are datapackable.
Carrion Fly. Carrion Maggots will now cocoon themselves before turning into a Carrion Fly if their target 4 blocks or above them.
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01.01.2025 · 534 завантаження

Fixed Slime Servant related bugs (Hitbox and odd behaviors)
Fixed Drowned Necromancer not visually increasing in size when powered with a DN's Soul Jar.
Fixed Drowned Necromancer max health bug when powered with a DN's Soul Jar.
Fixed Prisma Beam Focus not being able to be enchanted with Potency.
Prisma Beam Spell now deals additional damage when cast using Abyss Staff properly.
Trident Storm Focus can now be enchanted with Potency.
Drowned Necromancer's Steam Missiles and Trident Storm deal more damage when powered with a DN's Soul Jar.
Slimy Focus always summon Medium sized Slimes.
Updated translations for Chinese and Russian languages.
Added Spawn Eggs for Tropical Slime Servants and Snappers.
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31.12.2024 · 401 завантаження

Fixed Drowned Servant not summoned with armor when wearing Ring of Forge.
Fixed Phantom Servants not being properly issued commands or movement modes.
Upgraded Phantom Servants translucent texture can be disabled through goety-mobs.toml. Suggested by @tonarinoaitu
Made adjustments with API.
Improved Scatter Mine explosion visual effect.
Improved Leeching Spell visual effect.
Bosses and Mini-bosses can no longer gain Stunned effect.
Tweaked servants team codes.
Reduce Arca's break time a bit.
Made it so that the middle thorn from Blossoming Balls emits sounds instead of all of them.
Casting Hunting Spell underwater will spawn new Snapper servants.
Abyss spell types.
Deep Ritual
Drowned Necromancer Servants.
Tropical Slime Servants.
Slimy Focus. A new Wild Spell that allows players to summon loyal Slime Servants. Suggested by @SpeedyEwok
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11.12.2024 · 2 509 завантаження

Fixed Necro Brazier taking and erasing stacks of added items.
Wind Blast spell now effects projectiles.
Casting Hunting Spell with Necro/Nameless Staff now summons Skeleton Wolves instead of Black Wolves.
Teleportation Ritual. Allows players to teleport using a filled Waystone, an Ender Pearl and an Eye of Ender on a Magic Ritual. Uses up Waystone when teleporting.
Weakening Spell. Gives nearby non-allied entities Sapped II and Weakness for 5 seconds. Can be enchanted with Potency, Radius and Duration. Based on Gong of Weakness from Minecraft Dungeons.
Phantasm Spell. Necromancy spell that summons Phantom Servants.
Skeleton Wolves. Servant undead variants of regular wolves. Can buff other skeletal servants with howls periodically. Based on Minecraft Earth's Skeleton Wolves.
Phantom Servants. Servant version of Phantoms. Upgraded Phantom Servants (summoned while wearing Necro/Nameless Cape) will be translucent and can move through walls.
Commanding Horn. Allows players to set servants within 16 blocks from them to enter Following or Standing By mode unless they are part of the Grimoire of Grounding or are Patrolling or Commanded to an area. Right-clicking on a block will cause said servants to move towards it. Based on suggestion by @SirMeme99.
Forgotten Special Mentions; Grimoire of Goodwill and Redstone Golem not always performing their scatter mine attack based on suggestion by @pantman687, 3D Model of certain items, Death Arrows shot by players wearing Unholy set and EB Wildfire compat were based on suggestions by @SpeedyEwok, Connected Haunted Glasses requested by @justslyr, Flight Spell pose change requested by @more-hit-points, Serene Seasons compat requested by @NUTTAR, Farmer's Delight Dog Food compat requested by @BumbleBuzz, Twilight Forest's Zombie Scepter used in recipes requested by @Pythorplays, Patrolling mode based on suggestion by @GrapeGamer, Old Textures being put as a resourcepack requested by @StarOcean, Certain Wight mechanics were based on suggestions by @JoTurtleGuy, JEI separated Ritual tabs requested by @ChiefLogan and many Frost Robe and Book related tweaks suggested by @GlacialFlower. Thank you all for your suggestions from Discord!
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06.12.2024 · 2 883 завантаження

Fixes & Changes:
Fixed Squall Golems not attempting to return towards their bound location when deactivating on Patrolling Mode.
Fixed Magic Bolts hitting its shooter if they run towards it.
Fixed Drowned Servants not having the chance to spawn with a, undroppable, trident.
More support with Jade mod as it now shows what movement mode or stance a Servant is on.
Minor Serene Seasons mod support where summoning Zombies or Skeletons in a snowing area during winter can summon Frozen Zombies or Strays.
Improved JEI support by making each Ritual Types have separate categories. Changed some Ritual Type icons to be more appropriate with Ritual requirements.
Training Blocks (Spider Nests, Shade Gravestones and Blazing Cages) now have two additional modes, Patrol and Follow. Patrol is the default mode where Servants would spawned patrolling the block, Follow mode makes Servants follow the owner of the block when spawned. The modes can be changed by right-clicking the block with a Wand/Staff while crouching.
Training Blocks now emit redstone power when training.
Internally removed ritualType: "lich" and replaced it with necroturgy with forbidden research required.
Made Recall Focus no longer requiring Chorus Flowers in its recipe.
Additions:
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30.11.2024 · 1 041 завантаження
Fixed Pure Unholy Blood not being able to be used as an ingredient for unholy fabrics
Fixed Hellbolts hitting the shooter if shooter runs up to it.
Fixed Steep Wood recipe bug
Fixed Pine and Sky Wood blocks not being burnable
Fixed Zombie Villager Servants being curable despite having an owner.
Fixed Damaged Anvils made by Hammers not falling.
Modded Fireballs and Lavaballs now disappear after 10 seconds.
Shade Gravestones can now train Zombie Villager Servants when within a radius of a village, rather than only if placed at the center of one. Villages would require 3 or more workstations for the Gravestone to count a village.
Fixed Jade compat bug where occasionally Owner names still says "???" when Servant is owned by another entity.
Updated Black Book entries.
Added new recipe for Blossoming Focus if Bosses of Mass Destruction is installed.
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28.11.2024 · 586 завантаження

Fixed Servants attacking non-hostile Piglins
Fixed vanilla Piglin AI being messed up by the mod
Fixed Preachers not appearing in Raids
Fixed Hostile Redstone Monstrosities attacking their own Redstone Cubes.
Removed spirit data compat with Malum due to Malum already having their compat with Goety.
Changed Apostle Music disc to play MCD Ghast Theme proper.
Animators will now transform Haunted Armor Stands into Haunted Armor if there's one in the designated area.
Added compat recipe when Eb's Wildfire mod is installed, Netherite Scrap is replaced with Eb's Wildfire Gem for making Wildfire Servants
Wearing both Unholy Hat and Robe now makes players shoot Death arrows when using bows/crossbows
Arm and legs no longer move back and forth when using Flight Spell.
Philosopher's Mace is getting a 3D model! Design is based on this model.
Chilling Spell. New Frost Spell that causes caster, or allied target while caster looks at them while crouching, to obtain Chill Hide effect, which increases Armor points by 3 per level and freezes targets that melee attacks the affected.
Zombie Villager Servants. Acts like vanilla Zombie Villagers. Cannot be cured if summoned by entity or player. Summoned when casting Rotting Spell or using Shade Gravestone in a Village.
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24.11.2024 · 846 завантаження

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15.11.2024 · 1 302 завантаження
Fixed Bolting Spell not working on other dimensions.
Fixed Potency not working on Blossoming Spell.
Fixed Magma Bomb having zero velocity.
Fixed Sorcerers not being affected by Vanilla and Hook Bells.
Fixed Sorcerers wonky leveling when spawned as part of an Illager Assault
Sensing Spell now gives 5 seconds of Tremor Sense instead of 1.
Mavericks no longer attempt to heal Raiders in a Raid.
Improved Cryptic Eye visuals when deployed.
Improved XP drain visual effect when enchanting through Ritual.
Slightly increase chance of generating Book Rooms in Crypts.
Crypt Pithos Loot Table now has a small chance of containing Haunting Scroll.
Improved Pithos Loot Table rolls.
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14.11.2024 · 305 завантаження
Fixed Iron Hide Crash.
Fixed warnings surrounding Haunted Mirrors blockstates.
Fixed Command Focus not working properly.
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14.11.2024 · 147 завантаження

Fixed Haunted Mirrors deleting blocks above when placed down.
Summoning Sorcerers with custom Level nbt will now have them summoned at full health.
Fixed Steep and Haunted Lamps producing another source water block on their top when placed in water.
Fixed Witch's Pole not being waterloggable.
Bolting Spell now renders caster invulnerable while spinning.
Bolting Spell effect radius is increased slightly when cast using Storm Staff.
Haunted Mirrors can now be Waterlogged.
Killing Spell now works properly if caster is in Creative mode.
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14.11.2024 · 236 завантаження

Helmets worn by Liches that are fire immune no longer wear down.
Rotation Focus no longer works with double vertical blocks (ie, Doors)
Using Apple on a completed Brew only turns one Apple to brewed Apple.
Redstone Cubes no longer attempt to detect blocks furthest away from it if surrounded by selected block.
Changed recipe for Unholy Fabric to use Pure Unholy Blood, which are dropped by Apostles fought in the Nether.
Chop Tree Brew effect now functions similar to Tree cutting mods where it affects entire trees instead of a column.
Lots of internal Servant and Spell coding revamps.
Fire/Frost Breath, Swarming and Shocking spells now have a limited cast time, where after a certain amount of time, the spell will stop casting and be put into cooldown with the casting time indicated by a yellow-to-purple bar on the Soul Energy Overlay.
Reduced default range for Fire/Frost Breath and Shocking from 16 to 8
Fire and Frost Breaths, as well as Swarming attacks can now be blocked by Shield.
Warlocks, Mavericks and Heretics' attributes are now configurable.
Ring of Wanting now affects drops made by certain spells or servants' explosions.
Improved Skull Lord and Bone Lord changing attacking mobs targets from each other.
Improved performance issues with robes and certain curios by having them apply tick effects when worn or on inventory.
Grimoires of Grudges and Goodwill should no longer automatically erase players if they logged out, but will if they are no longer part of the server's player list.

Haunted Mirrors. Allows teleportation between two Mirrors provided they are positioned correctly between each other. For the X and Z, or horizontal axis, two mirrors must be placed on the same Y axis, each facing way from each other, within 32 blocks, making it seem like a tunnel or hole between walls. For a the Y, or vertical, axis, the Mirrors must be facing the same way, and share the same XZ coordinates, either 16 blocks below or above each other. Mirrors will attempt to find another mirror above itself before searching below.
Sorcerers. A new Illager mob that appears on Illager Assaults or in Raids if a participant player has high enough Soul Energy. They use all kinds of spells available on Goety mod, with the number and types of spells they can perform are indicated by the gilded material around their robes which denotes their level. The color and material of their level follows the same pattern as Villager trading levels (Stone - Iron - Gold - Emerald - Diamond). The higher their level, the higher their max health (can be disabled through config).
Tamed Trampler. Requires Ravaging Scroll. Converts a Pillager into a tamed Trampler that can Charge when pressing jump, before entering cooldown, when riding it.
Grimoire of Grounding. Prevents certain Servants or Servant Types from being teleported in certain ways, such as crouch-casting their associated summoning spell or through Call/Troop Spells. Works the same as the other grimoires. Right-clicking on a Training Block (Spider Nests/Shade Gravestone) with Grimoire of Grounding will cause the block to enter Grounding mode, where trained Servants will automatically register into the Grimoire.
Bolting Spell. A Storm spell that functions similar to Riptide Trident, except works out of water and cause shocking damage.
Killing Spell. Deals an amount of damage equal to the target's current health, but also deals 125%% of it upon the caster. If the caster has enough health to survive, the target will take the full damage, otherwise it will deal as much damage upon both the target and the caster as possible without killing the latter. Based on Skyrim Apocalypse mod's Finger of Death spell.
Sensing Spell. Gives the caster Tremor Sense that causes nearby mobs to glow for the caster only, provided said caster and mobs are touching the ground.
Arrow Rain Spell. A continuous casting spell that causes ghostly arrows to fall on an area or target.
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27.10.2024 · 2 803 завантаження

Fixed Haunted and Steep Lamps erasing any blocks when placed below one.
Fixed "Not a string" log spam
Fixed Ignite burning seconds not using Burning enchantment.
Several Storm Spells now perform a chain lightning effect when cast using Storm Staff.
More retextures by @zozozrob
Crones no longer throw Webbed, Sweet Berry and Thorn Trap Brews if mobGriefing is set to false.
Improved Essence of Shadow Looting drops by Wights
Servants no longer naturally attack Arthopods if owner wears Warlock Robes.
Improved Redstone Monstrosity's spit and death animations
Burrowing Laser looks more reddish if focus is enchanted with Burning.
Unholy Fabric, Robe and Hat. Unholy Robe and Hat are made using Unholy Fabrics, which are currently obtained through a ritual requiring Unholy Blood, Dark Fabrics and Forbidden Pieces. Both Robe and Hat provides complete Fire Immunity, and wearing both changes projectiles and servants to their Apostle counterpart (ie, Lavabomb spell shoots Hell Blasts, Blazing spell summons Infernos). Still subject to change.
Leeching Focus. Siphons health from a non-allied target.
Fire Blast Focus. Fiery counterpart from Discharge, Frost Nova and Shockwave spells.
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18.10.2024 · 20 108 завантаження
Fixes & Changes:
Added Burrowing Focus, since I forgot to add it on the previous version.
Fixed Waystone Block not showing.
Fixed Patchouli error for Japanese Translation
This is may be the last update for 1.19 version for a while due to having trouble and stress with maintaining parity for two versions. Future updates may return once I'm confident/calmed but until then.
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18.10.2024 · 1 542 завантаження

Redstone Golems will no longer immediately perform its mine attack when spotting a non-player target.
Reduced Servant Soul Energy healing default cost from 5 to 1, increased default healing amount to 1.0, and implemented a new config that counts how many seconds since the Servant has been damaged before it can start regenerating.
Fixed Knockback Magic Swords pulling in targets instead of knocking them back.
Mavericks no longer drink Regeneration Potions if they still have Regeneration.
Apostles can now convert Wandering Traders to Mavericks.
Fixed Heretics rendering Apostle owned Obsidian Monoliths permanently invulnerable.
Fixed several items not being able to be used as fuel for furnaces.
Fixed bugs with several flammable blocks.
Hammers' durability are now configurable, with default durability being 2500.
Fixed Call Spell calling all of mobs that share the saved servant's type regardless of their ownership.
Burrowing Spell. Based on Thaumcraft's Excavation Focus, allows the caster to mine blocks through a beam of magic. Can be enchanted with Potency, which increases mining level and speed, Range, Burning, which smelts mined blocks, Fortune and Silk Touch.
Blossoming Spell. Based on certain attacks from Bosses of Mass Destruction's Void Blossom, shoots a Blossoming Ball that when landed summons Blossoming Thorns that poisons targets around it.
Troop Spell. A variation of Call Spell that rather than teleporting a specific servant, or their type when crouching, saves and teleports a servant's type only.
Trembling Spell. Based on Minecraft Dungeon's Wind Horn artifact. Pushes away nearby enemies and slow their movement and attack speed.
Crafting Spell. Allows the caster to open a Crafting Table through their wand/staff
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18.10.2024 · 111 завантаження

Redstone Golems will no longer immediately perform its mine attack when spotting a non-player target.
Reduced Servant Soul Energy healing default cost from 5 to 1, increased default healing amount to 1.0, and implemented a new config that counts how many seconds since the Servant has been damaged before it can start regenerating.
Fixed Knockback Magic Swords pulling in targets instead of knocking them back.
Mavericks no longer drink Regeneration Potions if they still have Regeneration.
Apostles can now convert Wandering Traders to Mavericks.
Fixed Heretics rendering Apostle owned Obsidian Monoliths permanently invulnerable.
Fixed several items not being able to be used as fuel for furnaces.
Fixed bugs with several flammable blocks.
Hammers' durability are now configurable, with default durability being 2500.
Fixed Call Spell calling all of mobs that share the saved servant's type regardless of their ownership.
Burrowing Spell. Based on Thaumcraft's Excavation Focus, allows the caster to mine blocks through a beam of magic. Can be enchanted with Potency, which increases mining level and speed, Range, Burning, which smelts mined blocks, Fortune and Silk Touch.
Blossoming Spell. Based on certain attacks from Bosses of Mass Destruction's Void Blossom, shoots a Blossoming Ball that when landed summons Blossoming Thorns that poisons targets around it.
Troop Spell. A variation of Call Spell that rather than teleporting a specific servant, or their type when crouching, saves and teleports a servant's type only.
Trembling Spell. Based on Minecraft Dungeon's Wind Horn artifact. Pushes away nearby enemies and slow their movement and attack speed.
Crafting Spell. Allows the caster to open a Crafting Table through their wand/staff
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12.10.2024 · 900 завантаження
Fixed Mavericks messing up Potions of Health
Fixed Infernal Tomes not being able to be enchanted on Enchanting Table
Fixed Magic Swords not applying effects and giving wonky knockback
Fixed Robes removing effects not removing effect particles
Fixed Enviokers not holding a Totem of Undying when spawned in Raids.
More retextures made by @zozozrob
Infernal Tomes can be added to Chiseled Bookshelves.
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12.10.2024 · 243 завантаження
Fixed Mavericks messing up Potions of Health
Fixed Infernal Tomes not being able to be enchanted on Enchanting Table
Fixed Magic Swords not applying effects and giving wonky knockback
Fixed Robes removing effects not removing effect particles
Fixed Enviokers not holding a Totem of Undying when spawned in Raids.
More retextures made by @zozozrob
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10.10.2024 · 464 завантаження

Fixed Necro Set applying negative effects if the world is raining.
Fixed Waystones not being consumed when used on Witch's Cauldron.
Fixed Frogs eating Big Slime/Magma Cube Servants.
Fixed hostile Big Slime/Magma Cube Servants splitting to neutral slimes.
Fixed Tiny Slime Servants dealing damage
Fixed Illusive Robes Blindness bug.
Fixed Blaze Servants and Wildfire not taking extra damage from Freezing attacks.
Fixed Blaze Servants not taking damage from Snowballs.
Fixed Servants not applying effects when holding certain weapons/tools or having certain effects.
Frost Robes now causes wearers to be immune to Freezing effect.
Night Beacons now set the time to the next full moon instead of at Day 40.
Night Beacons now only work in dimensions that have a daylight cycle.
Void Rifts can now pull in entities with Knockback Resistance.
Magic Thrown Swords now carry certain enchantments with them.
Changed Liches mixin to now properly set player's Mob Type to Undead instead of just inverting health and harm effects on them.
Changed Swift Swim Brewing Catalyst from Feet of Frog to Cooked Feet of Frog.
Obsidian Monoliths and Apocalypse Mode Apostle have gotten a major overhaul. They will spread the Nether, both blocks and biomes, to the Overworld under certain configs and conditions.
Heretics and Mavericks. Witch-type mobs that can spawn in the dark as Witches and Warlocks. They also spawn around the new Black Assembly structures around an unowned Obsidian Monolith. Heretics will send Hell Chants at their target where after 3 chants will summon a Fire Blast Trap underneath them. They can also summon a Nether Servant on a nearby valid mob's death position. Mavericks act like Witches but apply potion effects through melee attack. They will apply Potion of Healing and Regeneration towards Raiders in a Raid, by hitting them with their Iron Swords.
Black Assembly structures. Rare structures that spawn with one unowned Obsidian Monolith and four Heretics powering it. When powered, the Obsidian Monolith spread the Nether and occasionally spawn Nether mobs, aside from non-undead Piglins and Ghasts, and Mavericks and are invulnerable to damage.
Infernal Tomes. Can be crafted or dropped rarely by Heretics. Can be used by players to shout their own Hell Chants, or used as an ingredient for Sabbath Rituals.
Frog Leg brew effect. Uses Feet of Frog as a Catalyst. Allows multi jumping.
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10.10.2024 · 188 завантаження

Fixed Necro Set applying negative effects if the world is raining.
Fixed Waystones not being consumed when used on Witch's Cauldron.
Fixed Frogs eating Big Slime/Magma Cube Servants.
Fixed hostile Big Slime/Magma Cube Servants splitting to neutral slimes.
Fixed Tiny Slime Servants dealing damage
Fixed Illusive Robes Blindness bug.
Fixed Blaze Servants and Wildfire not taking extra damage from Freezing attacks.
Fixed Blaze Servants not taking damage from Snowballs.
Fixed Servants not applying effects when holding certain weapons/tools or having certain effects.
Frost Robes now causes wearers to be immune to Freezing effect.
Night Beacons now set the time to the next full moon instead of at Day 40.
Night Beacons now only work in dimensions that have a daylight cycle.
Void Rifts can now pull in entities with Knockback Resistance.
Magic Thrown Swords now carry certain enchantments with them.
Changed Liches mixin to now properly set player's Mob Type to Undead instead of just inverting health and harm effects on them.
Changed Swift Swim Brewing Catalyst from Feet of Frog to Cooked Feet of Frog.
Obsidian Monoliths and Apocalypse Mode Apostle have gotten a major overhaul. They will spread the Nether, both blocks and biomes, to the Overworld under certain configs and conditions.
Heretics and Mavericks. Witch-type mobs that can spawn in the dark as Witches and Warlocks. They also spawn around the new Black Assembly structures around an unowned Obsidian Monolith. Heretics will send Hell Chants at their target where after 3 chants will summon a Fire Blast Trap underneath them. They can also summon a Nether Servant on a nearby valid mob's death position. Mavericks act like Witches but apply potion effects through melee attack. They will apply Potion of Healing and Regeneration towards Raiders in a Raid, by hitting them with their Iron Swords.
Black Assembly structures. Rare structures that spawn with one unowned Obsidian Monolith and four Heretics powering it. When powered, the Obsidian Monolith spread the Nether and occasionally spawn Nether mobs, aside from non-undead Piglins and Ghasts, and Mavericks and are invulnerable to damage.
Infernal Tomes. Can be crafted or dropped rarely by Heretics. Can be used by players to shout their own Hell Chants, or used as an ingredient for Sabbath Rituals.
Frog Leg brew effect. Uses Feet of Frog as a Catalyst. Allows multi jumping.
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27.09.2024 · 2 066 завантаження

Several Texture changes made by https://twitter.com/zozozrob1
Fixed Mounted Servant, Autonomous mode and command ridden related bugs.
Fixed Frost Robes providing immunity to Cobwebs when in Powdered Snow.
Fixed Mauling Spell using Black Wolf limits instead of Bear Servant limits.
Fixed Hostile Black Wolves being attacked by Servants despite owner wearing Wild Robes.
Fixed Foxes and other similar animals retaliating against Black Wolves.
Fixed Slime Servant and Neutrality related bugs
Fixed Tormentors not naturally being aggressive towards Villagers and Iron Golems.
Fixed Daggers not being enchantable with Curse of Vanishment
Grave and Thrash Gloves no longer render on wearers arm in first person when made invisible on Curio Slot.
Fixed Bound Iceologer's Ice Chunk showing "Owner: ???" on Jade.
Fixed flammable Goety blocks not burning up.

Animator. Allows the creation of golems/constructs without using up Animation Cores each time. Requires bounded Waystone, placed atop a filled Cursed Cage, and activates through redstone signal. Crouching will show owner, location and cost, and right-clicking on it with an empty hand, while still crouching, highlights location. Only works if location is in same dimension.
Waystone. Stores a location by right-clicking a block with it. Can also be used to put servants in patrolling mode towards that location, or to cast a brew on it when used on a completed Witch's Cauldron Brew.
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27.09.2024 · 778 завантаження

Several Texture changes made by https://twitter.com/zozozrob1
Fixed Mounted Servant, Autonomous mode and command ridden related bugs.
Fixed Frost Robes providing immunity to Cobwebs when in Powdered Snow.
Fixed Mauling Spell using Black Wolf limits instead of Bear Servant limits.
Fixed Hostile Black Wolves being attacked by Servants despite owner wearing Wild Robes.
Fixed Foxes and other similar animals retaliating against Black Wolves.
Fixed Slime Servant and Neutrality related bugs
Fixed Tormentors not naturally being aggressive towards Villagers and Iron Golems.
Fixed Daggers not being enchantable with Curse of Vanishment
Grave and Thrash Gloves no longer render on wearers arm in first person when made invisible on Curio Slot.
Fixed Bound Iceologer's Ice Chunk showing "Owner: ???" on Jade.

Animator. Allows the creation of golems/constructs without using up Animation Cores each time. Requires bounded Waystone, placed atop a filled Cursed Cage, and activates through redstone signal. Crouching will show owner, location and cost, and right-clicking on it with an empty hand, while still crouching, highlights location. Only works if location is in same dimension.
Waystone. Stores a location by right-clicking a block with it. Can also be used to put servants in patrolling mode towards that location, or to cast a brew on it when used on a completed Witch's Cauldron Brew.
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18.09.2024 · 1 107 завантаження
Fixed Spell Cooldown decreasing twice as fast.
Fixed Squall Golem not being command-able if "ownerHitCommand" config is set to false.
Fixed Grappling Vine not changing position if player switch wand from main hand to off hand and vice versa
Fixed Ritual message when summoning a servant above servant limit saying "Missing or Incorrect Items" instead of the regular servant limit message.
Fixed Raise Undead Brew bypassing servant limit.
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18.09.2024 · 446 завантаження
Fixed Spell Cooldown decreasing twice as fast.
Fixed Squall Golem not being command-able if "ownerHitCommand" config is set to false.
Fixed Grappling Vine not changing position if player switch wand from main hand to off hand and vice versa
Fixed Ritual message when summoning a servant above servant limit saying "Missing or Incorrect Items" instead of the regular servant limit message.
Fixed Raise Undead Brew bypassing servant limit.
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15.09.2024 · 645 завантаження

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15.09.2024 · 257 завантаження

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09.09.2024 · 837 завантаження


- Wildfire Servants. Made through a conversion ritual on a Blaze or Blaze Servants. Requires the player to have read a Bygone Scroll
- Frost, Wild and Nether Crowns. Halves their Spell type's casting time. Wearing them with the robe causes certain mobs to be neutral. Neutrality can be disabled through goety-items.toml.
- Howling Soul. Dropped by owned Black Beasts. Using it on a Black Wolf will revive the Black Beast from it.
- Ghost Fire Spell. A Necromancy Spell that summons Ice Bouquets on a target's feet or a location like Wraiths.
- Poison Dart Spell. Shoots a poison quill out of the caster. Casting it with Wild Staff will cause quill to have piercing based on Potency enchantment.
- Diamond Mold Blocks. Used for Redstone Golem/Monstrosity molds. Made by surrounding a Block of Diamond with 4 Stone blocks.
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09.09.2024 · 398 завантаження


- Wildfire Servants. Made through a conversion ritual on a Blaze or Blaze Servants. Requires the player to have read a Bygone Scroll
- Frost, Wild and Nether Crowns. Halves their Spell type's casting time. Wearing them with the robe causes certain mobs to be neutral. Neutrality can be disabled through goety-items.toml.
- Howling Soul. Dropped by owned Black Beasts. Using it on a Black Wolf will revive the Black Beast from it.
- Ghost Fire Spell. A Necromancy Spell that summons Ice Bouquets on a target's feet or a location like Wraiths.
- Poison Dart Spell. Shoots a poison quill out of the caster. Casting it with Wild Staff will cause quill to have piercing based on Potency enchantment.
- Diamond Mold Blocks. Used for Redstone Golem/Monstrosity molds. Made by surrounding a Block of Diamond with 4 Stone blocks.
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02.09.2024 · 637 завантаження
Fixed Mutation rituals not working
Fixed Servants not summoned upgraded when wearing perspective robes.
Bone Spiders are no longer considered Undead mobs
Bound Evoker and Iceologer summon recipes are cheaper.
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02.09.2024 · 320 завантаження
Fixed Mutation rituals not working
Fixed Servants not summoned upgraded when wearing perspective robes.
Bone Spiders are no longer considered Undead mobs
Bound Evoker and Iceologer summon recipes are cheaper.
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01.09.2024 · 241 завантаження
Fixed Wights spawning without full health
Adjust Wights default spawn time and chance.
Wights now drop 1-4 Essences of Shadow instead of always 4.
Wights now have their own spawn biome tags. They can now only spawn in the Overworld and Twilight Forest instead of every dimensions. (don't worry, they won't overspawn in the latter dimension like Wraiths before)
Fixed Bear and Black Wolf servants not spawn upgraded when summoned through rituals
Fixed Servant specific kill advancements bug.
Fixed performing multiple rituals being able to bypass summon limit
Fixed Training Blocks being able to bypass summon limit
Fixed Ice Golem summon limit bypass
Fixed several bounding box affect bugs
Animation Rituals can now accept different rails instead of just regular rails
Bound Illagers, Wraiths and Haunted Armors can be healed by right-clicking on them with Ectoplasm.
Quick Growing/Poison Quill Vines and their aquatic versions can now heal using their owner's Soul Energy if they wear Wild Robes.
Fixed Wavewhisperers floating above water
Improved Blackguard and Crusher attack height radius.

- Ominous Shards. Used to craft an Ominous Orb or Ill Bombs in place of one. Dropped by Ministers if their staff breaks.
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01.09.2024 · 139 завантаження
Fixed Wights spawning without full health
Adjust Wights default spawn time and chance.
Wights now drop 1-4 Essences of Shadow instead of always 4.
Wights now have their own spawn biome tags. They can now only spawn in the Overworld and Twilight Forest instead of every dimensions. (don't worry, they won't overspawn in the latter dimension like Wraiths before)
Fixed Bear and Black Wolf servants not spawn upgraded when summoned through rituals
Fixed Servant specific kill advancements bug.
Fixed performing multiple rituals being able to bypass summon limit
Fixed Training Blocks being able to bypass summon limit
Fixed Ice Golem summon limit bypass
Fixed several bounding box affect bugs
Animation Rituals can now accept different rails instead of just regular rails
Bound Illagers, Wraiths and Haunted Armors can be healed by right-clicking on them with Ectoplasm.
Quick Growing/Poison Quill Vines and their aquatic versions can now heal using their owner's Soul Energy if they wear Wild Robes.
Fixed Wavewhisperers floating above water
Improved Blackguard and Crusher attack height radius.

