
Nvidium is a replacement rendering backend for sodium that uses nvidia only opengl extensions to increase fps by a significant amount.
This mod explicitly requires an nvidia gpu that supports mesh shaders.
This feature was introduced in turing architecture, anything that is a 16xx series or newer (20xx series also works) that supports mesh shaders.
This mod uses uncommon technology (mesh shaders). This may result in minecraft terminating unexpectedly.
With mesh shaders, a near fully gpu driven rendering pipeline is used, enabling very fast and performant geometry culling of terrain meaning your gpu can work much more efficiently.

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Terms for using, modifying and redistributing this product.
29.08.2026 · Modrinth
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
Screenshots and images from the original Modrinth page.






Published versions and original Modrinth files.
29.08.2026 · 9 989 downloads
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
29.08.2026 · 2 030 downloads
Bumping max translucent quads from short to int, fixing section not properly rendering when high translucent quad count
25.08.2026 · 12 379 downloads
Fixing a crash on some chunk rebuild using old broken translucent data (Ender Dragon fight on hypixel)
25.08.2026 · 2 565 downloads
Fixing a crash on some chunk rebuild using old broken translucent data (Ender Dragon fight on hypixel)
17.07.2026 · 98 598 downloads
16.07.2026 · 3 107 downloads
16.07.2026 · 27 481 downloads
15.07.2026 · 2 608 downloads
13.07.2026 · 6 359 downloads
13.07.2026 · 4 050 downloads
13.07.2026 · 4 517 downloads
13.07.2026 · 84 995 downloads
13.07.2026 · 19 014 downloads
03.09.2024 · 1 984 035 downloads
Implemented subpixel micro-triangle culling
Fixed lighting being brighter than vanilla/sodium
30.06.2024 · 1 204 740 downloads
26.06.2024 · 71 516 downloads
09.05.2024 · 271 839 downloads
03.02.2024 · 2 259 306 downloads
04.01.2024 · 532 251 downloads
11.12.2023 · 86 296 downloads
04.11.2023 · 125 836 downloads
26.10.2023 · 28 121 downloads
18.10.2023 · 26 174 downloads
21.09.2023 · 55 147 downloads
18.08.2023 · 28 666 downloads
24.07.2023 · 108 291 downloads
12.07.2023 · 9 204 downloads
27.06.2023 · 4 922 downloads
Fixed cutout-mipped render pass not having 0.5 alpha cutoff
23.06.2023 · 8 334 downloads
Fixed fog not working correctly in the end and nether,
Fixed compatibility issue with immersive portals,
Fixed mipmaps
18.05.2023 · 10 432 downloads
10.05.2023 · 2 839 downloads
Backports to sodium 0.4.10
02.05.2023 · 3 235 downloads
Fixed linux fallback instantly crashing
01.05.2023 · 1 236 downloads
Support for sodium 0.4.11
Removed mipmaps option as it is now always correct
30.04.2023 · 617 downloads
Added temporal coherence
Added geometry removal after set vram memory limit (this should fix out of memory crashes)
23.04.2023 · 760 downloads
Fixed uv texture mapping
23.04.2023 · 315 downloads
Fixes issues with sections flickering/not rendering near chunk boarders.
Fixed issue where game would crash due to gl error not caused by mod
19.04.2023 · 529 downloads
Added option to disable mip mapping.
Added option to adjust the fallback terrain buffer size for linux
17.04.2023 · 436 downloads
Added options to disable chunk unloading and also option to increase the max region count
17.04.2023 · 239 downloads
Reduced fallback buffer size to 2gb instead of 4
17.04.2023 · 228 downloads
Added fallback support for linux
17.04.2023 · 210 downloads
Auto disable if running linux
16.04.2023 · 1 959 downloads