
Elegant Evenings & Refined Feasts
The sophisticated extension to Farm & Charm
"Set the table. Light the candles."
Ever dreamed of the perfect dinner in Minecraft? Candlelight provides everything you need to create refined meals, elegant tables and memorable evenings.
This version offers improved compatibility with [Let's Do] Farm & Charm, featuring additional items, refined recipes and expanded mechanics.
Fine dining takes time.
Flavor meets function.
Prepare the feast.
Light the candles.
Enjoy the evening.
Enjoy your new meals and bon appétit!
Requires [Let's Do] Farm & Charm
Dedicated to MissLilitu
Let’s Do grows through its community.
Required
Required
Terms for using, modifying and redistributing this product.
13.03.2026 · Modrinth
[2.1.12]
Fixed
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
[2.1.11]
Fixed
* Corrected the item tag from c:strawberry to the proper tag reference
[2.1.10]
Changed
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown...
Screenshots and images from the original Modrinth page.
![[Let's Do] Candlelight - Farm&Charm compat](https://lets-do.ch/assets/mod-logos/candlelight.png)
![[Let's Do] Candlelight - Farm&Charm compat](https://github.com/Let-s-Do-Collection/Let-s-Do-Collection/raw/main/LOGO.png?raw=true)
Published versions and original Modrinth files.
13.03.2026 · 74 209 downloads
[2.1.12]
Fixed
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
[2.1.11]
Fixed
* Corrected the item tag from c:strawberry to the proper tag reference
[2.1.10]
Changed
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
13.03.2026 · 93 099 downloads
[2.1.12]
Fixed
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
[2.1.11]
Fixed
* Corrected the item tag from c:strawberry to the proper tag reference
[2.1.10]
Changed
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
24.02.2026 · 6 190 downloads
[2.1.11]
Fixed
* Corrected the item tag from c:strawberry to the proper tag reference
[2.1.10]
Changed
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
24.02.2026 · 4 368 downloads
[2.1.11]
Fixed
* Corrected the item tag from c:strawberry to the proper tag reference
[2.1.10]
Changed
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
21.02.2026 · 4 850 downloads
[2.1.10]
Changed
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
21.02.2026 · 1 088 downloads
[2.1.10]
Changed
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
20.02.2026 · 635 downloads
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
20.02.2026 · 484 downloads
[2.1.9]
Fixed
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
Changed
* Updated Ru_Ru (thanks to tefnya)
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
15.02.2026 · 1 416 downloads
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
15.02.2026 · 1 581 downloads
[2.1.8]
Fixed
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
Changed
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
Added
* You can now write on the Heart Block
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
28.01.2026 · 13 602 downloads
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
28.01.2026 · 5 187 downloads
[2.1.7]
Fixed
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
27.01.2026 · 319 downloads
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
27.01.2026 · 248 downloads
[2.1.6]
Requires Farm & Charm 1.1.15+
Added
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
Changed
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
21.11.2025 · 24 370 downloads
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
21.11.2025 · 29 428 downloads
[2.1.5]
Fixed
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
04.10.2025 · 10 893 downloads
[2.1.4]
Fixed
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* ClosedLetterItem restores that payload when opened, giving back the original written note
Changed
* Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
02.10.2025 · 8 795 downloads
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
02.10.2025 · 569 downloads
[2.1.3]
Fixed
* correct CookingPan BE type to match CookingPanBlockEntity
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
25.09.2025 · 1 100 downloads
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
25.09.2025 · 1 503 downloads
[2.1.2]
Fixed
* LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
Changed
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
04.09.2025 · 5 361 downloads
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
04.09.2025 · 3 457 downloads
[2.1.1]
Fixed
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (candlelight.sound.* → sound.candlelight.*)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.
[2.1.0]
Welcome to 1.21.1
[2.0.5]
Fixed
* Normal letter triggering Heart-Burst
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
[2.0.4]
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
30.08.2025 · 757 downloads
Welcome to 1.21.1!
30.08.2025 · 955 downloads
Welcome to 1.21.1!
05.08.2025 · 2 284 752 downloads
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
05.08.2025 · 1 756 521 downloads
[2.0.5]
Changed
* Letters now show not only who they're for, but also who they're from
Added
* Japanese translation (Thanks to PExPE3)
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
Fixed
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
15.02.2025 · 153 780 downloads
[2.0.4] - 2025.02.15
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
15.02.2025 · 130 267 downloads
[2.0.4] - 2025.02.15
Added
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
Changed
* Adjusted all Recipe .json the the new format
Fixed
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
20.01.2025 · 14 690 downloads
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
20.01.2025 · 9 282 downloads
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
20.01.2025 · 154 downloads
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
20.01.2025 · 141 downloads
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
03.09.2024 · 1 162 024 downloads
03.09.2024 · 1 121 906 downloads
14.08.2024 · 4 522 downloads
14.08.2024 · 3 382 downloads
08.08.2024 · 1 684 downloads
--- Initial Release ---
08.08.2024 · 3 057 downloads
--- Initial Release ---