- Ominous Shards. Used to craft an Ominous Orb or Ill Bombs in place of one. Dropped by Ministers if their staff breaks.
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28.08.2024 · 449 завантаження
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28.08.2024 · 329 завантаження
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27.08.2024 · 190 завантаження

Additions:
- Blackguard Servants. Based on and act like loyal Zombie versions of Royal Guards from MCD. Model and animations based on and modified from EmptyCoso's own rendition from Bedrock Dungeons Content. Can be summoned through new Focus or Ritual.
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27.08.2024 · 119 завантаження

Additions:
- Blackguard Servants. Based on and act like loyal Zombie versions of Royal Guards from MCD. Model and animations based on and modified from EmptyCoso's own rendition from Bedrock Dungeons Content. Can be summoned through new Focus or Ritual.
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25.08.2024 · 290 завантаження

Additions:
- Wight. A new mini-boss that occasionally spawns near players if they have high enough Soul Energy. They are non-aggressive at first, but will stare at the player with the larger soul energy amount, and will emit a noise and causes visual distortions on nearby players screen (unless they press F1 due to how overlays work :(.) Drops Essences of Shadows, which are used to make certain items.
- Shrieking Obelisk. Works by placing it on top of a filled Cursed Cage, and will prevent Illager Assaults from occuring within 8 blocks of it. Radius can be increased by surrounding it with Tall Skulls similarly to Beacons, but on the outer layer.
- Cryptic Eye. Functions like a reusable Eye of Ender, but will lead towards the nearest Crypt instead and takes damage when doing so.
- Quick Growing and Poison Quill Seeds. Spawns persistant Quick-Growing/Poison Quill Vines. Spawns underwater counterpart when used underwater.
- Added a Vanilla QoL, Ender Dragon's Fireballs' Area Effect Cloud now deals damage to Undead, and said Fireballs no longer explode when hitting the Ender Dragon. Can be disabled through goety.toml under "betterDragonFireball"
- Ring of the Forge. Wearing it will cause Zombie and Skeleton Servants to spawn with Armor.
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25.08.2024 · 194 завантаження

Additions:
- Wight. A new mini-boss that occasionally spawns near players if they have high enough Soul Energy. They are non-aggressive at first, but will stare at the player with the larger soul energy amount, and will emit a noise and causes visual distortions on nearby players screen (unless they press F1 due to how overlays work :(.) Drops Essences of Shadows, which are used to make certain items.
- Shrieking Obelisk. Works by placing it on top of a filled Cursed Cage, and will prevent Illager Assaults from occuring within 8 blocks of it. Radius can be increased by surrounding it with Tall Skulls similarly to Beacons, but on the outer layer.
- Cryptic Eye. Functions like a reusable Eye of Ender, but will lead towards the nearest Crypt instead and takes damage when doing so.
- Quick Growing and Poison Quill Seeds. Spawns persistant Quick-Growing/Poison Quill Vines. Spawns underwater counterpart when used underwater.
- Added a Vanilla QoL, Ender Dragon's Fireballs' Area Effect Cloud now deals damage to Undead, and said Fireballs no longer explode when hitting the Ender Dragon. Can be disabled through goety.toml under "betterDragonFireball"
- Ring of the Forge. Wearing it will cause Zombie and Skeleton Servants to spawn with Armor.
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15.08.2024 · 940 завантаження
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15.08.2024 · 476 завантаження
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08.08.2024 · 871 завантаження

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08.08.2024 · 268 завантаження

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07.08.2024 · 159 завантаження

Added new servant movement mode: Patrolling.
- When set to this mode, the servant's position is set as its patrol position, meaning it will only wander around 16 blocks around it.
- Servants will not aggro, or stop aggroing, on mobs that are 16 blocks away from their patrol position.
- Servants will move directly towards their patrol position once they're more than 16 blocks away from it and are not commanded. The 16 block radius can be configured on goety-mobs.toml.
- If the servant is commanded to a different area, while in Patrolling mode, their patrol position will be set to the commanded position, should the servant be able to reach it.
- Squall Golems can be set to Patrolling mode instead of just Staying and Following.

- Black Beast. A Black Wolf mutation based on the Nightmare Stalker from Born In Chaos. Requires reading a Haunting Scroll to unlock. Can hunt down entities when right-clicked with a tagged Taglock Kit.
- Arca Compass. Currently works by holding it, either mainhand or offhand, while killing a player will cause the compass to register the killed player on itself.
- If the killed player has an Arca, or has placed one down, it will point towards the Arca's location. Also has the co-ordinates and dimension registered on its tooltip. If the player tries to be sneaky and break their Arca and move it somewhere else, the compass will automatically point towards it.
- Ignite Spell. Right-clicking on a block or entity will set it on fire.
- Cragstones and Siltstones. New blocks based on MCD Howling Peak blocks.
- Rusty Iron Grates, based on blocks found on Gale Sanctum on MCD. Replaces base Polished Highrocks on Squall Golem mold.
- Item Tags that allows certain items to have boosted attack speed if holder wears either Grave Gloves or Thrash Gloves.
- Several New Haunted Paintings.
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07.08.2024 · 86 завантаження

Added new servant movement mode: Patrolling.
- When set to this mode, the servant's position is set as its patrol position, meaning it will only wander around 16 blocks around it.
- Servants will not aggro, or stop aggroing, on mobs that are 16 blocks away from their patrol position.
- Servants will move directly towards their patrol position once they're more than 16 blocks away from it and are not commanded. The 16 block radius can be configured on goety-mobs.toml.
- If the servant is commanded to a different area, while in Patrolling mode, their patrol position will be set to the commanded position, should the servant be able to reach it.
- Squall Golems can be set to Patrolling mode instead of just Staying and Following.

- Black Beast. A Black Wolf mutation based on the Nightmare Stalker from Born In Chaos. Requires reading a Haunting Scroll to unlock. Can hunt down entities when right-clicked with a tagged Taglock Kit.
- Arca Compass. Currently works by holding it, either mainhand or offhand, while killing a player will cause the compass to register the killed player on itself.
- If the killed player has an Arca, or has placed one down, it will point towards the Arca's location. Also has the co-ordinates and dimension registered on its tooltip. If the player tries to be sneaky and break their Arca and move it somewhere else, the compass will automatically point towards it.
- Ignite Spell. Right-clicking on a block or entity will set it on fire.
- Cragstones and Siltstones. New blocks based on MCD Howling Peak blocks.
- Rusty Iron Grates, based on blocks found on Gale Sanctum on MCD. Replaces base Polished Highrocks on Squall Golem mold.
- Item Tags that allows certain items to have boosted attack speed if holder wears either Grave Gloves or Thrash Gloves.
- Several New Haunted Paintings.
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18.07.2024 · 1 362 завантаження

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18.07.2024 · 570 завантаження

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05.07.2024 · 1 446 завантаження

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05.07.2024 · 447 завантаження

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04.07.2024 · 193 завантаження

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04.07.2024 · 119 завантаження

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03.07.2024 · 236 завантаження

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03.07.2024 · 106 завантаження

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19.06.2024 · 1 297 завантаження

Fixes & Changes:
Fixed several Black Book issues.
Fixed Block effecting brews not working.
Fixed future brews being Aquatic/Fire Proof after the previous ones have it.
Fixed summon_fiery sound file bug.
Reworked Pressure effect from making Creepers instantly explode when targeting the affected to making the affected periodically take damage when surrounded by 3 or more entities that can see them.
Obsidian Monoliths now glow to make them more easier to find during Apostle battles.
Improved some effect icons.
Improved Totemic Bomb glow effect when it's about to explode.
Improved how Eerie Pickaxe immediately picks up broken blocks.
Removed Redstone Monstrosity Spit Range config since it's very wonky.
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19.06.2024 · 536 завантаження

Fixes & Changes:
Fixed several Black Book issues.
Fixed Block effecting brews not working.
Fixed future brews being Aquatic/Fire Proof after the previous ones have it.
Fixed summon_fiery sound file bug.
Reworked Pressure effect from making Creepers instantly explode when targeting the affected to making the affected periodically take damage when surrounded by 3 or more entities that can see them.
Obsidian Monoliths now glow to make them more easier to find during Apostle battles.
Improved some effect icons.
Improved Totemic Bomb glow effect when it's about to explode.
Improved how Eerie Pickaxe immediately picks up broken blocks.
Removed Redstone Monstrosity Spit Range config since it's very wonky.
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17.06.2024 · 221 завантаження

Added a compatibility feature with L_Ender Cataclysm where, if installed, would reduce Terminus Scrolls chance of being in End City chests from 0.16% to 0.01% chance but would guaranteed to be dropped by the Ender Guardian.
"Why Ender Guardian instead of Netherite Monstrosity? Its a scroll that allows you to make a Monstrosity yourself!"
First, it makes the Scroll locked behind 2 Bosses instead of one (Unless you just ignore the Ender Dragon and go through 1000 blocks to the outer end), second, it fits the name of the scroll (Terminus = Final/End). Can be disabled through goety.toml.
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17.06.2024 · 110 завантаження

Added a compatibility feature with L_Ender Cataclysm where, if installed, would reduce Terminus Scrolls chance of being in End City chests from 0.16% to 0.01% chance but would guaranteed to be dropped by the Ender Guardian.
"Why Ender Guardian instead of Netherite Monstrosity? Its a scroll that allows you to make a Monstrosity yourself!"
First, it makes the Scroll locked behind 2 Bosses instead of one (Unless you just ignore the Ender Dragon and go through 1000 blocks to the outer end), second, it fits the name of the scroll (Terminus = Final/End). Can be disabled through goety.toml.
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12.06.2024 · 514 завантаження

Fixes & Changes:
- Wearing Warlock Robes now have a chance of not consuming Snap, Blast and Berserk Fungus when used and a chance of getting more Snap Fungi when harvesting fully grown Snap Warts
- Fixed Slime and Magma Cube Servants not dropping loot upon death.
- Fixed Entity Renders in Black Book entries
- Fixed modded Anvils not counting in Forge Rituals
- Fixed Curios model overlapping
- Fixed better combat compat crash
- Added Black Book shortcuts for several items and blocks crafted through rituals.
- Fixed Witches attacking Creative/Spectator Players when the latter hurts a Warlock or Crone
- Plunge effects stops players from swimming
- Fixed Crones trying to apply Plunge on their target despite said target still having the effect
- Fixed Purify Buff/Debuff Client Bug
- Fixed Tripping Effect favoring positive direction
- Fixed Ender Ground effect not stopping many types of teleportation (Pets and Crouch Casting Summons are exempt).
- Fixed Raiders not being affected by Hook Bells when riding a non-Raider entity
- Fixed Brew Apples overriding its previous brew when right-clicking on the Witch's Cauldron again
- Golden Apples and Enchanted Golden Apples can also have brew effects applied on them.
- Show capacity and soul cost for JEI Witch's Brews.
- Changed Crypt Slime texture.
- Changed Ritual images on Black Book to show the new Dark Altar model and texture.
- Changed Soul Absorber's texture to remove mixels.
- Readded Apostle's 1/2 damage resistance when in the Nether.
- Fixed Error messages that appear in logs when playing without mods that added Silver Blocks.
Additions:
- Rupture Spell. Summons a Void Rift at where the caster is looking at, which would suck in any nearby non-allied entities.
- Added bands to Redstone Golem and Monstrosity unless they're summoned to be hostile.
- Added missing effects on Witches Brew book.
- Added brewing compatability with Alex's Caves, Alex's Mobs, L_Ender Cataclysm and Mowzie's Mobs by adding brewing recipes for some of their effects.
- Added Crypt Slime Spawn Egg and Black Book Entry.
- Added Ghast Servant Spawn Egg.
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12.06.2024 · 277 завантаження

Fixes & Changes:
- Wearing Warlock Robes now have a chance of not consuming Snap, Blast and Berserk Fungus when used and a chance of getting more Snap Fungi when harvesting fully grown Snap Warts
- Fixed Slime and Magma Cube Servants not dropping loot upon death.
- Fixed Entity Renders in Black Book entries
- Fixed modded Anvils not counting in Forge Rituals
- Fixed Curios model overlapping
- Fixed better combat compat crash
- Added Black Book shortcuts for several items and blocks crafted through rituals.
- Fixed Witches attacking Creative/Spectator Players when the latter hurts a Warlock or Crone
- Plunge effects stops players from swimming
- Fixed Crones trying to apply Plunge on their target despite said target still having the effect
- Fixed Purify Buff/Debuff Client Bug
- Fixed Tripping Effect favoring positive direction
- Fixed Ender Ground effect not stopping many types of teleportation (Pets and Crouch Casting Summons are exempt).
- Fixed Raiders not being affected by Hook Bells when riding a non-Raider entity
- Fixed Brew Apples overriding its previous brew when right-clicking on the Witch's Cauldron again
- Golden Apples and Enchanted Golden Apples can also have brew effects applied on them.
- Show capacity and soul cost for JEI Witch's Brews.
- Changed Crypt Slime texture.
- Changed Ritual images on Black Book to show the new Dark Altar model and texture.
- Changed Soul Absorber's texture to remove mixels.
- Readded Apostle's 1/2 damage resistance when in the Nether.
- Fixed Error messages that appear in logs when playing without mods that added Silver Blocks.
Additions:
- Rupture Spell. Summons a Void Rift at where the caster is looking at, which would suck in any nearby non-allied entities.
- Added bands to Redstone Golem and Monstrosity unless they're summoned to be hostile.
- Added missing effects on Witches Brew book.
- Added brewing compatability with Alex's Caves, Alex's Mobs, L_Ender Cataclysm and Mowzie's Mobs by adding brewing recipes for some of their effects.
- Added Crypt Slime Spawn Egg and Black Book Entry.
- Added Ghast Servant Spawn Egg.
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05.06.2024 · 584 завантаження

- Added JEI support for Witch Brewing
- Added Brazier and Feline Amulet Book Entries
- Strip Armor Brews no longer affect armor that has Curse of Binding on it. Suggested by @glacial_flower.
- Rotation Focus rotates Head blocks by 1 instead of 4
- Fixed Rotation Focus weird effects on Chests and Beds
- Fixed Illague JEED description being out of date
- Fixed Strip Armor working on Doppelgangers
- Fixed Black Book Errors for Chinese and Japanese Translations
- Fixed Lingering Brews not applying the right duration
- Fixed Dark Anvil not being counted for Forge Rituals
- Fixed Player continuing to move when using Crystal Ball on themselves
- Fixed Warlocks using Berserk Fungus on Raiders when being aggressive on them
- Fixed Stunned and Tangled effect not stopping entities from jumping
- Fixed certain mobs with Brain AI not being affected by Wild Rage effect
- Holding a Wand/Staff on main hand or off hand after using a different item, ie. eating, will cause the item to have a second of cooldown. This is to prevent casting instant spells after eating for example.
- If a player is looking at a valid target, pressing the Cease Fire button will cause all of the player's nearby servants to target it.
- Changed Blaze Servant's texture to help differentiate better
- Tweaked how Vizier and Apostle Boss music are played. Spawning multiple of either two mobs will no longer cause their themes to start again and overlap each other.
- Redstone Monstrosities, if enabled through config and MobGriefing gamerule, will also break Logs and Wool blocks alongside Leaves blocks.
- Increased Helmet size for Black Iron and Dark Armor a bit to fix colliding with players hat texture
- Ice Golems now automatically step one block above like Iron Golems.
- Fixed Cyclones not dealing damage.
- Improved Cyclone and Flaming Tornadoes animation and hitboxes.
- Increased Cyclone Spell's default cooldown from 100 to 300.
- Killing passive baby mobs no longer provides Soul Energy.
- Fixed Max Potency and Velocity config overlap
- Fixed mobs under Wild Rage still targeting Armor Stands after it's destroyed
- Fixed Format Error on Black Book entries with % on the text
- Added Black Book shortcuts from items crafted with rituals
- Made a render for the summoning circle that spawns when performing the Sabbath Ritual that summons an Apostle. Based on the rune that appears when using Altar of Fire on L_Ender's Cataclysm.
- The amount of Soul Energy given by entities is now datapack-able via json files under the directory/folder "soul_taken". The entities can be registered as their entity type id or tag id. The datapack prioritized individual entity type entries over tag entries.
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05.06.2024 · 420 завантаження

- Added JEI support for Witch Brewing
- Added Brazier and Feline Amulet Book Entries
- Strip Armor Brews no longer affect armor that has Curse of Binding on it. Suggested by @glacial_flower.
- Rotation Focus rotates Head blocks by 1 instead of 4
- Fixed Rotation Focus weird effects on Chests and Beds
- Fixed Illague JEED description being out of date
- Fixed Strip Armor working on Doppelgangers
- Fixed Black Book Errors for Chinese and Japanese Translations
- Fixed Lingering Brews not applying the right duration
- Fixed Dark Anvil not being counted for Forge Rituals
- Fixed Player continuing to move when using Crystal Ball on themselves
- Fixed Warlocks using Berserk Fungus on Raiders when being aggressive on them
- Fixed Stunned and Tangled effect not stopping entities from jumping
- Fixed certain mobs with Brain AI not being affected by Wild Rage effect
- Holding a Wand/Staff on main hand or off hand after using a different item, ie. eating, will cause the item to have a second of cooldown. This is to prevent casting instant spells after eating for example.
- If a player is looking at a valid target, pressing the Cease Fire button will cause all of the player's nearby servants to target it.
- Changed Blaze Servant's texture to help differentiate better
- Tweaked how Vizier and Apostle Boss music are played. Spawning multiple of either two mobs will no longer cause their themes to start again and overlap each other.
- Redstone Monstrosities, if enabled through config and MobGriefing gamerule, will also break Logs and Wool blocks alongside Leaves blocks.
- Increased Helmet size for Black Iron and Dark Armor a bit to fix colliding with players hat texture
- Ice Golems now automatically step one block above like Iron Golems.
- Fixed Cyclones not dealing damage.
- Improved Cyclone and Flaming Tornadoes animation and hitboxes.
- Increased Cyclone Spell's default cooldown from 100 to 300.
- Killing passive baby mobs no longer provides Soul Energy.
- Fixed Max Potency and Velocity config overlap
- Fixed mobs under Wild Rage still targeting Armor Stands after it's destroyed
- Fixed Format Error on Black Book entries with % on the text
- Added Black Book shortcuts from items crafted with rituals
- Made a render for the summoning circle that spawns when performing the Sabbath Ritual that summons an Apostle. Based on the rune that appears when using Altar of Fire on L_Ender's Cataclysm.
- The amount of Soul Energy given by entities is now datapack-able via json files under the directory/folder "soul_taken". The entities can be registered as their entity type id or tag id. The datapack prioritized individual entity type entries over tag entries.
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01.06.2024 · 381 завантаження

- Fixed Blazing Horn not being useable in Yung's Better Fortresses. Added structure compat and tags for Blazing Horns and Dark Scrolls to be useable in, as well as where Crystal Balls and Pithos can be right-clicked with a Respawn Anchor at.
- Added Spawn Eggs for Bound Illagers, Vindicator Zombies and Skeleton Pillagers. Renamed the latter two to Vindicator Zombie Servants and Skeleton Pillager Servants. Suggested by @glacial_flower.
- Fixed summon cap bug where players can't teleport servants to themselves if their summon cap for the servant has been reached.
- Fixed broken links in Black Book.
- Made Ice Chunk Shockwave white to be more accurate to MCD.
- Ice Chunks will take one extra second to drop when summoned with Frost Staff.
- Remodeling and Retexturing the Dark Altar.
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01.06.2024 · 279 завантаження

- Fixed Blazing Horn not being useable in Yung's Better Fortresses. Added structure compat and tags for Blazing Horns and Dark Scrolls to be useable in, as well as where Crystal Balls and Pithos can be right-clicked with a Respawn Anchor at.
- Added Spawn Eggs for Bound Illagers, Vindicator Zombies and Skeleton Pillagers. Renamed the latter two to Vindicator Zombie Servants and Skeleton Pillager Servants. Suggested by @glacial_flower.
- Fixed summon cap bug where players can't teleport servants to themselves if their summon cap for the servant has been reached.
- Fixed broken links in Black Book.
- Made Ice Chunk Shockwave white to be more accurate to MCD.
- Ice Chunks will take one extra second to drop when summoned with Frost Staff.
- Remodeling and Retexturing the Dark Altar.
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31.05.2024 · 266 завантаження

Apostle Changes:
- Apostles, unless they're the Risen or in the Nether, no longer regenerate health. On their second phase, getting shot by their arrows will heal them.
- Changed their Fire Charge/Arrow Rain to them summoning clouds similar to Hail and Monsoon spells, that deals constant minor hellfire damage on non-allied entities below it. The clouds are bigger on their second phase.
- Apostle's servants will teleport near them if they're far away like Obsidian Monoliths.
- Obsidian Monoliths now make their Apostles invulnerable, and send a constant beam to highlight their position and which Apostle they're protecting. They also summon servants only if the Apostle's target is near them instead.
- Apostles no longer summon a full armored ZPiglins.
- Apostles hurting non-allied entities within 32 blocks from themselves if they're in water can be disabled through config.
- ZPiglins summoned by Apostles/Obsidian Monoliths have the same lifespan as Vexes.
- Apostles slowly regenerate 0.5 hearts of health when powered by Obsidian Monoliths.
- When powered, Apostles move and shoot slower. They will remain slowed down for 15 seconds after no longer being powered.
- Apostles have a shield effect on them when powered by Monoliths.
- Apostles are better shooters, their arrows move quicker and have less of an angle.
- Apostles have a longer shooting interval between arrows to compensate for being faster and more accurate.
- Apostle's arrows heal 0.5 hearts when hitting a target. 2.0 Hearts if their health is halved.
- If an Apostle is powered by Obsidian Monoliths, mobs that were targeting the Apostle will target any nearby Monoliths owned by said Apostle. When the Monolith is destroyed by said mob, or any mob targeting it, the mob will aggro on the Apostle, which could cause them to target another Monolith.
- Destroying Monoliths will always cause the Apostle to have a 1 minute cooldown before they can summon another one. The cooldowns no longer stack.
- Apostles will only summon one Flaming Tornado instead of two.
- Malghast's Hell Blasts no longer hurts their Apostle master and servants.
- Apostles will only summon one Flaming Tornado instead of two.
- Hellfire damage is halved if target is immune to fire.
Other Changes:
- Improved Summoning positions when players or mobs summon Servants or certain bosses.
- Fixed Redstone Monstrosity's Spit Range being bugged for 1.19 version.
- Fixed Redstone Monstrosity Mold not consuming the corner lava.
- By default, servants on staying mode will load chunks around it (allows Call Focus to work even if servant is far away or in another dimension). Can be disabled through config.
- Wearing a Necro Crown in sunlight will give Weakness to non-Liches. Necro Capes in sunlight will give Hunger II. Nameless Garbs don't provide debuffs. These can be disabled through config.
- Improved Redstone Golem, Cube and Monstrosities' walking animation transitions. (Meaning when they stop walking, their legs don't immediately teleport to their idle positions)
- Soul Heal spell can be enchanted with Radius. If enchanted, Soul Heal will heal nearby Servants.
- Cyclone cast with Wind Staff deals damage.
- Players in Lich Mode will periodically make Nameless One Idle sounds and play its death sound when killed without resurrecting at Arca or Totem of Undying-like items. Lich Mode sounds can be disabled through goety.toml.
- Summoning a Zombified Piglin Servant has a chance of it being spawned as a baby variant.
- Simplified Fireball, Lava Bomb and Ghastly Focuses recipes.
- Improved Boss Bar rendering. For API nerds, IBoss interface has been removed.
- Wind Blast and Updraft Spells can dissipate Cyclones as well.
- Right-clicking on a Spider Nest with a Wand/Staff will make it so that they'll only spawn Spiders if a valid target is within 8 blocks from it.
- Improve Nameless Mirror Spell with better surround positioning and sounds.
- Improved Soul Bolt and Necro Bolt sound effects and trailing particle
- Casting Wind Blast with a Frost Staff gives affected entities Freezing for 5 seconds, Poison/Acid Venom if cast with Wild Staff, or set them on fire with Nether Staff.
- Cairn Necromancers now summons Strays instead of regular Skeletons.
- Sectioned Focuses Black Book entries based on their Spell Types per pantman687 suggestion
- Necromancer Servant retextured by @frosty_gg

- Wither Necromancer. A new mini-boss that can be summoned by using the new Blazing Horn within a Nether Fortress. Drops Withered Manuscript, which is used to craft the Bygone Scroll.
- Wither Skeleton Servants. Summonable by players after they have read the Bygone Scroll and casting Osseous Spell within a Nether Fortress.
- Grave Golem Skull, functions similar to Redstone Golem Skulls and can be used to revive a Grave Golem.
- Bound Iceologer Servant. Floats like Bound Evokers and shares the same summon cap as them. Does what Iceologers do (summon Ice Chunks).
- New Spells, Banish, Magma Bomb Blazing and Flame Strike.
- Banish Spell, the caster teleports a target towards a random location after right-clicking on them with a Wand/Staff that has the focus equipped.
- Magma Bomb Spell, causes the caster to shoot a a big projectile that explodes and spawns several loyal Magma Cubes with limited lifespan.
- Blazing Spell, requiring the caster to have crafted and read the Bygone Scroll, summons a loyal Blaze Servant.
- Flame Strike. Replicates Wither Necromancer's fire pillar attacks.
- Nether Staff. Requires the player to read the Bygone Scroll to craft. Improves Nether Spells.
- Ghast Servants. When casting Ghastly Spell with Nether Staff, instead of summoning Mini-Ghasts, summons 1 or 2 Ghast Servants. The reason why Malghast isn't used is because of how OP it would be with its Hell-Blasts/Hellfire and high HP.
- New Sounds for breaking Crypt Urns
- New Advancements
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31.05.2024 · 178 завантаження

Apostle Changes:
- Apostles, unless they're the Risen or in the Nether, no longer regenerate health. On their second phase, getting shot by their arrows will heal them.
- Changed their Fire Charge/Arrow Rain to them summoning clouds similar to Hail and Monsoon spells, that deals constant minor hellfire damage on non-allied entities below it. The clouds are bigger on their second phase.
- Apostle's servants will teleport near them if they're far away like Obsidian Monoliths.
- Obsidian Monoliths now make their Apostles invulnerable, and send a constant beam to highlight their position and which Apostle they're protecting. They also summon servants only if the Apostle's target is near them instead.
- Apostles no longer summon a full armored ZPiglins.
- Apostles hurting non-allied entities within 32 blocks from themselves if they're in water can be disabled through config.
- ZPiglins summoned by Apostles/Obsidian Monoliths have the same lifespan as Vexes.
- Apostles slowly regenerate 0.5 hearts of health when powered by Obsidian Monoliths.
- When powered, Apostles move and shoot slower. They will remain slowed down for 15 seconds after no longer being powered.
- Apostles have a shield effect on them when powered by Monoliths.
- Apostles are better shooters, their arrows move quicker and have less of an angle.
- Apostles have a longer shooting interval between arrows to compensate for being faster and more accurate.
- Apostle's arrows heal 0.5 hearts when hitting a target. 2.0 Hearts if their health is halved.
- If an Apostle is powered by Obsidian Monoliths, mobs that were targeting the Apostle will target any nearby Monoliths owned by said Apostle. When the Monolith is destroyed by said mob, or any mob targeting it, the mob will aggro on the Apostle, which could cause them to target another Monolith.
- Destroying Monoliths will always cause the Apostle to have a 1 minute cooldown before they can summon another one. The cooldowns no longer stack.
- Apostles will only summon one Flaming Tornado instead of two.
- Malghast's Hell Blasts no longer hurts their Apostle master and servants.
- Apostles will only summon one Flaming Tornado instead of two.
- Hellfire damage is halved if target is immune to fire.
Other Changes:
- Improved Summoning positions when players or mobs summon Servants or certain bosses.
- Fixed Redstone Monstrosity's Spit Range being bugged for 1.19 version.
- Fixed Redstone Monstrosity Mold not consuming the corner lava.
- By default, servants on staying mode will load chunks around it (allows Call Focus to work even if servant is far away or in another dimension). Can be disabled through config.
- Wearing a Necro Crown in sunlight will give Weakness to non-Liches. Necro Capes in sunlight will give Hunger II. Nameless Garbs don't provide debuffs. These can be disabled through config.
- Improved Redstone Golem, Cube and Monstrosities' walking animation transitions. (Meaning when they stop walking, their legs don't immediately teleport to their idle positions)
- Soul Heal spell can be enchanted with Radius. If enchanted, Soul Heal will heal nearby Servants.
- Cyclone cast with Wind Staff deals damage.
- Players in Lich Mode will periodically make Nameless One Idle sounds and play its death sound when killed without resurrecting at Arca or Totem of Undying-like items. Lich Mode sounds can be disabled through goety.toml.
- Summoning a Zombified Piglin Servant has a chance of it being spawned as a baby variant.
- Simplified Fireball, Lava Bomb and Ghastly Focuses recipes.
- Improved Boss Bar rendering. For API nerds, IBoss interface has been removed.
- Wind Blast and Updraft Spells can dissipate Cyclones as well.
- Right-clicking on a Spider Nest with a Wand/Staff will make it so that they'll only spawn Spiders if a valid target is within 8 blocks from it.
- Improve Nameless Mirror Spell with better surround positioning and sounds.
- Improved Soul Bolt and Necro Bolt sound effects and trailing particle
- Casting Wind Blast with a Frost Staff gives affected entities Freezing for 5 seconds, Poison/Acid Venom if cast with Wild Staff, or set them on fire with Nether Staff.
- Cairn Necromancers now summons Strays instead of regular Skeletons.
- Sectioned Focuses Black Book entries based on their Spell Types per pantman687 suggestion
- Necromancer Servant retextured by @frosty_gg

