this datapack is made for -> fabric 1.20.1 <-
it does not work on forge or on 1.20.2+
Impact: (1)
Gameplay is mostly similar to vanilla.
Scaling is linear and based on progression and familiarity.
All abilities from previous levels are retained on level-up. Some crafting recipes are spoilered in case you want to discover them as you play.
Field Research:
Explore new recipes to fill your Research bar, and gain Experience each time it's filled.
- Standard Issue: You start with a notebook, three bottles, and a pair of shears.
- Mind Over Matter: You deal reduced attack damage and are more vulnerable to incoming damage, but gain more overall XP.
Tools of The Trade:
Craft special recipes in your inventory by right-clicking one ingredient with another.
- Handy: You can craft bundles, repair leather armor, and apply wax to tools in your inventory.
- Component Pouch: You have extra inventory space for alchemical reagents. Access with thePrimarykey.
Basic Crafting Recipes:
| Primary Ingredient | Secondary Ingredient | Result | Use
|---------------------|-----------------------|----------------------|:-----------:
| Leather | String | Plain Bundle | Storage
| Water Bottle | Coal or Charcoal | Basic Solvent | Crafting
| Basic Solvent | Any Flower | Floral Extract | Healing & Anti-DOT
| Basic Solvent | Wheat or Potato | Firewine | Flammable Food
| Basic Solvent | Magma Block | Waking Salts | Anti-Debuff
| Basic Solvent | Feather | Flux Essence | Speed Buff
| Any Alchemist Potion| Fire Charge | Calcinated Solution | Enhancement
Potion recipes are displayed in-game as part of the Well-Worn Notebook.
Level Up Requirement: Calcinate your first potion.
Multidisciplinary:
Explore the Overworld and discover new recipes to hone your skills.
- Flask Carrier: You have extra inventory space for storing your potions. Access with theSecondarykey.
- Journeyman (unlisted): You exhaust a little slower and can go sleepless for longer before spawning phantoms.(You can craft the recipes without learning them in-game, but you get XP for unlocking them all, so please don't cheat :D)
Advanced Crafting Recipes:
| Primary Ingredient | Secondary Ingredient | Result | Use
|---------------------|-----------------------|----------------------|:-----------:
| Basic Solvent | Glow Berries | Luminous Oil | Crafting
| Any Alchemist Potion| Ghast Tear | Distilled Solution | Enhancement
Potion recipes are compiled in-game via the Unfinished Manuscript.
Unlockable Recipes **"Coastal" Recipes:** > _Key Item: Heart of the Sea_ | Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Luminous Oil | Kelp | Congealed Agar | Repair Tools & Slow Enemies | Luminous Oil | Primarine (block) | Seastone Salts | Breathe Underwater **"Woodland" Recipes:** > _Key Item: 'Vex' Armor Trim Template_ | Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Luminous Oil | Phantom Membrane | Phantom Toxin | Weapon Coating | Luminous Oil | Iron Ingot | Exorcist's Iron | Anti-Undead **"Deep Sea" Recipes:** > _Key Item: Dark Prismarine_ | Primary Ingredient | Secondary Ingredient | Result | Use |---------------------|-----------------------|----------------------|:-----------: | Luminous Oil | Nautilus Shell | Lime of Nautilus | Remove Water | Luminous Oil | Glow Ink Sac | Phosphor Gel | Light & Mob DetectionLevel Up Requirement: Distill a potion after crafting at least one of each category of level 2 recipe.
Expeditionary:
Create your own* experimental recipes.
- Cerated Body: You lose two hearts but gain passive damage resistance (just barely enough to mitigate the lost health.)
- Steady Hands: You have a chance to save some ingredients when you craft a potion.
Masterwork Recipes:
| Primary Ingredient | Secondary Ingredient | Result | Use |
|---|---|---|---|
| Basic Solvent | Ender Pearl | True Solvent | Crafting |
Potion recipes are displayed in-game as part of the Alchemist's Logbook.
Crafted potions generally fall into four categories: Consumables, Throwables, Applicables, and Placeables.
Consumables are drank like normal potions, and add to a shared duration pool.
- Throwables are thrown with the
Attackkey, and usually break the bottle.- Applicables are applied by use in the inventory (or by
Usingin the mainhand while holding a valid offhand item).Placeables are placed on solid blocks by
Usingthem.Some potions may fall into multiple categories.
- Most potions have vanilla effects attached to them in case the effect handler breaks.
Known Issues:
- Crafting doesn't play well with creative mode.
Optional
Required
Terms for using, modifying and redistributing this product.
28.11.2025 · Modrinth
minor flavor update if you like the Farmer's Delight knives, I suppose.
Screenshots and images from the original Modrinth page.


Published versions and original Modrinth files.
28.11.2025 · 204 downloads
minor flavor update if you like the Farmer's Delight knives, I suppose.
20.11.2025 · 108 downloads
accidentally flubbed the logbook reclaiming method
fixed it now
20.11.2025 · 27 downloads
I guess we can consider this the official official release version... since the last one basically didn't exist.
Sneaky Deets:
- Skilled Alchemist
- You can craft Alchemist's Tears with Gunpowder and Luminous Oil as long as you have 1 XP level.
- Alchemist's Tears produces 1-2 Ghast Tears when drank.
- Master Alchemist:
- You can craft an Orphan Strain with Glow Lichen and Soul Sand as long as you have 1 XP level.
- Orphan Strain is the same as a Sculk Vein
-Tweaked Eternal Sentry logic a little.
05.08.2025 · 22 downloads
hello yes this is version one point zero