- Wither Necromancer. A new mini-boss that can be summoned by using the new Blazing Horn within a Nether Fortress. Drops Withered Manuscript, which is used to craft the Bygone Scroll.
- Wither Skeleton Servants. Summonable by players after they have read the Bygone Scroll and casting Osseous Spell within a Nether Fortress.
- Grave Golem Skull, functions similar to Redstone Golem Skulls and can be used to revive a Grave Golem.
- Bound Iceologer Servant. Floats like Bound Evokers and shares the same summon cap as them. Does what Iceologers do (summon Ice Chunks).
- New Spells, Banish, Magma Bomb Blazing and Flame Strike.
- Banish Spell, the caster teleports a target towards a random location after right-clicking on them with a Wand/Staff that has the focus equipped.
- Magma Bomb Spell, causes the caster to shoot a a big projectile that explodes and spawns several loyal Magma Cubes with limited lifespan.
- Blazing Spell, requiring the caster to have crafted and read the Bygone Scroll, summons a loyal Blaze Servant.
- Flame Strike. Replicates Wither Necromancer's fire pillar attacks.
- Nether Staff. Requires the player to read the Bygone Scroll to craft. Improves Nether Spells.
- Ghast Servants. When casting Ghastly Spell with Nether Staff, instead of summoning Mini-Ghasts, summons 1 or 2 Ghast Servants. The reason why Malghast isn't used is because of how OP it would be with its Hell-Blasts/Hellfire and high HP.
- New Sounds for breaking Crypt Urns
- New Advancements
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13.05.2024 · 2 456 завантаження
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13.05.2024 · 51 654 завантаження
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10.05.2024 · 397 завантаження

- Necromancers now have their own custom servant skin. Can be disabled through config.
- Made natural armor points configurable for many Goety mobs instead of just the Zombies and Golems.
- Updated the hostile version of Redstone Golems to have screen shakes.
- Repositioned Staffs being held on third person to be higher up.
- Made Redstone Monstrosity's spit/belch attack range configurable on goety-attributes.toml.
- Redstone Monstrosity's smash attack disables shields for players.
- Added a mechanic, based on L_Ender's Cataclysm, for the Redstone Monstrosity where it won't take damage from far away sources. The default distance is 20 blocks. Can be configured on goety-attributes.toml.
- Added Icy Spider Servant. Their attacks give Slowness, but if their owner wears Frost Robes, gives Freezing instead.
- Made Redstone Monstrosity and Cubes more visually accurate to MCD.
- Added Border Wraith Servant, which can be summoned while being in a Crypt.
- Increased spawn rate of Wraiths, Zombies and Skeletons on Graveyards.
- Minister's Staff should no longer randomly disappear if not broken.
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10.05.2024 · 291 завантаження

- Necromancers now have their own custom servant skin. Can be disabled through config.
- Made natural armor points configurable for many Goety mobs instead of just the Zombies and Golems.
- Updated the hostile version of Redstone Golems to have screen shakes.
- Repositioned Staffs being held on third person to be higher up.
- Made Redstone Monstrosity's spit/belch attack range configurable on goety-attributes.toml.
- Redstone Monstrosity's smash attack disables shields for players.
- Added a mechanic, based on L_Ender's Cataclysm, for the Redstone Monstrosity where it won't take damage from far away sources. The default distance is 20 blocks. Can be configured on goety-attributes.toml.
- Added Icy Spider Servant. Their attacks give Slowness, but if their owner wears Frost Robes, gives Freezing instead.
- Made Redstone Monstrosity and Cubes more visually accurate to MCD.
- Added Border Wraith Servant, which can be summoned while being in a Crypt.
- Increased spawn rate of Wraiths, Zombies and Skeletons on Graveyards.
- Minister's Staff should no longer randomly disappear if not broken.
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07.05.2024 · 310 завантаження

Fixes & Changes:
Added proper trail effects for Soul and Necro Bolts.
Fixed Trampler nose position.
Fixed several spell projectiles hitting entities that were on Grimoire of Goodwill.
Ridden Ravagers move more slowly.
Ender Pearls in several recipes now uses the tag forge:ender_pearls, allowing modded pearls to be used.
Fixed bug where Servants made from Molds aren't in Follow mode when created.
Corrupted Beam no longer obscures player's vision in first person when pointing down.
Added new advancement after obtaining a Lightning Focus.
Redstone Cubes can be healed by right-clicking on them with Redstone Dust/Block.
Shift-left clicking, or right-clicking if "ownerHitCommand" is set to false, on certain servants, Ravagers, Bound Evokers, Redstone Golems, Grave Golems and Redstone Monstrosities, now shows a text to the owning player instead of killing them off instantly.
Retextured Updraft Focus.
Electrocute Spell's range can be increased through Range enchantment.
Additions:
Properly implemented the Redstone Monstrosity. Made using a giant mold, a new block and requires the player to read the Terminus Scroll, which are currently rarely found on End Cities. The Monstrosity can be healed by right-clicking it with Redstone Blocks.
Rotation Spell. A simple Geomancy spell that rotates block orientation by right clicking on it.
Scatter Spell. A Geomancy spell that summons 3 Scatter Mines around the caster, that explode after 10 seconds or if a non-allied entity walks in its vicinity.
Whirlwind Spell. Surrounds the caster in a whirlwind that slowly rises them up and deflects mobs and occasionally arrows from them. Casting with Wind Staff increases radius and completely deflects arrows. Arrows shot by bosses are unaffected. The spell also puts the caster out of fire more quickly. It's also based on Thaumcraft's Sword of the Zephyr's ability.
Cyclone Spell. Summons a small cyclone that functions similar to the Apostle's Flaming Tornadoes, except it deals no damage.
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07.05.2024 · 203 завантаження

Fixes & Changes:
Added proper trail effects for Soul and Necro Bolts.
Fixed Trampler nose position.
Fixed several spell projectiles hitting entities that were on Grimoire of Goodwill.
Ridden Ravagers move more slowly.
Ender Pearls in several recipes now uses the tag forge:ender_pearls, allowing modded pearls to be used.
Fixed bug where Servants made from Molds aren't in Follow mode when created.
Corrupted Beam no longer obscures player's vision in first person when pointing down.
Added new advancement after obtaining a Lightning Focus.
Redstone Cubes can be healed by right-clicking on them with Redstone Dust/Block.
Shift-left clicking, or right-clicking if "ownerHitCommand" is set to false, on certain servants, Ravagers, Bound Evokers, Redstone Golems, Grave Golems and Redstone Monstrosities, now shows a text to the owning player instead of killing them off instantly.
Retextured Updraft Focus.
Electrocute Spell's range can be increased through Range enchantment.
Additions:
Properly implemented the Redstone Monstrosity. Made using a giant mold, a new block and requires the player to read the Terminus Scroll, which are currently rarely found on End Cities. The Monstrosity can be healed by right-clicking it with Redstone Blocks.
Rotation Spell. A simple Geomancy spell that rotates block orientation by right clicking on it.
Scatter Spell. A Geomancy spell that summons 3 Scatter Mines around the caster, that explode after 10 seconds or if a non-allied entity walks in its vicinity.
Whirlwind Spell. Surrounds the caster in a whirlwind that slowly rises them up and deflects mobs and occasionally arrows from them. Casting with Wind Staff increases radius and completely deflects arrows. Arrows shot by bosses are unaffected. The spell also puts the caster out of fire more quickly. It's also based on Thaumcraft's Sword of the Zephyr's ability.
Cyclone Spell. Summons a small cyclone that functions similar to the Apostle's Flaming Tornadoes, except it deals no damage.
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03.05.2024 · 362 завантаження
Fixes & Changes:
Fixed Apostle and Storm Summon Rituals not working.
Tweaked Illager Assault json registries. Now multiple jsons with the same entity type can be added. (W.I.P)
Illager Assault entries can now allow entities to have a chance of riding another entity.
Liches makes different hurt noises when in Lich mode.
Redstone Monstrosities now break Leaves like Ravagers (If mobGriefing is on).
Improved Redstone Monstrosity's belching bombs velocity.
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03.05.2024 · 295 завантаження
Fixes & Changes:
Fixed Apostle and Storm Summon Rituals not working.
Tweaked Illager Assault json registries. Now multiple jsons with the same entity type can be added. (W.I.P)
Illager Assault entries can now allow entities to have a chance of riding another entity.
Liches makes different hurt noises when in Lich mode.
Redstone Monstrosities now break Leaves like Ravagers (If mobGriefing is on).
Improved Redstone Monstrosity's belching bombs velocity.
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01.05.2024 · 338 завантаження
Fixes & Changes:
Fixed Trampler Crash
Updated Japanese Translations.
Changed new Servant's default damage cap from 50 to 25.
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01.05.2024 · 241 завантаження
Fixes & Changes:
Fixed Trampler Crash
Updated Japanese Translations.
Changed new Servant's default damage cap from 50 to 25.
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30.04.2024 · 207 завантаження

Fixes & Changes:
Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.
Fixed Whisperer Mold summon limit bug.
Dark/Grand Robes give 15% soul discount instead of 5%.
Warlock Robes now provide Magic Resistance instead of Explosion Resistance.
Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist.
Expanded biome list where Graveyards can generate in, making them less rare.
Thunderbolt spell cost more Soul Energy and takes longer to cast by default.
Storm Spells now give Spasm effect instead of setting targets on fire.
Grapple spell, when cast without Wild Staff, no longer prevents fall damage.
Properly added Grapple spell to Wild Spell Type.
Grapple spell's vines are positioned properly if players cast the spell on their offhand.
Grapple spell's vines have different textures when cast in the Nether and the End.
Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.
Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.
Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.
Redstone Golem Mold Changes:

Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.
The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.
Spider Nest Changes:
Spider Nests can now produce Spider Servants.
Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.
To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.
Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.
More info can be found on respective Black Book entries.
Additions:

New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed.
Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.
New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.
Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.
Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.
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30.04.2024 · 127 завантаження

Fixes & Changes:
Fixed Focus not being able to be inserted into a Focus Pack if it has 10 focuses in it.
Fixed Whisperer Mold summon limit bug.
Shift-right clicking a Dark Altar with an empty hand will show its range of influence. Where it will count blocks/entities for the ritual's requirements. Shift-right clicking again will stop the range from being shown.
Dark/Grand Robes give 15% soul discount instead of 5%.
Warlock Robes now provide Magic Resistance instead of Explosion Resistance.
Wraiths and Warlocks' biome spawns now depend on tags under worldgen/biome/mob_spawn/ + wraith, warlock and common_blacklist.
Expanded biome list where Graveyards can generate in, making them less rare.
Thunderbolt spell cost more Soul Energy and takes longer to cast by default.
Storm Spells now give Spasm effect instead of setting targets on fire.
Grapple spell, when cast without Wild Staff, no longer prevents fall damage.
Properly added Grapple spell to Wild Spell Type.
Grapple spell's vines are positioned properly if players cast the spell on their offhand.
Grapple spell's vines have different textures when cast in the Nether and the End.
Freezing Lamps can now occasionally fill Cauldrons with Powdered Snow.
Ice, Squall and Redstone Golems Armor and Follow Range Attributes can be configured.
Nearby Players screens will shake a bit whenever a Redstone Golems walks near them.
Redstone Golem Mold Changes:

Changed the Redstone Golem mold to be more accurate to how it's described on Rise of the Arch-Illager book.
The chance of the Diamond Blocks turning into Obsidian is changed to 12% instead of 50%, if RedstoneGolemMold is enabled.
Spider Nest Changes:
Spider Nests can now produce Spider Servants.
Placing down a Nest will cause it to see the placer as its owner, causing Servants spawned from it to have its owner as their owner.
To produce Spider Servants, the player can either right-click or hopper in meat item (food that heals wolves in vanilla) for it to start production.
Can produce a variant depending on its surroundings similar to how Dark Altars takes in surrounding blocks for its rituals, but at a lesser range.
More info can be found on respective Black Book entries.
Additions:

New Illager Beast, the Trampler. Pikers and Conquillagers can spawn riding on, though only on Raids or Illager Assaults. They move fast when spotting a foe, and attack them with their hooves. They also trample on nearby crops and will still fight even if their rider has fallen. Tramplers can also "wind up", where they stay in position for a bit, moving their legs, before charging at their target at high speed.
Electrocute Spell. The spell shoots a slow moving Electro Orb that homes onto a valid target the caster is looking at. Based on those electric orbs shot by certain mobs in Thaumcraft.
New deco block, Haunted Lamps. Looks like Steep Lamp but with Shade Stone and Haunted Wood.
Spasm effect. Storm Spells have a chance of giving this effect to targets. Functions similar to Poison, except the damage causes the affected to be pushed to a random direction.
Added a new Servant that's NOT YET IMPLEMENTED fully. Will be implemented in the future.
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12.04.2024 · 737 завантаження
REUPLOADED TO FIX FROST RITUAL REQUIREMENT BUG. SORRY

Fixes & Changes:
If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.
Fixed bug where Ice Storms hurt their shooter.
Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.
Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.
Fixed owner stack overflow crash.
Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.
Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.
Frost spells no longer ignore armor.
Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.
Added IWand interface to allow custom staffs.
Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.
Retextured Haunted Trapdoor.
Retextured Focus Bag inventory.
Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.
Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.
Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.
Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.
Improved Necro Bolt animation to be much more like what looks in MCD.
Wind Shrine Maps can be bought from Wandering Traders.
Improved Ice Storm Focus texture.
Additions:
Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.
Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.
Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.
Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.
Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.
Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.
Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.
Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.
Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.
Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.
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12.04.2024 · 539 завантаження

Fixes & Changes:
If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.
Fixed bug where Ice Storms hurt their shooter.
Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.
Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.
Fixed owner stack overflow crash.
Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.
Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.
Frost spells no longer ignore armor.
Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.
Added IWand interface to allow custom staffs.
Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.
Retextured Haunted Trapdoor.
Retextured Focus Bag inventory.
Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.
Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.
Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.
Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.
Improved Necro Bolt animation to be much more like what looks in MCD.
Wind Shrine Maps can be bought from Wandering Traders.
Improved Ice Storm Focus texture.
Additions:
Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.
Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.
Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.
Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.
Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.
Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.
Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.
Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.
Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.
Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.
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03.04.2024 · 546 завантаження
Fixes & Changes:
Fixed Monsoon/Hail Cloud Crashes.
Ice Storm spawns in bigger size when summoned by Frost Staff.
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03.04.2024 · 294 завантаження
Fixes & Changes:
Fixed Monsoon/Hail Cloud Crashes.
Ice Storm spawns in bigger size when summoned by Frost Staff.
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03.04.2024 · 84 завантаження
Fixes & Changes:
Fixed Server Crash.
Fixed players can't jump when dying while Tangled.
Magic Ritual bookshelf requirement is changed to blocks that have enchant power. The higher enchant power, the less blocks needed, which means having 8 Crypt Bookshelves fills the ritual requirement the same way as 16 regular Bookshelves does.
Apostle's Arrows are no longer blocked by Soul Shield Amulet
Hellfire now deals 2 damage instead of 5% of the entity's max health, which would equal to 1 damage for entities with the max health of 20.
Insects Swarms attack slower if they take damage.
Conquillagers no longer pick up melee weapons.
Necromancers have a 60% resistance to knockback
Barricade Spell's cooldown is increased by 2 seconds if it summons a Totemic Bomb. 3 if it summons 4 Totemic Bombs.
Tormentors no longer start dying of if spawned without Envioker.
Hail Clouds summoned using Frost Staff will follow the non-allied entity the caster is looking at. If not looking at entity, the cloud will go towards any nearby non-allied targets.
Ice Chunks have lower hovering time when summoned with Frost Staff.
Ice Chunks no longer give Slowness for 5 seconds.
Ice Spikes are turned into Ice Spears when shot from Frost Staff. Ice Spears have bigger hit box and can pierce through multiple targets depending on Potency Enchantment.
Ice Spike Focus now uses Velocity Enchantment instead of Potency Enchantment for how far it can go.
Moved Frost Staff first person holding position a higher.
Reduce Corruption Beam distance to 64 from 256 blocks due to lag and performance issues.
Additions:
Velocity Enchantment, increases the speed of projectiles like Soul Bolts and Necro Bolts.
Ice Storm Focus. Based of Skyrim's Ice Storm and brought back from Goety 1, Ice Storm is a slow projectile that passes through block, damaging all nearby non-allied entities and giving them Freezing for 1 second. The projectile increases its size and range slightly the further it goes.
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03.04.2024 · 62 завантаження
Fixes & Changes:
Fixed Server Crash.
Fixed players can't jump when dying while Tangled.
Magic Ritual bookshelf requirement is changed to blocks that have enchant power. The higher enchant power, the less blocks needed, which means having 8 Crypt Bookshelves fills the ritual requirement the same way as 16 regular Bookshelves does.
Apostle's Arrows are no longer blocked by Soul Shield Amulet
Hellfire now deals 2 damage instead of 5% of the entity's max health, which would equal to 1 damage for entities with the max health of 20.
Insects Swarms attack slower if they take damage.
Conquillagers no longer pick up melee weapons.
Necromancers have a 60% resistance to knockback
Barricade Spell's cooldown is increased by 2 seconds if it summons a Totemic Bomb. 3 if it summons 4 Totemic Bombs.
Tormentors no longer start dying of if spawned without Envioker.
Hail Clouds summoned using Frost Staff will follow the non-allied entity the caster is looking at. If not looking at entity, the cloud will go towards any nearby non-allied targets.
Ice Chunks have lower hovering time when summoned with Frost Staff.
Ice Chunks no longer give Slowness for 5 seconds.
Ice Spikes are turned into Ice Spears when shot from Frost Staff. Ice Spears have bigger hit box and can pierce through multiple targets depending on Potency Enchantment.
Ice Spike Focus now uses Velocity Enchantment instead of Potency Enchantment for how far it can go.
Moved Frost Staff first person holding position a higher.
Reduce Corruption Beam distance to 64 from 256 blocks due to lag and performance issues.
Additions:
Velocity Enchantment, increases the speed of projectiles like Soul Bolts and Necro Bolts.
Ice Storm Focus. Based of Skyrim's Ice Storm and brought back from Goety 1, Ice Storm is a slow projectile that passes through block, damaging all nearby non-allied entities and giving them Freezing for 1 second. The projectile increases its size and range slightly the further it goes.
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31.03.2024 · 1 234 завантаження
Fixes & Changes:
Wild Robes no longer make Arthopods neutral to the wearer. The functionality is given to Warlock Robes.
Fixed Insect Swarm sounds playing everywhere.
Changed Overgrown Roots recipes to use 4 Saplings and 4 Vines instead of Mangrove Roots and Jungle Logs.
Replaced Jungle Leaves with Overgrown Roots for making a permanent Whisperer.
Jungle Zombie Servants are no longer immune to Sunlight.
Leapleaves will only perform a leap if they're on the ground.
Leapleaves and Whisperers have loot tables.
Apostles will have a 45 second cooldown before they can summon another Inferno.
Rippers can now participate in Raids and are considered raiders.
Cryologers can now only perform spells if they can see their target.
Inquillagers takes longer and have longer cooldown from healing to full health.
Slime and Magma Cube Servants now share the same loot table as their hostile counterparts.
Improved Tormentor clothing texture.
Removed Vizier's dying textures.
Improved Totemic Bomb explosion shockwave particle.
Tweaked Storm Staff texture once more.
Research Scrolls now tell the player that they had read them already.
Blink Spell no longer teleport the caster in the middle of the air. The spell will instead teleports the caster to the ground.
Crouch casting the Blink Spell will teleport the caster to random location in range much like Enderman.
Tunnel hole can no longer be overridden by flowing fluids.
Added more advancements.
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31.03.2024 · 118 завантаження
Fixes & Changes:
Wild Robes no longer make Arthopods neutral to the wearer. The functionality is given to Warlock Robes.
Fixed Insect Swarm sounds playing everywhere.
Changed Overgrown Roots recipes to use 4 Saplings and 4 Vines instead of Mangrove Roots and Jungle Logs.
Replaced Jungle Leaves with Overgrown Roots for making a permanent Whisperer.
Jungle Zombie Servants are no longer immune to Sunlight.
Leapleaves will only perform a leap if they're on the ground.
Leapleaves and Whisperers have loot tables.
Apostles will have a 45 second cooldown before they can summon another Inferno.
Rippers can now participate in Raids and are considered raiders.
Cryologers can now only perform spells if they can see their target.
Inquillagers takes longer and have longer cooldown from healing to full health.
Slime and Magma Cube Servants now share the same loot table as their hostile counterparts.
Improved Tormentor clothing texture.
Removed Vizier's dying textures.
Improved Totemic Bomb explosion shockwave particle.
Tweaked Storm Staff texture once more.
Research Scrolls now tell the player that they had read them already.
Blink Spell no longer teleport the caster in the middle of the air. The spell will instead teleports the caster to the ground.
Crouch casting the Blink Spell will teleport the caster to random location in range much like Enderman.
Tunnel hole can no longer be overridden by flowing fluids.
Added more advancements.
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28.03.2024 · 294 завантаження
Fixes & Changes:
Fixed Whisperer death bug.
Fixed Hostile Whisperer and Leapleaf visual bugs
Fixed Leapleaves creation requiring the blocks to be placed at a specific direction/orientation.
Summoned Poison-Quill Vines lasts for 7 seconds, without enchantments, instead of 5.
Summoned Quick Growing Vines will only last for 3 seconded, without enchantments, instead of 6.
Increased Frozen Zombie Servants throw cooldown from 2 to 3 seconds.
Changed Default configs for Entangling and Whispering Spells. Entangling Spells are cast instantaneously while having longer cooldown, and Whispering Spells' cooldown is halved.
Wearing Wild Robes will cause Whisperers' entangle vines to deal damage.
Corpse Blossom can now be placed in water and is waterloggable. Summoning a Whisperer through Corpse Blossom method will summon a Wavewhisperer if the plant is waterlogged.
Wavewhisperer's underwater movement has been tweaked to be similar to Drowned and Sunken Skeletons.
Rippers no longer target Baby Villagers.
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28.03.2024 · 150 завантаження
Fixes & Changes:
Fixed Whisperer death bug.
Fixed Hostile Whisperer and Leapleaf visual bugs
Fixed Leapleaves creation requiring the blocks to be placed at a specific direction/orientation.
Fixed Floral entry on Black Book being in Japanese on English translation.
Summoned Poison-Quill Vines lasts for 7 seconds, without enchantments, instead of 5.
Summoned Quick Growing Vines will only last for 3 seconded, without enchantments, instead of 6.
Increased Frozen Zombie Servants throw cooldown from 2 to 3 seconds.
Changed Default configs for Entangling and Whispering Spells. Entangling Spells are cast instantaneously while having longer cooldown, and Whispering Spells' cooldown is halved.
Wearing Wild Robes will cause Whisperers' entangle vines to deal damage.
Corpse Blossom can now be placed in water and is waterloggable. Summoning a Whisperer through Corpse Blossom method will summon a Wavewhisperer if the plant is waterlogged.
Wavewhisperer's underwater movement has been tweaked to be similar to Drowned and Sunken Skeletons.
Rippers no longer target Baby Villagers.
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27.03.2024 · 177 завантаження

Fixes & Changes:
Fixed Apostle, Vampire Bat crash.
Fixed Cryologers not being tagged as raider.
Stunned entities can no longer jump.
Changed Stunned icon texture.
When crouching while casting the Call spell, if there's more than one servant that shares the saved servant's type, the spell will summon all owned servants to the caster's location much like Necromancy spells do. If there's only one servant available only, the spell will summon on the caster's exact location like before.
Discharge Focus have 100 ticks instead 80 ticks as the default cooldown.
Discharge Focus gain less damage from Potency enchantments.
Discharge Focus recipe has been changed.
Nerfed Dark Robes to only provide 5% Soul discount to all spells instead of halving it.
Nerfed Launching Focus to have less launching power. They also no longer provide Slow Falling effect.
Rearranged Goety Illagers appearance in Raids.
Pikers will only appear on Wave 3, 5, 6, and 7 in lower numbers than before initially, with many appearing at last waves.
Crushers and Storm Casters will appear on Wave 4, 5, and 7.
Cryologers will appear on Wave 2, 3 and the 7.
Vanguard's Shields can now have a specific amount of hits they can attain before breaking through the use of NBT
Apostles can now move while casting spells in the Nether.
Retextured Ectoplasm, and Savage Tooth textures.
Lichdom being obtainable in Survival can be disabled through goety.toml.
Removed Better Combat weapon tags from Goety staffs.
Additions:

- Quick Growing Vines, Quick Growing Kelp, Poison-Quill Vines, Poison Anemone, Whisperers, Wavewhisperers and Leapleaves. Functions similar to their Minecraft Dungeons counterparts, but are summon-able as allies to players. Whisperers, Wavewhisperers and Leapleaves can be healed by their summoner by right-clicking on them with Bone Meal.
Overgrowth Spell. Summons Quick Growing Vines similar to Barricade Spell, or a Poison-Quill Vines when crouching. When cast on water, summons their water counterparts.
Swarm Spell. Spews insects on targets in front of the caster. If a target dies, it spawns a friendly Insect Swarm that will attack non-allied targets.
Entangling Spell. Casting the spell while looking at a target will summon Entangle Vines on the target's feet. Entangled targets cannot move or jump, but can still attack and use items. If Entangle Vines are spawned without a target, it won't entangle any other entities.
Whispering Spell. Summons Whisperer servants. When cast on water, summons their water counterpart.
The 4 above spells are part of the new Spell Type: Wild.
Wild Staff. Empowers all Wild spells in certain ways, such as casting Entangling spell will summon Entangle Vines on the feet of up to 8 non-allied targets nearby.
Wild Robes. Halves Wild Spells soul cost, gives immunity to Poison and Acid Venom, and Arthopods become neutral towards wearer. Visually based on Leshy from Witcher 3. Wearing causes Poison-Quill Vines, Jungle Zombie and Mossy Skeleton Servants to give Acid Venom effect instead of Poison. Acid Venom functions the same as Poison but affects all mobs. Also causes Whisperers and Leapleafs to slowly heal themselves using their summoner's soul energy. Wearing the robes should also allow the wearer to pass through owned Quick Growing Vines/Kelp.
Overgrown Roots and Corpse Blossom blocks. Overgrown Roots are crafted in 4s on Crafting Table with 4 Jungle Logs, 4 Mangrove Roots and a Bone meal. Corpse Blossoms spawn on Jungle biomes naturally or crafted by putting Spore Blossoms on Cursed Infuser. Are used to create Wild Spells, Whisperers and Leapleaves.
Added Frost Staff.
Casting a Rotting/Osseous Spell with either Frost or Wild staff will always spawn 2 Servants at a time, with the Servants always being the variant related to the Staff, ie. Frost Staffs will always summon 2 Frozen Zombies or Strays, Wild Staff summon 2 Jungle Zombies or Mossy Skeletons.
Inferno. Replaces Skeleton Villager Servants in Apostle fights.
Infernos are not sensitive to water like their Blaze counterparts, and can float on Lava.
Infernos move on land much quicker than Blazes as well.
Infernos shoot Hell Bolts, which deals damage to even fire immune entities.
When hitting a block or target, Hell-bolts will summon a Hellfire entity on the location. It functions similar to Ice Bouquets, but it deals damage more rapidly, lasts longer, and temporarily halts health regeneration.
Malghast will now shoot Hell Blasts, which are similar to Hell Bolts shot by Infernos, but has explosive range AOE and spawns 5 Hellfires instead of 1. Still occasionally barfs a regular fireball though. Same with Apostle on their first phase.
Added custom item sprite for Crystal Balls
Introducing Surrounding based Soul Cost. Depending on the Spell Type, the Soul Cost can either be reduced or increased depending on where the caster is located or the current weather phenomena. For instance, Frost Spells' soul cost are reduced if the caster is in a Snow biome, Nether Spells if the caster is in the Nether, etc. Can be disabled in goety-spells.toml.
Added some compatibility with Iron's Spells and Spellbooks, by providing several Goety Illagers and Apostle some resistance to certain specific Magic School types.
Rippers. Rippers spawn as part of Illager Assaults where they chase after the player. They can come in different sizes, with bigger having higher health, speed and attack. They will follow any nearby illager if they're not aggressive. Much like Zombies on harder difficulties, they can very rarely summon reinforcements of themselves when hurt by their target.
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27.03.2024 · 88 завантаження

Fixes & Changes:
Fixed Apostle, Vampire Bat crash.
Stunned entities can no longer jump.
Changed Stunned icon texture.
When crouching while casting the Call spell, if there's more than one servant that shares the saved servant's type, the spell will summon all owned servants to the caster's location much like Necromancy spells do. If there's only one servant available only, the spell will summon on the caster's exact location like before.
Discharge Focus have 100 ticks instead 80 ticks as the default cooldown.
Discharge Focus gain less damage from Potency enchantments.
Discharge Focus recipe has been changed.
Nerfed Dark Robes to only provide 5% Soul discount to all spells instead of halving it.
Nerfed Launching Focus to have less launching power. They also no longer provide Slow Falling effect.
Rearranged Goety Illagers appearance in Raids.
Pikers will only appear on Wave 3, 5, 6, and 7 in lower numbers than before initially, with many appearing at last waves.
Crushers and Storm Casters will appear on Wave 4, 5, and 7.
Cryologers will appear on Wave 2, 3 and the 7.
Vanguard's Shields can now have a specific amount of hits they can attain before breaking through the use of NBT
Apostles can now move while casting spells in the Nether.
Retextured Ectoplasm, and Savage Tooth textures.
Lichdom being obtainable in Survival can be disabled through goety.toml.
Removed Better Combat weapon tags from Goety staffs.
Additions:

- Quick Growing Vines, Quick Growing Kelp, Poison-Quill Vines, Poison Anemone, Whisperers, Wavewhisperers and Leapleaves. Functions similar to their Minecraft Dungeons counterparts, but are summon-able as allies to players. Whisperers, Wavewhisperers and Leapleaves can be healed by their summoner by right-clicking on them with Bone Meal.
Overgrowth Spell. Summons Quick Growing Vines similar to Barricade Spell, or a Poison-Quill Vines when crouching. When cast on water, summons their water counterparts.
Swarm Spell. Spews insects on targets in front of the caster. If a target dies, it spawns a friendly Insect Swarm that will attack non-allied targets.
Entangling Spell. Casting the spell while looking at a target will summon Entangle Vines on the target's feet. Entangled targets cannot move or jump, but can still attack and use items. If Entangle Vines are spawned without a target, it won't entangle any other entities.
Whispering Spell. Summons Whisperer servants. When cast on water, summons their water counterpart.
The 4 above spells are part of the new Spell Type: Wild.
Wild Staff. Empowers all Wild spells in certain ways, such as casting Entangling spell will summon Entangle Vines on the feet of up to 8 non-allied targets nearby.
Wild Robes. Halves Wild Spells soul cost, gives immunity to Poison and Acid Venom, and Arthopods become neutral towards wearer. Visually based on Leshy from Witcher 3. Wearing causes Poison-Quill Vines, Jungle Zombie and Mossy Skeleton Servants to give Acid Venom effect instead of Poison. Acid Venom functions the same as Poison but affects all mobs. Also causes Whisperers and Leapleafs to slowly heal themselves using their summoner's soul energy. Wearing the robes should also allow the wearer to pass through owned Quick Growing Vines/Kelp.
Overgrown Roots and Corpse Blossom blocks. Overgrown Roots are crafted in 4s on Crafting Table with 4 Jungle Logs, 4 Mangrove Roots and a Bone meal. Corpse Blossoms spawn on Jungle biomes naturally or crafted by putting Spore Blossoms on Cursed Infuser. Are used to create Wild Spells, Whisperers and Leapleaves.
Added Frost Staff.
Casting a Rotting/Osseous Spell with either Frost or Wild staff will always spawn 2 Servants at a time, with the Servants always being the variant related to the Staff, ie. Frost Staffs will always summon 2 Frozen Zombies or Strays, Wild Staff summon 2 Jungle Zombies or Mossy Skeletons.
Inferno. Replaces Skeleton Villager Servants in Apostle fights.
Infernos are not sensitive to water like their Blaze counterparts, and can float on Lava.
Infernos move on land much quicker than Blazes as well.
Infernos shoot Hell Bolts, which deals damage to even fire immune entities.
When hitting a block or target, Hell-bolts will summon a Hellfire entity on the location. It functions similar to Ice Bouquets, but it deals damage more rapidly, lasts longer, and temporarily halts health regeneration.
Malghast will now shoot Hell Blasts, which are similar to Hell Bolts shot by Infernos, but has explosive range AOE and spawns 5 Hellfires instead of 1. Still occasionally barfs a regular fireball though. Same with Apostle on their first phase.
Added custom item sprite for Crystal Balls
Introducing Surrounding based Soul Cost. Depending on the Spell Type, the Soul Cost can either be reduced or increased depending on where the caster is located or the current weather phenomena. For instance, Frost Spells' soul cost are reduced if the caster is in a Snow biome, Nether Spells if the caster is in the Nether, etc. Can be disabled in goety-spells.toml.
Added some compatibility with Iron's Spells and Spellbooks, by providing several Goety Illagers and Apostle some resistance to certain specific Magic School types.
Rippers. Rippers spawn as part of Illager Assaults where they chase after the player. They can come in different sizes, with bigger having higher health, speed and attack. They will follow any nearby illager if they're not aggressive. Much like Zombies on harder difficulties, they can very rarely summon reinforcements of themselves when hurt by their target.
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13.03.2024 · 674 завантаження

Fixes & Changes:
Fixed Nameless Staff not summoning 3 Haunted Skulls at once.
Illager types can now be added to Illager Assaults by putting json files under a directory/folder named "illager_assault".
Visual improvements on Ice Chunk impact, Scatter Mine aura and Soul Heal spell effect.
Cryologers can summon Ice Chunks on Hard difficulty, if enabled through config in goety-mobs.toml. Disabled by default.
Improved Redstone Golem walk animation.
Additions:
Secluded Igloo. A new structure that contains a Cryologer.
Snow Bricks blocks. Snow Bricks are craft-able with 2 Snow Blocks and 2 Stone Blocks on a 2x2 crafting pattern.
Brewing now has a leveling system. Every time you bottle a successful brew, you will attain some bottling progress. By default, every 20 brews you bottled will give you 1 bottling level. A Bottling level allows you to bottle up an extra amount of brew. By default, you can have a max Bottling Level of 5. (Yes, this is based on Witchery's bottling level system).
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13.03.2024 · 263 завантаження

Fixes & Changes:
Fixed Nameless Staff not summoning 3 Haunted Skulls at once.
Illager types can now be added to Illager Assaults by putting json files under a directory/folder named "illager_assault".
Visual improvements on Ice Chunk impact, Scatter Mine aura and Soul Heal spell effect.
Cryologers can summon Ice Chunks on Hard difficulty, if enabled through config in goety-mobs.toml. Disabled by default.
Improved Redstone Golem walk animation.
Additions:
Secluded Igloo. A new structure that contains a Cryologer.
Snow Bricks blocks. Snow Bricks are craft-able with 2 Snow Blocks and 2 Stone Blocks on a 2x2 crafting pattern.
Brewing now has a leveling system. Every time you bottle a successful brew, you will attain some bottling progress. By default, every 20 brews you bottled will give you 1 bottling level. A Bottling level allows you to bottle up an extra amount of brew. By default, you can have a max Bottling Level of 5. (Yes, this is based on Witchery's bottling level system).
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09.03.2024 · 241 завантаження

Fixes & Changes:
Remodeled the Vizier a bit, they now have an animation when summoned through Dark Scrolls.
Storm Casters take 85% damage from shock attacks instead of half.
Nerf Hammers default attack speed from 0.6 to 0.5.
Improved Frozen Zombie servant's snowball trajectory.
Skeleton Servants, summoned by players wearing a Necro Cape or Necromancers, will no longer have a chance of shooting Weakness arrows. Instead, their arrows will pass through allied mobs and players.
Storm Casters and Preachers now drop 10 experience.
Empowered Crushers will drop 3x the normal experience they usually drop.
Improved Robe Capes positioning.
Fixed Wind Shrine Illagers not being persistent
Reworked Illager Assault codes internally. They now use a similar method to pick illagers, much like vanilla raids, and allow external mods to register their own illagers to assaults.
Charging Spells, like Fire Breath and Corruption, now have a configurable Charge Up time, where the player has to keep holding down right-click on their wand/staff before the spell occurs. All Charge Up time for the current spells are 0 by default.
Ring of the Dragon Fire and Frost Breaths' particle movement and animation have been improved. Dragon Frost Breath uses different particle textures than the usual.
Fixed Bound Evoker holding items while their arms are crossed.
Witch's Poles can now increase the range for a brew to apply towards Taglocked entities.
Wind Blowers will put out fires in its range that aren't on Netherrack or other blocks that provide infinite burn.
Additions:
Cryologers. A spellcasting Illager that can spawn as part of an Illager Assault or in Raids if a player has high enough Soul Energy. They have the ability to summon Hail Clouds, new destructible Glacial Walls and breath Frost on enemies. Drops 10 experience, Emeralds, Packed Ice and Blue Ice.
Storm Robes. Have the same slow fall function as Wind Robes, but also provide 85%, by default, shock resistance. Halves Storm Spells costs, but not Wind Spells.
Frost Robe skin variant that takes Cryologer's Robe texture.
Discharge Focus. Summon an electrical shockwave the same way as the Storm Caster does. Does less damage and cost less than Shockwave Spell.
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09.03.2024 · 171 завантаження

Fixes & Changes:
Remodeled the Vizier a bit, they now have an animation when summoned through Dark Scrolls.
Storm Casters take 85% damage from shock attacks instead of half.
Nerf Hammers default attack speed from 0.6 to 0.5.
Improved Frozen Zombie servant's snowball trajectory.
Skeleton Servants, summoned by players wearing a Necro Cape or Necromancers, will no longer have a chance of shooting Weakness arrows. Instead, their arrows will pass through allied mobs and players.
Storm Casters and Preachers now drop 10 experience.
Empowered Crushers will drop 3x the normal experience they usually drop.
Improved Robe Capes positioning.
Fixed Wind Shrine Illagers not being persistent
Reworked Illager Assault codes internally. They now use a similar method to pick illagers, much like vanilla raids, and allow external mods to register their own illagers to assaults.
Charging Spells, like Fire Breath and Corruption, now have a configurable Charge Up time, where the player has to keep holding down right-click on their wand/staff before the spell occurs. All Charge Up time for the current spells are 0 by default.
Ring of the Dragon Fire and Frost Breaths' particle movement and animation have been improved. Dragon Frost Breath uses different particle textures than the usual.
Fixed Bound Evoker holding items while their arms are crossed.
Witch's Poles can now increase the range for a brew to apply towards Taglocked entities.
Wind Blowers will put out fires in its range that aren't on Netherrack or other blocks that provide infinite burn.
Additions:
Cryologers. A spellcasting Illager that can spawn as part of an Illager Assault or in Raids if a player has high enough Soul Energy. They have the ability to summon Hail Clouds, new destructible Glacial Walls and breath Frost on enemies. Drops 10 experience, Emeralds, Packed Ice and Blue Ice.
Storm Robes. Have the same slow fall function as Wind Robes, but also provide 85%, by default, shock resistance. Halves Storm Spells costs, but not Wind Spells.
Frost Robe skin variant that takes Cryologer's Robe texture.
Discharge Focus. Summon an electrical shockwave the same way as the Storm Caster does. Does less damage and cost less than Shockwave Spell.
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05.03.2024 · 173 завантаження

Fixes & Changes:
Fixed Ring of Force recipe not being available.
Fixed Ring of Force Telekinesis not taking enough air from entities.
Fixed Witch Cauldron not properly applying brew effects to Taglock entities.
Fixed Storm Caster's loot table bug.
Fixed Silk Touch Hammers not working.
Improved Crusher walking animation.
Crushers now have 75% knockback resistance.
Crystal Balls no longer need to be away from sunlight to see another creature's perspective.
Updated translations. Also fixed Pulverize and Corrosion effect translations not being available when read on Witch's Brews.
Giving your Necromancer Servants a Soul Jar will not only consistently increase their health and number of projectiles, but also increases their size.
Increased default Corrupted Beam damage from 1 (0.5x❤️) to 10 (5x❤️) per tick.
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05.03.2024 · 86 завантаження

Fixes & Changes:
Fixed Ring of Force recipe not being available.
Fixed Witch Cauldron not properly applying brew effects to Taglock entities.
Fixed Storm Caster's loot table bug.
Fixed Silk Touch Hammers not working.
Improved Crusher walking animation.
Crushers now have 75% knockback resistance.
Crystal Balls no longer need to be away from sunlight to see another creature's perspective.
Updated translations. Also fixed Pulverize and Corrosion effect translations not being available when read on Witch's Brews.
Giving your Necromancer Servants a Soul Jar will not only consistently increase their health and number of projectiles, but also increases their size.
Increased default Corrupted Beam damage from 1 (0.5x❤️) to 10 (5x❤️) per tick.
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04.03.2024 · 129 завантаження

Fixes & Changes:
Fixed Doppelgangers Equipment bug.
Fixed wonky Skull Lord's laser radius of effect.
Wearing Witch's Hat in moonlight, while wearing Witch's Robes, will slowly charge the Robe's brewing fuel.
Hail/Monsoon Clouds will have a 5 second lifespan when spawned through commands
Using a Taglock Kit with your own taglock on a Crystal Ball will cause you to have a birds eye view of your position.
Fixed sound not being played when using Taglock Kit on a Crystal Ball.
Wands/Staffs don't hurt Servants even if "OwnerAttackCancel" config is set to false.
Necromancer Tweaks:
Necromancers will no longer internally be holding a Necro Staff. They still visually hold a Necro Staff.
Necromancer bolts deal less damage as a consequence unfortunately.
Necromancer's number of projectiles and max health can be increased by using a Soul Jar on them.
Necromancers can be right-clicked with Spooky and Vanguard Focuses to be able to summon Wraiths and Vanguards. They have a 5% chance of summoning a Wraith and 15% of summoning a Vanguard instead of a Zombie.
Right-clicking on your owned Necromancer with an empty hand will cause them to summon an Zombie Servant, or potentially other types of undead Servants if you gave them the respective Focus beforehand, that's owned by you directly. They have a cooldown on when they can do this, right-clicking on them during the cooldown will cause them to shake their heads.
Necromancers can no longer summon baby zombies.
Necromancers dropping Soul Jars or their servants having limited lifespans can be configured.
Additions:
Tunnel Focus. Functions similarly as Thaumcraft's Portable Hole, where right-clicking on a surface will summon a temporary tunnel that entities can pass through before returning the blocks back in place.
Crushers. A new Illager type that replaces Vindicators on Wind Shrines. They will attempt to smash their targets with their hammers, dealing AOE attack similar to Squall Golems. If they get struck by lightning, they will become bigger, and deal chain lightning attacks. Can potentially drop their hammer and drops Iron Ingots and Emeralds.
Storm Caster. Replaces the Preacher and a Pillager on Wind Shrines. Summons Monsoon Clouds, an electric shockwave if their target is near them and shoot electric currents. Drops Copper Ingots, Emeralds and Redstone dusts.
Great Hammers. Can be crafted through Forge Ritual or rarely dropped by Crushers. Have low attack speed and much like Scythes, deal AOE and attack speed goes faster if player does not hold any items offhand. Unlike Scythes, AOE only applies if attack recharge is full. Can mine 3x3 pickaxe-able blocks but have lower mining speed. Right-clicking on a Block of Iron with the hammer will transform it into a Damaged Anvil.
Stormlander. Does the same as Great Hammers, but when performing AOE, it'll perform chain lightning attack as well. Cannot be crafted and can only be obtained by killing an empowered Crusher with a low chance.
Ring of Force. Wearing it will cause Telekinesis spell to make living entities that's affected to slowly lose breath and take damage.
Corrosion Brew Effect. Causes most blocks that's within the brew's radius to disappear, except for Obsidian which will drop into its item form. Mobs/Players' armor will take lots of damage when within brew's radius.
Pulverize Brew Effect. Basically Pulverize spell in brew form.
Crusher texture is based on this skin: https://www.planetminecraft.com/skin/viking-4253476/
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04.03.2024 · 66 завантаження

Fixes & Changes:
Fixed Doppelgangers Equipment bug.
Fixed wonky Skull Lord's laser radius of effect.
Wearing Witch's Hat in moonlight, while wearing Witch's Robes, will slowly charge the Robe's brewing fuel.
Hail/Monsoon Clouds will have a 5 second lifespan when spawned through commands
Using a Taglock Kit with your own taglock on a Crystal Ball will cause you to have a birds eye view of your position.
Fixed sound not being played when using Taglock Kit on a Crystal Ball.
Wands/Staffs don't hurt Servants even if "OwnerAttackCancel" config is set to false.
Necromancer Tweaks:
Necromancers will no longer internally be holding a Necro Staff. They still visually hold a Necro Staff.
Necromancer bolts deal less damage as a consequence unfortunately.
Necromancer's number of projectiles and max health can be increased by using a Soul Jar on them.
Necromancers can be right-clicked with Spooky and Vanguard Focuses to be able to summon Wraiths and Vanguards. They have a 5% chance of summoning a Wraith and 15% of summoning a Vanguard instead of a Zombie.
Right-clicking on your owned Necromancer with an empty hand will cause them to summon an Zombie Servant, or potentially other types of undead Servants if you gave them the respective Focus beforehand, that's owned by you directly. They have a cooldown on when they can do this, right-clicking on them during the cooldown will cause them to shake their heads.
Necromancers can no longer summon baby zombies.
Necromancers dropping Soul Jars or their servants having limited lifespans can be configured.
Additions:
Tunnel Focus. Functions similarly as Thaumcraft's Portable Hole, where right-clicking on a surface will summon a temporary tunnel that entities can pass through before returning the blocks back in place.
Crushers. A new Illager type that replaces Vindicators on Wind Shrines. They will attempt to smash their targets with their hammers, dealing AOE attack similar to Squall Golems. If they get struck by lightning, they will become bigger, and deal chain lightning attacks. Can potentially drop their hammer and drops Iron Ingots and Emeralds.
Storm Caster. Replaces the Preacher and a Pillager on Wind Shrines. Summons Monsoon Clouds, an electric shockwave if their target is near them and shoot electric currents. Drops Copper Ingots, Emeralds and Redstone dusts.
Great Hammers. Can be crafted through Forge Ritual or rarely dropped by Crushers. Have low attack speed and much like Scythes, deal AOE and attack speed goes faster if player does not hold any items offhand. Unlike Scythes, AOE only applies if attack recharge is full. Can mine 3x3 pickaxe-able blocks but have lower mining speed. Right-clicking on a Block of Iron with the hammer will transform it into a Damaged Anvil.
Stormlander. Does the same as Great Hammers, but when performing AOE, it'll perform chain lightning attack as well. Cannot be crafted and can only be obtained by killing an empowered Crusher with a low chance.
Ring of Force. Wearing it will cause Telekinesis spell to make living entities that's affected to slowly lose breath and take damage.
Corrosion Brew Effect. Causes most blocks that's within the brew's radius to disappear, except for Obsidian which will drop into its item form. Mobs/Players' armor will take lots of damage when within brew's radius.
Pulverize Brew Effect. Basically Pulverize spell in brew form.
Crusher texture is based on this skin: https://www.planetminecraft.com/skin/viking-4253476/
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25.02.2024 · 246 завантаження

Fixes & Changes:
Properly tagged Marble Brazier and Block of Jade to be mineable with pickaxe.
Mobs/Players that have Freezing Effect will have a blue overlay on them.
Feast Spell's initial radius has been reduced and focus can be enchanted with Radius.
Squall Golems can be rotated towards their owner by right-clicking on them with an empty hand when it's not active.
Improved Climbing Effect Icon.
Removed custom Brew Apple item, and made it so that vanilla Apples can take and give effects from Witch's Cauldrons.
Doppelgangers now have and display their owner's name. In code, they have the same max health as their owner's but still instantly die when hit (unless they're spawned as invulnerable Nameless Doppelgangers).
Pedestals and Dark Altars will update Observers if an item is added or removed from them.
Using Wind Blast spell on a Resonance Crystal will power it for 15 seconds.
Should fixed Focus Cooldowns and spells being shared on servers.
Additions:
Bound Evoker Servants. Unlike Zombie Vindicators or Skeleton Pillagers, Bound Evokers can only be made through a Ritual and each player can only have 2 at a time. They can perform the same spells as regular Evokers but they can also fly.
Taglock Kits. Taglock Kits can be left-clicked on entities, or on beds slept by players, to "tag" them. Tagged Kits can be used on Crystal Balls to look through the entity's eyes, provided that the Ball is not in direct sunlight, or right-clicked on a Witch's Cauldron that has finished making a brew to directly apply the effects on them. Doing so will instantly use up all the brew, and can only be done if the cauldron is full, the entity is not too far away and is on the same dimension as the player. Trying to tag a player has a chance of failing and alert the target player, the chance decreases if the target's facing away and if the player's invisible.
New Spell, Monsoon. A storm spell that summons a cloud above a location/mob that rains and, if there's a mob underneath it, periodically shoots Thunderbolts at them.
New Brew effect: Fortunate. Increases the player's Fortune per brew level. Catalyst is a Diamond, Takes up 6 Capacity and add 100 Soul energy cost by default.
New Brew effect: Corpse Eater. Restores player's hunger and saturation each time they kill a mob/player. Amount restored depends on target's max health and effect level. Catalyst is a Zombie Head, Takes up 4 Capacity and add 100 Soul energy cost by default.
Added new Slate Marble variants and use them to make Wind Shrines more worn.
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25.02.2024 · 822 завантаження

Fixes & Changes:
Properly tagged Marble Brazier and Block of Jade to be mineable with pickaxe.
Mobs/Players that have Freezing Effect will have a blue overlay on them.
Feast Spell's initial radius has been reduced and focus can be enchanted with Radius.
Squall Golems can be rotated towards their owner by right-clicking on them with an empty hand when it's not active.
Improved Climbing Effect Icon.
Removed custom Brew Apple item, and made it so that vanilla Apples can take and give effects from Witch's Cauldrons.
Doppelgangers now have and display their owner's name. In code, they have the same max health as their owner's but still instantly die when hit (unless they're spawned as invulnerable Nameless Doppelgangers).
Pedestals and Dark Altars will update Observers if an item is added or removed from them.
Using Wind Blast spell on a Resonance Crystal will power it for 15 seconds.
Should fixed Focus Cooldowns and spells being shared on servers.
Additions:
Bound Evoker Servants. Unlike Zombie Vindicators or Skeleton Pillagers, Bound Evokers can only be made through a Ritual and each player can only have 2 at a time. They can perform the same spells as regular Evokers but they can also fly.
Taglock Kits. Taglock Kits can be left-clicked on entities, or on beds slept by players, to "tag" them. Tagged Kits can be used on Crystal Balls to look through the entity's eyes, provided that the Ball is not in direct sunlight, or right-clicked on a Witch's Cauldron that has finished making a brew to directly apply the effects on them. Doing so will instantly use up all the brew, and can only be done if the cauldron is full, the entity is not too far away and is on the same dimension as the player. Trying to tag a player has a chance of failing and alert the target player, the chance decreases if the target's facing away and if the player's invisible.
New Spell, Monsoon. A storm spell that summons a cloud above a location/mob that rains and, if there's a mob underneath it, periodically shoots Thunderbolts at them.
New Brew effect: Fortunate. Increases the player's Fortune per brew level. Catalyst is a Diamond, Takes up 6 Capacity and add 100 Soul energy cost by default.
New Brew effect: Corpse Eater. Restores player's hunger and saturation each time they kill a mob/player. Amount restored depends on target's max health and effect level. Catalyst is a Zombie Head, Takes up 4 Capacity and add 100 Soul energy cost by default.
Added new Slate Marble variants and use them to make Wind Shrines more worn.
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19.02.2024 · 273 завантаження
Fixes & Changes:
Squall Golems can now attack mobs when in Stand By mode.
Slime and Magma Cube Servants can now be commanded to Stand By, Wander and Follow.
Slime and Magma Cube Servants max size they can obtain through Slime/Magma Block is now configurable.
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19.02.2024 · 108 завантаження
Fixes & Changes:
Squall Golems can now attack mobs when in Stand By mode.
Slime and Magma Cube Servants can now be commanded to Stand By, Wander and Follow.
Slime and Magma Cube Servants max size they can obtain through Slime/Magma Block is now configurable.
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18.02.2024 · 101 завантаження

Additions:
Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.
Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.
Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.
Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.
Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.
Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.
Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.
Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though).
A marble variant of the Wind Blower.
Fixes & Changes:

Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).
Fixed Amulets rendering on player model.
Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.
Improved Wind Blower mechanics.
Renamed "map" to "summons" for goety commands. Removed summon_noaigen.
Storm spells deal 1.5x more damage to mobs/players in water or rain.
Fixed Storm spells bypassing walls.
Fixed Philosopher's Stone not disappearing after using up all durability.
Storm Rituals should be able to use marble, jade and indented gold to work.
End Walk Focus now uses Magic Ritual to craft.
Shadow Walk now deals 1.25x more damage instead of 2.0x per level.
Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap
Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.
Fixed Here We Go Again... advancement not properly formatted in 1.20.1
Fixed Storm Ritual not registering Marble Sky ritual setup.
Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.
Consequently, certain items that rely on left-clicking on mobs should work on owned servants.
Optimizations on player and witch cauldron ticks made by Mephodio on Github.
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18.02.2024 · 83 завантаження

Additions:
Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.
Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.
Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.
Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.
Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.
Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.
Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.
Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though).
A marble variant of the Wind Blower.
Fixes & Changes:

Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).
Fixed Amulets rendering on player model.
Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.
Improved Wind Blower mechanics.
Renamed "map" to "summons" for goety commands. Removed summon_noaigen.
Storm spells deal 1.5x more damage to mobs/players in water or rain.
Fixed Storm spells bypassing walls.
Fixed Philosopher's Stone not disappearing after using up all durability.
Storm Rituals should be able to use marble, jade and indented gold to work.
End Walk Focus now uses Magic Ritual to craft.
Shadow Walk now deals 1.25x more damage instead of 2.0x per level.
Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap
Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.
Fixed Here We Go Again... advancement not properly formatted in 1.20.1
Fixed Storm Ritual not registering Marble Sky ritual setup.
Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.
Consequently, certain items that rely on left-clicking on mobs should work on owned servants.
Optimizations on player and witch cauldron ticks made by Mephodio on Github.
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10.02.2024 · 230 завантаження
Fixes & Changes:
Fixed Server Crash
Added new Chinese Translations.
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10.02.2024 · 185 завантаження
Fixes & Changes:
Fixed Server Crash
Added new Chinese Translations.
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09.02.2024 · 6 375 завантаження

Fixes & Changes:
Fixed Skeleton Servants being able to get Poison and Regeneration.
Fixed Sound Packet Crash.
Added Focus Cooldown mechanic from Goety 2.
Reorganized SpellConfig and added cast time and cooldown configs for multiple spells.
Updated Wraith texture and AI.
Updated Conquillager, Envioker and Tormentor AI.
Brought Illague nerf from Goety 2.
Players can move while Focus Wheel is up.
Updated Fire and Ender Acid Breath sounds.
Players now have to hit Servants with Dark Wand/Staff to change movement mode, much like in Goety 2.
Updated Stray Servant texture and overlay to be the same as Goety 2.
More Attribute configs for Servants.
Apostles now walk on Lava.
Additions:
Added Zombie/Skeleton Variants from Goety 2.
Added Summon Thrall Rituals for all Undead Servants.
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07.02.2024 · 130 завантаження

Fixes & Changes:
Fixed Potted Windswept Sapling not having blockstate.
Dark Altars and Pedestals can now be waterlogged.
Made Steep Lamp a bit larger and tweaked its texture.
Added crafting recipes for Crypt Blocks from Crypt Stone.
Werewolf mod compat crash should be fixed.
Changed Windswept Bookshelves texture.
Changed top texture orientation for Compacted Windswept Planks.
Witch Poles are now taller and more accurate to MCD.
Improved Snap, Blast and Berserk Fungus hitbox to match their render more properly.
Tweaked Soul Bolt texture.
Improved fire particles for Braziers, Wraiths and Ring of the Dragon boosted Fire breaths.
Tweaked Wraith's and its flame particle textures to be more accurate to how it's presented in MCD.
Wraiths AI has been tweaked so that, after a while, they will attack instead of teleporting away if their target is near them.
Apostles now walk on Lava.
Additions:

End Walk Spell. Based on Ghostwalk spell from Skyrim mod, Apocalypse: Magic of Skyrim, the spell gives the player complete invisibility for 10 seconds, initially, that can be broken by placing/breaking blocks, damaging or interacting with mobs. When invisibility is broken, the player is teleported back to the position where they cast the spell. (Warning, does not close Trading menu with Villagers once player breaks invisibility).
Eruption Spell. Based on Volcano spell from the same Skyrim mod above. Summons a small volcano that will spew pyroclastic rocks to the sky which will then fall and hit the ground or non-allied mobs and explode.
Summon Thrall rituals. Necroturgy Rituals that allows the player to summon an Undead Servant that does not have a limited lifespan like servants summoned through Wands/Staffs.
Cracked Marble, Slate Cornered Marble and Gold Covered Marble blocks. New decorative marble blocks.
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07.02.2024 · 81 завантаження

Fixes & Changes:
Fixed Potted Windswept Sapling not having blockstate.
Dark Altars and Pedestals can now be waterlogged.
Made Steep Lamp a bit larger and tweaked its texture.
Added crafting recipes for Crypt Blocks from Crypt Stone.
Werewolf mod compat crash should be fixed.
Changed Windswept Bookshelves texture.
Changed top texture orientation for Compacted Windswept Planks.
Witch Poles are now taller and more accurate to MCD.
Improved Snap, Blast and Berserk Fungus hitbox to match their render more properly.
Tweaked Soul Bolt texture.
Improved fire particles for Braziers, Wraiths and Ring of the Dragon boosted Fire breaths.
Tweaked Wraith's and its flame particle textures to be more accurate to how it's presented in MCD.
Wraiths AI has been tweaked so that, after a while, they will attack instead of teleporting away if their target is near them.
Apostles now walk on Lava.
Additions:

End Walk Spell. Based on Ghostwalk spell from Skyrim mod, Apocalypse: Magic of Skyrim, the spell gives the player complete invisibility for 10 seconds, initially, that can be broken by placing/breaking blocks, damaging or interacting with mobs. When invisibility is broken, the player is teleported back to the position where they cast the spell. (Warning, does not close Trading menu with Villagers once player breaks invisibility).
Eruption Spell. Based on Volcano spell from the same Skyrim mod above. Summons a small volcano that will spew pyroclastic rocks to the sky which will then fall and hit the ground or non-allied mobs and explode.
Summon Thrall rituals. Necroturgy Rituals that allows the player to summon an Undead Servant that does not have a limited lifespan like servants summoned through Wands/Staffs.
Cracked Marble, Slate Cornered Marble and Gold Covered Marble blocks. New decorative marble blocks.
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30.01.2024 · 276 завантаження

Fixes & Changes:
Players can now move while Focus or Brew Wheel are open.
Added animations to Redstone and Grave Golems going in and out of Standing By mode.
Added and move several Item configs to their own file: goety-items.toml.
Witch, Warlock and Frost robes resistances are now configurable.
Fixed Players not being visible to mobs just by wearing Illusive Robes.
Illusive Robes now renders Players less visible to mobs when invisible yet still wearing armor.
Tweaked Recall and Vanguard Spell casting sounds.
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30.01.2024 · 83 завантаження

Fixes & Changes:
Players can now move while Focus or Brew Wheel are open.
Added animations to Redstone and Grave Golems going in and out of Standing By mode.
Added and move several Item configs to their own file: goety-items.toml.
Witch, Warlock and Frost robes resistances are now configurable.
Fixed Players not being visible to mobs just by wearing Illusive Robes.
Illusive Robes now renders Players less visible to mobs when invisible yet still wearing armor.
Tweaked Recall and Vanguard Spell casting sounds.
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24.01.2024 · 168 завантаження

Fixes & Changes:
Fixed Rotten and Windswept Leaves being transparent on Fast Graphics.
Rotten Wooden Blocks are now no longer fireproof.
Retextured Windswept Leaves.
Retextured Steep Lamp On texture.
Properly tagged new Windswept, Steep, Indented Gold, Marble blocks as well as other blocks.
Changed Recipes for Indented Gold, and several Steep Wood Blocks.
Increase Telekinesis Spell Range and allow mobs to take fall damage with it.
Wind Blast Focus can now be enchanted with Potency and Range.
Additions:
Slate Glazed Marble Block. Decorative Block that works similar to Glazed Terracotta.
Marble and Slate Marble Stairs.
Steep Button and Pressure Plate.
Steep Wood Slabs.
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24.01.2024 · 88 завантаження

Fixes & Changes:
Fixed Rotten and Windswept Leaves being transparent on Fast Graphics.
Rotten Wooden Blocks are now no longer fireproof.
Retextured Windswept Leaves.
Retextured Steep Lamp On texture.
Properly tagged new Windswept, Steep, Indented Gold, Marble blocks as well as other blocks.
Changed Recipes for Indented Gold, and several Steep Wood Blocks.
Increase Telekinesis Spell Range and allow mobs to take fall damage with it.
Wind Blast Focus can now be enchanted with Potency and Range.
Additions:
Slate Glazed Marble Block. Decorative Block that works similar to Glazed Terracotta.
Marble and Slate Marble Stairs.
Steep Button and Pressure Plate.
Steep Wood Slabs.
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20.01.2024 · 137 завантаження

Fixes & Changes:
Having a tamed black cat (ones that spawn in Swamp Huts) nearby a Witch's Cauldron gives the player a chance of getting an extra brew.
Lowered Black Iron and Dark Helmet visual positions.
Enviokers no longer summon Tormentors or shoot Swords if they cannot see their target, they can still summon fangs however.
Tweaked Illager Assaults to not occur if player is 32 blocks below the surface and not expose to the sky.
Pulverize Spell can be enchanted with Radius, which allows blocks surrounding the picked block to be pulverized as well.
Thunderbolts from Thunderbolt Focus, can now have a chance of giving targets Tripping effect, and summon a Lightning Bolt on their location. Chance increases for both of them if cast within an open Thunderstorm.
Piglins will drop their heads when killed by a Player's fangs while wearing a high-level enchanted Ring of Want.
Updated Hyperfocus advancement to contain new recent focuses.
Improved Servant positions when summoned underground.
Variants of the Zombie and Skeleton Servants have their own configurable attribute blocks in goety-attributes.toml.
Zombie Servants and variants' natural armor points are now configurable.
If "starterTotem" is enabled on goety.toml, Players will receive Totems of Roots instead of Souls.
Reorganized Textures and texture paths for several mobs.
Improved Skeleton Servants and variants overlay texture and model.
Retextured Stray Servants to be more in line with the new Skeleton Servant variant textures.
Apostle servants will instantly die if their Apostle dies or despawns.
Fixed Witch Poles dropping itself if broken on their upper half on Creative Mode.
Additions:

Frozen and Jungle Zombie Servant Variants. Frozen Zombie Servants are summoned by casting Rotting Spell on an area that snows and Jungle Zombie Servants have 1/2 a chance of being summoned when casting on a Jungle Biome. Frozen Zombies throw Snowballs and gives Slowness like in MCD. Jungle Zombies have poison attack.
Mossy and Sunken Skeleton Servant Variants. Mossy Skeleton Servants have 1/2 a chance of being summoned when casting Osseous Spell on a Jungle Biome. Sunken Skeleton Servants are summoned when casting underwater and the initial spawn position is underwater as well. Mossy Skeletons shoot poison arrows like in MCD. Sunken Skeletons shoots with a Crossbow and shoots Harpoons that are unaffected by water.
Marble Blocks and variants. Obtained by placing Calcite on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Calcite.
Indented Gold Blocks. Obtained by surrounding a piece of Marble with 8 Gold Ingots.
Marble, Indented Gold and Jade blocks can be used to make a Sky Ritual setup, without the need of the Dark Altar to be 128 blocks or above.
Windswept Wooden blocks. Obtained by finding Windswept Trees on Mountain biomes much like Jade Ores. Purely decorative.
Steep Wooden blocks. Obtained by placing a Windswept Wood on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Windswept Wood. Purely decorative.
New Mini-Boss Respawning mechanic. Right-clicking on an unlocked Pithos or used Crystal Ball, that's within their original structure, with a Respawn Anchor will cause them to be able to resummon their bosses and, in the former case, regenerate loot. Each resummoning mechanic can be disabled through goety.toml. Idea came from Discord suggestion.
Telekinesis Focus. Makes an entity, that the caster is pointing at, float in front of them while casting. If caster takes damage, they will stop casting the spell and cannot cast it for the next 5 seconds. Initially, can only hold entities that are smaller or similar size towards the caster. Doesn't work on entities that have equal or more 100 max health (by default), or part of the "telekinesisBlackList" config on goety-spells.toml.
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20.01.2024 · 104 завантаження

Fixes & Changes:
Having a tamed black cat (ones that spawn in Swamp Huts) nearby a Witch's Cauldron gives the player a chance of getting an extra brew.
Lowered Black Iron and Dark Helmet visual positions.
Enviokers no longer summon Tormentors or shoot Swords if they cannot see their target, they can still summon fangs however.
Tweaked Illager Assaults to not occur if player is 32 blocks below the surface and not expose to the sky.
Pulverize Spell can be enchanted with Radius, which allows blocks surrounding the picked block to be pulverized as well.
Thunderbolts from Thunderbolt Focus, can now have a chance of giving targets Tripping effect, and summon a Lightning Bolt on their location. Chance increases for both of them if cast within an open Thunderstorm.
Updated Hyperfocus advancement to contain new recent focuses.
Improved Servant positions when summoned underground.
Variants of the Zombie and Skeleton Servants have their own configurable attribute blocks in goety-attributes.toml.
Zombie Servants and variants' natural armor points are now configurable.
If "starterTotem" is enabled on goety.toml, Players will receive Totems of Roots instead of Souls.
Reorganized Textures and texture paths for several mobs.
Improved Skeleton Servants and variants overlay texture and model.
Retextured Stray Servants to be more in line with the new Skeleton Servant variant textures.
Apostle servants will instantly die if their Apostle dies or despawns.
Fixed Witch Poles dropping itself if broken on their upper half on Creative Mode.
Additions:

Frozen and Jungle Zombie Servant Variants. Frozen Zombie Servants are summoned by casting Rotting Spell on an area that snows and Jungle Zombie Servants have 1/2 a chance of being summoned when casting on a Jungle Biome. Frozen Zombies throw Snowballs and gives Slowness like in MCD. Jungle Zombies have poison attack.
Mossy and Sunken Skeleton Servant Variants. Mossy Skeleton Servants have 1/2 a chance of being summoned when casting Osseous Spell on a Jungle Biome. Sunken Skeleton Servants are summoned when casting underwater and the initial spawn position is underwater as well. Mossy Skeletons shoot poison arrows like in MCD. Sunken Skeletons shoots with a Crossbow and shoots Harpoons that are unaffected by water.
Marble Blocks and variants. Obtained by placing Calcite on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Calcite.
Indented Gold Blocks. Obtained by surrounding a piece of Marble with 8 Gold Ingots.
Marble, Indented Gold and Jade blocks can be used to make a Sky Ritual setup, without the need of the Dark Altar to be 128 blocks or above.
Windswept Wooden blocks. Obtained by finding Windswept Trees on Mountain biomes much like Jade Ores. Purely decorative.
Steep Wooden blocks. Obtained by placing a Windswept Wood on a Cursed Infuser, or surrounding a Totem of Roots/Souls with 8 Windswept Wood. Purely decorative.
New Mini-Boss Respawning mechanic. Right-clicking on an unlocked Pithos or used Crystal Ball, that's within their original structure, with a Respawn Anchor will cause them to be able to resummon their bosses and, in the former case, regenerate loot. Each resummoning mechanic can be disabled through goety.toml. Idea came from Discord suggestion.
Telekinesis Focus. Makes an entity, that the caster is pointing at, float in front of them while casting. If caster takes damage, they will stop casting the spell and cannot cast it for the next 5 seconds. Initially, can only hold entities that are smaller or similar size towards the caster. Doesn't work on entities that have equal or more 100 max health (by default), or part of the "telekinesisBlackList" config on goety-spells.toml.
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01.01.2024 · 385 завантаження

Fixes & Changes:
Zombie Ravagers can be transformed into Tamed Ravagers through the same method as curing Zombie Villagers.
Nerfed Illague by making it so it can now be instantly cured through drinking milk or wartling egg. Mobs also gain them at a lower duration from Conquillagers.
Rotting Spells now have a chance of summoning a Baby Zombie Servant. The chance can be changed in goety-mobs.toml.
Dark Armor pieces now provides minor magic, fire and explosive resistance.
Increase Forbidden Fragment loot amount in Crypt Pithos.
Fixed Doppelganger no owner crash.
Pendant of Hunger and Soul Shield Amulet now appears on the player's model.
Properly tagged Cursed Paladin Armor set to forge armor tags.
Removed unused Zombie Villager Servant.
Additions:

Black Iron Armor. A mid-game armor set that has, by the default, the same armor points as regular Iron Armor but with 2 toughness and minor magic, fire and explosive resistance. Replaces Iron Armor in Dark Armor recipes.
Skeleton Pillagers. A variant of the Skeleton Servant that can be summoned by casting Osseous Spell when within a Pillager Outpost. They have same stats (by default) as Vanilla Pillagers but moves slower.
Zombie Vindicators. A variant of the Zombie Servant that can be summoned by casting Rotting Spell when within a Structure that's under "on_woodland_explorer_maps" tag (ie. Woodland Mansions). They have same stats (by default) as Vanilla Vindicators but moves much slower.
Focuses now have tooltips that summarizes the spell it performs.
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01.01.2024 · 700 завантаження

Fixes & Changes:
Zombie Ravagers can be transformed into Tamed Ravagers through the same method as curing Zombie Villagers.
Nerfed Illague by making it so it can now be instantly cured through drinking milk or wartling egg. Mobs also gain them at a lower duration from Conquillagers.
Rotting Spells now have a chance of summoning a Baby Zombie Servant. The chance can be changed in goety-mobs.toml.
Dark Armor pieces now provides minor magic, fire and explosive resistance.
Increase Forbidden Fragment loot amount in Crypt Pithos.
Fixed Doppelganger no owner crash.
Pendant of Hunger and Soul Shield Amulet now appears on the player's model.
Properly tagged Cursed Paladin Armor set to forge armor tags.
Removed unused Zombie Villager Servant.
Additions:

Black Iron Armor. A mid-game armor set that has, by the default, the same armor points as regular Iron Armor but with 2 toughness and minor magic, fire and explosive resistance. Replaces Iron Armor in Dark Armor recipes.
Skeleton Pillagers. A variant of the Skeleton Servant that can be summoned by casting Osseous Spell when within a Pillager Outpost. They have same stats (by default) as Vanilla Pillagers but moves slower.
Zombie Vindicators. A variant of the Zombie Servant that can be summoned by casting Rotting Spell when within a Structure that's under "on_woodland_explorer_maps" tag (ie. Woodland Mansions). They have same stats (by default) as Vanilla Vindicators but moves much slower.
Focuses now have tooltips that summarizes the spell it performs.
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22.12.2023 · 144 завантаження

Fixes & Changes:
Improved API so that custom spells can configure its own Soul Cost, Cast Time and Cooldown based on the certain changes on the player (ie, wearing specific curios or holding certain items).
API can be used to create new custom armor(not existing armor unfortunately) that provides soul discount per piece like the Dark Armor.
Tweaked the exterior of Dark Manors. Interior only receive very minor changes.
Haunted Skull Projectiles, when hit through other projectiles or melee, will prematurely explode when not emitting an aura.
Additions:

Buried Rituals. Found in Desert biomes and contains suspicious sands that can drop new modded Sherds.
Cross, Dead, Haunt, Night and Soul Pottery Sherds. Used to make modded Decorated Pots.
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22.12.2023 · 70 завантаження

Fixes & Changes:
Improved API so that custom spells can configure its own Soul Cost, Cast Time and Cooldown based on the certain changes on the player (ie, wearing specific curios or holding certain items).
API can be used to create new custom armor(not existing armor unfortunately) that provides soul discount per piece like the Dark Armor.
Tweaked the exterior of Dark Manors. Interior only receive very minor changes.
Haunted Skull Projectiles, when hit through other projectiles or melee, will prematurely explode when not emitting an aura.
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19.12.2023 · 97 завантаження

Fixes & Changes:
Updated mod's license to be MIT.
Fixed server crash when casting without a focus.
Fixed Witch/Warlock traded maps not properly show Blighted Shack location.
Updated Japanese Translation.
Improved Servants summoned by Hostile Servants hostility.
Slightly improved Servants navigating towards commanded position.
Wither Skull Focus can now accept Duration, Radius and Burning enchantments
Tweaked a lot of internal codes to streamline Focus enchantment requirements and making an API for the mod.
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19.12.2023 · 59 завантаження

Fixes & Changes:
Updated mod's license to be MIT.
Fixed server crash when casting without a focus.
Fixed Witch/Warlock traded maps not properly show Blighted Shack location.
Updated Japanese Translation.
Improved Servants summoned by Hostile Servants hostility.
Slightly improved Servants navigating towards commanded position.
Wither Skull Focus can now accept Duration, Radius and Burning enchantments
Tweaked a lot of internal codes to streamline Focus enchantment requirements and making an API for the mod.
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17.12.2023 · 67 завантаження

Fixes & Changes:
Wither Skulls, from Wither Skull Focus, damage are now configurable.
Mini-Ghast Limit is now configurable
Ordered goety-spells.toml by individual Spells.
Replaced Fire Breath spell sound.
Thunderbolt Focus can now be enchanted with Potency, Range and Burning.
Put Shocking, Thunderbolt and Lightning Spells into their own group: Storm.
Additions:

Storm Staff. Storm Spells cast from the staff are no longer affected by Lightning Rods.
Ring of the Dragon. When worn on Curios Ring slot, Fire and Frost Breath spells deal double damage and affect blocks.
Pulverize Focus. When equipped in a Wand or Staff, right-clicking on certain blocks will convert it to other types of blocks (ie. Stone -> Cobblestone -> Gravel -> Sand).
Soul Heal Focus. Initially heals the caster 2 - 8 health. Can be enchanted with Potency to increases maximum amount of health heal. Initial amount can be configured in goety-spells.toml.
Hostile Redstone Golems. Naturally spawns once on Wave 5 of a Raid. Is disabled by default in goety-mobs.toml. Golem is registered as "goety:hostile_redstone_golem" and is coded separately from the player made Golem due to using Raider codes (Being added to Raids, AI navigation, etc.).
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17.12.2023 · 59 завантаження

Fixes & Changes:
Wither Skulls, from Wither Skull Focus, damage are now configurable.
Mini-Ghast Limit is now configurable
Ordered goety-spells.toml by individual Spells.
Replaced Fire Breath spell sound.
Thunderbolt Focus can now be enchanted with Potency, Range and Burning.
Put Shocking, Thunderbolt and Lightning Spells into their own group: Storm.
Additions:

Storm Staff. Storm Spells cast from the staff are no longer affected by Lightning Rods.
Ring of the Dragon. When worn on Curios Ring slot, Fire and Frost Breath spells deal double damage and affect blocks.
Pulverize Focus. When equipped in a Wand or Staff, right-clicking on certain blocks will convert it to other types of blocks (ie. Stone -> Cobblestone -> Gravel -> Sand).
Soul Heal Focus. Initially heals the caster 2 - 8 health. Can be enchanted with Potency to increases maximum amount of health heal. Initial amount can be configured in goety-spells.toml.
Hostile Redstone Golems. Naturally spawns once on Wave 5 of a Raid. Is disabled by default in goety-mobs.toml. Golem is registered as "goety:hostile_redstone_golem" and is coded separately from the player made Golem due to using Raider codes (Being added to Raids, AI navigation, etc.).
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13.12.2023 · 97 завантаження

Fixes & Changes:
Fixed Server Crash involving Focus Cooldowns
Reduce Stunned effect duration from Ice Chunks from 5 to 2 seconds. Reduce Slowness duration from 10 to 5 seconds.
Reduce default Iron Hide soul cost from 50 to 24. Increase default cooldown from 5 seconds to 25 seconds.
Fixed Corruption, Skull and Shocking spell not applying "spellDamageMultiplier" config
Tweaked Ice Spike Focus texture to be less fat.
Updated Hyperfocus advancement to also take in the latest focuses.
Additions:
Thunderbolt spell. Instead of shooting constant sparks like Shocking spell, the player will shoot one big bolt that deals more damage but has a second of casting time. Replaces Shocking Focus for Lightning Focus recipe.
Bulwark spell. By default, has a 5 second casting time and a very long cooldown. The spell grants the player 4 magical shields that protects them from attacks, destroying a shield and knocking back the attacker if there's one. After a while the shields will disappear. The default initial lifespan and amount of shields are configurable. Spell is based of Scepter of Fortification from Twilight Forest.
Cushion spell. Conjures a cloud that will automatically position itself to the nearest ground. Entities that fall into the cloud will have their fall damage negated.
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13.12.2023 · 71 завантаження

Fixes & Changes:
Fixed Server Crash involving Focus Cooldowns
Reduce Stunned effect duration from Ice Chunks from 5 to 2 seconds. Reduce Slowness duration from 10 to 5 seconds.
Reduce default Iron Hide soul cost from 50 to 24. Increase default cooldown from 5 seconds to 25 seconds.
Fixed Corruption, Skull and Shocking spell not applying "spellDamageMultiplier" config
Tweaked Ice Spike Focus texture to be less fat.
Updated Hyperfocus advancement to also take in the latest focuses.
Additions:
Thunderbolt spell. Instead of shooting constant sparks like Shocking spell, the player will shoot one big bolt that deals more damage but has a second of casting time. Replaces Shocking Focus for Lightning Focus recipe.
Bulwark spell. By default, has a 5 second casting time and a very long cooldown. The spell grants the player 4 magical shields that protects them from attacks, destroying a shield and knocking back the attacker if there's one. After a while the shields will disappear. The default initial lifespan and amount of shields are configurable. Spell is based of Scepter of Fortification from Twilight Forest.
Cushion spell. Conjures a cloud that will automatically position itself to the nearest ground. Entities that fall into the cloud will have their fall damage negated.
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08.12.2023 · 96 завантаження
Sorry, had to reupload to fix an important bug!
Warning! Update brings changes to configs as a whole, especially goety-spells.toml. They're now in their own config folder!

Fixes & Changes:
Major changes to several spells. Spells can now have a cooldown where they cannot be cast for a duration. Other spells can still be cast, provided they're not in cooldown themselves. The cooldowns for most spells are configurable. Wands/Staff can show cooldown if enabled from goety.toml.
Barricade, Ice Spike, Iceology and Shockwave spells are now, by default, cast instantly.
Previous instant cast spells can be configured to have a cast time.
Fireball, Lavaball, Haunted Skull and Wither Skull spells can be configured to do block griefing or not.
Doppelgangers now uses Lich Form if their caster is on one.
Teeth Focus are more easier to craft.
Retextured Focus wheel's background circle to be less white.
Retextured Crone Hat, Awakened Emeralds, Venomous Fangs(a bit) and Black Book.
Removed Warding Charm.
Scythes can now mine Sculk Blocks as though it has Silk Touch.
Nerfed Ring of Want by making the Looting level equal to the Wanting level instead of adding on top of it (unless Looting level is higher).
Tweaked Warlock Robes recipe.
Each modded Illager can now be configured to not appear in Raids.
Removed "Add Fuel" and "Add Bottles or Catalyst" keys to prevent too much keybinds.
Additions:

Tooltips for several Curio items to summarize each of their functions.
Ghastly Focus. The focus allows you to summon 3 Mini-Ghasts around the player. The summons, by default, have 5 health and attacks by shooting fire charges that don't set the terrain on fire at enemies. Casting the spell while crouching will dismiss all owned Mini-Ghasts like the Vexing spell.
Iron Hide Focus. Casting the focus spell will give the player Iron Hide effect, which increases their armor points by 4 per level. The effect level can be increased by enchanting the focus with potency.
Brew Bag. Holds Throwable custom brews and can be worn on the Curio Belt slot. By default, pressing H will open the bag's inventory while pressing J, if the bag has brews in it, will open the Brew Bag circle, which is similar to the Focus Circle except that selecting a brew will cause it to instantly be thrown from the player.
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08.12.2023 · 82 завантаження
Sorry, had to reupload to fix an important bug!
Warning! Update brings changes to configs as a whole, especially goety-spells.toml. They're now in their own config folder!

Fixes & Changes:
Major changes to several spells. Spells can now have a cooldown where they cannot be cast for a duration. Other spells can still be cast, provided they're not in cooldown themselves. The cooldowns for most spells are configurable. Wands/Staff can show cooldown if enabled from goety.toml.
Barricade, Ice Spike, Iceology and Shockwave spells are now, by default, cast instantly.
Previous instant cast spells can be configured to have a cast time.
Fireball, Lavaball, Haunted Skull and Wither Skull spells can be configured to do block griefing or not.
Doppelgangers now uses Lich Form if their caster is on one.
Teeth Focus are more easier to craft.
Retextured Focus wheel's background circle to be less white.
Retextured Crone Hat, Awakened Emeralds, Venomous Fangs(a bit) and Black Book.
Removed Warding Charm.
Scythes can now mine Sculk Blocks as though it has Silk Touch.
Nerfed Ring of Want by making the Looting level equal to the Wanting level instead of adding on top of it (unless Looting level is higher).
Tweaked Warlock Robes recipe.
Each modded Illager can now be configured to not appear in Raids.
Removed "Add Fuel" and "Add Bottles or Catalyst" keys to prevent too much keybinds.
Additions:

Tooltips for several Curio items to summarize each of their functions.
Ghastly Focus. The focus allows you to summon 3 Mini-Ghasts around the player. The summons, by default, have 5 health and attacks by shooting fire charges that don't set the terrain on fire at enemies. Casting the spell while crouching will dismiss all owned Mini-Ghasts like the Vexing spell.
Iron Hide Focus. Casting the focus spell will give the player Iron Hide effect, which increases their armor points by 4 per level. The effect level can be increased by enchanting the focus with potency.
Brew Bag. Holds Throwable custom brews and can be worn on the Curio Belt slot. By default, pressing H will open the bag's inventory while pressing J, if the bag has brews in it, will open the Brew Bag circle, which is similar to the Focus Circle except that selecting a brew will cause it to instantly be thrown from the player.
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01.12.2023 · 144 завантаження
Quick festive fix update!
Fixes & Changes:
Fixed Vizier not being festive this season.
Viziers take full damage from void damage.
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01.12.2023 · 81 завантаження
Quick festive fix update!
Fixes & Changes:
Fixed Vizier not being festive this season.
Viziers take full damage from void damage.
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30.11.2023 · 91 завантаження
Warning! Update brings changes to configs related to mobs.

Fixes & Changes:
Moved many configs relating to mobs to new goety-mobs.toml.
There's now configs to make individual servants use vanilla textures.
Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
Fixed "vexTeleport" config not actually being used.
Servants no longer target tamed wolves or horses that belong to their summoner.
Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
Changed how Necro Bolts are rendered.
Changed Vanguard Servant Model and Texture a bit.
Reduce detection range for Necromancers from 35 to 16 blocks
Apostle's armor and toughness points are now configurable.
Removed Hood texture from Witches Robes (Hedge).
Improved Frost Robe item texture.
Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
Improved Wind Blast particle effects.
Additions:

Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus.
Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
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30.11.2023 · 54 завантаження
Warning! Update brings changes to configs related to mobs.

Fixes & Changes:
Moved many configs relating to mobs to new goety-mobs.toml.
There's now configs to make individual servants use vanilla textures.
Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
Fixed "vexTeleport" config not actually being used.
Servants no longer target tamed wolves or horses that belong to their summoner.
Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
Changed how Necro Bolts are rendered.
Changed Vanguard Servant Model and Texture a bit.
Reduce detection range for Necromancers from 35 to 16 blocks
Apostle's armor and toughness points are now configurable.
Removed Hood texture from Witches Robes (Hedge).
Improved Frost Robe item texture.
Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
Improved Wind Blast particle effects.
Additions:

Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus. Having them ride a tamed horse in 1.19 version will look wonky due to how vanilla horses work with mobs.
Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
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24.11.2023 · 125 завантаження

Fixes & Changes:
Fixed Witch Pole Loot Table.
Fixed Soul Shield Amulet's Wither Armor not appearing on Slim Player model.
Fire Spawn Cage functionality can be disabled through goety.toml config.
Soul Menderer can now be mined with Iron-level pickaxes.
Soul Menderer's blast resistance is now the same as a Block of Dark Metal.
Undead servants no longer heal through soul energy if their lifespan runs out and their owner doesn't wear a necro/nameless crown.
Snap, Blast and Berserk Fungi can be used by Dispensers.
Additions:
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24.11.2023 · 85 завантаження

Fixes & Changes:
Fixed Witch Pole Loot Table.
Fixed Soul Shield Amulet's Wither Armor not appearing on Slim Player model.
Fire Spawn Cage functionality can be disabled through goety.toml config.
Soul Menderer can now be mined with Iron-level pickaxes.
Soul Menderer's blast resistance is now the same as a Block of Dark Metal.
Undead servants no longer heal through soul energy if their lifespan runs out and their owner doesn't wear a necro/nameless crown.
Snap, Blast and Berserk Fungi can be used by Dispensers.
Additions:
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22.11.2023 · 107 завантаження
Sorry for the long wait! Been busy with studies! Anyhoo.

Fixes & Changes:
Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
Totems of Roots/Souls are counted when held offhand.
Crone Hats no longer get consumed in Sabbath rituals.
Graverobber's Shovels break Mob Heads/Skulls quickly.
Fixed Weighted crashes with Forbidden Grass Blocks.
Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
Redstone Golem Skulls can now be used on Noteblocks to play ambient Redstone Golem sounds.
Ectoplasms, Jades, Cursed Metal and Dark Metal Ingots can be used as Trim Materials.
When summoned through rituals, summoned entities are properly positioned above the dark altar.
Fixed some relogging bugs surrounding Skull Lords.
Fixed Viziers targeting baby villagers.
Fixed crash when Vizier is charging at a null entity.
Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
Improved Necromancers animations
Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
Increased default Vanguard Servant damage from 6.0 to 7.0.
Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
Tweaked Dark Hat item texture.
Tweaked Witches Robe (Hedge) texture.
Tweaked several spells to be properly centered on a block.
Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
Updated Chinese and Japanese Translations.
Illager Assaults
Tweaked the amount of certain illager types that would appear in an assault.
If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
Inquillagers won't throw Splash Potions of Harming for the same reason.
Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
Enviokers now summon their fang fans a bit closer to each other.
Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:

Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
New Standing By pose for Vanguard Servants.
New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
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22.11.2023 · 86 завантаження
Sorry for the long wait! Been busy with studies! Anyhoo.

Fixes & Changes:
Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
Totems of Roots/Souls are counted when held offhand.
Crone Hats no longer get consumed in Sabbath rituals.
Graverobber's Shovels break Mob Heads/Skulls quickly.
Fixed Weighted crashes with Forbidden Grass Blocks.
Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
When summoned through rituals, summoned entities are properly positioned above the dark altar.
Fixed some relogging bugs surrounding Skull Lords.
Fixed Viziers targeting baby villagers.
Fixed crash when Vizier is charging at a null entity.
Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
Improved Necromancers animations
Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
Increased default Vanguard Servant damage from 6.0 to 7.0.
Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
Tweaked Dark Hat item texture.
Tweaked Witches Robe (Hedge) texture.
Tweaked several spells to be properly centered on a block.
Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
Updated Chinese and Japanese Translations.
Illager Assaults:
Tweaked the amount of certain illager types that would appear in an assault.
If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
Inquillagers won't throw Splash Potions of Harming for the same reason.
Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
Enviokers now summon their fang fans a bit closer to each other.
Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:

Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
New Standing By pose for Vanguard Servants.
New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
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09.11.2023 · 204 завантаження

Fixes & Changes:
Fixed Modded Armor not having Armor Points
Fixed Modded Music Discs not being playable on Jukebox.
Fixed Compatibility bug with Apothic Attributes.
Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
Changed most of the Grave Golem's sounds.
Lots of internal changes to how Spells and Custom Attributes are coded.
Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
Improved Necromancers summon animation.
Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:

A new Painting variant for Haunted Painting.
Japanese Translation.
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09.11.2023 · 156 завантаження

Fixes & Changes:
Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
Changed most of the Grave Golem's sounds.
Lots of internal changes to how Spells and Custom Attributes are coded.
Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
Improved Necromancers summon animation.
Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:

A new Painting variant for Haunted Painting.
Japanese Translation.
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05.11.2023 · 95 завантаження

Fixes & Changes:
Fixed modded Ravager crashing the Server when spawned in.
Fixed modded Ravager Roar Server crash.
Fixed Ravager going into wander mode when relogging back in.
Fixed Ravager right-clicking bug.
Fixed Soul/Glowlight spell server crash.
Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
Fixed Wraith's arms model texture conflicting with their robe.
Fixed "lichHealAmount" config not properly registered.
Fixed Ritual recipes being able to be completed using Create's Mechanical Mixer.
Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
Haunts now have configurable Health and Attack Damage.
Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
Added Arrows to Ice Spike Focus recipe.
Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
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05.11.2023 · 68 завантаження

Fixes & Changes:
Fixed Ravager Roar Server crash.
Fixed Ravager going into wander mode when relogging back in.
Fixed Ravager right-clicking bug.
Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
Fixed Wraith's arms model texture conflicting with their robe.
Fixed "lichHealAmount" config not properly registered.
Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
Haunts now have configurable Health and Attack Damage.
Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
Added Arrows to Ice Spike Focus recipe.
Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
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03.11.2023 · 96 завантаження

Fixes & Changes:
Fixed Necromancers Out of Bounds RandomSource bug
Fixed being able to cast spells for free if the player has no Soul Energy in Arca while having a Totem on Hotbar.
Fixed Recall and Call spells giving more Soul Energy if failed to cast.
Shocking and Lightning Spells are now considered Wind Spells.
Shocking and Lightning Spells, when not cast using Wind Staff, are affected by Lightning Rods.
Made Fire/Frost Breath and Shocking Focuses more easier to craft.
Fanged Daggers are easier to craft as they no longer require a ritual to craft.
Tweaked Ice Spike Focus recipe.
Modified Burning Enchantment to have (configured) levels.
Shocking Focus and Spell can now use Burning enchantment.
Minister's Health and Attack Damage are now configurable.
Improved Vanguard Servant Animations.
Additions:
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03.11.2023 · 85 завантаження

Fixes & Changes:
Fixed Necromancers Out of Bounds RandomSource bug
Fixed being able to cast spells for free if the player has no Soul Energy in Arca while having a Totem on Hotbar.
Fixed Recall and Call spells giving more Soul Energy if failed to cast.
Shocking and Lightning Spells are now considered Wind Spells.
Shocking and Lightning Spells, when not cast using Wind Staff, are affected by Lightning Rods.
Made Fire/Frost Breath and Shocking Focuses more easier to craft.
Fanged Daggers are easier to craft as they no longer require a ritual to craft.
Tweaked Ice Spike Focus recipe.
Modified Burning Enchantment to have (configured) levels.
Shocking Focus and Spell can now use Burning enchantment.
Minister's Health and Attack Damage are now configurable.
Improved Vanguard Servant Animations.
Additions:
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02.11.2023 · 76 завантаження
Fixes & Changes:
Fixed Server Crash related to Shocking Spell.
Updated Chinese Translation
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02.11.2023 · 82 завантаження
Fixes & Changes:
Fixed Server Crash related to Shocking Spell.
Updated Chinese Translation
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01.11.2023 · 64 завантаження

Fixes & Changes:
Fire Breath Spell now shoots Soul Fire visually.
Changed Fire Breath Focus Texture.
Replaced Nether Quartz in Shocking Focus Recipe to Prismarine Shards.
Replaced Wind Core with Shocking Focus in Lightning Focus recipe.
Shade Stone now takes 1 second to craft using Cursed Infuser.
Malghasts now have their own Spawn Egg.
Inner textures file path changes.
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01.11.2023 · 69 завантаження

Fixes & Changes:
Fire Breath Spell now shoots Soul Fire visually.
Changed Fire Breath Focus Texture.
Replaced Nether Quartz in Shocking Focus Recipe to Prismarine Shards.
Replaced Wind Core with Shocking Focus in Lightning Focus recipe.
Shade Stone now takes 1 second to craft using Cursed Infuser.
Malghasts now have their own Spawn Egg.
Inner textures file path changes.
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31.10.2023 · 282 завантаження

Fixes & Changes:
Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.
Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).
Night Beacons, in their item form, are now immune to fire and explosions.
Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.
Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.
Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.
Changed Ice Spike spell casting sound.
Changed Shockwave spell default casting time from 80 ticks to 20 ticks.
Changed Shockwave spell default soul cost from 40 to 80.
Cairn Necromancers shoot Ice Spikes more quicker.
Additions:
Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.
Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.
Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.
Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.
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31.10.2023 · 72 завантаження

Fixes & Changes:
Forbidden Piece Recipe is more cheaper, requiring 1 Echo Shard instead of 4.
Haunted Armor Stands can turn into Haunted Armor Servants if all armor slots are filled, even if it's not filled with proper Armor (ie. Mob Heads for helmet slot).
Night Beacons, in their item form, are now immune to fire and explosions.
Wand and Staffs show Cast Time, or Cooldown if wandCooldown is enabled, of Spells if they're not instantaneous or continuous.
Changed Fireball Focus Recipe to use new Fire Breath Focus as the Altar Item instead of Blaze Fire Spawn Cage.
Changed Ice Spike spell default casting time from 40 ticks to 10 ticks.
Changed Ice Spike spell casting sound.
Changed Shockwave spell default casting time from 80 ticks to 20 ticks.
Changed Shockwave spell default soul cost from 40 to 80.
Cairn Necromancers shoot Ice Spikes more quicker.
Additions:
Fire Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of fire, which damages any non-fire immune targets in front of them and causes them to catch fire. Can be enchanted to deal more damage, increase range or increase burning time.
Frost Breath Spell. Transplanted from 1.16 version, causes the caster to breath a stream of frost, which damages any non-freeze immune targets in front of them and causes them to gain Freezing effect. Can be enchanted to deal more damage, increase range or increase Freezing duration. Deals more damage to certain mobs like Blazes.
Shocking Spell. Causes the caster to shoot out sparks at a single target they're looking at. Only does damage and can be enchanted to increase said damage or range of effect.
Wither Skull Spell. Allows the caster to instantly shoot a Wither Skull at the direction they're looking at. Crouching while casting it, causes the Skull to be blue. Requires Unholy blood to craft in an Expert Nether Ritual.
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28.10.2023 · 156 завантаження

1.20.1 Release!
All 1.19 content has been transferred to this version, including the latest update.
Fixes & Changes:
Change summoned Vex models and texture to be the 1.19.3+ version.
Mod uses NeoForge.
Additions:
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28.10.2023 · 78 завантаження

Fixes & Changes:
Heart of the Night is now craft-able via Master Necroturgy Ritual. Added Black Book entry on it which is unlocked after player reads Forbidden Scroll.
Remodeled and retextured Haunts.
Haunts will wander more and not just run towards their dad Grave Golem.
Increased Blast Resistance for Shade and associated Blocks.
Focus Bags must now be shift-right click to equip it to Curio slot from hand.
Properly tagged projectiles as Impact Projectiles.
Improved some Haunted Paintings.
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21.10.2023 · 84 завантаження

Fixes & Changes:
Changed the way Haunted Paintings are framed. Now they use custom models.
Changed and Tweaked textures for Transfer Gem and Concentrated Emeralds.
Improved Border Wraith's AI slightly.
Fixed Border Wraith puking animation arms bug.
Fixed Border Wraith being vulnerable to Freezing damage.
Increase Cast Time for Iceology spell. In compensation, Ice Chunks now stun targets for 5 seconds, where they can't move or interact with blocks or entities, and give them Slowness for 10 seconds.
Vicious Teeth and Magic Bolt's damage are now configurable in goety-spells.toml.
Teeth Focus can now be enchanted with Potency and Range.
Tweaked Flammable effect icon texture a tiny bit.
Additions:

Alarming Amulet. A Charm that let's out a Raid Horn when Illagers have spawned due to having high amounts of Soul Energy.
Blink Focus. Allows you to teleport towards a location. Can be enchanted with Range allow further teleportation.
Ender Chest Focus. An Instant Cast spell that allows you to access your Ender Chest remotely.
Hail Focus. When cast on a target or location, summons a cloud above that rains down snow, dealing damage and giving Freezing effect to any non-allied entities below it. Can be enchanted with Potency, Range, Duration and Radius.
More Paintings.
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17.10.2023 · 94 завантаження

Fixes & Changes:
Fixed bug where Servants fighting each other when placed in same team.
Illagers hunting down Players with high Soul Energy amount, no longer spawn nor attack if Player is in Creative mode.
Increased Grave Golem Melee range.
Haunted Skulls shot by Grave Golems or Haunted Skulls summoned while wearing Necro Cape, will have an visual aura effect on them.
Cursed Knight, Paladin and Dark Armor's stats are now configurable in goety.toml.
Wearing full Cursed Paladin set will now also increase Armor Toughness by 4.
Tweaked Soul and Glow Light Focus Textures.
Tweaked Magic Bolt and Teeth Focus Recipe.
Additions:
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14.10.2023 · 81 завантаження

Fixes & Changes:
Custom Boss Bars should now appear properly on Servers.
Changed Redstone Golem's staying animation and improved their idle animation to be more in line with MCD.
Fixed Redstone Golems continuing to spawn Mines after their summoning animation is finished if they were somehow thrown in the sky during said animation.
Fixed Doppelgangers not using their Summoner's skin.
Changed Recipe for making Zombie/Skeleton Horse from sacrificial to conversion. Added entries for both to Black Book.
After attacking with Ice Bouquets, Wraiths will roam around instead of staying in place during attack cooldown (unless they're commanded to stay)
After teleporting, Wraiths will play an animation before attacking.
Haunted Skull explosions no longer damage entities that are allied to the shooter (ex. Summoner and their servants).
Fixed Brew modifiers showing larger numbers than what it should be (Level 1 Quaffs would show Quaff III for instance).
Fixed Skeleton servants having long range and natural armor like Zombies.
Fixed Haunted Skull Projectile visually disappearing when hitting something but not exploding.
Fixed Servants attacking themselves.
Non-hostile spawned Servants will now automatically target hostile servants.
Crypt Maps can now be traded from Cartography Villagers.
Witches and Warlocks can potentially give Blighted Shack Maps when bartering with them.
Fixed Research being lost after player has died.
Fixed Illager Assault Rest Period resetting upon death.
Fixed Grudges being erased upon death.
Skull Lord:
Bone Lords no longer take fall damage.
Replaced Diamond Armor with new Cursed Paladin Armor for Bone Lords and Pithos loot table.
Instead of summoning regular Zombies and Skeletons, Skull Lords will now summon Servant versions of the mobs. Summoning no longer depends on light level.
Improved Skull Lord charge attacks.
Currently replaced beams that attached Skull Lord to either Bone Lord or Laser to particles.
Additions:
Grave Golem:

Grave Golem. Requires the Player to have read the Warred Scroll and Haunting Scroll to summon one. Made by making a special mold and filling it Shade Blocks, Skull Piles and Bone Blocks, and then right clicking the central Skull Pile with an Animation Core. The resulting Golem, much like the Redstone Golem, is loyal to the player that made it.
By default the Player can have up to 2 Grave Golems. Shoots Haunted Skulls, summon new mobs called Haunts and have an AOE melee attack that is used when target is nearby.
By default , they have 90 Hearts and deal 8 Hearts of Damage.
Grave Golems can be healed by right-clicking on them with Bone Blocks or Bones.
If keepInventory is false, the player's loot will go into any nearby Grave Golem owned by them (they will glow reddish-orange as indication). Right-clicking on them with a Shovel of any type will relinquish the items from them.
Others:
Cursed Paladin Armor. Obtainable in Crypts within the Pithos. Has diamond-level armor points and higher enchantability than its Cursed Knight counterpart, and increases armor points by 4 when full set is worn.
Frozen Blade. Much like the above armor, can be found in Pithos. Gives 5 seconds of Freezing when struck. Held by Bone Lords when difficulty is on Easy.
Added new command to goety map: summon_hostile. Mobs summoned will be hostile to players, unless they don't have attack damage.
Crones are now barter-able while wearing Witch/Warlock robe sets and have their own Barter Loot Table.
Added Black Book entries for Nameless Crown and Cape.
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03.10.2023 · 77 завантаження

Fixes & Changes:
Servants, by default, now change demeanor when being hit by their Summoner holding a Wand or Staff instead of right-clicking on them. This can be disabled through goety-spells.toml config to bring back previous method (though said method is modified so that Servants will change demeanor if Wand or Staff is on the Summoner's main hand).
Sculk Growers can now, by default, accept Potency Enchantment, allowing it to grow crops faster. This can be disabled through goety.toml.
Tweaked Forbidden Grass coding to hopefully no longer take weight sum crashes.
Fixed Redstone Golem not moving when created through Diamond Mold method.
Tweaked Redstone Golem Attack Animation and put their fore-arm pivot points higher.
Fixed a typo on Witch's Brew Arrowmantic entry.
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01.10.2023 · 83 завантаження

Fixes & Changes:
Fixed Wind Blower not having a loot table, and thus not dropping when broken in Survival.
Fixed Cursed Cage not actually playing sounds when placing or removing a Totem or Transfer Gem from it.
Fixed Soul Absorber still showing placed Totem, despite internally removing it after absorbing all Soul Energy from it.
Increased explosive range, visual size and other visuals of Redstone Golem's Scatter Mines.
Redstone Golems will now play an activation animation when created through Diamond Mold method.
Crouching while being blown by Wind Blower gives much higher resistance to the wind, which allows the player to even move against it.
Dark Anvils now, by default, allows enchantments to go overlevel when mixed with same Enchantments (ex. Mixing two Unbreaking III now gives Unbreaking IV). This can be disabled through goety.toml, under darkAnvilIgnoreMaxLevels.
Switch places between Dark Wand and Ominous Orb in Ominous Staff recipe, so that Ominous Orb gets consumed.
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30.09.2023 · 51 завантаження
Fixes & Changes:
Made Lichdom Healing highly configurable. The rate of healing, how much health is healed and whether Liches can even heal from Soul Energy are now configurable in goety.toml.
Items can now be removed from Dark Altars without needing to Crouch or Shift-Right clicking on the block. A Simple right click will remove any item that's placed on the Altar.
Fixed typo on Witch's Brew where it says Grow Lichen instead of Glow Lichen.
Updated chinese translation by Player_7
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30.09.2023 · 243 завантаження
Fixes & Changes:
Made Lichdom Healing highly configurable. The rate of healing, how much health is healed and whether Liches can even heal from Soul Energy are now configurable in goety.toml.
Add lichVillagerHate config from 1.19 to this version.
Fixed Illager hunting bug (that was fixed in 1.19 version) where the illagerAssaultSpawnChance wasn't used properly.
Items can now be removed from Dark Altars without needing to Crouch or Shift-Right clicking on the block. A Simple right click will remove any item that's placed on the Altar.
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29.09.2023 · 60 завантаження

Fixes & Changes:
Remodeled and Retextured Dark Wand.
Soul Energy and Current Focus GUIs no longer appear if player is in Spectator mode.
Tweaked some block textures(ex. Dark Altar, Soul Absorber) to reflect the previous Shade Stone blocks retextures.
Added Sounds when placing or removing Totems or Transfer Gems from Cursed Cages.
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29.09.2023 · 59 завантаження

Fixes & Changes:
Brought Focus Circle from 1.19 version to this version, replacing the Focus Bag and Wand Inventory opening at once.
Retextured and Remodeled Dark Wand.
Updated some block textures(Cursed Blocks, Soul and Glow Lights, Pithos, and various artifices) to be like the 1.19 version of the mod.
Tweaked Apostle to be like their 1.19 version.
Reduce Anvil requirement from 4 to 2 for Forge Rituals.
Reduce Enchanting Table requirement from 2 to 1 for Magic Rituals.
The Soul Energy GUI no longer appears if player is in Spectator mode.
Improved some Black Book entries.
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27.09.2023 · 59 завантаження

Fixes & Changes:
Added new tooltip on scrolls to allow players to know how to use them.
Tweaked Crone a bit so that they should not drink Health brews if they were last hit from a mob or player in the last 15 seconds.
Tweaked Necro Crown recipe to no longer use Dark Hat as the activation item.
Buffed Hunter's Bow looting effect on animals.
Tweaked First Ritual Entry on Black Book to be more clear on how rituals are performed.
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25.09.2023 · 62 завантаження

Fixes & Changes:
Revamped Wand and Bag key to instead open up the new Radial Menu for swapping and removing Focuses. More info in Additions.
Fixed Illusive Robes not rendering properly.
Hoods shown when wearing Illusive, Frost or Hedge Witch Robes can be disabled in goety.toml config.
Nerfed Necro Crown to only reduce Cast Time for Necromancy spells instead of all spells.
Haunted Bows can now be repaired by combining it with any bow on an Anvil.
Tweaked Soul Menderer recipe by replacing several ingredients with Dark Metal Ingots.
Made Magic Bolt Focus Recipe more expensive and uses a Magic Ritual.
Philosopher's Mace are now considered correct tool for blocks that are mineable by Pickaxes, Axes, Hoes and Shovels.
Philosopher's Mace's Enchantability is now configurable.
Vanguard Servant's Health, Armor points and Attack Damage are now configurable in goety-attributes.toml.
Made some internal tweaks for Liches and how certain attacks effect them a bit.
Tweaked Ice Flame Trap Texture to use updated Shade Stone texture.
Tweaked Sculk Converter Texture to use updated Shade Brick texture.
Tweaked Stripped Haunted Log Texture a bit.
Tweaked Advancement tree to take Totem of Roots early game into account.
Made lots of improvements to Black Book entries.
Fixed Ravager Armor Entry having titled Dark Armor.
Additions:
Focus Radial Circle. Instead of swapping Focuses by opening both Focus Bag and Wand Inventory at once, players can now swap or insert any Focus from within their Inventory or in their first Focus Bag. The Player must be holding a Wand/Staff and have a Focus in either said Wand/Staff, Focus Bag or Inventory around. "Extract" will put the Focus from the Wand/Staff into the player's inventory, while "Bag" puts it in the Focus Bag instead.
Wind Blower. A new block that pushes entities into the direction its pointing. The range of the blower depends on the level of Redstone Power it receives, meaning if it has a Redstone Power of 15, which can be achieved by simply placing and activated a lever directly on it, it will have a range of 15 blocks. Crouching will lessen the effect on the player, but only if the Blower is directed horizontally.
Redstone Golem damage Cracks textures. Currently disabled by default, but can be enabled in goety.toml.
New Advancement for gaining Totem of Roots.
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20.09.2023 · 81 завантаження

Fixes & Changes:
Fixed Pedestal taking in more than 1 item count when fed with hopper.
Made Forge Rituals easier to set up. It now requires 1 Anvil, 2 Furnaces/Blast Furnaces and 1 Lava Cauldron.
Magic Rituals now only require 1 Enchanting Table instead of 2.
Reduce chance of Dark Anvil taking damage from 12% to 5%.
Tweaked how Mini-Boss bar appear internally to reduce chance of breaking.
Tweaked Shade Stone Bricks, Shade Bricks and Shade Tiles Block textures to have a consistent color scheme and look visually better.
Tweaked Cursed Knight Model and Texture.
Tweaked Nyctophobia effect icon texture.
Updated Forge and Storm Ritual example pictures in Black Book.
Additions:
Insight Effect and Brew. Brew is made with a Writeable Book as the Catalyst. Insight doubles the experience drop.
Added Health Boost, Luck and Unluck Brews. Catalysts are Enchanted Golden Apple, Nautilus Shell and Poisonous Potato respectively.
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16.09.2023 · 56 завантаження

Fixes & Changes:
Fixed Bug where Vanguard Servant will try to attack their owners when somehow taking damage from them.
Tweaked Minister's Illager count to only count Illagers that are not hostile towards the Minister.
Improved Redstone Golem attack animation to be more closer to MCD animation.
Improved Redstone Golem's glowing animation where their glow now looks more orange and will now flash when summoning Scatter Mines like in MCD.
Tweaked Textures for Shade Blocks (except Shade Tiles) and Crypt Polished Stone.
Updated Chinese Translation.
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13.09.2023 · 62 завантаження
Fixes & Changes:
Fixed Haunted Armor Stand Recipe not rendering properly in Black Book.
Fixed Servants, if summoned by hostile mobs, losing hostility when world is reloaded.
Fixed Scatter Mines exploding on their owners if world is reloaded.
Tweaked and improved Redstone Golem Summon Mines and Novelty animations.
Improved Redstone Golem Swiping attack.
Tweaked and improved Necromancer's Animations
Necromancers and Border Wraiths will now run 4 Blocks away from targets before going back to attacking, instead of trying to path-find a position that's 16 blocks away like in vanilla.
Tweaked certain summoning spells casting sound.
Additions:

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05.09.2023 · 74 завантаження

Fixes & Changes:
Fixed Server List Bug.
Fixed the actually massive bug surrounding Illager Assaults where, instead of Illagers having a 1/5 chance of spawning every 10 minutes, it was 1/12000 chance since it's using the illagerAssaultSpawnFreq config instead of the illagerAssaultSpawnChance.
Redstone Golem's Scatter Mines now deals the same damage as the Redstone Golem's attack damage.
Additions:

- Haunted Armor Stand. Unlocked by reading a Haunting Scroll that's found in Crypt Libraries. Is a fire-proof Armor Stand that has arms. If the stand is fully clad in Armor, right-clicking on it with an Animation Core will transform it into a loyal Haunted Armor.
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30.08.2023 · 56 завантаження
Fixes & Changes:
Fixed Vampire Bat Crash bug.
Fixed overwhelming Warlocks appearing in Raids.
Mini-Boss Bars will always appear on screen rather than when the Mini-boss in question has a target. This is to hopefully mitigate the Boss bar glitching out at certain times.
Additions:
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27.08.2023 · 90 завантаження

Fixes & Changes:
If someone tries to summon the Apostle within the Nether using a Ritual, they will get a warning without the Ritual starting. The Ritual will start proper after they're warned.
Apostles in the Nether take 1/2 damage instead of 1/4.
Apostles have Piercing Arrows when fought in the Nether.
Apostles have a chance of shooting Critical Arrows.
Apostles shoot arrows much faster. (Usually Bow using mobs have a 1-2 second cooldown before using their bows, Apostles have a 0.5 second cooldown and no cooldown in the second phase).
Fixed Fire Tornadoes reappearing at the Apostle's location instead of at their original location when changing trajectory.
Fixed Obsidian Monoliths not spawning properly.
Apostle's Fire Blasts and Roar are now effected by knockback resistance.
Redstone Golems can be healed with either Redstone Dust or Redstone Block. A Redstone dust will heal a small amount of health while a Redstone Block will always heal 1/4 of the Golem's Maximum health.
Redstone Golems will spawn Scatter Mines if their target in Melee range this time, much like how they do so in MCD.
Redstone Golems summon to other animation bug should be fixed!
Improved Redstone Golem walk animation
Reduce Redstone Golem speed when aggressive a tiny bit.
Redstone Golems can now knockback certain mobs that are usually resistant to knockback. They only do this if the mob in question has a smaller hitbox than the Golem.
Necromancers have improved animations.
Necromancers no longer takes armor unfortunately due to animations improvements.
Necromancers that are owned by Players can now drop Soul Jars. Right clicking the Soul Jar on a regular Skeleton or Skeleton Servant will revive the Necromancer.
Players can now unlock Necromancers after reading a new scroll, a Buried Scroll, which can be found in Desert Pyramids. Players can still make Necromancers after reading the Forbidden Scroll though.
Soul Bolts have animated texture.
More Black Book Page fixes.
Properly tagged Cursed Knight and Dark armor to Forge's armor tags.
Additions:
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27.08.2023 · 66 завантаження
Fixes & Changes:
Added Blacklist config for Hook Bells.
Nerfed Skull Lords the same way as their 1.19 counterpart.
Fixed Boss Music Discs being universal.
Servants no longer collide with their owners
Added Mob Sense Config from 1.19 version to here.
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22.08.2023 · 66 завантаження
Fixes & Changes:
Fixed Fire Tornado no Owner Crash.
Fixed Call Focus not working with owned Ravagers.
Fixed certain pages of the Black Book.
Fixed some Ritual error messages.
Soul Bolts when shot by mobs will use the mob's Attack Damage, meaning if the mob has Strength, the Soul Bolt will deal more damage.
Necromancer Servants can be made to summon Skeleton Servants by right-clicking on them with an Osseous Focus.
Dark Anvils now have a config that makes it take Experience Points instead of Levels.
Dark Anvils will drop 12 Dark Metal Ingots if broken through overuse.
Border Wraiths no longer stop breathing fire when getting hurt on difficulties higher than Easy.
Added Blacklist config to Hook Bells so certain raider types are no longer effected by it.
Forbidden Grass can now spawn structure-overridden mobs. (Ex. Haunted Armors when placed in Crypts).
Additions:
Added Chill Fabrics which are used to create the not truly implemented Frost Robes.
Added new Effect, Frosty Aura, which causes any mob near the afflicted to gain Freezing Effect, much like how Fiery Aura causes mobs to be set on fire.
Crones can potentially drink a Frosty Aura brew now.
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20.08.2023 · 68 завантаження

(Left: Top, Right: Bottom)
Fixes & Changes:
Fixed Patchouli Multiblock crash.
Fixed Out of Bounds Illague Bug.
Made Redstone Golem Mold much cheaper, now requiring only 12 Diamond Blocks instead.
Increase Cobblestone drops from Redstone Golems.
Fixed Potted modded Plants giving infinite amount when right-clicking on it.
Naturally generated Crystal Balls are unbreakable and will emit particle effects until it's interacted.
Crones are now persistent when summoned from Crystal Balls.
Fixed Apostles targeting Creative/Spectator player if they're fighting a Servant loyal to that player.
BEEEEES and Bat Burst Brews no longer work on Creative/Spectator player(meaning they don't spawn Bees/Vampire Bats when brew hits them).
Mobs will automatically aggro on Servants targeting them. (This can be disabled in configs).
Killing a Minister gives a 3 Day Grace Period to all nearby Players where Illager hunts no longer occur.
Additions:

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17.08.2023 · 59 завантаження
Fixes & Changes:
Dispensers now work with Witch Cauldrons once again.
Fixed a bug where Summoned Servants can't go through certain entities like Ice Bouquets.
Fixed Minister bug where they drop items that are on their Off Hand.
Night Beacons now drops itself when mined.
Night Beacons will only set time to morning when broken while it was active.
Crones will properly throw harmful brews towards Raiders that are targeting her and when she's not in a Raid.
Crones can now throw Brews with Cursed Effect if target has Regeneration. Cursed Effect, just a reminder, prevents healing.
On Hard Difficulty, Crones have a 15% chance of throwing a Gas Brew at targets.
Cursed brews can be made with Occult Fabric as the Catalyst.
Certain rooms in Crypts have more Candles in them.
Border Wraiths (Wraiths that breath 'fire') now spawn in Crypts.
Improved Goety research command to add and remove research and having a suggestion list for researches.
Servants no longer collide or push their owners.
Players can have more active Vex servants when summoning them using Ominous Staff.
Renamed 'Doom Raider' Advancement to 'Skull Basher'
Additions:


- Redstone Golems. Made by making a Diamond mold and filling it with Lava and Redstone Blocks, and then right clicking the central Redstone Block with an Animation Core. The blocks below the Lava and Redstone Blocks are also made of Diamond Blocks. The resulting Golem is loyal to the player that made it. By default the Player can have up to 2 Redstone Golems. Much like their MCD counterpart, they will summon Mines that deal damage to mobs except them and their creator every 10 seconds, and does a strong melee attack. By Default, they have 120 Hearts and deal 10 Hearts of Damage. The Player must read the Warred Scroll before they are able to summon a Redstone Golem. Redstone Golems can be healed by right-clicking on them with Redstone Blocks.
Warred Scroll. Required to unlock creating Redstone Golems. Can be found in either Stronghold Libraries or Ancient Cities.
New Cauldron Sounds for Witch Cauldrons.
Raging Matter. Drops from Zoglins, it's used as a Catalyst for Wild Rage Brews. The Wild Rage effect causes any affected mobs with attack damage to be hostile to any nearby mobs they can see.
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09.08.2023 · 66 завантаження
Fixes & Changes:
Ministers now only spawns in Raids if a participating Player has equal or more 7500 (by default) Soul Energy. They spawn during the last and bonus wave like before.
Ministers uses Vicious Tooth Spell sparingly if there's any nearby Illagers within 32 blocks from them.
Minister has two new attacks, Speech and Command.
Speech has the Minister make a 3 second speech that cause all nearby Illagers to stop and listen to them. After the speech, the Illagers will gain Speed for 10 seconds.
Command has the Minister roar a command, causing all nearby Illagers to attack the Minister's target. They'll only do this if said target hurts them.
The new attacks don't effect Illagers that have more maximum health than they have nor themselves.
Ministers emit colored particles when they laugh at their target and perform their new attacks.
Ministers shoot Magic Bolts/Ill Bombs less often when there's Illagers nearby.
The Minister's Magic Bolts now pass through their allies. (Player's Magic Bolt also has this property.)(Allies such as other Illagers for Ministers, Tamed animals/summoned servants for players).
The Minister will stop every animation, except their death animation, when dying.
Vicious Tooth emits particles that fall towards the ground before dropping.
Vicious Pikes should no longer fling mobs and players obscenely high.
Vicious Pikes are less loud.
Nerfed Feasting Spell when cast using Ominous Staff to produce less Fangs.
Dispensers can shoot Ill Bombs.
Additions:
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07.08.2023 · 71 завантаження
Fixes & Changes:
Witch Cauldrons no longer work with Dispensers as the way it was coded caused problems with Dispenser functionality with Buckets.
Fixed Witch Robes not working when playing with mods that mess with curioTick function.
Fixed Inquillagers and Enviokers still playing their spellcasting animation even after no longer having a target.
Re-adjusted Amethyst Necklace model to be accurate to the MCD Geomancer's necklace.
Re-adjusted Necro and Nameless Robe to be more accurate to how it's shown on Minecraft Dungeons.
Crypt Bookshelves now provide 2 Enchantment power instead of 1.25.
Additions:

Ominous Orb & Staff. Ominous Orb can be used to craft Ill Bombs, which won't consume it, or to craft the Ominous Staff, which does. Ominous Staff powers up Biting, Feasting and Vexing Spells.
Magic Bolt Spell. Shoots a Purple bolt that gives the new Curse Effect for 5 seconds. The effect prevents healing. The bolt also leaves a small Magic Ground, which damages entities.
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31.07.2023 · 68 завантаження
Fixes & Changes:
Fixed Night Beacon's beam disappearing whenever the block itself is no longer in the player's view.
Fixed Night Beacon instantly setting the time to night when activated instead of doing so after a couple of moments like how Beacons activates.
The Night Beacon now sets the time to Midnight on Day 40 constantly.
Barricade Focus recipe now uses TNT instead of Creeper Head.
Totemic Walls and Bombs no longer spawn in areas where they can conflict/collide with Blocks above where should spawn at.
Ice Bouquet damage can now be mitigated through Enchanted Armor instead of bypassing it.
Added configs for Villager lowering Reputation for players if they wear a Dark Robe, have an owned Ravaged or Ravager near them or is a Lich (former two are by default false, the latter is by default true).
Nerfed Soul Hunger Movement Speed debuff from 15% to 5%.
Totem of Roots can now be put into Charm slot.
'Addition':
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27.07.2023 · 73 завантаження

Fixes & Changes:
Fixed Wandering Servant bug where Servants don't actually wander.
Improved Cairn Necromancer's Texture.
Improved Wraith's attack animation using Minecraft's own Animation system.
Vizier's Irks now have limited lifespan similar to Evoker's Vexes.
Changed Spent Totem of Souls to Totem of Souls recipe to use Soul Lantern instead of Sculk.
Removed Crypt Map from simple_dungeon Loot Table.
Several Crypt Blocks that were recently added can now be properly mined using Diamond-level Pickaxe.
Ice Spikes deals more damage to Freeze Vulnerable Mobs (ie. Blazes).
Buffed and Improved Wind Blast Spell.
Additions:
Totem of Roots. Made to make the mod's early game more accessible as many of the recipes that require a Cursed Infuser can now be crafted using a Totem with higher resource requirement. Is a watered down version of the Totem of Souls and can hold 100th of the Totem of Souls maximum capacity. Cannot revive when at max Soul Energy.
Grand Turban. Crafted using Ruby of Souls in a Magic Ritual. If the wearer gets damaged, there's a 50%, a 100% if low enough health, chance of spawning an owned Irk. Casting Vexing Spell while crouching kills all owned Irks, healing the wearer a heart per Irk.
Grand Robe. Crafted using Ruby of Souls in a Magic Ritual. Functions the same as Dark Robe, but when wearer starts using a Wand or Staff, they will receive 50% of incoming damage.
Totemic Walls and Bombs. Basically renamed Geomancer Walls and Bombs from Minecraft Dungeons.
Barricade Spell. Focus is crafted using Magic Ritual. Summons a row of Totemic Walls. If pointing at an entity, will either summon a row, incomplete square or randomly placed Walls around it. When cast while crouching, summons a Totemic Bomb instead. Has a 5% of summoning 4 Totemic Bombs surrounding an entity or location.
Amethyst Necklace. Halves Geomancy Spells. Increase 4 Totemic Bomb chance to 25%.
A new drop from Apostle when slain in the Nether.
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21.07.2023 · 87 завантаження
Fixes & Changes:
Fixed Server Resource Location Exception bug.
Fixed Ravager Raid Crash.
Fixed bug where Zombie Servants don't have a chance of being summoned with armor and tools.
Fixed Black Book visual bug with Focus recipes.
Fixed Servants being hostile to each other if Servant is summoned by another Servant.
Fixed Necromancer Servants still having Bows on hand.
Necromancer Servants have a chance of summoning Zombie Servants wearing Chainmail or Iron Armor.
Increase cap on how many Zombie Servants a Necromancer Servant can summon, from 4 to 7.
Necromancers of all types have a larger radius of counting Undead Servants around them.
Improve Particle spawns when summoning an Undead Servant.
Ice Bouquets now work underwater (Blame Minecraft Dungeons).
Ice Spikes now despawn instantly when shot into Lava.
Crafting Ravager armor now requires the player to read the Ravaging Scroll.
If Custom Boss Bar is enabled, the bar will turn blue if Skull Lord or any Mini-Boss is invulnerable.

Additions:
Zombie Ravager. An undead variant of the Ravager that is slightly slower and has 1 Armor point by default. Much like Zombies, it will burn in Sunlight, is immune to Poison and Regeneration, and cannot swim. It does benefit from undead regeneration if player wears Necro Cape. Added mostly for players who wished to go full Necromancer and because why not. Is made through a Necroturgy Conversion Ritual that requires a 'Tamed' or hostile Ravager (It won't work for non Goety/Vanilla Ravagers unless it's tagged under goety:ravagers).
Visual countdown for spell casting time. Appears on the Soul Bar and will not appear if Soul Bar is disabled.
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17.07.2023 · 68 завантаження

Fixes & Changes:
Donkeys/Mules ridden by Warlocks in Raids will straight up die once the Warlock either dies or despawn.
Forge Rituals will play an Anvil Use sound once the ritual is finished.
Changed sound when healing a Skeleton Servant with Bones to Skeleton Step sound instead of Eating sound.
Several Modded Brew Effects' Soul Cost are now configurable.
Ominous Saddles has another recipe that's only available if there's a mod that has Silver Ingots/Blocks added and tagged properly.
Replaced Golden Apple in Ravaged recipe with Lapis Lazuli.
(Possible Fix?) Bone Lord still alive in dying animation pose.
Additions:
Ravager Armor. Comes in Iron, Gold, Diamond and Netherite Variants. Follows Horse Armor rules so yes, Gold provides more protection than Iron, but Ravager Armor does provide more Armor Points than Horse Armor. Can be crafted using Forge Rituals. Can only be applied to Goety's Tamed Ravagers. Shift-right click to apply.
Grimoire of Grudges. When hitting a Mob or Player with the Grimoire, all Servants owned by you will automatically target them henceforth. Hitting them while crouching/shifting will cause them to automatically target their Entity Type. For example, crouching and hitting a Villager with the Grimoire will cause Servants to target every Villager. Right clicking in the air will show a list of Mobs/Players that have been 'grudged', shift right clicking will show Entity Types instead. To remove 'grudge' simply right click on the grudged Mob/Player or shift-right click if Entity Type is grudged. Grudged Mobs dying will automatically remove them from the grudge list.
Armored Ravagers in Raids and Assaults from high Soul Energy. Can be disabled from config. Have a higher chance of spawning on Hard Difficulty.
New Ravager abilities. Manual Roar and Autonomous mode. When riding on tamed Ravager, clicking on the Manual Roar key (Default: R) will cause the Ravager to roar much like it does after being stunned by Shield. The Ravager cannot roar again, unless it's stunned by a Shield, or until the Roar cooldown (by default, 10 seconds, can be configured from goety-spells.) is dropped. Autonomous Mode causes the Ravager to act like it's Wandering and not ridden when pressing the Autonomous key (Default: Y), useful when trying to do Range/Magic attack while allowing the Ravager to go Melee on its own.
Save Effects effect and brew. Catalyst is Echo Shard and requires 8 Capacity. The Effect allows all other effects to persists after either death or drinking milk.
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15.07.2023 · 77 завантаження

Fixes & Changes:
Nerfed Skull Lord's shooting time and charging time.
Made Haunted Armor move faster when aggressive.
Slightly increased Haunted Armor melee attack range.
Fixed Rotten Bookshelves loot table
Renovated the Crypt's hallways with some lit candles, new blocks and some decorations.
Additions:
Crypt Urns. Found in Crypts, can be broken by hand or shot with a projectile. Naturally spawn Urns drop loot. Can drop itself when broken with Silk Touch.
Two new rooms for the Crypt. One has some Skeleton Skulls, the other has new Skull Pile Blocks that drop Bones when broken without Silk Touch.
New Crypt Blocks. Crypt Pillars, Crypt Plinth and Crypt Bookshelves. They are uncraftable, and can only be found in the Crypt. All have same hardness and resistance as other Crypt Blocks.
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13.07.2023 · 61 завантаження

Fixes & Changes:
Reduce Blighted Shack generation rate. They now only spawn in biomes where Swamp Huts can spawn and in Taigas. Increased Seperation and Spacing values.
Retextured Haunted Doors to have a fancy window.
Darkened Rotten Bookshelf inner texture.
Rotten Bookshelves now drop similar to Vanilla Bookshelves, where they will drop 3 Books when broken without Silk Touch. Haunted Bookshelves still won't drop the same way.
Philosopher's Mace's repair ingot is changed to Dark Metal Ingot.
Fixed Boss Music Discs playing universally.
Fixed Wraith Servants not being immune to Freeze like natural Wraiths.
Made many Spell sounds use Player volume.
Retextured Haunted Sapling again.
Changed activation item for Converting Cows to Mooshrooms from Red Mushroom to Mycelium block.
Add more error messages relating to Rituals to better locate the source of problems.
Additions:

Crypts. A rare structure that holds new mobs and is where the Skull Lord and its Pithos can be found. Contains loot, new blocks and mobs. Made out of uncraftable blocks that have the same toughness and explosion resistance as Obsidian and is mineable with Diamond and above level Pickaxes. Their structure generation can potentially make the lands above look wonky.
Added Skull Lord and Bone Lord from 1.16.5 version to this one, with some minor changes.
Necromancers. Players that have read the Forbidden Scroll (if requirement is enabled through config) can convert a Skeleton, or Skeleton Servant into a loyal Necromancer using a ritual. These Necromancers act similar to Minecraft Dungeons' Necromancers where they will summon loyal Zombies to fight for them and shoot Soul Bolts at enemies.
Cairn Necromancers. Found exclusively in Crypts. They are hostile mobs that instead of summoning Zombies, summons Melee Skeletons and shoot Ice Spikes instead of Soul Bolts. They are immune to Frost attacks. Drops Bones and Ectoplasms.
Haunted Armor. Invisible mobs that wear the new Cursed Knight Armor that are found exclusively in Crypts. They wield a Shield offhand and the new Fell Blade. They are almost immune to all Status Effects and won't take damage from Fire, but will take damage when in Lava. Only has a chance of dropping their equipment.
Cursed Knight Armor. Can only be obtained from killing Haunted Armors. Provides same armor points as Iron Armor and gives minor Knockback resistance. Wearing the full set increases total armor points by 4. Can be repaired using Cursed Metal Ingots on Anvil.
Fell Blade. Can only be obtained from killing Haunted Armors and is a rarer drop than the others. Has a 50% chance of giving Busted Effect when attacking. Busted reduces target's armor points by half for 10 seconds.. Can be repaired using Cursed Metal Ingots on Anvil.
Ravaged. Mobs that are converted from regular Villagers/Wandering Traders through a ritual. Have similar stats as Zombies but can leap towards their targets. Can grow stronger when feeding off Rotten Flesh or killing Villagers/Illagers (Villagers makes them more likely to grow). When sufficiently fed, they will transform into an unarmored Ravager. Requires the Player to find and read the Ravaging Scroll, which can be found in Woodland Mansions or Dark Manors.
Ominous Saddle. Used to make transformed Ravagers rideable and boost their max health to be the same as Vanilla Ravagers. Transformed Ravagers can be healed by feeding them meat like Tamed Wolves.
Ice Spike Spell. Crafted by surrounding an Empty Focus with 4 Blue Ice and 4 Activated Emeralds on Crafting Table. Shoots out a spike of Ice that will give targets the Freezing effect. Does nothing to mobs that are immune to Freezing.
Frost Robes. Currently not fully implemented and available through Creative mode. Provides discount to Frost spells, make the wearer immune to Freezing (both mechanic and modded effect), and resistant to frost attacks.
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05.07.2023 · 114 завантаження
Fixes & Changes:
Tweaked Skull Lord exploding when getting stuck in one position for 5 seconds.
Skull Lord's laser no longer get stuck in blocks.
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03.07.2023 · 98 завантаження
Fixes & Changes:
Removed Infamy and replaced with the same system as the 1.19.2 version where Illagers will chase players depending on Soul Energy amount.
Scrying Mirror is tweaked to instead allow players to get maps for Woodland Mansions when right clicking on either a Cat or Chicken with an Empty Map offhand.
Changed Apostle AI to be the same as the 1.19.2 version
Remodeled and re-textured Wraiths to be the same as the 1.19.2 version.
Tweaked Blight texture to accommodate the above change.
Rituals that have filled buckets as an ingredient will pop out an empty bucket.
Made commands similar to 1.19.2 version as well, meaning things like adding Soul Energy, spawning Illagers and spawning mobs with no ai goes underneath the goety command.
Additions:
Mini Boss bars for Hoglords and Skull Lords.
Recall Focus from 1.19.2 version.
Dark Altar ritual sounds from 1.19.2 version.
Spell Type descriptions on Focuses.
Give Black Book Gui texture from 1.19.2 version to this version.
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03.07.2023 · 69 завантаження
Fixes & Changes:
Fixed Crone and Spiteful Belt looping bug. They no longer give thorn damage if damaged by magic attacks.
Crone's Max Health is now configurable.
Crones will drink faster if they took more than 7.5 hearts of damage.
Changed a Witch Hat in Summon Apostle recipe to be a Crone Hat
Rotten Sapling can potentially grow into larger Rotten Trees.
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02.07.2023 · 66 завантаження

Fixes & Changes:
Crones are now fully implemented with their new structure and summoning condition.
Crones have their Health lowered from 156 to 130 hitpoints.
Crones will only show their Boss bar if they are targeting a player.
Changed how Crones generate their names. If the first word of their name is 'Baba', they will use a separate list of names to generate the second word. This is to prevent their names being out of place, like Baba Oozegoggle.
Crones now have loot table.
Crones will drink Blind Jump Brew if stuck within Blocks.
Crones will only throw Sun Allergy Brews if target is in Sunlight, Nyctophobia Brews if target is in darkness.
Any mobs or players that damages the Crone will take damage themselves as if the Crone is wearing a piece Thorn Enchanted armor.
Pruning Brews now work with Cobwebs.
Changed Plunge Catalyst from Gravel to Anvil.
Brew Gas now gives particles.
Haunted Saplings can now be put into Flower Pots.
Retextured Witch Hat.
Additions:
Blighted Shacks. Structures that hold the Crone Miniboss, The Crone themselves don't spawn naturally with the structure, but something within calls them from their travels in the woods...
Rotten Wood. Added to give Blighted Shacks a moldy and decrepit look. Comes in slabs, stairs, boats, etc. Rotten Saplings can be found within Blighted Shacks. Purely decorative and does burn unlike Haunted wood.
Crone Hat. The main loot drop from Crones. Wearing it gives a 25% chance of not using up a Non-brew Potions, 10% of not using up Brews and gives an extra chance of bottling an additional brew.
Spiteful Belts. Uses up Soul Energy to simulate Thorn Enchantment. Can be enchanted with said enchantment to increase damage.
Additional sounds for Crones and their own Loot Table.
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30.06.2023 · 71 завантаження
Fixes & Changes:
Bee Brews no longer affect Bees.
Apples no longer appear in Goety Creative Tab.
Fixed Wartful Egg not taking negative effects if user has an incurable effect on them.
Fixed Capacity Brew Bug where one can brew despite overcapacity.
Nerfed Flaying Brews to only drop items whenever the animal takes damage instead of dropping items then hurting the animal.
Nyctophobia and Sun Allergy effects are, by default, incurable. Can be made curable through Config.
Fixed Purify brews not working properly.
Fixed Repulsive effect not working properly.
Grow Cactus now works if thrown at a replaceable block, like Snow layer (if there's sand underneath it)
Sweet Thorns also works when thrown at a replaceable block.
Fixed Creative Players not getting brews when right clicking on Witch's Cauldron with a singular empty bottle.
Modified Hitbox of Witch's Cauldron so that entities don't take damage from fire below the cauldron.
Burn Hex no longer makes entities more vulnerable to fire on Hard difficulty.
Players and Mobs with Explosive Effect can rarely let out an explosion when being pushed.
Buffed explosions caused by mobs with Explosive Effect.
Buffed Saturation brews give back more hunger bars when amplified.
Buffed Explode brews radius.
Buffed Chop Tree vertical radius.
Brews can be dyed to a different color by throwing a dye into the Witch's Cauldron before Augmentation.
De-capitalized 'The' in Apostle's name.
Additions:
More Brews and effects. Grow Tree, Bat Burst, Photosynthesis, Harvest, Flammable, Plunge, Fire Trail, Thorn Trap and Leaf Shell.
Gas Brews. Similar to Witchery's gas brews, except they're technically entities instead of blocks, meaning they don't displace or break any existing blocks, but otherwise act similar. Gas Brews are made by throwing a Wind Core in the Witch's Cauldron after a Dragon's breath.
Fanged Dagger. Crafted using a Savage Tooth, a couple of Venomous Fangs, a Stick and a Cursed Ingot in a Forge ritual. Thank you pantman687 for the suggestion!
The Crone. A miniboss that is not yet truly implemented and is only available through Creative mode. Will be fully implemented on a later update with their own structure.
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25.06.2023 · 83 завантаження
Fixes & Changes:
Fixed Nyctophobia and Tripping Effect divide by Zero bug.
Buffed Drought Brews massively. They now have the same range as regular Sponges with the range increasing with each Level of Drought.
Buffed Explosive Effect by increasing the power of explosion to be the same as Creepers on base level.
Buffed Flood Brew a bit by increasing the amount of water spawned.
Chop Tree Brews now chop wood in a spherical range rather than cubical. The range also increases with Levels instead of just Area of Effect.
Pruning Brews will cause Leaves to drop itself if it's amplified.
Reduce Pruning Soul Cost from 25 to 10.
Buffed Quaff augmentation to allow players to drink brews even more faster.
Witch Cauldrons now accept Buckets from Dispensers, emit Redstone Signals and gain Water from Stalactites.
Changed Catalyst for Strip Armor Brews from Cactus to Mangrove Roots.
Players entering the world for the first time and getting the Witch's Brews book can now be disabled through config.
Added 'description' on Gold Touch and Sapped Catalyst entries in Witch's Brews.
Additions:
New Brews! Flaying, Shear, Grow Cactus, Grow Cave Vines, Bees, Fiery Aura and Venomous Hands.
Hedge Witch Robes and Dark Warlock Robes. They were already available in previous update but now have a proper Crafting Recipes. Functions the exact same as their normal counterpart. Just cosmetic difference.
Venomous Fangs. Dropped by Cave Spiders. Currently only used for Venomous Hands Brews.
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24.06.2023 · 68 завантаження

The Brewing Update
Additions:
Custom Brewing! HIGHLY RECOMMEND getting Patchouli and obtaining the new book called Witches Brews. Currently given to players when they logged into the world once, but can be crafted with a Book and two Mushrooms. Gives most information on how the Brewing mechanic works! Based of Witchery's brewing mechanic.
Witch Cauldron. Crafted in same formation as Vanilla Cauldrons, but with Cursed Metal Ingots. Requires a heat source below it (Fire, Lit Campfire, Magma Blocks, Lava) and for Brew completion, Soul Candlesticks around it.
A Bunch of new Effects! Effects ranging from knocking back attackers to causing affected entities to randomly be pushed in certain directions!
Some effects can even manipulate the environment! Setting the land on fire, converting blocks into moss, chopping logs in a spherical area and more!
Witch Poles. Used to put small discount on Brewing. Up to three Witch Poles surrounding a Witch Cauldron gives and stacks discounts.
Mystic Core. Currently used to amplify Brews.
Feet of Frog. Can be obtained by killing Frogs. Can be cooked and eaten.
Fixes & Changes:
Necroturge Rituals now require to be done at Night.
Nerfed Illague spread so that mobs have a chance of getting Illague but not at a 100% rate.
Illague now gives player based negative effects (like Blindness and Nausea) to mobs instead of just Weakness, Poison and Wither.
Renamed Witches Hat and Witches Robe to Witch Hat and Witch Robe respectively.
Lowered Witch Hat position on player's head just a bit.
Tweaked Warlock Robe Model on players.
Tweaked Robes item textures to be less fat.
Changed color of Black Book cover GUI to be black.
Tweaked Climbing Status Icon and Concentrated Emerald Textures.
Added Teleport Game Events to teleporting mobs.
Removed Automation Mode from Witch Robes. Makes the Robe set slightly less OP.
Improved Wraith floating animation :3.
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16.06.2023 · 74 завантаження

Fixes & Changes:
Dark Tools will now give new Wane effect instead of Slowness. Wane slows and weakens mobs the same way as Slowness and Weakness.
Recolored Dark Armor to be black and cape being darker.
Added Automating Mechanics to Witches Robe. Shift-Right clicking the Robe will cause it to be in Automation mode. In this mode, Witches robes will automatically take in Water Bottles or convert Empty Glass Bottles into Water Bottles if player has Water Bucket in Inventory, Blaze Powder as fuel if current fuel is running out, and Nether Warts if the Potion slots are comprised only of Water Bottles.
Changed how Haunted Skulls work. Instead of charging at enemies like a Vex would, it would convert itself as a projectile, shooting at the enemy's original location. Due to this, Haunted Skulls have a longer duration when following the caster or being idle.
Fixed Brazier Block wonky hurting hitbox.
Glorious Apostles have Resistance I instead of Resistance II.
Wraiths with Weakness' Ice Bouquet will deal at least 0.5 Hearts of damage.
Tweaked Wraith movement animation :3.
Additions:
Charge Focus. The spell requires the player to right click a mob or player with the wand or staff that has this focus. The focus gives the target Charged Effect, for 30 seconds, and increases the level if they have it. Charged I gives the target 10% increase of movement speed and attack damage. Charged II gives the target 25% increase of movement, but 15% decrease on attack damage. Increasing the level further simply damages the target by 2 Hearts by default. Thanks to pvzfan for the idea!
New Keybinds relating Witches Robes. By default and wearing Witches Robes, Pressing J while holding Blaze Powder will transfer one to the Robe's fuel section. Pressing H while holding a Glass/Water/Potion Bottle will transfer into the Output section, or while holding a Potion Ingredient will transfer it into the Ingredient section. Pressing G will cause all bottles in the Output section to appear on the player's inventory, or dropped on the ground if inventory is full.
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12.06.2023 · 83 завантаження
Fixes & Changes:

Changed the way Necrotic Braziers functions. Instead of needing to be placed ontop of Cursed Cage, it needs to be surrounding by the new Soul Candlesticks that are ontop of Cursed Cages to siphon Soul Energy. The more candlesticks, the more faster it process. It still needs to be within a Deep Dark biome to light up.
Fixed Particle Dedicated Server Crash.
Fixed Convert Ritual Server Bug.
Remodeled and slightly retextured the Wraith again :3.
The Wraith and Ice Bouquet are more glowier.
Wraiths have a 5 second cooldown when teleporting towards the player when their no longer in line of sight(but not away from them).
Slightly retextured Cursed Cages.
Dark Anvils should drop 4 Dark Metal Ingots when breaking from overuse.
Lowered Dark Anvil default Enchantment cost limit to from 30 to 40. (Meaning the most level it'll asked for is 30).
Fixed Pedestal hitbox
Slightly retextured Rampage Effect icon to remove some translucent pixels.
Add sound when throwing items on Necrotic Brazier.
Tweaked Soul and Glow Light core particle generation.
Updraft Blasts now dissipates Fire Tornadoes.
Dark Tools' stats are now fully configurable.
Special Tools' Damage, Break Speed and Mining Level are now configurable.
Additions:
Soul Candlesticks. Currently used in Necrotic Braziers crafting process. Only lights up when on top of Cursed Cage with Totem or Transfer Gem.
Brick, Deepslate, Nether Brick and Blackstone Braziers. Decorative blocks.
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10.06.2023 · 58 завантаження
09.06.2023 · 65 завантаження
Fixes & Changes:

Fixed new Blocks not dropping.
Fixed Dark Anvils not pickable.
Fixed Necrotic Braziers not requiring at least Iron Pickaxe to drop.
Fixed Dark Tool self-mending visual bugs.
Dark Tools self-mend more slowly rather than instantly.
Buffed Dark Tools and Equipment. Dark Tools now inflict Slowness on hit.
Dark Armor now provides Netherite level knockback resistance.
Dark Armor pieces each give 5% discount of Soul Energy usage in repairing Items, casting spells and healing summons (but not in crafting, rituals or anything related to Cursed Cage usage unfortunately).
Wearing full Dark Armor gives the player passive regeneration every 2 seconds if below full hunger, and allows summons to give the player Soul Energy when killing a mob without the player needing to wear Dark Robe or Necro Cape.
Dark Helmets makes the player immune to Darkness and Blindness effects.
Soul Cost of self-repairing Items are increased if the item has enchantments, much like how Soul Menderers works.
Fixed potential bugs with Soul Menderers.
Increased default Soul Cost of healing Undead Servants in spell config.
Buffed Philosopher's Mace by allowing it to mine Amethyst and Sculk Blocks.
Philosopher's Mace mining speed increases the more hard the block is, but only if the block is something it can mine.
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08.06.2023 · 88 завантаження
Fixes & Changes:
Apostle:
Apostles no longer move when casting a Spell.
Apostles casts spells more quickly when below a quarter of their max health in second phase.
Apostles no longer passively summon Zombie Villagers/Zombified Piglins. They spawn another 'mob' that does it for them :)
Fixed Malghasts spawning at ground level.
Apostles will not spawn a new Fire Tornado for at least 45 seconds after the last one disappears.
Apostles drop several Ancient Debris, a chance of dropping Netherite Ingots and Enchanted Golden Apples and generally more loot when slain in the Nether.
Apostles play their fancy death animation when slain in Nether.
Apostles will automatically aggro on Mobs targeting them, if they were not aggressive.
Apostles will not teleport willy nilly when at very low health if not targeting any mob or Player.
Fire Tornadoes:
Fire Tornadoes now function differently. Instead of knocking back mobs, they will toss mobs within itself, dealing damage, for about 80 ticks before disappearing. They will stop moving when doing this.
Fire Tornadoes now deal 4 damage instead of 6.
Fire Tornadoes lose their lifespan quickly when in Powdered Snow.
Fire Tornadoes can be dispelled by casting a Wind Blast at it.
Magic Fangs:
Magic Fangs can now give Soul Energy to its owner when damaging a mob, similar to Dark/Death Scythes.
Biting and Feasting Focus now accepts Soul Eater enchantment.
Warlock, Wartling and Warlock Set:
Wearing a Warlock Sash or Robe while having a negative effect and at least a Wartful Egg in inventory, will automatically use up the Wartful Egg to remove effect by spawning a Wartling.
Wartlings no longer take negative effects if effect has no Cure (Effects not removed by Milk for example). This change applies to Warlocks as well.
Misc:
Renamed Dark Scythe to Ominous Scythe.
Pendant of Hunger now shows a durability bar that indicates how much Rotten Flesh is stored within it.
Tweaked Philosopher's Mace Recipe to use new items.
Changed textures for Soul Bullet, Soul Light, Glow Light and Necro Particles to look better.
Fixed Words conflicting positions in summoning/sacrificing Rituals in JEI.
Reverted Advancement changes from before. Now more Advancements appear in chat.
Additions:

Items:
Dark Metal Ingots. Crafted using the new Necrotic Brazier, with a Cursed Ingot, a Sculk Block and a Ghast Tear. Equipment made of this metal have Diamond level damage, defense and are almost as enchantable as Gold. They also repairs itself using Soul Energy like Death Scythe, Philosopher's Stone and Philosopher's Mace.
Sea Amulet. Crafted using some Gold Ingots, a Prismarine and Heart of the Sea. It constantly gives the wearer Conduit Power effect whenever the wearer is underwater. It can only do this if it has enough charges. Charges are obtained by being 8 blocks near an active Conduit. It will apply Conduit Power effect if the wearer does not have the effect, or the effect is 5 seconds away from expiring.
Shockwave Focus. The spell uses up 40 Soul Energy, by default, to summon a Shockwave that deals knockback and damage to nearby mobs. The shockwave also dispels any nearby Fire Tornadoes.
Blocks:
Necrotic Braziers. Currently used to craft Dark Metal Ingots. Items can either be placed by hand or dropped on the top of it. Unlike Cursed Infusers or Dark Altars, Necrotic Braziers can accept multiple items. Can only function when placed in the Deep Dark Biome. Needs to be placed on a Cursed Cage with a Totem or Transfer Gem in it. Will slowly absorbs Soul Energy when crafting, and will finish once it has absorbed the required amount of Soul Energy to craft an item. Non-Undead mobs take damage when standing directly on top of an active Necrotic Brazier.
Dark Anvil. Crafted using Dark Metal Blocks and Dark Metal Ingots. When placed on top of a Cursed Cage, Dark Anvils would occasionally take a large amount of Soul Energy from it to mend itself when damaged. Dark Anvils does not multiply the repair cost of the item by 2, but will add by 1. Instead of preventing players from repairing/enchanting items if the level cost is too high, the cost will stay at the level limit, allowing the item to be used on the anvil regardless.
Braziers. Currently, only Shade and Stone variants are available. Braziers are decorative blocks that provide light even when placed underwater. Right-clicking on a Brazier can turn it on or off. Shade Brazier is a crafting material for Necrotic Brazier.
Mobs:
Misc:
Conversion Rituals. Instead of Sacrificing or Summoning, or both, a mob, the ritual will convert a nearby specified mob into another. Currently, only one ritual of this type is available and is yet documented in the Black Book.
New Sounds for Dark Altar.
Added Recommendations for battle in Vizier and Apostle Black Book Entries.
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30.05.2023 · 63 завантаження
Fixes & Changes:
Retextured Chiseled Cursed Stone, Pedestals and Dark Altar to be the same as Goety 1.19.2 version.
Haunted, Gloom and Murk Bookshelves no longer catch fire.
Additions:
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29.05.2023 · 79 завантаження
Fixes & Changes:
Fixed Cultist Piglin Bug.
Casting a Spell that summons a Servant while looking at a mob, that is less than 16 block away, causes the Summon to target the mob.
Warlocks no longer naturally spawn if there is a Raid nearby.
The Risen Apostles recovers from Smite Attacks faster.
Apostles take less damage from Vanilla Fireballs.
Apostle pre-spawn cloud (That appears when summoning Apostle through Ritual) have changed visually.
Finishing Sabbath Ritual causes all nearby Soul Fire to extinguished and have players within 32 blocks near the Dark Altar gain Darkness effect for 13 seconds.
Items on Pedestals are positioned a bit higher.
Positioned Conquillager's collar frills a bit higher.
Inquillagers now throw Potions of Healing at Liches.
Additions:

Hook Bell. Can only be rung by a hand or projectile thrown by players. When rung, causes all Raider tagged mobs (Like Illagers and Witches) within 128 blocks from the bell's location to teleport approximately towards it. The bell will not teleport the Raider mobs if they are 16 blocks in range from it.
Haunted Bookshelves, Chests and Trapped Chests. Functions the same as Vanilla counterparts. Added to bring compatibility with Quark mod. Can be converted to vanilla counterpart.
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28.05.2023 · 64 завантаження
Fixes & Changes:
Fixed Cultist Piglin Bug
Brought Apostle Changes from 1.19.2.
The Risen Apostles recovers from Smite Attacks faster.
Apostles summoned with no AI will now wear their hat.
Items on Pedestals are positioned a bit higher.
Conquillagers now have collar frills.
Burning Potions, Witch Bombs and Dead Slime Ball projectiles now have names.
Additions:

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23.05.2023 · 78 завантаження
Fixes & Changes:
Blocks:
Particles are now visible within Cursed Cages and Arcas.
Changed certain custom shaped Blocks' thrown Item and inventory model.
Changed Texture for Chiseled Shade Stone.
Tweaked Textures for Dark Altar and Pedestals.
How long a Soul Menderer repairs 1 Durability on an item can now be configured.
Sculk Converters can now be harvested with Pickaxes alongside Hoes.
Sculk Converters gives off Redstone Particles when powered.
Soul Absorbers are more cheaper to craft.
Items:
Biting, Iceology and Lightning Focus no longer take Radius Enchantment.
Replaced Sculk with Sculk Sensor in Vexing Focus Recipe.
Apostle:
Fixed Apostles getting no Regen when hit by items enchanted with Sharpness instead of only just Smite.
Apostles are now affected by gravity and should stop having glitchy positioning when transitioning to second phase.
Apostles no longer show their nose when dying in Second Phase.
Misc:
Storm Rituals can now accept any Block that has the word 'Copper' on it instead of using non-waxed Copper Block.
Tweaked certain Advancements so that the Advancement Toast does not appear if Advancement doesn't show up in chat.
Additions:

Blocks:
Sculk Grower. Requires Cursed Cage placed on top of it with Totem or Transfer Gem in it to work. Siphons a certain amount of Soul Energy to get Charges which is used to speed up crop growth 8x4x8 around it. Only siphons Soul Energy and obtain charges when activated with Redstone, though it will continue to grow crops if the Grower contains any Charges (Can be disabled through config).
Sculk Relay. Sculk Converters will search for any nearby Relay where it will spawn Sculk on the Relay's location. Right-clicking on a Sculk Converter with an empty hand will show the Relay it's using if there are any Relays around it.
Polished Shade Stone. Decorative only, replaces Shade Stone in crafting Shade Stone Bricks.
Item:
Misc:
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17.05.2023 · 78 завантаження
Fixes & Changes:
Add new Particle effect on Rituals.
Improved Updraft Blast's initial particle effect.
Replaced two Leathers in Wayfarer's Belt with Rabbit's Foot and Pufferfish.
Fixed Wayfarer's Belt speed and step height not working when playing with certain mods.
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17.05.2023 · 60 завантаження
Fixes & Changes:
Apostle:
Apostle's are now unable to regenerate health for a certain amount time if damaged by an item enchanted with Smite. The time that the Apostle can't regenerate depends on the level of Smite Enchantment.
Players can see the time where the Apostle can't regenerate on the custom Boss Bar.
Abhorrent Titled Apostles no longer get Health Boost. Instead, the shoot Arrows tipped with Harming Effect. If their target is Undead, the arrows will be tipped with Healing Effect.
Pyre Lord Titled Apostles' arrows now inflicts Burn Hex.
Apostles can no longer be effected by harmful Potion Effects.
Apostles make no Ambient Sounds when not attacking. They are also less frequently make Ambient Sounds compared to before when attacking. This change is to make them more ominous.
Apostles will shoot Grand Fireballs in first phase if difficulty is on Hard.
Apostle Spell Damage (ie, Fire Tornadoes, Fire Blasts, Roar, etc) can now be configured in goety.attributes.toml.
Apostles no longer damage Witches if they're in Water.
Lightning spawned by Apostle's Lightning Trap now deals spell damage from the new configuration.
Apostles' Arrow Rain damage now uses Apostle Bow Damage config.
Apostles now give 1000 Experience instead of 200.
If Apostle is despawned instead of killed and there's a Storm, the Storm stops.
Malghast:
Malghasts will not move and stay in position when shooting a fireball instead of constantly moving. This is to make them more easier to hit.
Fixed Malghasts moving up in a straight line when not aggressive and after re-logging in.
Malghast summoned through Commands or Spawners are now automatically hostile to players.
Malghast summoned through Commands or Spawners now drop Ghast Loot.
Misc:
Improved Ice Chunk Animation massively.
Slightly improved Ice Chunk Area of Effect vertically.
Fire Tornadoes don't fling Mobs with high Knockback Resistance too far. Mobs with 100% Knockback Resistance should not get fling at all.
Tweaked Forbidden Grass a bit to improve Mob Spawning.
Add new Particle effect on Rituals.
Improved Looting Explosion Visual/Sound.
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15.05.2023 · 64 завантаження
Fixes & Changes:
Fixed Sword Duplication Bug from using Magic Sword Spell in Survival.
Magic Sword Focus can now be enchanted with Potency, which increases the Sword's Velocity, not damage.
Magic Sword Spell now uses more durability from the Sword.
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14.05.2023 · 65 завантаження
Fixes & Changes:
Apostle:
Apostle's are now unable to regenerate health for a certain amount time if damaged by an item enchanted with Smite. The time that the Apostle can't regenerate depends on the level of Smite Enchantment.
Players can see the time where the Apostle can't regenerate on the custom Boss Bar.
Abhorrent Titled Apostles no longer get Health Boost. Instead, the shoot Arrows tipped with Harming Effect. If their target is Undead, the arrows will be tipped with Healing Effect.
Pyre Lord Titled Apostles' arrows now inflicts Burn Hex.
Apostles can no longer be effected by harmful Potion Effects.
Apostles make no Ambient Sounds when not attacking. They are also less frequently make Ambient Sounds compared to before when attacking. This change is to make them more ominous.
Apostles will shoot Grand Lavaballs in first phase if difficulty is on Hard.
Apostle Spell Damage (ie, Fire Tornadoes, Fire Blasts, Roar, etc) can now be configured in goety.attributes.toml.
Apostles will immediately attack Wardens that are targeting them.
Apostles no longer damage Witches if they're in Water.
Lightning spawned by Apostle's Lightning Trap now deals spell damage from the new configuration.
Apostles' Arrow Rain damage now uses Apostle Bow Damage config.
Apostles now give 1000 Experience instead of 200.
Malghast:
Fixed Malghast's Grand Lavaballs not doing any terrain damage. They now do, but only if Mob Griefing is enabled.
Malghasts will not move and stay in position when shooting a fireball instead of constantly moving. This is to make them more easier to hit.
Malghast shooting animation is tweaked to be more similar to the old Vanilla Ghast animation before 1.3.1 version.
Fixed Malghast Hitbox being very wonky when its not looking horizontally.
Fixed Malghasts moving up in a straight line when not aggressive and after re-logging in.
Misc:
Fixed Rampaging Axe bug where Players can activate Axe Explosion prematurely (It's suppose to activate once the Player obtains Rampage V).
Tweaked Forbidden Grass a bit to improve Mob Spawning.
Some spelling corrections in the Black Book.
Additions:
Wayfarer's Belt. A new Belt Curio that allows you to move a bit faster, jump two blocks high and move up a block when walking. Crafted with some Leather, a Gale Fabric and a Gold Ingot on Magic Ritual.
Targeting Monocle. A Head Curio that allows Players to automatically lock on to a mob they are looking at when using a Wand or Staff. Crafted using a Glass Pane, some Leather, an Ectoplasm and a Gold Ingot on Magic Ritual.
Magic Sword Focus. Focus allows the caster to shoot out a copy of their Sword at a location or mob. Requires the caster to hold a Sword either offhand or on main hand to cast the spell. Uses said Swords durability with each cast.
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11.05.2023 · 62 завантаження
Fixes & Changes:
Improved Ice Chunk Animation massively.
Slightly improved Ice Chunk Area of Effect vertically.
Wraiths and Warlocks no longer spawn in Deep Dark.
Bartering with Witches/Warlocks in Creative no longer consumes Emeralds.
Villager, Illagers and other similar mobs no longer drop Tall Skulls if doMobLoot is false.
Fire Tornadoes don't fling Mobs with high Knockback Resistance too far. Mobs with 100% Knockback Resistance should not get fling at all.
Tweaked Warlock Sash's Texture to be, hopefully, less visceral looking.
Sculk Converters are now mineable with Hoes.
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10.05.2023 · 72 завантаження
Fixes & Changes:
Fixed Sculk Devourer crash when placed with an invalid Enchantment.
Fixed Soul Menderer not dropping itself.
Tweaked Dark Scythe Recipe to be similar to other tools. Replaced a Savage Tooth and a Haunted Log with a Cursed Ingot and Diamond.
Dark Scythes now have same durability as previously introduced tools, which by default is 1280.
Dark Scythes now require Cursed Ingots to be repaired in Anvil.
Eerie Pickaxes now attract Experience orbs.
Reduced number of Concentrated Emeralds needed to craft a Ring of Want from 4 to 1.
Tweaked Soul Menderer Recipe by replacing Shade Bricks with Concentrated Emerald and Mending Book with Music Disc 5.
Warlocks are no longer resistant to fire damage.
Wartlings now only store and take Harmful Potion Effects instead of just any Potion Effect.
Helmets taking damage when worn by Liches in Sunlight can be disabled through Config.
Additions:
Sculk Converter. When placed below a Cursed Cage with a Totem of Souls/Transfer Gem and powered by Redstone, it will siphon some Soul Energy from it and spread Sculk around it.
Spider Nest. Crafted by surrounding a raw Vanilla Meat with Spider Eggs. When placed in dark areas, it will have a chance of creating a Cobweb around it. Has a low chance of spawning a Spider.
Warlock Sash and Robes. Sashes are either dropped rarely by Warlocks or crafted. Can be worn on Belt and replaces two of Witches Hat in Sabbat Ritual. Robes and Sash prevents damage when using Wartful Eggs and killing Spiders gives a higher chance of it dropping Spider Eggs. Warlock Robes also provides 85% Explosion damage resistance, provides 10% chance of not consuming a Wartful Egg and causes Witches and Warlocks to be Neutral and Barter-able.
Readded Advancements and Entries of Hunting Illagers from 1.16.5 version.
New 3D Model of Focus Bag that appears on Player when wearing it.
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08.05.2023 · 57 завантаження
Fixes & Changes:
Changed Textures for multiple Remnant Blocks.
Changed Torso Texture for Huskarls.
Fixed Soul Eating Totem Head crash when placed with certain enchantments.
Fixed Fire Spawn Cage not having a recipe.
Philosopher's Stone now fixes itself using Soul Energy.
Scythes now cut 5x5x1(or 5x1x5 if cutting on ground) formation instead of in a 5x5x5.
Helmets taking damage when being worn by a Lich in Sunlight can now be disabled through config.
Dark Altars now show Soul Particles when undergoing a ritual.
Removed Sentinel mob.
Removed Temp Web Block.
Additions:
Dark Master Robe Set. Provides Diamond level protection. Can be crafted using the new End Ritual with 4 Dragons Breaths and 4 Cursed Ingots for each part. Only Dark Armored Helms, Robes and Leggings can be used to craft the Master Robe set.
End Ritual. The Ritual only requires the Dark Altar to be in The End. Dragon Fireball and Teleport Focus recipes are changed to use this ritual.
Pendant of Hunger. When worn in amulet slot, it absorbs up to, by default, 256 Rotten Flesh which is fed towards the wearer whenever they're hungry.
More Advancements relating to crafting and obtaining items.
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03.05.2023 · 64 завантаження
Fixes & Changes:
Fixed Cross-mod compatibility bug with Create that allows Players to craft Ritual items using Create's Mixing and Packing methods.
Fixed Soul Absorber Item Re-logging bug.
Forbidden Fragments and Pieces can be found in Ancient City chests.
Fixed Enviokers, Inquillagers and Conquillagers not appearing in Raids.
Villagers dying while infected with Illague now returns as Zombie Villagers.
Dark/Death Scythe and Philosopher's Mace names are now colored.
Scythes now cut 5x5x1(or 5x1x5 if cutting on ground) formation instead of in a 5x5x5.
Philosopher's Stone can now repair itself using Soul Energy.
Jade Tiles top texture have randomize orientation.
Iceology Focus now requires Sky Ritual instead of Storm Ritual.
If Apostle is despawned instead of killed and there's a Storm, the Storm stops.
Additions:
Soul Menderer. Repairs an Item with Soul Energy. Repairs 1 point of damage and by default uses 5 Soul Energy per second.
Eerie Pickaxe. Extends Reach distance by 3. Breaking a Block with the Pickaxe causes the drops to instantly be collected. Makes Eerie noises from time to time. Replaces a Cursed Ingot in Philosopher's Mace recipe. Repaired with Cursed Ingot on Anvil.
Rampaging Axe. When Breaking Wood or Killing a Mob with it, it grants the user a new effect called 'Rampage' which increase Attack Damage by 1 and increases Attack Speed. Killing mobs/Chopping more wood amplifies effect until it reaches Rampage V where the next amplification spawns a non-block destructive explosion at the user, removing the effect. Repaired with Cursed Ingot on Anvil.
Graverobber's Shovel. Breaks blocks by 1x2x1 (or 2x1x1/1x1x2 when breaking below depending on view direction), where there's a chance loot from Zombies/Skeletons are dropped from said blocks. Only drops loot when breaking Dirt, Sand or Soul Sand blocks. Replaces a Cursed Ingot in Philosopher's Mace recipe. Repaired with Cursed Ingot on Anvil.
Hunter's Bow. Killing an Animal mob with it increases their loot drops as if they were killed with enchantment of Looting IV.
Pendant of Hunger. When worn in amulet slot, it absorbs up to, by default, 256 Rotten Flesh which is fed towards the wearer whenever they're hungry.
More Advancements relating to crafting and obtaining items.
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02.05.2023 · 68 завантаження
Fixes & Changes:
Fixed Cross-mod compatibility bug with Create that allows Players to craft Ritual items using Create's Mixing and Packing methods.
Fixed Soul Absorber Item Re-logging bug.
Iceology Focus now requires Air Ritual instead of Storm Ritual.
Wraiths now have 1.19.2 Particles.
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28.04.2023 · 74 завантаження
Fixes & Changes:
Wraiths should no longer target Liches.
Fixed Sapped Bug where it doesn't actually increase damage at higher levels. To compensate, Death Scythe's have a 10% of amplifying Sapped Effect instead of 50%.
Scythe Slashes cutting through blocks can now be disabled through Config.
Replace Blindness to Sapped from the Effects that can be given when under Illague.
Removed Ectoplasm from Abandoned Mineshaft Chest Loot Table.
Made Modded Items less likely to generate in Vanilla Structure Loot Tables.
Retextured Updraft Focus.
Sonic Boom Focus can now be Enchanted with Potency.
Tweaked Warlock Entry on the Black Book to mention how Villagers can be converted into Warlocks.
Added Gale Fabric recipe in Magical Fabric section in Black Book.
Additions:
Jade. Replaces Cyan Dye in Gale Fabric recipe and Emeralds and two Cursed Ingot in Wind Staff recipe. Can be crafted into Decorative Blocks. Can be found in Ores at Mountain Biomes between Y-64 to Y-256. Can also be found in Wandering Traders rarely and in Pillager Outposts Chests.
Wind Blast Spell. A None Damaging Spell that knocks back mobs in front of Player.
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27.04.2023 · 49 завантаження
Fixes & Changes:
Liches now take damage from Health Potions and heal from Harming Potions.
Liches' no longer have Magic Resistance by default. Magic Resistance can be given back through config.
Wraiths and Dredens should no longer target Liches.
Fixed Sapped Bug where it doesn't actually increase damage at higher levels. To compensate, Death Scythe's have a 10% of amplifying Sapped Effect instead of 50%.
Scythe Slashes can cut through blocks that are harvestable by Hoe and Scythes. This can be disabled through Config.
Replace Blindness to Sapped from the Effects that can be given when under Illague.
Fire Tornadoes ends if Apostle is no longer hostile.
Pitchfork and Warped Spear have 2D Inventory Icon.
Tweaked Warped Spear first person render.
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25.04.2023 · 78 завантаження
Fixes & Changes:
Liches now take damage from Health Potions and heal from Harming Potions.
Liches' no longer have Magic Resistance by default. Magic Resistance can be given back through config.
Enviokers, Inquillagers and Conquillagers can now be part in Raids if there's a Player that have a lot of Soul Energy near or partaking in it.
Pillagers in Patrols immediately attack Players if they have high amounts of Soul Energy.
Wind Robe's Slow Fall no longer applies if Players are in Liquid or climbing.
Wind Robe's Slow Fall starts if Player falls for more than 2 Blocks, so jumping normally no longer activates it.
Piglins now run from Zombified Piglin Servants.
Warlocks are now Neutral towards Players that are wearing A Witches Hat and Robe.
Warlocks are now barterable and accept Emeralds like Witches towards Players wearing A Witches Hat and Robe.
Warlocks and Wraiths no longer spawn on Mushroom Biomes.
Changed Warlock's Texture.
Wartlings no longer push Mobs.
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23.04.2023 · 74 завантаження
Fixes & Changes:
Fixed opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory removing any equipped Focuses on them bug!
Enviokers, Inquillagers and Conquillagers can now spawn naturally in Survival. They will chase after Players based of how much Soul Energy they have instead of Infamy like in 1.16.5.
Using Dark Wand and Staffs have a custom third person animation.
Tweaked Textures for Robes and other equip-able Curios.
Sculk Devourers can be enchanted with Radius and Soul Eater.
Focuses' Tooltips show the type of Spell the Spell is.
Scythe Slashes can cut through blocks that are harvestable by Hoe and Scythes.
Players can now gain Soul Energy via Servants killing mobs if wearing Necro Capes instead of just Dark Robes.
Fixed Forbidden Grass Block Loot Table.
Haunted Skulls are now properly categorized as Undead.
Player no longer needs to wear a Robe to drink Potion of Transformation.
Lightning summoned by Lightning Spell's damage is now configurable.
Climbing effect allows mobs to walk through Cobwebs without being slowed.
Changed Climbing effect icon.
Properly injected extra loot drops to mobs.
Fixed How Philosopher's Mace is held in third person.
Renamed Air Ritual to Sky Ritual.
Additions:
Wind Robes. Wearing the Robes allows Players to slowly float down when falling, getting no fall damage draining a configurable amount of Soul Energy per second. The Robes also halves the Soul Energy amount needed to cast Wind Spells.
Updraft Blast Spell. Summons clouds at a location/mob's feet that, after a second, shoots mobs up in the air, dealing damage.
Added Loot for vanilla generated structures with some modded items.
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23.04.2023 · 61 завантаження
Fixes & Changes:
Fixed opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory removing any equipped Focuses on them bug!
Fixed Flying Sword server crash
Dark Staff attack damage is now configurable.
Increase Default amount of Infamy loss when Player dies.
Additions:
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20.04.2023 · 76 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Fixed Certain spells suddenly being overpowered (such as Biting Spell summoning 3 rows of fangs instead of one).
Different Staffs have individual configurable attack damage.
Replaced Empty Focus from Launching Focus recipe to Wind Core. Recipe now requires 6 items instead of 7.
Fixed Sonic Boom spell dealing a static 5 Hearts of Damage instead of the configured damage when directly hitting a mob.
Tweaked Sonic Boom text on Black Book.
Additions:
Wind Staffs. Created using Air Ritual, using similar ingredients as Necro Staff only replace Ectoplasms with Emeralds and Spirit Fabric with Wind Core.
Flight Spell. Focus is crafted using materials from The End, such as an Elytra, and a couple of Shulker Shells and Dragon's Breath. Will cause the Player to fly towards where they're pointing by holding down right-click.
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19.04.2023 · 124 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Raiders and Illagers are now completely immune to Illague effect.
Fixed Lichdom Effect Removal Crash.
Fixed Attributes not reset when losing Soul Hunger Effect from Lichdom.
Fixed Bug where Liches can give Wither Effect when hitting mobs with items even when it's supposed to be given if Liches are barehanded(by default).
Added lich_wither_items tag that allows which items a Lich can hold to give Wither Effect. By default has "minecraft:air" on it.
Liches can cause Undead with more than 50 Health to attack their attackers if Lich Powerful Foes config is disabled.
Iron Golems now rely on visibility when targetting Liches (meaning they don't automatically know and attack Invisible Liches).
Snow and Iron Golems now attack Apostle's Zombie/Skeleton Villager and Zombified Piglin Servants and natural Wraiths.
Added Warlock to Raider tag.
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19.04.2023 · 102 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Made Rituals Block Requirements more Flexible. For example, Animation Rituals accepts Jack O' Lanterns, Magic Rituals accept 16 Blocks that have the word 'bookshelf' in description id.
Wraiths and derivative now have same model, texture and animation from the 1.19.2 version.
Raiders and Illagers are now completely immune to Illague effect.
Fixed Lichdom Effect Removal Crash.
Fixed Attributes not reset when losing Soul Hunger Effect from Lichdom.
Fixed Bug where Liches can give Wither Effect when hitting mobs with items even when it's supposed to be given if Liches are barehanded(by default).
Added lich_wither_items tag that allows which items a Lich can hold to give Wither Effect. By default has "minecraft:air" on it.
Liches can cause Undead with more than 50 Health to attack their attackers if Lich Powerful Foes config is disabled.
Iron Golems now rely on visibility when targetting Liches (meaning they don't automatically know and attack Invisible Liches).
Changed Launch Spell sound to the same one as 1.19.2 version.
Additions:
Fire Spawn Cage sounds from 1.19.2.
Scythe sounds from 1.19.2.
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18.04.2023 · 123 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Fixed Arca Reset when entering Exit Portal in The End.
Fixed Iceology Focus Empty Focus bug.
Additions:
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17.04.2023 · 82 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Made Rituals Block Requirements more Flexible. For example, Storm Rituals accepts any type of non Waxed Copper Blocks, Animation Rituals accepts Jack O' Lanterns.
Fixed Adept Nether Ritual not using Block Requirements. Adept Nether Rituals accepts Basalt and Blackstone blocks of any kind, such as polished, chiseled slabs, stairs and walls.
Replaced Snow Block with Empty Focus for activation item of the Iceology Focus Recipe.
Improved Witch Bartering mechanic by fixing Witches taking more than one Emerald when holding right-click on them with multiple Emeralds and having them accept new Emeralds once bartering is finished nigh-instantly.
Renamed Servant Texture files from having minion in the name to servant.
Fixed Drowned Servant using Vanilla Texture for inner model.
Improved Wraith Texture and Model. Reduce size of Wraith's torso robe and improved Glow and Servant Band textures.
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16.04.2023 · 63 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Fixed Wartling null Mob Instance Effect Crash.
Nerfed Haunted Skull by reducing their health to 1 Heart, and make them last for 10 seconds, without enchantments.
Haunted Skull non-explosion damage can now be configured in the spells config.
Changed sound for shooting Soul Bolts.
Changed sound when Zombie Servants are summoned.
Tweaked Necro Crown's model by putting the crown a bit higher.
Tweaked Necro Staff third person position.
Improved Wraith Model, texture, particles and animation.
Additions:
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15.04.2023 · 136 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Dark Scrolls now work within Structures that have the tag "on_woodland_explorer_maps".
Tweaked Haunted Sapling Texture to be more Sapling like.
Improved Haunted Skulls following navigation.
Haunted Skulls now immediately charge at enemies instead.
Haunted Skulls explosions don't damage drops if owner has enchanted Ring of Want.
Players swing their hand when bartering with Witches. (Which is possible by wearing Witches Hat and Robe with an Emerald if anyone asked)
Witches will now look at the Player when bartering.
Witches will stop bartering when taking damage, dropping the emerald they're holding.
Improved Witch Bartering Loot Table.
Additions:
Warlock:
Warlocks are a new hostile mob that are similar but different to Witches.
They attack players by sending Wartlings, tiny spider-like mobs, at them.
Summoning a Wartling causes the creature to take and store a Status Effect from their Warlock. More info on Wartlings below.
If a player is close to them, they will throw Snap Fungi at the air, where they will fall around the Warlock, creating non-block damaging explosions and have a chance of leaving a small cloud of poison.
In Raids, they throw Berserk Fungi at Illagers, boosting their Strength and Speed.
They drop mostly fungi-related items.
They spawn rarely in Dark areas/Night, in Raids and can be found in new Mangrove Tower structure.
Mangrove Tower is a new structure that can only be found in Mangrove Swamps.

Wartling:
Can be summoned by Player using the new Wartful Egg, which is made by surrounding the new Spider Egg item with 4 Nether Warts.
Summoning a Wartling deals 1 Heart of damage.
If the Player has a Status Effect and summoned a Wartling, the Wartling will take and store the effect from the player.
The Wartling is NOT effected by the effect but merely storing it.
If the Wartling dies, the stored effect is released as a small cloud.
After 9 seconds, the Wartling will return to the Player, healing them with the amount of health the Wartling, and be removed.
If the Wartling is storing a Beneficial Effect, the Player will regain that effect from them.
If the Wartling is storing a Harmful Effect, it will avoid the player and die away from them.
Snap, Blast and Berserk Fungus:
Snap and Blast Fungus work similar to Minecraft Dungeon's Blast Fungus with some minor differences, with Snap Fungus having a smaller explosion radius and have a small chance of leaving a small cloud of poison.
Berserk Fungus works like a Splash Potion but with a smaller area of effect. They give Nausea, Strength and Speed for 10 seconds.
Snap Fungus is obtained by crafting a Snap Wart and planting it on a Crimson/Warped Stem or Hyphae, Stripped or not, where it will grow. Blast Fungus is obtained by surrounding a Ghast Tear with 4 Snap Fungus on a Crafting Table. Berserk Fungus is obtained by brewing Snap Fungi with a Lily of the Valley on a Brewing Stand.
Others:
Readded Forbidden Pieces, Fragments, Scrolls and Grass Block. Potion of Transformation now requires the Player to read a Forbidden Scroll much like in 1.16.5 version (can be disabled through Config).
Added Forbidden Piece to Witch Barter Loot Table.
Spider Eggs. They are dropped rarely by Spiders and can be used to brew Potions of Climbing, which gives the Player or mobs the ability to climb walls or to craft Wartful Eggs.
New Advancements for obtaining Witches Hat and Robe, Necro Crown, Cape and Staff and Dark Altar.
06.04.2023 · 127 завантаження
WARNING:
When on a Server, opening Creative Inventory Menu with a Dark Wand/Staff or a Focus Bag in Inventory will remove any equipped Focuses on them! Other menus shouldn't do this but please inform if it does!
Fixes & Changes:
Tweaked Totem of Souls texture to be the same as the 1.19.2 version.
Doppelganger now uses slim Player Model if Player uses that model.
Casting Rotting Spell in the Nether causes the Caster to summon Zombified Piglin Servants much like in Goety 2.0.6, which can be disabled through config. Summoning a Zombified Piglin Servant will set the Player on Fire and gives Cursed effect for 15 seconds. Tweaked Rotting Focus and Zombie Servant entries in Black Book to mention this.
Fixed Wither Death sound not played when Player is revived by Arca.
Added Paintings in Illusioner's Room in Dark Manors.
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06.04.2023 · 120 завантаження
Fixes & Changes:
Fixed Witches Robe Brew server crash.
Apostles no longer roar when transitioning to Phase 2.
Apostles no longer shoot bow when casting a spell.
Fire Tornadoes ends if Apostle is no longer hostile.
Additions/Changes from 1.16.5:
Readded Adept and Expert Nether Rituals.
Nether Rituals do not have any special requirements aside from Blocks.
Adept Nether Ritual now requires 16 Blackstones, 8 Basalts and 4 Glowstone to function.
Readded Fireball and Lava Bomb Spells.
Nether Focuses and Rituals entries in Black Book are unlocked by entering the Nether.
Fireball Focus now requires a Fire Spawn Cage with Blaze entity, some Redstone and Dispensers to craft.
Readded Philosopher's Stone and Mace.
Mining Nether Gold Ores with non-Silk Touch Philosopher's Mace causes the blocks to drop Raw Gold.
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